Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The world has faded away from you. You appear in a new, glowing landscape. It looks like where you grew up... but... you just can't remember. Come to think of it, you can't remember much of anything! Your skills have been lost, and you must explore this world. Time to start adventuring!
Герои 3 - карта Exploration
26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Exploration | 0.11МБ | h3m |
Объекты
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Событие
- 66, 77 подземелье
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Сообщение: Hello again! you cry out as you return home. No reply. Is anyone here? You smell ashes. Rushing inside, you find everything is dessicated. No one is inside except ruin. Sorrow cripples you as you stagger back outside. In the distance, a man is running toward you carrying something shiny in his hands. As he draws closer you can tell he is carrying a bucket of water. Did you put out the flames? he frantically querries. I found this place in blazes and ran as fast as I could to set out the fire. Do you know what happened here? This is my home, you reply, crippled. Who would do this to me? He sighs a breath of disappointment. Marauders raid this countryside. Nobody knows who they are or where they come from. You probably had something they wanted, you just didn't know it. Anyway, I'm an alchemist. I'll guard your house for you if you want. After all, I need a laboratory to create the spells I'm researching. If you just bring me some rare resources, I'll teach you all the spells I invent! Still crushed from the plague of the marauders, you thank him and leave. (Maybe you should also put out the fires behind your house.) Now you have a quest.
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Знак
- 72, 65 подземелье
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Сообщение: The Great Beach -East Port-
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Событие
- 68, 73 подземелье
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Сообщение: What was once your backyard, now is an unkept plot. Looking up, you see that your house is on fire! Seeing the blazes, you instinctively look down. Abruptly, you realize that you were not averting your eyes from the flames, but recalling your youth. About two paces ahead is a secret hole you dug in the grass. Should you dig it up?
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Событие
- 72, 77 подземелье
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Сообщение: It's strange you should have been teleported so close to a fountain of youth. You take a sip of the cool water and remember your youth from before you became a soldier. You had kind parents... no one disliked them. Things seem different, though. This doesn't really seem like its your real house... Other memories are slowly being triggered as you see things from your past.
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Хижина провидца
- 69, 69 подземелье
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Сообщение: This is the home of an elfish noble's family. The father (Kaleb) and mother (Syvus) implore you
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Хоббит
- 71, 80 подземелье
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Сообщение: You don't remember any halfing settlements around your house. Nonetheless, the halfings are enjoying themselves. You overhear them say something about the marauders attacking the elves, and know they will probably become friends with you.
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Событие
- 63, 78 подземелье
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Сообщение: This is the family crypt. Whenever someone in your family died, they were buried here. You have the urge to see if your parents now rest here... Upon entrance you find that it is no longer your family's graveyard, but a haunted catacomb! These marauders have gone too far defiling your family's final resting place. You must cleanse your family's graveyard and make these marauders pay for their defacation... However, you do not yet feel strong enough to brashly enter the crypt. Although you are angered and bold, you still must wait for this redemption.
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Событие
- 69, 79 подземелье
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Сообщение: Some centaurs emerge from the woods. Recognizing you, they kneel. We were faithful servants of your father, and now we shall be faithful servants of you.
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Знак
- 77, 76 подземелье
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Сообщение: Broken Lands
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Лесной эльф
- 67, 70 подземелье
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Сообщение: The elves look like zombies. They mechanically approach your army and tell you
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Событие
- 65, 69 подземелье
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Сообщение: Dismayed, the elves wouldn't help you, you decide the rogues may not have been mortal enemies of the elves, who seem to be protecting them. The elves were supposed to tell you how to get through this forest, but their final words were, None shall enter. Hmmm, on second thought, there's something about those words... None shall enter... ...None ... shall ... enter... What is it about those words?
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Страж прохода
- 75, 71 подземелье
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Сообщение: Marauders plague this land. Defeat them and I will grant you access off of this place.
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Событие
- 70, 84 подземелье
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Сообщение: You can't shake the feeling that this is NOT your real home, but you can't be sure. This place doesn't seem real, but then again, it might just be amnesia. In any event, you're going to have to chart some territory and gain a following. Now which way are you going to travel...
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Событие
- 72, 86 подземелье
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Сообщение: This looks like an old mountain road.
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Крестьянин
- 74, 87 подземелье
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Сообщение: We're on a pilgrimage to the South Desert. There is great treasure in our shrine there, but no one has survived the journey for hundreds of years...
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Циклоп
- 70, 104 подземелье
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Сообщение: Step no further! Prepare to die...
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Вор
- 53, 60 подземелье
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Сообщение: You can't enter our camp!
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Лесной эльф
- 58, 70 подземелье
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Сообщение: Good sir, our forest has been invaded by the marauders. Their camp is somewhere to the north, but none of the scouts we've sent have ever returned... Proceed with caution. In the meantime, you can enjoy our hospitality.
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Событие
- 61, 71 подземелье
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Сообщение: At first you approach the abode warily, hoping these elves will not attack you as the others did. As you draw closer, you see the elves are tightly huddled inside. When they see that you are not wearing red pants with a black cape, the let you in. With a little eloquence and a small sum of gold, you convince them to join forces with you, and they advise you go to their village just east of here. Many of the elves there are also ready to fight the marauders and you would be welcomed.
