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Герои 3 - карта Death in the Desert

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Death in the Desert
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
You are Rhudac the Wanderer. The Council of Elders has commissioned you to discover and eradicate the source of the disease and famine that has been ravaging the villages and tribes of the Great Desert.

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Death in the Desert0.03МБh3m

Death in the Desert

Объекты

  • Знак
    • 37, 61 подземелье
    • Сообщение: Akbar's Tavern - No fighting!! Veysville - West
  • Цитадель
    • 24, 57 подземелье
    • Имя: Veysville
  • Некрополис
    • 2, 29 подземелье
    • Имя: Rottingham
    • Посещение Некромант: Имя
    • Биография: The Death Lord has come forth to the world again in search of Dars Ecul, the Staff of Power!
  • Некрополис
    • 44, 3 подземелье
    • Имя: Plague
  • Некрополис
    • 70, 3 подземелье
    • Имя: Pestilence
  • Некрополис
    • 33, 29 подземелье
    • Имя: Death Specula
  • Цитадель
    • 54, 42 подземелье
    • Имя: Leaning Star
  • Цитадель
    • 4, 68 подземелье
    • Имя: Dunbar
  • Демон
    • 15, 9 подземелье
    • Сообщение: A legion of nasty demons guard this pass. They flow towards you like a black sea of death!
  • Кочевник
    • 8, 61 подземелье
    • Сообщение: The forces of Sheik Ahmed guard this desert pass.
  • Кочевник
    • 64, 17 подземелье
    • Сообщение: The forces of Sheik Ahmed guard this desert pass.
  • Гидра хаоса
    • 38, 34 подземелье
    • Сообщение: A shimmering magic portal is guarded by a horde of beasts out of the legends! They attack you with unmatched ferocity as you approach.
  • Ящер-воин
    • 68, 56 подземелье
    • Сообщение: A contingent of the strange desert-dwelling lizard warriors guard this sulphur mine. They hiss at you and attack.
  • Щит Яростного Огра
    • 40, 44 подземелье
    • Сообщение: Will you attempt to fight the nomadic ogres for the seemingly magic shield?
  • Событие
    • 41, 45 подземелье
    • Сообщение: You see a sizable tribe of nomadic ogres in the canyon ahead. They seem to be involved in some kind of celebration or ritual. Finally you see the source of their worship when the sunlight reflects off a giant shield in the middle of the ogre camp! The shield that they're dancing around appears to emit an aura of energy. Hmmmmmm.
  • Мумия
    • 66, 34 подземелье
    • Сообщение: The lead mummy hisses with rage....
  • Событие
    • 66, 36 подземелье
    • Сообщение: Before you sits the ruins of the once proud city of Canissur. Legend says that Canissur met its demise due to a powerful curse invoked by the ancient priests who worshipped here. The hairs on the back of your neck stand on end as you enter.
  • Знак
    • 44, 18 подземелье
    • Сообщение: (fairly recent, hastily constructed sign) The Valley of Kings
  • Король циклопов
    • 71, 16 подземелье
    • Сообщение: You witness a strange site.... A cyclops on the trail ahead rushes out of sight at break neck speeds. As you pursue him around the bend, you notice that he's not alone! *gulp* (you also notice a fine pair of boots on the feet of the speedy cyclops. Hmmmmmm...)
  • Золотой Лук
    • 71, 40 подземелье
    • Сообщение: A miscellaneous grouping of missile-firing mercenaries are practicing with an enchanted bow. They notice you and unanimously decide you would make a delightful target! En garde!!! (Will you stay and fight?)
  • Событие
    • 63, 55 подземелье
    • Сообщение: While walking along the lonely desert road, you and your men are captured by a tribe of nomadic desert wizards. They force you to goto the arena and fight for your freedom! (Go ahead.... goto the arena and fight for you freedom!!)
  • Король циклопов
    • 53, 54 подземелье
    • Сообщение: The group of vicious cyclops greedily guard their stockpiles.
  • Король циклопов
    • 55, 55 подземелье
    • Сообщение: The group of vicious cyclops greedily guard their stockpiles.
  • Сфера Небесного Свода
    • 61, 49 подземелье
    • Сообщение: Your party stumbles upon a mysterious glowing orb sitting on an alter carved into the canyon wall. When you pick up the orb to give it a closer examination, the sky suddenly darkens. (To your dismay, you realize too late that this alter must belong to the Sky Gods). The wind begins to blow violently as hordes of elementals fall from the heavens. Will you stand and fight the air beasts or run like a coward to be forever shamed?
  • Событие
    • 51, 56 подземелье
    • Сообщение: A multitude of fresh cyclops tracks cover the floor of the narrow valley.
  • Событие
    • 53, 65 подземелье
    • Сообщение: The relentless winds have taken their toll on the road ahead. Drifting sands have created a massive dune that must be traversed around.
