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Герои 3 - карта Epica

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Epica
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Unite the lands of Elandia. Find your brother Sol and Anduran's armour. Defeat the hordes of the cult and kill Workill the DragonLord. Do not lose K'Takou!

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События

  • The beginning I
    Sol and Pietro are dead! This thought still hurts although two years have passed...Your lovely brothers...It is so difficult to believe that they have gone forever. How you wish they were here, even though you know they never agreed with your ideas. But now, two years later, you know that your ideas were not wrong. Sol and Pietro wanted to convince some of the vassals to be on your side but actually the vassals betrayed you!
  • The beginning II
    I don't need allies - you say to yourself - the vassals are just puppets in Workill's hands and I will erase their kingdoms from the face of the earth and then....then I will find you, Workill, and you will pay me for everything! Suddenly you hear a sound behind the trees. Slowly you lean out from your cover to see what it is. A man covered with blood approaches. This is me, Sir, Joshua! He falls to the ground and you bend to help him.
  • The beginning III
    Sir....dying....there....there was an ambush....all are dead....they know about.... our meeting....soon will be here....hurry....A ship is waiting for you....Find the valley of plague....there is a small village....Sir....Sol is alive....He is in.....
  • The beginning IV
    You bend more to hear his last words but without success. At that moment you hear horses approaching. I must get out of here immediately, you tell yourself, before they find me! But which direction to choose?!
  • bonus I
    Название:
  • Escape I
    Sol is alive! You repeat this thought over and over in your mind trying to work out what's behind it. You wonder why Workill and his marionettes have left him alive. There must be some reason. The answer strikes you like lightening. This is a trap! Sol is the bait and they are waiting for you to walk straight into it. This means that Workill fears you, the third brother and the last man of the Tarelks clan!
  • Escape II
    Suddenly you hear dogs barking somewhere behind you. Oh Hell! They are too close, you say to yourself, I must hurry up, but where is that bloody ship?
  • Story of the Tarelks clan I
    The story of the Tarelks clan, as you know it, begins centuries ago. Some say the clan is a successor of the ancient Wizard dynasty and that somehow explains the phenomenal abilities some of the Tarelks kings had. They have ruled Elandia through almost the whole of its history.
  • Story of the Tarelks clan II
    Many of them were great heroes glorified in songs and legends, but one name still horrifies the Powers of Evil - Anduran! The Tarelks clan has always been a symbol of just and stable rule, but they are best known for their war with the cult of the Black Sun. The fortunes of war ebbed back and forth through the years till the Golden Battle, when Anduran's troops finally pushed the hordes of the cult behind the magical barrier in Dragons Woods.
  • Story of the Tarelks clan III
    Anduran never returned, but the story of the Light that mystically gilded his armour at the crucial moment of the battle, giving him inhuman powers, still leads many people to search for his grave.
  • Workill story
    Workill is immortal - says one of the books you have read in the Stone Tower - or almost immortal. Actually this is the only known fact about the leader of the cult, the Darklord, and only a magic sword covered with the blood of the ancient Wizards can kill him. Hmm... - you think to yourself - that's why he fears me, the last man from the Tarelks clan. Workill knows the roots of my clan and if I die the legend will never be fulfilled. But.....
  • Story of the Tarelks clan IV
    As you walk among the ruins of what once was The Citadel you try to put your thoughts about all those far-off events into some order. Centuries ago Anduran pushed the hordes of the cult behind the magical barrier in Dragons Woods and everyone thought that Workill and his creatures were locked away forever. As the years passed the strength of the Tarelks clan began to languish because the great enemy had been defeated.
  • Story of the Tarelks clan V
    The Tarelks kings grew idle and careless.Their rule became bad and unstable. Slowly Elandia fell into decline and the people began to murmur against the King.The day finally came. Riots suddenly broke out everywhere, covering the land with thousands of dead and homeless. The King was killed. The Tarelks clan lost the throne and the empire. Elandia was divided into small kingdoms which exist to the present day.
  • Story of the Tarelks clan VI
    At that time no-one noticed that Worklil had escaped from his prison. His hordes were still behind the barrier but he didn't need them. All he needed was gold - bloody gold and greedy kings. And after the division of Elandia there were lots of the latter. Four years later Workill was the real ruler of all the kingdoms. Their kings were just marionettes in his hands, although the people still saw them as their true leaders.
  • Story of the Tarelks clan VII
    Nowadays most people believe that Workill is still locked away and in their ears the name of the Tarelks clan sounds like the end of the world. Today's stories tell only about the end of the Tarelks reign - the name has become a symbol of war, hunger and death! But there remain a few people who are still loyal to the Tarelks clan and understand the danger of the present situation.
