Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The enemy is storming the Erathian border, so to gain a new ally the Elf King sends Tarnum to secure all towns in the area. All Heroes will be limited to level 28, but Tarnum and his two best Captains will transfer to the next scenario.
Герои 3 - карта Distrust
26/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaОбъекты
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Страж прохода
- 42, 43 подземелье
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Сообщение: The guard waves down at you and says, I've been instructed to only allow Tarnum to pass.
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Хижина провидца
- 13, 46 подземелье
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Сообщение: You find a young man hiding in this Hut. As you approach, he brandishes his spear and says, Go away! I'm not afraid to use this. What I have is for my master, the brave Knight Sorsha!
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Страж прохода
- 38, 44 подземелье
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Сообщение: The tower ahead is abandoned and Tarnum has the only key.
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Хижина провидца
- 10, 18 подземелье
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Сообщение: You stop and have lunch with a hermit, explaining your quest as you eat. We can help each other, I think, says the old man. He goes on to tell you that he's going to take one final journey home to a distant land, and he needs good mounts that can also protect him. War Unicorns will do nicely, he says. If you bring the hermit 25 War Unicorns, he'll give you a letter that will gain you the aid of a pack of Gold Dragons.
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Боевой гном
- 57, 2 подземелье
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Сообщение: You spot a band of Battle Dwarves coming down the road. They appear battered and solemn, but their faces light up the moment they see you at the head of the army. You are the Elf King's man, Tarnum, are you not? says their leader. Yes, you reply. Then let us join you, please! Our own force was wiped out by some Black Dragons - we are all that lives. We ask you to let us join, and we bring you a warning as well. The land in these parts is quiet, as if something evil lurks in the shadows. Watch where you step!
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Зелёный дракон
- 25, 22 подземелье
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Сообщение: Several adolescent Green Dragons sit outside the Dragon Cliffs challenging all who come near them. At this age, Dragons sometimes become too aggressive for their own good. Your attempts to reason with them are met with insults and challenges. Unfortunately, the only way you're going to get by them is to attack.
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Событие
- 43, 47 подземелье
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Сообщение: Resources for computer - NO NEED TO TRANSLATE
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Событие
- 44, 69 подземелье
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Сообщение: Resources for computer - NO NEED TO TRANSLATE
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Сапоги-Скороходы
- 22, 8 подземелье
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Сообщение: Out of the trees steps a member of the Forest Guard, one of the Elf King's soldiers. He opens the pack over his shoulders and pulled out a pair of boots. For you, he says, a gift from the Elf King. He thanks you for your service thus far, and for the daunting task you now embark upon. When you accept the boots, the Elf bows briefly, then leaves without another word.
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Кристальный дракон
- 27, 18 подземелье
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Сообщение: They stand like crystal statues, the sun passing through their bodies casts beams of shimmering red light on the ground. You wonder if someone erected these massive likenesses of wingless Dragons to honor real creature, then one of the heads shifts in your direction. No! These are Crystal Dragons, created by powerful magic and released into the world. Although not a real Dragon, they are just as deadly, if not more so.
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Событие
- 61, 4 подземелье
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Сообщение: The mounds of upturned earth beside the road drew your suspicion the moment you saw them. Are they huge graves? Why would someone dig a pair of massive holes if not for a purpose? As a precaution, you call for a volunteer to ride between the small hills. Meanwhile, your army stands back at the ready. You send your fastest scout ahead, but the moment he reaches the mounds, dirt explodes skyward as a Crystal Dragon bursts from its hiding place beneath the ground. Even the mud can't cover the beautiful red crystal that was used in its construction. It's beautiful - like a piece of art, yet you see an empty malevolence in its face that urges you to shout, Attack!
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Красный дракон
- 3, 40 подземелье
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Сообщение: A few Red Dragons are known to live in these abandoned Crystal Caves. As you approach, you spot them outside tearing savagely at a cow they stole from a nearby farm. Before you can claim the Crystal Cave for your own (and search the inside for hidden treasure) you must defeat these brutal creatures.