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Вор
- 53, 58 подземелье
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Сообщение: The rogue army attacks you from the forest, doubling their tactical strength. You see their leader, dressed in purple, in the back. Kill him, and the threat is ended. ....... After the battle is finished, you notice the leader escaped. He can't have run very far, so it should be easy to find him around here.
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Событие
- 52, 58 подземелье
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Сообщение: Going around the altar, you see a necromancer carrying a young elven female to the sacrificial mound, about to slit her throat. Encircling her neck, you see a beautiful golden necklace. But sensing your presence, the necromancer turns around and mutters some magical words which make you feel intimidated and docile. He slays the child while you are recovering from the spell. The elf's throat leaks a green mist, instead of blood, which the necromancer greedily inhales. He then makes a few gestures and the elf's eyes glow the color of the mist as she stands up. Horrified, you see the bodies of the marauders you just slayed revived as zombies. Skeletons of their decayed prey form battle lines as the undead sweep your ranks. This lich enchants people's thoughts and enslaves them both in life and death. You must stop him.
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Событие
- 61, 66 подземелье
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Сообщение: Marauders are ahead. You can see them lurking about in the trees. This section of the Woods is occupied...
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Событие
- 52, 76 подземелье
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Сообщение: You see the elves have enlisted the help of mercenaries of every kind. Passing through the tents of the camp, you learn some tips on offense.
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Событие
- 54, 63 подземелье
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Сообщение: You see a short, dark man run deep into the woods. He is carrying something, but you can't tell what. It seems to be too heavy for him, but he still moves faster than your army can march. At the end of your vision, he approaches the Marauder checkpoint- And they let him in! Investigation time! you declare as you draw your trusty blade.
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Знак
- 60, 105 подземелье
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Сообщение: 5000 gold toll for using Hill Fort. Thank you for your support!
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Орк на кабане
- 77, 90 подземелье
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Сообщение: It looks like some creatures are using this pass as a thoroughfare. A few kind words on your part result in a bitter conflict!
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Знак
- 50, 82 подземелье
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Сообщение: Boat is out of reach
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Событие
- 51, 80 подземелье
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Сообщение: The elves guide you to a small bay, which is a great relief from the claustrophobian you had been feeling in their enclosed village. They tell you the seer in the hut is the wisest elf alive. She remembers a day when the valley, which is now a river, was farmland. In those days, some elves went on to become mages rather than archers. The library across the valley was their study. She is the last to have ever used it. Unless you can summon the boat behind the reefs, you will not be able to study their arts.
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Знак
- 67, 40 подземелье
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Сообщение: Passage to Wizard's Land
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Маг
- 63, 44 подземелье
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Сообщение: The mages stand stalwartly as you approach. When you ask for passage, they move their canes in unison and magic spews forth, throwing you back a dozen paces. Now, not only do you have to fight them, but you have to reach them while they bombard your army, too.
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Архимаг
- 65, 40 подземелье
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Сообщение: You have passed the test. We grant you access to our island, but be warned- Turmoil is king there! We need a strong ruler, like you, to unite our kingdoms! Allow us to show you the way.
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Событие
- 66, 73 подземелье
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Сообщение: Digging through your secret hole in your backyard from when you were a kid, you recall some former wisdom.
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Оплот
- 66, 76 подземелье
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Имя: Your House
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Алебардщик
- 70, 89 подземелье
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Сообщение: Marauders you say? I hear some elves have the same problem, and will guide mercenaries to their location. We'll help you find those marauders, too!
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Знак
- 18, 30 подземелье
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Сообщение: Passage to Mainland
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Замок
- 47, 100 подземелье
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Имя: Whiterock
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Знак
- 63, 122 подземелье
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Сообщение: Dungeon A
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Знак
- 52, 121 подземелье
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Сообщение: Misery Gardens
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Перчатки Всадника
- 59, 114 подземелье
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Сообщение: The demons were gaurding Equestrian's Gloves! When you don them, you can guide your horse more quickly.
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Знак
- 38, 79 подземелье
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Сообщение: Blocked Storage Area -->
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Оплот
- 26, 81 подземелье
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Имя: Wild Glade
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Знак
- 22, 82 подземелье
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Сообщение: Maze Glade
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Свиток с заклинанием
- 1, 91 подземелье
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Сообщение: You now have Town Portal.
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Чародей
- 18, 79 подземелье
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Сообщение: No one enters the Maze Glade!
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Мастер-джинн
- 22, 84 подземелье
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Сообщение: We can't allow anyone into the Maze Glade!
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Знак
- 10, 79 подземелье
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Сообщение: Closed Bay
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Магический элементаль
- 18, 106 подземелье
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Сообщение: No one enters the Maze Glade!
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Сопряжение
- 43, 130 подземелье
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Имя: Conflux
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Знак
- 59, 131 подземелье
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Сообщение: This sign is in utter disrepair. Cleaning it off and making some interpretations from the eroded letters, you think the sign reads
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Башня
- 7, 6 подземелье
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Имя: Life Floe
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Меч Правосудия
- 7, 9 подземелье
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Сообщение: You must pass a test to extract the Sword of Judgement. Do you think you are worthy?
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Событие
- 7, 8 подземелье
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Сообщение: The Sword of Judgement. It majestically sits in a huge stone. Glimmering, far above anything around it. An aura of light is emitted from its shaft. You draw closer, knowing its immense power... You hear an enormous voice bellow, You may not draw this sword without first proving your worthiness.