  • Sol position
    Sol believed that some of the vassals were not influenced by Workill's gold and asked for their help in the returning the Tarelks clan to the throne of a united Elandia, but he made a great mistake. Pietro, the first brother, tried to gather an army of assassins and hunters of adventures to find the Anduran artifacts but he vanished years ago.Only you, K'Takou, were left and Workill wants your death more than anything.
  • Raise the Citadel
    I must raise The Citadel again - you say to yourself - but I need resources. Maybe the Isle of the Five Windmills can offer me some, but I wish Sol was here, he was a merchant. Hmm....maybe it's time to find him, although it may be a trap. But do we have enough time? Let's check first what the valley can offer in resources. Meanwhile I can send some volunteers to cross the whirlpools and look for Sol - dead or alive.
  • Patrol Report I
    Your patrols report that there is no activity on the borders with your neighbours. This means only one thing - they still don't know about your presence here in the region and you have more time to strengthen your war machine.
  • Sol finding I
    Early in the morning, while you are still sleeping, a man approaches you shouting - Sir, we have found him! Sol is alive! He is in a prison on an island. We couldn't get to him because the entrance of the island was guarded by a group of Unicorns but I think that we must return immediately with some troops.
  • Sol finding II
    Actually, the man who found Sol says, while we were sailing we noticed some small islands with some strange lights coming from behind the trees. We think these were old teleports connected in a system that can help us somehow. We saw a small village too, with a tower in the center of it, and maybe the teleports can help us reach this place. But I fear that, if we use them to free Sol, we must again cross The Devil's Fist lands.
  • Patrol Report II
    The patrols again report no activity on the borders but the roads and forests are unusually deserted.....
  • Spying the neighbours I
    In the morning you gather four of your people and say, We need to know more about our enemies. I want you to go to their capitals and collect some information - their economic strength, army capacity, types of fortifications and their leaders. Remember, you are not a real spies and you don't need to enter the courts. Just melt into the crowd, open your ears and remember what your eyes see. I will wait for your reports.
  • Spying the neighbours II
    Three days later one of the four scouts gives his report- North of us, near the ports that Anduran once used, lies the capital of the Knights - the town called Northgate. The economy of this nation is based on ore mining and metallurgy. I saw a lot of troops, all well armoured and ready for heavy battles. The most celebrated leader is Dorian the Knight, famous for his bravery and tactical skills, a man that will bring us lots of troubles.
  • Spying the neighbours III
    In the morning you receive the next report- Northeast of us, in the one-time lands of the Druids, lies the capital of the Sorcerers - the town called Stonewood. The economy of the nation is based on lumbering and carpentry. I saw a lot of Archers with huge wooden bows that local people give the name Ornisa. The most well-known leader is Selenia the Sorceress, famous for her magic and her weakness for Golden Dragons.
  • Patrol Report III
    This time the reports are more worrying. Your patrols have noticed some troops around the border and their advice is to double the patrols and to strengthen your defense.
  • bonus III
    4
  • Rumours
    Watching your people's faces you can feel the fear in their hearts. Rumours cross the rooms of the Citadel. Rumours about heavily armed troops approaching the valley. For days you have known that all the other kingdoms are aware of your existence here in the area, and that they are preparing for a war with you.
  • hard times
    Times are hard and you don't want any surprises. That is why you have doubled the patrols around the Castle and have ordered a second wall to be erected .
  • subotage
    Last night, despite all precautionary measures, someone has broken into one of your storehouses, stealing resources and setting it on fire. Angry, you have ordrered your people to find the authors of the deed, and the guards who were on duty at the time to be punished severely.
  • Again sabotage
    Again sabotage! Last night someone burned down the wooden fortifications for the second wall. Damage was considerable and this will postpone the building of the wall for the foreseeable future. The worst part is that still no one has been charged with the crime.
  • network
    As a result of the events that have happened in the last few days you have decided to create a spy network in the courts of your enemies.
  • ghosts
    Four guards enter your chambers late at night conveying a man with a scar on his face. Sir, one says, we found him in the Armory trying to blow it into the air with some explosives Slowly you turn towards him and scowl. You....You are a dead man. But before that I will make you beg for death to come sooner. Jars, you turn again towards the guard who spoke, take him to the room with the Vampire spiders. No! Please, no! the horrified saboteur cries. They....they forced me to do it. You growl fiercely at him, while looking into his eyes, Who? You are so close that you can see the sweat on his forehead.The grey Ghosts, he says quietly.This time you can feel the sweat on your forehead. The grey Ghosts!? you repeat worriedly. And some of them were in my castle?! This can't be true - you say to yourself - but you feel he isn't lying. No ghosts have appeared since Anduran's Wars. These creations of Workil carry the souls of dead men in their bodies. Invisible in the dark, they are the perfect spies at night. Put torches everywhere! Set fires around the castle. Let the night become day! you shout. Use all the wood we have! They hate the light!