  • Знак
    • 35, 69 подземелье
    • Сообщение: No tresspassing!!
  • Событие
    • 35, 50 подземелье
    • Сообщение: Hidden behind a row of palm trees is an abandoned building constructed out of adobe. With a few minor renovations, you think the structure could serve as a suitable make-shift training facility. You discover a small group of ruffians living inside who eagerly ask to join your party.
  • Событие
    • 65, 66 подземелье
    • Сообщение: An elusive sect of ogre magi have agreed to teach you in the arts of magic.... for a small fee.
  • Знак
    • 8, 59 подземелье
    • Сообщение: THE BARROW CANYONS
  • Ящик Пандоры
    • 1, 0 подземелье
    • Сообщение: You open the casket and pick up the staff Dars Ecul. For several minutes you struggle with the will of the staff, each fighting for control of the other. In the end though, your will reins supreme and the staff is yours! Using the staff imbues you with great strength and power!
  • Событие
    • 14, 8 подземелье
    • Сообщение: Following the bloody battle against the demon horde, you make camp and tend to your wounded. The presence of these demons verifies that Terrorax was but a pawn of the true enemy. Now the question is, WHO is behind this..... and WHY. To the best of your knowledge, the closest Demon Lord lives thousands of miles to the north in the frozen wastelands. This little adventure is turning out to be more than you bargained for! You make a mental note to renegotiate your fee with the mayor.
  • Инферно
    • 24, 1 подземелье
    • Имя: (empty town)
  • Адское отродье
    • 18, 4 подземелье
    • Сообщение: The cruel fiends line up in orderly formations on the far side of the battle field. Howls of glee can be heard as the beasts charge into battle.
  • Событие
    • 19, 3 подземелье
    • Сообщение: Good news! One of your platoons captured a Pit Lord as he attempted to escape. Several hours of interrogation cause the fiend to reveal the name of his master.... A powerful Demon Lord named Xakul.
  • Султан ифритов
    • 9, 11 подземелье
    • Сообщение: DIE YOU HUMAN SCUM!!!!
  • Боевой маг
    • 40, 62 подземелье
    • Имя: Rhudac
    • Биография: Not much is know about the mysterious Rhudac the Wanderer. Since arriving in the region of The Great Desert, he has hired out his services as a bodyguard.
  • Варвар
    • 38, 62 подземелье
    • Имя: Thorin
    • Биография: Thorin Blue Blade, a master at armed combat, worked as a mercenary until the fateful day he met Rhudac the Wanderer.
  • Событие
    • 24, 58 подземелье
    • Сообщение: Mayor Goth rides out to meet with you in your camp just outside the city wall. After explaining the current situation, and the possibility of military action, Goth paces the floor of your tent. Some of the other Council members are not going to like this.... but you'll have my full support. Effective immediately, you have the rank of General, and are granted full access to Veysville's meager garrison. I'll setup a temporary military budget until I can meet with the Council. May God help us all if this leads to war.
  • Рогатый демон
    • 1, 2 подземелье
    • Сообщение: The army of demons bite and claw over one another to get to you.
  • Дьявол
    • 3, 4 подземелье
    • Сообщение: YOU WILL NEVER HAVE DARS ECUL!!! BWAHAHAHAHAHAHA!!!!
  • Событие
    • 2, 30 подземелье
    • Сообщение: AMBUSH!!!!! The minions of hell are upon us!!
  • Событие
    • 2, 31 подземелье
    • Сообщение: You think you smell the faint scent of sulphur in the air.... The last time you remember smelling this odor was when you were ambushed by hell spawn several days ago...
  • Бес
    • 9, 1 подземелье
    • Сообщение: Thousands of imps pour down the valley walls at you. In the name of all that's holy....
  • Событие
    • 23, 2 подземелье
    • Сообщение: Ahead in the gloom, you see what appears to be an abandoned camp. This must be where the demonic creatures were gated in and organized. In the center of the camp is a large, shimmering two-way portal, However, the portal begins wavering, and appears to be preparing to close. If you move quickly, perhaps you and a fraction of your troops can make it through!
  • Событие
    • 2, 69 суша
    • Сообщение: You step through the portal, you find yourself in a massive underground cavern. The dank air seems to exude an aura of power and danger, so you decide to proceed with caution. The way out must be down this corridor, you think to yourself as you begin your grim march into the darkness.
  • Алмазный голем
    • 23, 54 суша
    • Сообщение: The lead golem talks in a monotone voice, We are charged with protecting Dars Ecul. Prepare to die.
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