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Знак
- 25, 126 подземелье
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Сообщение: Dungeon C
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Знак
- 5, 136 подземелье
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Сообщение: Vista Ridge
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Событие
- 75, 130 подземелье
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Сообщение: After exploring much of this wasteland, you are now beginning to wonder why it is coated in grass. Everything is dead on the surface, yet the grass is still growing in full bloom. Maybe there's something underneath the ground encouraging the grass's growth?
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Событие
- 94, 131 подземелье
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Сообщение: You thought you had seen it all. Death rising out of the life in the Wastelands was difficult to believe. Now thick foliage emerges from cursed ground! Life from death? This place is a bag of inconsistencies! Is this place full of life or death?
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Знак
- 93, 132 подземелье
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Сообщение: Dungeon B
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Знак
- 49, 0 подземелье
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Сообщение: Spiral Passageway to Volcanoes Passage not recommended
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Событие
- 61, 106 подземелье
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Сообщение: There is a 5000 gold toll here. You will pay half now and half when you leave.
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Знак
- 143, 58 подземелье
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Сообщение: Underground Entrance
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Хижина провидца
- 41, 142 подземелье
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Сообщение: I will teach you advanced pathfinding if you kill those trolls just north of here. They have been menacing me, and keeping me from trading with that strange town.
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Событие
- 70, 87 подземелье
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Сообщение: This appears to be a well-kept highway. The guards ahead look friendly enough. Things are encouraging down south...
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Знак
- 37, 75 подземелье
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Сообщение: Now entering / exiting the Great Forest
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Фея
- 36, 76 подземелье
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Сообщение: Some playful sprites are romping in the magical flowers and stones. You approach them to ask directions, but they only laugh. You respond by
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Океанская бутыль
- 74, 62 подземелье
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Сообщение: Don't waste too much time at sea!
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Знак
- 96, 86 подземелье
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Сообщение: Dungeon D
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Хижина провидца
- 92, 113 подземелье
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Сообщение: I teach Advanced Artillery. However, you must have great might to use this skill. At least 6 Attack and 6 Defense would be needed to learn it.
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Ящик Пандоры
- 39, 66 подземелье
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Сообщение: Basic Tactics
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Хижина провидца
- 68, 32 подземелье
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Сообщение: For a small fee, I can teach you what I know about Scouting.
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Знак
- 49, 45 подземелье
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Сообщение: West Coast
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Знак
- 32, 68 подземелье
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Сообщение: The Great Beach -West Port-
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Минотавр
- 85, 115 подземелье
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Сообщение: Leadership. Faugh. Let us first see if you deserve it, before we teach it.
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Знак
- 71, 113 подземелье
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Сообщение: Kinesyn's Forge
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Знак
- 83, 99 подземелье
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Сообщение: Marilynd's Forge
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Страж прохода
- 18, 76 подземелье
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Сообщение: Not just anyone joins the Thieve's Guild. There's an entrance fee of 3000 gold. We can tell you who your friends and enemies are. Do you want to join the guild?
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Страж прохода
- 142, 138 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
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Страж прохода
- 142, 141 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
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Страж прохода
- 139, 138 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
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Страж прохода
- 133, 139 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
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Знак
- 134, 133 подземелье
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Сообщение: Dungeon D Rewards
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Случайный ресурс
- 76, 41 подземелье
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Сообщение: Just how exactly do you reach the water shrine?
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Хижина провидца
- 78, 49 подземелье
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Сообщение: When you reach level 34, I will teach you advanced water magic.
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Хижина провидца
- 93, 55 подземелье
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Сообщение: When you have the wisdom to learn what I wish to teach you, return.
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Хижина провидца
- 17, 5 подземелье
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Сообщение: Once you attain great magical prowess of 7 or greater, I think you should be ready to learn great spells of mass destruction. You will probably need to improve your sorcery skill to maximize their effectiveness, so I will teach it to you when you get the power.
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Хижина провидца
- 24, 132 подземелье
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Сообщение: I will advance your luck skill in exchange for an Hourglass of the Evil Hour.
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Хижина провидца
- 52, 10 подземелье
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Сообщение: I will perfect your archery skill, if you can bring me the perfect archer.
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Хижина провидца
- 48, 81 подземелье
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Сообщение: When you arrive at the hut, the seer refuses to see you. She will only speak to other elves, now that this marauder problem has arisen. The elves tell her whats going on, and it seems there is both good and bad news. She does not wish to teach you magic, at all. Instead, she advises the elves to teach you archery at their archery range which is nearbly. Unfortunately, you just can't understand the lesson until you have 7 Attack and 4 Defense.
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Ящик Пандоры
- 102, 138 подземелье
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Сообщение: The box stinks of decay.
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Хижина провидца
- 47, 110 подземелье
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Сообщение: I am a traveler. As I need an escort, anyone who would be willing to provide me with one would be richly rewarded. I suppose I could teach you some of my traveling techniques if you were to bring me 5 elite cavalries. Speed could ease your journey quite a bit. You feel this man seems quite amiable. Its amazing to see such an optimistic explorer in this land, when it seems so corrupt. This bastion of hope provides great solace.
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Хижина провидца
- 142, 93 подземелье
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Сообщение: I have a very devious quest for you adventurer. HAHAHAHA! I'm going to make you horde a swarm of dungeon troops for ABSOLUTELY NO REASON! But if you want better magic resistance, it may be the only way!