  • Spying the neighbours IV
    This morning you recieve two reports. The first says, Sir, the capital of the Barbarians is situated in the far Southeast near the mine valley and is called Sandtower. People here subsist mainly by trading and it brings them a high profit. The town is very well fortified and there is a huge number of troops around. The key to defeating the Barbarians is called Cyclop - a fierce man famous for his cruelty and mercilessness.
  • Spying the neighbours V
    People say that he has an ancient artifact that makes him immune to spells. The second report is shorter- I will speak only of one thing - the brothers Titus, the leaders of today's Wizards. They are a real threat to our success. War-hardened veterans, survivors of many battles, with almost inhuman skills and a strong army, they are a perfect killing machine that can bring us not only troubles but a catastrophe.
  • Spy Report I
    Your spymaster reports that the Knights, one of your enemies, are waiting for a huge caravan to come carrying lots of resources. Your spies know the route of the caravan and advise you to attack it. Do it! you say to one of your officers. We are in great need of resources and this caravan comes at the right time.
  • Spy Report II
    Your spymaster reports that the caravan was attacked successfully and your people brought a lot of resources.
  • Secret Place
    You receive an additional report from your spymaster which tickles your's fancy. In the mountains South of Northgate some of your spies have spoken with a man called Noubelius. He had said that in the underground caves exist a secret place, where a group of rebellions hide from the Knight's troops and are willing to join you if you proof yourself worthy by defeating Dorian the Knight and the Sorcerers's leaders Karelia and Selenia. Noubelius had emphasized on the word defeat, which means not to let them surrender or retreat!
  • caravan
    Your spies report another caravan. You decide to attack it hoping that you will again secure resources.
  • caravan II
    The news is good. The attack was successful!
  • caravan III
    Another caravan is reported. You need the resources so the next raid is in no doubt.
  • caravan IV
    Bad news! This caravan was a trap. All the men that took part in the attack were killed, and your spies were discovered and sentenced to death by hanging.
  • library
    In the morning a man enters your chambers. Sir, we found a secret tunnel in The Library. The tunnel leads to a room with a crystal table. We found this old book and golden ring on the table. You take the book in your hands and open it. Kotare el ameleche... you read in a loud voice. Ha! This book is written in the ancient Wizards' language. Then you examine the ring more closely.
  • library II
    You see that there is a Roc engraved on the inner side of the ring. This is the insignia of the noble Anduran. A flying Roc. The legend tells that the Rocs won the Golden Battle, coming to his relief at the last moment. Can this be the ring that Anduran wore? Hmm....
  • the book
    Reading the old book costs you dozens of hours but you don't regret them. This is the book many artifact hunters have sought for centuries. It is more precious even than Anduran's armour. The book is a chronicle of the wars led by Anduran, ending with the Golden Battle. Through the centuries, the people believed there was a book describing the place where he died along with his armour. Now, you can say that this is the absolute truth.
  • the book II
    You now know the place. He died at the side of the lake watching the sun set into the eyes of his brothers - the Rocs. They burned his body and left his ashes to be scattered in a dead forest by the North wind. Years later flowers grew up around the lake, in a land where no flowers could exist. If you cross the forest you can still see the Rocs, among the trees, at their post, guarding the grave of their best friend. Thus the book ends.
  • the thunderbirds
    One thing still bothers you. The ancient Wizards disappeared centuries before the Golden Battle, but you have found the book in a secret tunnel in one of their former castles. So..... Maybe this book is a prophecy? But the ring..... Maybe.......Maybe some questions will never find their answers. You open the window gazing into the sunset and you can swear that there, high in the sky, you see a group of flying Rocs.
  • bonus IV
    4
  • 100 I
    Come to the island of the Dragon Tooth if you have enough courage and foolishness. There I am waiting for you! You reread the message, and then say to yourself, Where the Hell is that island? I've never heard of it. Suddenly you call to mind an old legend about a strange project of the ancient Wizards to create a gate between the worlds in time and space.They built a strange stone structure on an island called Dragons Tooth, but after that there was a great cataclysm which destroyed the island. Or so the legend tells.....

Объекты

  • Событие
    • 10, 138 подземелье
    • Сообщение: Sir, the ship is ready to set sail immediately you give the orders. The Nymph is under your command. She is the fastest ship in the world, I swear by my sailor's hat!