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Неиссякаемая Склянка Ртути
- 70, 0 подземелье
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Сообщение: A swarm of Familiars have infested this area. They dance around, tossing the Everpouring Vial of Mercury around in a sick game of 'keep away'. Do you want to attack them before they break this valuable object?
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Вечное Кольцо Серы
- 36, 25 подземелье
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Сообщение: The grass in this area is dead and a horrible stench clings to the air. But right in the middle of several mounds of Sulfur, seemingly enjoying their surroundings, are a few Rust Dragons. Producing all the Sulfur is the Eversmoking Ring of Sulfur, which sits on rock between the Dragons. Do you attack them for this artifact?
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Телескоп
- 16, 8 подземелье
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Сообщение: An Elven spy who has been watching the Erathian border arranged to meet you here in this field. You wait, alone, for more than an hour before the spy steps out of the shadows of some nearby trees and approaches. Greetings, Tarnum, the spy says. I've heard about your mission and thought something of mine might be of assistance. The Elf pulls a Speculum from his backpack. With this, I have watched the movements of the Erathians for decades. You may borrow it, if you wish. Will you accept the Speculum?
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Значок Смелости
- 24, 2 подземелье
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Сообщение: You entered this glade seeking the friendship of the Centaurs who dwell here, but first you must earn their respect. They ask you to stand blindfolded in the middle of an open field. Then you hear the charging hooves of dozens of Centaurs pounding the ground. They bear down on you like thunder rolling through a valley. Then you feel the ground shake beneath your feet. Just when you're about to reach up and tear away the blindfold, you feel the stinging slap of a branch across your face. And that is all. The Centaurs laugh and pat you on the back as they remove the blindfold. One of them hands you the Badge of Courage, saying, Not many can stand still before the charge of the Centaurs.
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Тяжёлый арбалетчик
- 55, 11 подземелье
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Сообщение: You approach the Gem Pond to put it back in production, but stumble upon lots of frightened Erathian Crossbowmen hiding in the woods. Before you can convince them you're not the enemy, however, they attack.
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Корона из Зубов Дракона
- 13, 13 подземелье
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Сообщение: You lower a rope into the hole that used to be a well and carefully climb down looking for what attracted the Black Dragons to this spot. At the bottom, standing in icy water to your waist, you explore the darkness with outstretched hands until something sharp pokes your palm. It feels like a crown, but, strangely, even though the artifact has been in the cold water it is still warm to the touch. You carry it with you back into the sunlight, chuckling that you now have the Crown of Dragontooth instead of the Dragon Queen, Mutare.
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Чёрный дракон
- 13, 14 подземелье
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Сообщение: You carefully approach four Black Dragons who have torn apart an old well. Now, they're clawing at the ground, slowly digging the hole. Thinking that they might have chased someone down the well, you attack.
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Событие
- 43, 43 подземелье
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Сообщение: A Knight holding a white flag slowly approaches your army. When he gets a closer look at you, he lowers the flag and smiles. I see you are our allies from AvLee. This is great news! Sorsha awaits you on the Holy Ground beyond yonder tower, but they'll only let Tarnum himself pass.
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Событие
- 28, 68 подземелье
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Сообщение: AMBUSH FOR COMPUTER - DO NOT TRANSLATE
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Хижина провидца
- 60, 15 подземелье
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Сообщение: The chemical smell that lingers around this small Hut warns you that this is a laboratory of some type. You find an old Wizard sitting out front writing notes in his journal and shaking his head. Is something wrong? you ask. Oh, yes, something is wrong, the Wizard says. I just wish I knew what! No matter - my most urgent need is Crystal. If you can bring me 40 Crystal, I'll give you two Crystal Dragons - my own creations. It sounds like a good deal, and it would be nice to have two of those powerful creatures on your side for a change.
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