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Хижина провидца
- 103, 85 подземелье
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Сообщение: Tactics is something you have to be more experienced to learn about. When you reach lv34, I will teach you advanced tactics.
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Хижина провидца
- 12, 19 подземелье
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Сообщение: If you could defeat the Elemental Lord, I could finally break the magic seal of Regeneration, mastering the skill of Mysticism. It is a massive undertaking to rid the Dungeons of the Elemental Lord, but I am sure you can do it.
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Ящик Пандоры
- 64, 78 подземелье
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Сообщение: Why is there a Pandora's box right next to your house? Upon inspection, you find that a finished battle has been re-created here. It triggers some of your memories of rudimentary spells, but little else. The fallen soldiers seem ready to fight for you.
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Событие
- 68, 54 подземелье
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Сообщение: Some beach dwelling goblins join your ranks.
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Событие
- 66, 89 подземелье
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Сообщение: You're not exactly sure where here is, but you know it isn't home. One thing you do remember is that the first windmill you ever saw was in your first campaign as a leutinant. The windmill was not a widespread invention from where you came from, yet here is one, right before your eyes. Your anamnesis is being shattered...
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Знак
- 113, 76 подземелье
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Сообщение: Dungeon D
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Элементаль воды
- 94, 22 подземелье
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Сообщение: This is the Great Coral Reef.
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Событие
- 98, 98 подземелье
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Сообщение: There is a tribal statue here. You examine it, and consider
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Событие
- 139, 43 подземелье
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Сообщение: The hot magma burns your mind. You cannot think as the seering ground incessantly sizzles and crackles. Your magical ability is temporarily drained.
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Событие
- 141, 48 подземелье
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Сообщение: This lava is extremely hot- even for lava! Are you sure this is the way you wish to proceed? The path that appears the easiest is sometimes the hardest.
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Событие
- 140, 37 подземелье
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Сообщение: Devils!
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Событие
- 133, 32 подземелье
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Сообщение: The ground is cooling off somewhat. Cracks in the ground do not fill with compressed molten rock from below, but increasingly lie empty. You are beginning to tolerate this incredible heat.
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Знак
- 124, 19 подземелье
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Сообщение: Secret Storage
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Случайный большой артефакт
- 118, 18 подземелье
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Сообщение: Are you afraid?
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Океанская бутыль
- 95, 0 подземелье
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Сообщение: Bay of Sorrows
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Архидьявол
- 100, 4 подземелье
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Сообщение: Looks like a welcoming crew has come to greet you!
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Событие
- 140, 9 подземелье
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Сообщение: +500K XP
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Событие
- 140, 6 подземелье
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Сообщение: Your destiny is at hand. The tremendous citadel is like a giant leviathan emerging from the dry ash. The castle surrounding it must encompass miles of territory. After your eyes drop from the towering defenses, you notice the gargantuan moat of fire. Deeming it impassable, some troops move to the back lines. Many of your braver troops are grunting the ancient war cry, It is a good day to die! as if reassuring themselves. Formulating a strategy to attack, you contemplate the castle scanning every feature for a weakness. Then you see something move in the moat. It looked like a tiny bubble from this distance, but something tells you it that was not. You see another on the other side and then another and another. Efreeti are rising from the moat like reanimated spirits. At first you thought it was merely fire flies that were circling the castle, but now you realize that those flies are actually the storms of fire. The ground is also shifting, tearing the ash apart in some places. Pit fiends are rising from these holes. You can see heat radiating from the pits, and realize that the holes must reach into the depths near the core of the earth. Numerous shrines abound outside the moat and flecks of light illuminate them every couple of seconds. You can barely distinguish that these flecks of light are actually warp gates bringing throngs of imps into this realm. Devils are directing these light infantry outside the moat where they form a menacing line perhaps four miles long. Gaurding the battlements you can see slightly larger imps wielding fireballs. Some are throwing the balls of flame into the moat and a spikes of flame erupt from the lava much like a solar flares. This attracts your attention back to the moat where you see miniscule dogs trotting out of the molten rock and simply shaking their furs dry. As the lava they shake off falls to the volcanic ash, you can make out pit lords chanting arcane spells and where the newly shed lava splattered, ghostly pentagrams appear just above the ground and demons break out of their hellish dimension into this one. Staggering, you shift your gaze back to the spires. Atop the apex in a pointed, charcoal black guard house, you see a man wearing black robes covering everything but his face. You imagine him grinning evilly at you, laughing maniacally, but can only see his eyes glowing orange as if reflecting the infernal blaze lying before you. An infathomably black darkness consumes both of his eyes which appear to be dilated so that you can see nothing but his pupil and the reflection of the flames. You draw yourself back into your body, away from this horrid images, and take several deep breaths. It is a good day to die...
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Событие
- 140, 7 подземелье
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Сообщение: Another halted march. You remember your failed rally just a few hundred paces before. This time you emotively reassure them in your most provacative rally ever
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Событие
- 140, 8 подземелье
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Сообщение: Your valiant army has trudged thus far with you. Now they see the gigantic Inferno of their inevitable demise. Fear in everyone's hearts, you rally the troops with your greatest effort. Uninspired, they halt your march. Your own allies have become your enemy.