  • Событие
    • 0, 143 подземелье
    • Сообщение: What a surprise!
  • Событие
    • 2, 140 подземелье
    • Сообщение: The Devil's Fist is behind us, Sir, the captain says. A storm is coming and your chasers will not be able to follow us, because no ship can leave the bay in weather like this. But I fear this storm will stop us landing in the valley if we can't get there in the next three days. We must hurry. You smile while thinking of the name of the island you've just left - The Devil's Fist - but this fist didn't manage to catch you.
  • Событие
    • 1, 136 подземелье
    • Сообщение: The captain of the ship seems old, but a closer scrutiny reveals that only the wind and battles have made his face look like that. Sir, he says in the morning, are you sure that you want to go to the Valley of Plague? My crew and I are faithful unto death to you, son of Tarelks clan, but you must know that no one has entered this valley for centuries, because.... because....you know....the plague....
  • Указатель
    • 12, 138 подземелье
    • Сообщение: Devil's Fist Bay!
  • Указатель
    • 19, 141 подземелье
    • Сообщение: Next sign 50 miles northwest.
  • Рыцарь
    • 27, 117 подземелье
    • Название: Guardian
  • Событие
    • 5, 117 подземелье
    • Сообщение: The next morning, while sitting on the upper deck, the captain says, Sir, I must tell you something. I was a mate on the ship that carried your brother after the judgement. At that time I was working in the royal navy, and I didn't know who he actually was. We took him to the Isle of the Five Windmills> There he was transferred to another ship. Some sailors said that the ship crossed the East reefs, but I can't believe that!
  • Бутылка
    • 5, 119 подземелье
    • Сообщение: Northwest - The Isle of the Five Windmills! North - The Valley of Plague!
  • Указатель
    • 2, 115 подземелье
    • Сообщение: The Isle of the Five Windmills!
  • Указатель
    • 5, 101 подземелье
    • Сообщение: Valley of Plague!
  • Событие
    • 10, 111 подземелье
    • Сообщение: Sir, the captain says, I think it's better to go around this place. It's too dangerous. It is no accident that its name is The Devil's Mouth. Too many experienced sailors have died here. The whirlpools are strong and can swallow the whole ship. Even if we manage to pass them, we will lose many of our people because of the heavy waves.
  • Башня
    • 41, 111 подземелье
    • Название: The Library
    • Название: Titans
    • Сообщение: Something strange has happened in the Library.
  • Событие
    • 38, 109 подземелье
    • Сообщение: Centuries ago the ancient Wizards created a system of teleports among their towns to facilitate their journeys, but stories tell that some teleports may lead to unknown places.
  • Тюрьма
    • 58, 143 подземелье
    • Название: Sol
  • Событие
    • 67, 140 подземелье
    • Сообщение: Trap! - one of your men cries, pointing at the hordes of Fire Elementals among the trees. Trap or not, we must fight with them! - another one says. …
  • Бутылка
    • 6, 111 подземелье
    • Сообщение: East - The Devil's Mouth! North - The Valley of Plague!
  • Бутылка
    • 9, 110 подземелье
    • Сообщение: Dangerous whirlpools! Turn back!
  • Бутылка
    • 5, 104 подземелье
    • Сообщение: Valley of Plague!
  • Башня
    • 10, 97 подземелье
    • Название: Citadel
    • Название: reinforcement
    • Сообщение: Some reinforcements have arrived early this morning.
  • Указатель
    • 11, 98 подземелье
    • Сообщение: The Citadel!
  • Событие
    • 4, 98 подземелье
    • Сообщение: My crystals can show you forgotten, ancient places, shrounded in mystery and magic, - the old woman says to you, as you stop in front of her wooden house - but you must pay me.
  • Событие
    • 17, 98 подземелье
    • Сообщение: To the North, this road leads to the lands of the Knights. To the Northeast, it leads to the lands of the crafty Sorcerers, and Southeast to the lands of the fierce Barbarians. After the great plague the roads to this valley were closed with magical barriers, but some of them have become ruined over the years.
  • Указатель
    • 25, 88 подземелье
    • Сообщение: Enemies are near!
  • Башня
    • 39, 88 подземелье
    • Название: Armoury
    • Название: golems
    • Сообщение: Some reinforcement came last night.
  • Событие
    • 39, 89 подземелье
    • Сообщение: Night descends, covering everything with deep darkness. Suddenly you see the outlines of a deserted village and among the trees comes someone singing - How I wish the ocean was wine, How I wish this ocean was mine..... You are a bloody drunk Elf, you say surprised, What place is that? Brr, who the Hell knows, but every time I come here I find a weapon, brr....
  • Событие
    • 41, 95 подземелье
    • Сообщение: I think it's better not to open the barriers - one of your men says as you approach the stone structures - till we are ready to face the dangers behind them. This road can give us access to some resources but I fear that it will bring us more troubles.
  • Событие
    • 4, 32 подземелье
    • Сообщение: As you walk in the deep snow you see a hill, on top of which is a big stone cross. What's that? you ask your people. There is a tale, one of them says, that in his last hour Anduran gave the key for the magical barriers to some of his men, telling them to carry it to the Tree of Knowledge in the royal park and not to stop running until they had carried out his order. The man stops for a while and then adds, This is the grave of one of them.
  • Замок
    • 7, 31 подземелье
    • Название: Northgate
  • Событие
    • 7, 32 подземелье
    • Сообщение: Northgate is the capital of the Knights. In the campaign led by Anduran, it served as a starting point for the ships he used to transport his troops to the White Mountains, but after the Golden Battle the port was closed with magical barriers. The capital is famous worldwide for the weapons that are made here.
  • Замок
    • 28, 49 подземелье
    • Название: Teradoor
  • Указатель
    • 64, 72 подземелье
    • Сообщение: Welcome!
  • Рейнджер
    • 66, 92 подземелье
    • Название: Karelia
  • Тюрьма
    • 92, 141 подземелье
    • Название: Behemoth
  • Цитадель
    • 112, 133 подземелье
    • Название: Sandtower
  • Указатель
    • 109, 136 подземелье
    • Сообщение: Town is near!
  • Варвар
    • 108, 132 подземелье
    • Название: Ion Van
  • Указатель
    • 89, 120 подземелье
    • Сообщение: Ogre Fort
  • Цитадель
    • 109, 106 подземелье
    • Название: Desershir
  • Цитадель
    • 82, 103 подземелье
    • Название: Tar Pit
  • Указатель
    • 92, 77 подземелье
    • Сообщение: North-Mirrortown I
  • Указатель
    • 99, 77 подземелье
    • Сообщение: North - Mirrortown II
  • Тюрьма
    • 103, 41 подземелье
    • Название: Titus I
  • Тюрьма
    • 107, 41 подземелье
    • Название: Titus II
  • Алхимик
    • 81, 51 подземелье
    • Название: L`Taka
  • Клерик
    • 26, 142 подземелье
    • Название: K`Takou
  • Событие
    • 41, 112 подземелье
    • Сообщение: Deep, deep in the past this village was a center of Knowledge and Wisdom, used by the Wizards as a library.
  • Событие
    • 10, 98 подземелье
    • Сообщение: The Citadel was one of the greatest Wizards' Fortresses in antiquity but the Black Dragons ruined it in the War of the Four Guilds. In response the Wizards put a plague in this valley and all the Dragons died but after that no-one dared to come here. Nowadays all the trade routes go round this place and no kingdom wishes this cursed piece of land.
  • Событие
    • 24, 81 подземелье
    • Сообщение: As you walk along the road you see a group of Chaos Hydras. If I kill them everyone will be able to cross the mountains, but if I leave them alive I will never know what happens beyond. To be or not to be....?
  • Рыцарь
    • 4, 35 подземелье
    • Название: Dorian
  • Клерик
    • 0, 31 подземелье
    • Название: Melaso
  • Рейнджер
    • 71, 68 подземелье
    • Название: Selenia
  • Бастион
    • 49, 60 подземелье
    • Название: Greendoor
  • Указатель
    • 46, 61 подземелье
    • Сообщение: Greendoor
  • Событие
    • 68, 67 подземелье
    • Сообщение: Stonewood is the capital of the Sorcerers. Centuries ago it was the sacred place of the Druids, but in the war with the Black Dragons the Druids ruined it and escaped in an unknown direction, carrying away their Katou - the holy artifact. Some say that the artifact was hidden in the Stone Valley that is in the lands of the one-time Wizards, but still no-one has found it.
  • Событие
    • 123, 137 подземелье
    • Сообщение: You have travelled a long way to come here, sir - the miner says, looking at your clothes covered with dust - but I can swear by my miner's hat that there is no better place in the world to find high-quality crystals, gems and sulfur.
  • Событие
    • 112, 134 подземелье
    • Сообщение: Sandtower is the capital of the Barbarians. It is the greatest trade center in the world, because of the abundance of resources in the area. There are dozens of mines on almost every inch of land. People can tell you a joke that here even if you don't want it, you become rich as a prince. Once there was a road Northeast to the royal park, but after the Golden Battle it was closed and the park turned into swamps, that no-one has crossed.