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Событие
- 73, 78 подземелье
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Сообщение: There is a well hidden note here. It reads
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Событие
- 53, 134 подземелье
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Сообщение: You have discovered a secret stash of treasures!
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Хижина провидца
- 143, 101 подземелье
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Сообщение: When you have sufficient stats, I will teach you expert armorer.
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Хижина провидца
- 143, 98 подземелье
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Сообщение: Pay me 15000 gold and I will teach you Expert Intelligence.
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Знак
- 61, 96 подземелье
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Сообщение: Seeking mercenaries to help raid the marauders. -Wood Elves of the Great Forest
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Событие
- 60, 89 подземелье
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Сообщение: Approaching the learning stone to regain more of your memory, you suddenly feel as though someone is watching you and freeze in your tracks. You look around, and hear laughter before you see the elves emerge from the hedges. We know what you're looking for. We don't like the marauders either! They proceed to playfully jest around to no avail. As if they don't understand the meaning of their words, they begin to chant a dark song in blissful glee
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Копейщик
- 56, 104 подземелье
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Сообщение: Welcome to Whiterock Castle. We're not quite finished with construction yet, but we are a good people. Come, you will be welcomed at the gates.
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Вор
- 56, 109 подземелье
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Сообщение: The elves have the key... The elves have the key... The elves have the key.
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Благородный эльф
- 57, 109 подземелье
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Сообщение: Marauders are always running amok! They invade our forests and burn our villages! We wish them all to be eradicated!
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Магог
- 46, 105 подземелье
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Сообщение: Magogs! Where did they come from? You've never seen magogs wandering in open plains like this before! You would have not even paid heed to this irregularity if they had not been bombing Whiterock Castle in an organized barrage. They must be stopped.
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Ящер-воин
- 43, 114 подземелье
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Сообщение: Lizard Warriors... This far away from a swamp?
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Золото
- 64, 48 подземелье
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Сообщение: This stash of gold is gaurded by some marauders. Do you still wish to claim it?
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Драг. камни
- 62, 42 подземелье
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Сообщение: The scholars ahead know how to resist some of the magical attacks of the magi.
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Золото
- 58, 52 подземелье
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Сообщение: You've found a stockpile of the marauders gold!
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Событие
- 49, 61 подземелье
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Сообщение: This is the mausoleum where the marauders stored their dead. Among other things.
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Хижина провидца
- 13, 75 подземелье
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Сообщение: When you attain the skills necessary, I will teach you Advanced leadership.
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Событие
- 26, 76 подземелье
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Сообщение: You remember what happened the last time you drank from a fountain of youth. Hoping not to trigger anymore memories, you might want to avoid drinking the water.
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Событие
- 25, 76 подземелье
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Сообщение: You decide not to drink the water, nor allow any of your troops to refresh themselves from the spring. Morale drops, but at least you're learning.
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Хижина провидца
- 18, 35 подземелье
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Сообщение: When you reach level 36, I will reward you with Expert Air Magic- you would like that wouldn't you?
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Маленькая фея
- 40, 131 подземелье
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Сообщение: Welcome!
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Фолиант Магии Огня
- 73, 142 подземелье
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Сообщение: The lava converges on this book. It absorbs the molten rock as it reaches its binding. It magically opens and a gust of flame bursts out of the book. Leaping from the letters are demons and flashes of flame. This book is heavily gaurded, do you wish to take it?
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Событие
- 1, 40 подземелье
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Сообщение: Is that red thing a grotesque arm reaching out to get you? Maybe. Or maybe not. You brave your fear and touch the shield, raising both morale and luck.
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Знак
- 2, 123 подземелье
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Сообщение: The river is the causeway of the Swamp.
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Знак
- 21, 16 подземелье
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Сообщение: Winter Settlement
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Событие
- 40, 53 подземелье
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Сообщение: The master of the Tent approaches you, and tells you that you cannot enter without the permission of the Sand Demon. Who's the Sand Demon?
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Хижина провидца
- 41, 2 подземелье
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Сообщение: The price of intelligence, is knowledge.
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Хижина провидца
- 120, 47 подземелье
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Сообщение: If you want to learn about Water Magic, none have so great a skill as Brabnar the Lonely. That water elemental spends her time in isolation, learning about the ocean. She is also my wife. Bring her back to me, and she will surely be glad to teach you what she knows.
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Элементаль воды
- 56, 7 подземелье
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Сообщение: I am Brabnar the Lonely. Please go away, I don't want to be rescued. But your husband misses you, Brabnar. Please- No! I won't go! Brabnar does not listen to any more of your pleas. Instead, she charges right at you, which you both know is futile. She would rather die than be taken back. I'm sorry, Brabnar. I didn't want it to end this way. You order your army to ready for battle.
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Событие
- 58, 7 подземелье
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Сообщение: Ahead, you see a friendly enough water elemental. You sail toward it, specting it might be Brabnar. Are you the one they call Brabnar? you ask it. The elemental dives under the ocean and as you order a pursuit, a magical garrison appears, blocking your path.
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Случайный ресурс
- 39, 54 подземелье
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Сообщение: These resources are gaurded. Do you fight for them?
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Хижина провидца
- 9, 96 подземелье
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Сообщение: Some stray Magic Elementals have fled from their home here and are now gaurding a mercury lab. Bring them to justice, and I shall maximize your wisdom.