  • Событие
    • 93, 85 подземелье
    • Сообщение: This road leads to the twin towns - Mirrortown I and Mirrortown II. In antiquity these were the greatest castles of the Wizard Dynasty, and here were born the most glorious heroes of ancient times.
  • Событие
    • 104, 49 подземелье
    • Сообщение: As you walk among the strange obelisks, you hear a whispering voice - The druids have broken the Testament. You turn and see an old man with grey skin - Some of them admitted The Shadow to enter their hearts but.... Suddenly he disappears. Hey, who....the hell are you? - you shout - and where have you gone?
  • Варвар
    • 116, 142 подземелье
    • Название: Severa
  • Алхимик
    • 119, 52 подземелье
    • Название: Trulik
  • Событие
    • 40, 89 подземелье
    • Сообщение: Oh, what have I found?! - you shout, looking at the sword on the ground.I think that once this village was the armory of the Wizards, Sir, one of your men says, pointing at the ruins behind you.
  • Хижина предсказателя
    • 9, 93 подземелье
    • Сообщение: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 10 Wyverns to me, I could pay you handsomely.
  • Страж задания
    • 138, 123 подземелье
    • Сообщение: The guards here protect the lands beyond from the depredations of Titus II. They will not let anyone pass so long as the threat remains.
  • Башня
    • 26, 6 подземелье
    • Название: Crystal Town
  • Событие
    • 52, 9 подземелье
    • Сообщение: Looking around you see the glittering gold helmet in the roots of a tree.
  • Событие
    • 51, 10 подземелье
    • Сообщение: There, among the flowers on the very shore of the lake, you find this -
  • Событие
    • 52, 10 подземелье
    • Сообщение: A step more and you see another ancient artifact -
  • Событие
    • 53, 10 подземелье
    • Сообщение: A step to the right and you find Anduran's sword lying under a bush.
  • Событие
    • 52, 11 подземелье
    • Сообщение: As you are walking among the monstrous trees of the dead forest, in front of you suddenly appears a beautiful lake, and you exclaim with surprise. Take his armour and be blessed, the wind whispers behind you. You look around and see a pair of boots.
  • Событие
    • 49, 14 подземелье
    • Сообщение: Walking through the forest you cannot rid yourself of the feeling that thousands of eyes are watching you. But, peering into the darkness, you see only the strange, malformed trees that seems like stretching black hands in the cold night.
  • Указатель
    • 50, 19 подземелье
    • Сообщение: The Dead Forest
  • Событие
    • 54, 19 подземелье
    • Сообщение: Even Anduran didn't go through Dragons Woods, you repeat over and over though your mind, and what is beyond? You turn back to see the faces of your people. In their eyes you cannot see fear, only daring. United Elandia is with us, you say aloud, and she expects our triumph over our centuries-old enemy to cover us with the glory of the ages, to proclaim us as Heroes of Might and Magic, to make us a legend!
  • Некрополь
    • 136, 24 подземелье
    • Название: Last Hope
  • Событие
    • 136, 25 подземелье
    • Сообщение: Before entering the village a zombie steps out from under a tree and shouts, pointing at you, You....You are the one. The only living man that will come from north! I beg you for mercy. - He falls at your feet - What's that place? you ask him. The village of the last hope. Suddenly he jumps with an evil grin on his face, and a knife in his hand. With only one movement you slay him. Workil, can't you do that job yourself?
  • Указатель
    • 142, 18 подземелье
    • Сообщение: Wastelandia
  • Подземелье
    • 141, 90 подземелье
    • Название: Blacktower
    • Посещение Верховный лорд: Название
  • Событие
    • 0, 10 подземелье
    • Сообщение: After a short rest, you feel more indured for yet more travel.
  • Указатель
    • 26, 0 подземелье
    • Сообщение: Dead End
  • Указатель
    • 14, 3 подземелье
    • Сообщение: One way is the true way!
  • Событие
    • 26, 12 подземелье
    • Сообщение: This seems like a town, you say to yourself, looking at the vague outlines in the distance, but I've never heard of any town in these lands. Hmm.... it is so strange even to think that you can find someone living here.
  • Событие
    • 36, 8 подземелье
    • Сообщение: You come upon a barrier blocking your way.Before crossing it you hear strange roaring sounds behind it which makes your flesh creep.This is only the wind - you say to yourself -The wind and nothing more.