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Событие
- 71, 96 подземелье
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Сообщение: The scholar ahead appears to be an expert on artillery. If you wish to learn this skill, you should talk to him.
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Свиток с заклинанием
- 31, 76 подземелье
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Сообщение: A throng of water elementals gaurd this scroll. It must have a water based spell on it, but are 10 dozen water elementals a fair price?
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Ящик Пандоры
- 24, 117 подземелье
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Сообщение: The box glistens with gold.
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Ящик Пандоры
- 70, 115 подземелье
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Сообщение: This box is extremely well gaurded. However, it contains the secrets to Expert Pathfinding.
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Знак
- 130, 128 подземелье
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Сообщение: Any extra artifact money can be donated to Marilynd's Forge
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Ящик Пандоры
- 131, 141 подземелье
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Сообщение: -NO MESSAGE-
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Страж прохода
- 136, 139 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
-
Страж прохода
- 137, 139 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
-
Страж прохода
- 138, 134 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
-
Страж прохода
- 138, 133 подземелье
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Сообщение: Dungeon D Completion Bonus! ======================== Recieve
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Ящик Пандоры
- 114, 9 подземелье
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Сообщение: +350K XP for Comp
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Хижина провидца
- 74, 4 подземелье
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Сообщение: I teach mages of the immaterial plane. When you are ready for the lesson, I will teach it to you.
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Знак
- 135, 7 подземелье
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Сообщение: (c) Chad Davidson, 2000 [email protected]
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Ящик Пандоры
- 92, 91 подземелье
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Сообщение: Expert Ballistics
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Океанская бутыль
- 106, 62 подземелье
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Сообщение: Mermaid colony
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Ящик Пандоры
- 46, 6 подземелье
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Сообщение: The secrets of material magic will be released if you open this chest.
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Архангел
- 142, 84 подземелье
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Сообщение: This is our cove! Go away!
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Событие
- 60, 69 подземелье
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Сообщение: An elvish gaurd approaches your army. To maximize our protection... Yada, yada, yada. You've heard this before. There is a toll to enter their village. 2 wood when you enter, 1000 gold when you leave.
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Событие
- 36, 94 подземелье
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Сообщение: The witch approaches you. Want to be an archer do you? Well, I can teach you how to enchant your bows so they do more damage.
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Событие
- 83, 97 подземелье
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Сообщение: You are having some trouble moving through this land, but the scholar over there seems to be traveling through it quite easily, as if it were merely dirt. Maybe you should have a talk with him.
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Событие
- 9, 141 подземелье
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Сообщение: The witch appears to be very intelligent.
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Случайный ресурс
- 19, 142 подземелье
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Сообщение: Well you can't just take all the resources you find... or can you? 1) The Lawful Response It was lying there before you came, it must be somebody else's. But since there's nobody around, you can't just leave it for waste. Oh this is such a dilemna! In the end, you decide to take them and donate them for a good cause. 2) The Independant Response Finders, keepers! You don't think twice about taking the money. 3) The Chaotic Response Not only do you take the resources, but you dig around to see if you can find more. Maybe they were a marker for buried treasure...
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Событие
- 115, 43 подземелье
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Сообщение: Scurrying around the sand, you see some cute Scrumudgels. You react by 1) The Good Response You kindly cuddle the pudgy little things, and give them plenty to eat. 2) The Neutral Response They're just Scumudgels. You continue on with your business. 3) The Evil Response DIE SCRUMUDGEL! you scream as you uncharacteristically (I hope) pounce the closest one into oblivion. MWAHAHAHA! Fear me, you poor, defenseless beasts! For I am Scumudgel-Killer! BWAHAHAHAHAHA! You commence killing more of the helpless buggers.
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Страж прохода
- 94, 133 суша
-
Сообщение: You must resolve the war between life and death here. Bring their pendants and slay the necromancer who incurred these problems to remedy the land!
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Событие
- 87, 109 суша
-
Сообщение: +10K XP -5K Gold
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Страж прохода
- 88, 100 суша
-
Сообщение: Complete this dungeon and you shall recieve the rewards.
-
Страж прохода
- 85, 97 суша
-
Сообщение: Dungeon A Completion Bonus! ======================== Recieve
-
Страж прохода
- 82, 98 суша
-
Сообщение: Dungeon A Completion Bonus! ======================== Recieve
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Знак
- 33, 90 суша
-
Сообщение: Dungeon B Find the Pendants of Life and Death
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Знак
- 83, 98 суша
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Сообщение: The Shrine
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Страж прохода
- 42, 62 суша
-
Сообщение: Dungeon B Completion Bonus! ======================== Recieve
-
Страж прохода
- 43, 60 суша
-
Сообщение: Dungeon B Completion Bonus! ======================== Recieve
-
Страж прохода
- 49, 62 суша
-
Сообщение: Dungeon B Completion Bonus! ======================== Recieve
-
Страж прохода
- 3, 3 суша
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Сообщение: It is your arch nemesis- the Hideous Plant Thing! It must have brought you to this sorcerous and evil land! You must destroy the beast once and for all. But no- this time he's brought along his whole family! Its time to wage war against this monstrosity!