  • Событие
    • 26, 7 подземелье
    • Сообщение: It is the Crystal Town, you say in surprise, the mythical town that moves in time and space and appears only when there is need of its powers. Suddenly a radiance appears in front of you and a light comes from the sky shaping the radiance in the form of a magical artifact. Now you will oppose to heroes which are semi-human, semi-god. Workill has put a special magic in their bodies so every one of them is a kind of seal which you must broke before reaching Workill. So do not let them surrender or retreat!
  • Событие
    • 8, 24 подземелье
    • Сообщение: Your scouts report that there are two strange islands to East. Lots of mines are situated there and the scouts think this is the horde's source of wealth. Further to East, reefs block the way, but the strange thing is, that sailing in that direction, the scouts haven't noticed any place for landing along the Northern coastal strip.
  • Страж задания
    • 55, 47 подземелье
    • Сообщение: The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Monsters of the northwestern region.
  • Бастион
    • 68, 66 подземелье
    • Название: Stonewood
  • Верховный лорд
    • 73, 13 подземелье
    • Название: Dragonor
  • Верховный лорд
    • 83, 12 подземелье
    • Название: Manticor
  • Событие
    • 142, 38 подземелье
    • Сообщение: Workill, - you shout into the air - I am so close that I can smell the sweat on your flesh. This is the smell of your fear. Do you hear me? There is no reply except the sound of breaking tidal waves. It is so strange. There are no trees, no living creatures. Only the wind and the infinite ocean.
  • Событие
    • 141, 91 подземелье
    • Сообщение: Walking among the trees, under the ghostly moonlight, you suddenly see the outlines of a castle. But actually, it doesn't seem like anything known. It is a huge, stone structure, without windows. Everything is inclined at all possible angles. It seems like the sketch of an insane man. The towers are so high, you have the feeling they touch the sky. You've come - you hear a voice - but don't forget that this place is only a connection....ha....ha....
  • Указатель
    • 139, 94 подземелье
    • Сообщение: The Island of the Dragons Tooth!
  • Зверолов
    • 133, 4 подземелье
    • Название: Vorik
  • Событие
    • 102, 15 подземелье
    • Сообщение: While walking down the snow slope you see a throng of Black Dragons sweeping down from the mountains.
  • Событие
    • 141, 4 подземелье
    • Сообщение: You are our master and we shall obey you!
  • Событие
    • 122, 4 подземелье
    • Сообщение: So the time has come to help you!
  • Страж задания
    • 49, 126 подземелье
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood.
  • Событие
    • 6, 101 подземелье
    • Сообщение: The Citadel is near. We will come with you to the village.
  • Страж задания
    • 45, 78 подземелье
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood.
  • Страж задания
    • 24, 75 подземелье
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood.
  • Страж задания
    • 7, 72 подземелье
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood.
  • Страж задания
    • 45, 76 подземелье
    • Сообщение: The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Sharpshooters of the central region.
  • Хижина предсказателя
    • 17, 81 подземелье
    • Сообщение: Unicorns are menacing the east coast of Lava Island. If you could be so bold as to defeat them, I would reward you richly.
  • Событие
    • 23, 92 подземелье
    • Сообщение: Hey - You shout to the monsters in front of you - Will anyone join my army?
  • Событие
    • 114, 10 подземелье
    • Сообщение: With every step I'm closer to you, Workil! - you shout into the air - and nothing can stop me, because I'm getting stronger with every beat of my heart. I can feel how you lose your faith - the faith in your powers - the faith in your destiny. Immortal?! Ha....I have survived all the earlier battles and I will survive the last!
  • Башня
    • 81, 47 подземелье
    • Название: Mirrortown I
  • Башня
    • 122, 48 подземелье
    • Название: Mirrortown II
  • Событие
    • 138, 125 подземелье
    • Сообщение: Standing in front of the barrier you see behind it strange trees like the hands of dead people, hear strange roaring sounds, and feel the smell of something decaying and dying. The Royal Park, you say with a wry smile, it looks like the whole empire.
  • Указатель
    • 139, 126 подземелье
    • Сообщение: Royal Park!
  • Страж задания
    • 138, 124 подземелье
    • Сообщение: The guards here say they have orders to only let K'Takou pass.
  • Хижина предсказателя
    • 143, 113 суша
    • Сообщение: I was once rich and famous, but Alkin the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.
  • Зверолов
    • 132, 134 суша
    • Название: Morik
  • Зверолов
    • 142, 139 суша
    • Название: Gorik
  • Зверолов
    • 113, 136 суша
    • Название: Torik
  • Страж задания
    • 141, 109 суша
    • Сообщение: The King wants to see some 5 Rogues. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.
  • Событие
    • 141, 100 суша
    • Сообщение: As you approach the old tent, a small Elf jumps from it screaming in your face - I know you. You have come to take my treasure, but I will not give it to you until you sing for me the song of the drunken Elf. Do you know it? Of course - you say with a smile on your face and then singing - How I wish the ocean was wine, How I wish this ocean was mine.....
  • Страж задания
    • 137, 114 суша
    • Сообщение: The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Rogues of the southeastern underground region.
  • Страж задания
    • 108, 141 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Alkin. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 49, 120 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Xeron. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 51, 109 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Evileye. They will not let anyone pass so long as the threat remains.
  • Некромант
    • 76, 67 суша
    • Название: Deadhand
  • Рыцарь Смерти
    • 73, 83 суша
    • Название: Horrorface
  • Рыцарь Смерти
    • 73, 52 суша
    • Название: Evileye
  • Событие
    • 130, 98 суша
    • Сообщение: Where are you, Workill? - you ask the darkness - I am beginning to think that you are a fairy-tale hero and you don't exist in the real world. You listen, but the darkness doesn't reply.
  • Страж задания
    • 73, 91 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Horrorface. They will not let anyone pass so long as the threat remains.
  • Событие
    • 73, 90 суша
    • Сообщение: Have you broken the seven seals? - The darkness whispers.
  • Страж задания
    • 66, 112 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Deadhand. They will not let anyone pass so long as the threat remains.
  • Событие
    • 134, 116 суша
    • Сообщение: As you stand before the old ship, an old man appears before you. . Ahead lie the castles of the Guards.Though they once followed our path they have been seduced by dreams of power.Nowdays they serve Evil and guard the most important roads on this world,roads leading to the most secret places.Remember this names - Morik,Gorik,Vorik and Torik and beware - you cannot kill them but you can take their strength by defeating Alkin the Jester who ...
  • Сфера уязвимости
    • 76, 138 суша
    • Сообщение: Gazing at the smooth black surface of the ancient artifact you see few words encrypted. The man who carries the Dragon's fear
  • Событие
    • 81, 13 суша
    • Сообщение: As you stand before the teleport , an old man appears before you.. Ahead lie the castles of the Cult. No one has ever returned from this place, but if you want to prove yourself worthy this is the true way. Go and find the meaning of your name, K'Takou! The K' means the man who carries,but what is Takou? Some say that this is an ancient artifact lost centuries ago that can do the impossible - bring fear to the Dragon`s heart, but who knows...?
  • Событие
    • 81, 11 суша
    • Сообщение: As you stand before the teleport , an old man appears before you. If you choose this way you will never find the truth about yourself....
  • Событие
    • 35, 89 суша
    • Сообщение: There is no need to guard this place anymore and we wish to join your army!
  • Страж задания
    • 23, 80 суша
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 8 Gems and 2000 Gold.
  • Событие
    • 90, 133 суша
    • Сообщение: We have been waiting for you , master!
  • Хижина предсказателя
    • 9, 86 суша
    • Сообщение: I was once rich and famous, but Guardian the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.
  • Страж задания
    • 8, 117 суша
    • Сообщение: The guards here are charging a toll of all travelers. They will let you pass for 50 Wood.
  • Страж задания
    • 80, 12 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Dragonor. They will not let anyone pass so long as the threat remains.
  • Событие
    • 3, 101 суша
    • Сообщение: We wish to join your army ,son of Tarelks clan!
  • Страж задания
    • 6, 48 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Karelia. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 6, 47 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Selenia. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 6, 49 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Dorian. They will not let anyone pass so long as the threat remains.
  • Архангел
    • 7, 50 суша
    • Сообщение: Welcome in the rebellion village, brother. You prooved yourself worthy and we will join your army in the holy name of Anduran, the greatest of all heroes!
  • Событие
    • 126, 93 суша
    • Сообщение: You approach an underground valley when suddenly a gust of wind rose. You jump from your horse and put your hands in front of your eyes to protect them from the tones of dust in the air. Open your eyes to see the unseen - a voice whisper - You take off your hands and open your eyes. It's strange but your clothes are not covered with dust and you can see through it. In the distance you distinguish the outlines of enormous statue buried in the earth. We shall join your army, successor of Anduran - Now you can see the owner of the voice - the guardians of the Statue.
  • Страж задания
    • 79, 12 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Manticor. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 46, 66 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Jeddite. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 100, 66 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Jeddite. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 62, 107 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Rashka. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 63, 112 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Zydar. They will not let anyone pass so long as the threat remains.
  • Страж задания
    • 54, 102 суша
    • Сообщение: The guards here protect the lands beyond from the depredations of Olema. They will not let anyone pass so long as the threat remains.
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