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Событие
- 1, 0 суша
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Сообщение: Mwa-ha-ha-ha! taunts the plant you fear so greatly. And now you shall see what happens to all my victims!! It raises several vines which sweep across your front line leaving no man alive. Puny animal. The goblins were an appetizer, the statue of legion was a meal, but you shall only be a snack! It again raises its deadly tentacles, and you brace yourself for death when you realize- Hey! It's just a plant! Why don't I stand back some, out of its range? You sidestep its lethal attack while opening your spell book to the Fireball page. Conjuring a massive ball of flame, you launch it at the unsuspectiting fiend. The botanical horror is engulfed in a blaze. The fire subsides, but the plant monster is only singed. You win this round, human. But I shall claim the final victory! It skulks off the map only a few feet away, dejectedly. Drat! Now you can't finish it off! At least now you can claim the grand rank of Master Gardener.
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Событие
- 2, 2 суша
-
Сообщение: Your campaign is not going well. Already, hundreds of your soldiers have fallen victim to the depredations of the horde. It's time to strike back.
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Событие
- 1, 3 суша
-
Сообщение: DIE - DIE - DIE! you squeal at the top of your lungs. Why must I be plagued by such an evil creature! Just go away... you moan. You are stamping the ground, trying to pounce all traces of the plants into oblivioun.
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Знак
- 24, 97 суша
-
Сообщение: Swamp Horde DO NOT ENTER!
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Страж прохода
- 3, 92 суша
-
Сообщение: Dungeon C Completion Bonus! ======================== Recieve
-
Страж прохода
- 8, 6 суша
-
Сообщение: RUN! the guards cry with full force. It's here! Plants are creeping toward the tower. That's odd, you think. Ambulatory plants. What next? You ponder the idea while the vicious plants approach the tower. To avoid gory details, let's just say that the tower is no more.
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Страж прохода
- 5, 8 суша
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Сообщение: Death to all plantlife! is final cry of the guards as they run toward a plant gone wrong. You sigh, resting your head in your hands. Will they ever learn? Nobody messes with mother nature... and lives.
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Страж прохода
- 0, 7 суша
-
Сообщение: Well that was easy... almost, too easy...
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Страж прохода
- 7, 3 суша
-
Сообщение: This border guard is deserted. You soon find out why...
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Страж прохода
- 8, 0 суша
-
Сообщение: Maybe fire. You've tried other solutions, but nothing has worked so far. So, when the obligatory hideous, evil, malign plant fiend arrives, you decide to scorch it for all you're worth.
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Страж прохода
- 1, 11 суша
-
Сообщение: Grumbling, you keep a steady march. Can't win 'em all. Gotta lose some of the time, or we don't know when we win. It's good that I'm finally losing something. Nope. You tried, but you just can't justify it. You're a failure.
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Страж прохода
- 7, 10 суша
-
Сообщение: These guards aren't doing anything. They are keeping out of range of the plants. Well, you can't have any of that, now can you? You raze the tower yourself for such laziness!
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Страж прохода
- 10, 8 суша
-
Сообщение: Guards are running straight for your army. You mobilize for an assault, but watch them run past, holding noble white flags as high as they can. Then you see why. Kelp, vines, kudzu, and other plants infest the guard tower. The entire structure is being squeezed by the malicious plants. The steeple crumbles under the crushing force of the constricting plants. You know the cause here. The Hideous Plant Monster has returned.
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Страж прохода
- 13, 1 суша
-
Сообщение: The plants are mobilizing!! shouts the lookout from the guard tower. You watch in horror as infantry run out of the castle and form a feeble front line defense against the cruel botanical horrors. As the plants reach the gates with terrifying speed, you watch them eviscerate the valiant guards of this once proud tower. Archers from the battlements are firing barrage after barrage of flaming arrows into the blood coated snow. Soon an odd mixture of burnt flesh and sap fills the air. The gaurds withstand the assault, but have nearly drained all of their resources.
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Событие
- 13, 9 суша
-
Сообщение: There are many gaurds posted ahead. What are they here for?
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Событие
- 4, 4 суша
-
Сообщение: DIE YOU STUPID F---ING PLANT! you find yourself shouting aloud, rather more loudly than you expected. In fact, much more loudly than you expected. You sheepishly proceed about your business.
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Брелок Смерти
- 67, 88 суша
-
Сообщение: You now have half of the puzzle.
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Знак
- 47, 71 суша
-
Сообщение: Dungeon B Bonuses
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Брелок Жизни
- 31, 70 суша
-
Сообщение: You now possess half of the puzzle.
-
Страж прохода
- 2, 9 суша
-
Сообщение: The guards have devised a clever attack against these plants, or that's what they would have you call them. You still prefer to stick to hideous, evil, malign fiends. You watch them shaking up canisters of compressed gas, and tossing them at the plants from their battlements. Pretty clever, you have to admit. Until one gaurd forgets his toss.
-
Страж прохода
- 12, 5 суша
-
Сообщение: Maniacally, you cry the derranged cry of a madman. Time to die! Take it! Slice and Dice! Now you assume the voice of a blacksmith. Draw Steel Boys! Step aside Junior! Follow me Boys! You speak in your own voice again, All I can say is what my computer game brethren say! Somebody call for an exterminator?
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Страж прохода
- 10, 2 суша
-
Сообщение: Plant monster? We don't know what you're talking about? Now that's just their tough luck isn't it? Your handiwork rivals that of your arch-nemesis, the plant monster, in the slaughter of innocent people.
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Событие
- 70, 39 суша
-
Сообщение: The arch mages decide that it is time for you to learn mysticism. They summon the grand scholar to teach you the fundamentals herself.
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Хижина провидца
- 42, 32 суша
-
Сообщение: Rogue Master Genies are menacing Wizards Isle. If you could be so bold as to defeat them, I will teach you.
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Фанатик
- 25, 77 суша
-
Сообщение: Life gaurds the lumber.
-
Могущественный лич
- 60, 67 суша
-
Сообщение: Death gaurds the ore.
-
Знак
- 2, 27 суша
-
Сообщение: Enter at your own risk
-
Событие
- 9, 138 суша
-
Сообщение: +250K XP
-
Событие
- 143, 6 суша
-
Сообщение: The seals of all the previous dungeons block your passage.
-
Страж прохода
- 143, 1 суша
-
Сообщение: Defeat the efreeti for passage above.
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Знак
- 135, 10 суша
-
Сообщение: III
-
Событие
- 141, 129 суша
-
Сообщение: In the untouched dust, you see a message written in sand. It reads
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Султан ифритов
- 130, 22 суша
-
Сообщение: Use this pass at your own cost!
-
Руки Легиона
- 125, 10 суша
-
Сообщение: There are two great arms with both of their hands pointing in different directions. One due east and the other due west. You recognize these are the Arms of Legion.
-
Страж прохода
- 111, 2 суша
-
Сообщение: Cost
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Случайный город
- 39, 12 суша
-
Имя: Secret Town
-
Событие
- 88, 143 суша
-
Сообщение: +200K XP, +5K Gold
-
Страж прохода
- 3, 89 суша
-
Сообщение: Dungeon C Completion Bonus! ======================== Recieve
-
Страж прохода
- 8, 87 суша
-
Сообщение: Trade a Pendant of Total Recall for 2 Birds of Perception.
-
Страж прохода
- 5, 84 суша
-
Сообщение: Dungeon C Completion Bonus! ======================== Recieve
-
Страж прохода
- 8, 84 суша
-
Сообщение: Dungeon C Completion Bonus! ======================== Recieve
-
Ящик Пандоры
- 44, 97 суша
-
Сообщение: ARMOR
-
Событие
- 112, 2 суша
-
Сообщение: The gaurds of the gate take 75,000 gold as a toll for approaching their gate.
-
Страж прохода
- 113, 6 суша
-
Сообщение: This cartographer used to make his living exploring the caves of the world. He thought he could make maps of his exploits, and make fortunes. He was wrong. Now he is forced to live in one of his hide-aways, with all of his maps. He will sell them, but only for a very handsome sum! (25 fold of the normal price!)
-
Драг. камни
- 112, 6 суша
-
Сообщение: Mineral deposits.
-
Кристаллы
- 111, 6 суша
-
Сообщение: The cartographer's folksy campfire illuminates the path ahead.
-
Орк на кабане
- 109, 4 суша
-
Сообщение: The cartographer's livestock.
-
Троглодит
- 109, 5 суша
-
Сообщение: The cartographer's (rather icky) food.
-
Ящик Пандоры
- 139, 139 суша
-
Сообщение: +300K XP for comp
-
Событие
- 114, 94 суша
-
Сообщение: +200K XP for comp
-
Ящик Пандоры
- 142, 111 суша
-
Сообщение: +200K XP for comp
-
Знак
- 86, 110 суша
-
Сообщение: Make sure you kill Boragus, or you can't get the reward for this dungeon!
-
Событие
- 123, 125 суша
-
Сообщение: The Secret to the Cactus!
-
Знак
- 17, 41 суша
-
Сообщение: You knew the wizards had to have a university somewhere!
-
Знак
- 11, 35 суша
-
Сообщение: <-------- Part of a giant chess match
-
Событие
- 2, 1 суша
-
Сообщение: THATS IT! I am sick and tired of being subjugated by these stupid plants! I mean, who do they think they are? Venus fly-traps? Maybe they think they're Venus-planet tra----- Your stomach turns at the thought.
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Событие
- 3, 1 суша
-
Сообщение: It's a fledgeling plant. It's so cute, you almost consider killing it with a kind-hearted compassion. But then you realize that it does not deserve your compassion, and slaughter it. You pounce and pounce, burn and burn. You hack and slash, beat and whip. Assuming it's dead, you walk away. A few minutes later, you notice the flanks of you army are gone. Now just where did they go?
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Событие
- 0, 2 суша
-
Сообщение: Of all the noble deeds I've done, this has to be the most challenging does it? you think to yourself. That's discouraging. Killing plants is the highlight of your career.
-
Событие
- 0, 1 суша
-
Сообщение: It's just seaweed, suggests one of your advisors. You grip him by the collar and shout in his face, That's what they want you to believe! You resume your hunched position, shiftily eying everyone around you as though they were traitors. Well if it's just seeweed, I'm not sailing ever again. And if I do, I'll be sure to have plenty of molotov coctails on hand... You're tapping your fingers together. The plants have the upper-hand. All the other heroes can make fun of you for being so afraid of plants. This day just hasn't gone your way.
-
Знак
- 30, 13 суша
-
Сообщение: Behold! The great bridge!
-
Знак
- 35, 27 суша
-
Сообщение: Secret Area
-
Знак
- 25, 38 суша
-
Сообщение: Secret Area
-
Знак
- 40, 0 суша
-
Сообщение: -Forge Town- Good or Bad? What do you think?
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