Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
A Raiser of Spirits has emerged and threatens to conquer the world. This will be devasting to all life. You are Wren, a young elvish woman trying to find the Old Peoples before it's too late.
Герои 3 - карта Dead Forest
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Название | Вес | Расширение |
Dead Forest | 0.04МБ | h3m |
Объекты
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Орк
- 62, 15 подземелье
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Сообщение: These are some drunken orcs, practising axe throwing and so. You quickly sneak up and surprise them!
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Событие
- 9, 65 подземелье
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Сообщение: You have reached Elusia's House. Please read Journal Entry Elusia's House.
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Событие
- 33, 62 подземелье
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Сообщение: Suddenly a group of 8 men emerge out of the forest. They have their weapons ready and they look unpleasant. 3 of them are aiming their crossbows at you. A darkskinned man with a short beard and a mean expression hisses
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Событие
- 33, 63 подземелье
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Сообщение: Not very used to wandering in the woods, are we? Well, that's your problem! Now then, drop all your money and valuables! Keep your weapons on the ground! No tricks! 1) If you wish to fight - go SE 2) If you wish to stay out of danger - go SW
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Событие
- 34, 64 подземелье
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Сообщение: Maybe you would scare off a three-foot Gremlin, with a limp, but you sure don't frighten me, ugly villain! The face of the leader turns red with anger and they attack!
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Событие
- 32, 64 подземелье
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Сообщение: Thank's for everything (He, he)! The villains quickly seize your gold and disappear back into the forest.
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Хижина провидца
- 8, 64 подземелье
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Сообщение: ...So, if you can bring me the Crystal from the Temple of the Winds, then I will give you the White Pearl, Elusia asks. You agree and after the supper and more conversations you say goodbye for now and leave.
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Хижина провидца
- 65, 67 подземелье
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Сообщение: You'll need to place the Key in its proper place...
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Событие
- 53, 62 подземелье
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Сообщение: This is where the Eremite lives. He posesses the Poem that reveals how to use the 3 keys in order to open the Gate.
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Событие
- 62, 56 подземелье
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Сообщение: Hidden in the depth of the murky swamp lies a dark and cold Temple. This place must have been a center of worship of the dark deity of Death and Rottening - Sathmog! Entering it could be perilous, yet a strange desire of finding unusual treasure grows within the whole party...
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Событие
- 15, 63 подземелье
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Сообщение: You come upon a spring on a rock in the river. The fresh sparkling of the spring water makes you hungry, so you decide to stay a while. After having enjoyed a nice meal, you break the camp and continue.
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Событие
- 5, 59 подземелье
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Сообщение: This glade is covered with birds and small animals turned to stone. Further ahead lies a shining pair of gloves. A Grunting noise emanates from the nearby trees. Out of the woods lumbers a strange beast. It must be a monster from Deep Swamps! What is it doing here?
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Событие
- 7, 7 подземелье
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Сообщение: The road leading north ends here. You don't know what realm lies to the north. It would be very foolish to try finding that out. The border is heavily guarded by enormous beasts of a kind that you wouldn't even want to meet in your worst nightmares.
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Перчатки Всадника
- 6, 60 подземелье
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Сообщение: You can't imagine how the beast managed to get out of Deep Swamp. Anyway, you need to sneak past it in order to reach the gloves. Will you try to get the gloves?
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Событие
- 65, 14 подземелье
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Сообщение: So, this is where they live, these 'damnable' orcs. No sounds can be heard from the rough cave opening, but the intense reek tells you that there must be many orcs residing in this lair. [When descending - Please read Journal Entry The Cave Ravine]
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Золотой дракон
- 68, 30 подземелье
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Сообщение: The queen of the ancient dragons guards her nest. She will not let any intruders pass alive.
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Единорог
- 65, 1 подземелье
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Сообщение: The forest opens up into a large glade, where the most beautiful animal you've ever seen enjoys himself. A desire to tame this wonderful steed overcomes you as you behold the magnificent grace and power of his. Let's find out if you posess the friendship with animals your fabled ancestors had...
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Хобгоблин
- 21, 47 подземелье
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Сообщение: A group of small but fierce goblins inhabit this area. Of course, you aren't aware of this fact, until they ambush you out of the nearby woods!
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Капитан кентавров
- 11, 68 подземелье
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Сообщение: This is Ketolous. He is the only Centaur of the area and in love with Elusia. He is well aquainted with the happenings in the forest and can tell you about the inhabitants of the forest. Please read Journal Entry Ketolous for more info.
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Событие
- 4, 23 подземелье
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Сообщение: Some dwarves have made a home here. They are an isolated people and do not enjoy contact with anybody. They are also very stubborn. - No it doesn't matter that you are an elf!
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Джинн
- 49, 3 подземелье
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Сообщение: A group of three illustrious beings greet you with sparkling smiles
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Знак
- 51, 23 подземелье
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Сообщение: East - Cave Ravine South - Deep Swamps North - Former Elven lands
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Случайный монстр 1
- 41, 69 подземелье
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Сообщение: Having just left the tavern, you take to the road, leading north. You haven't wandered long before you see some vile creatures on the road. To continue you have to encounter them...
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Дендроид-солдат
- 16, 51 подземелье
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Сообщение: So, you wish to force the tree guards to support you...? Well, you'll have to convince them the hard way!
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Дендроид-охранник
- 24, 66 подземелье
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Сообщение: The trees around here somehow seem alive in a way that you have never sensed before. They obviously don't like adventurers walking around chopping them down for campfire wood!
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Лорд
- 6, 41 подземелье
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Имя: Grim & Grum
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Золото
- 46, 63 подземелье
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Сообщение: You manage to find the dwelling of the Trolls. To Filundrus' joy it is filled with gold and jewels.
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Событие
- 29, 43 подземелье
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Сообщение: The small bridge leading north is guarded by a troll and a few orcs.
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Событие
- 63, 5 подземелье
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Сообщение: Hidden among the numerous flowers is a beautiful bow, probably left here since the ancient times when your ancestral elves lived here.
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Событие
- 9, 9 подземелье
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Сообщение: You come upon a circle of stones. In the center of the ring, a circular hole is leading down. A barely usable rope-ladder on the eastern wall of the hole reaches all the way down into the darkness... [Read journal entry The Barrow Mound as soon as you have descended]
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Хижина провидца
- 33, 48 подземелье
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Сообщение: (Read Journal Entry The Paladins of Eledain) Arathor
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Событие
- 35, 47 подземелье
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Сообщение: You meet some paladins, serving the Deity of Light - Eledain. Please read Journal Entry The Paladins Of Eledain
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Событие
- 42, 52 подземелье
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Сообщение: You free the two young clerics. They are overjoyed by gratitude and join you! Please read Journal Entry Ariel & Kara.
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Событие
- 33, 43 подземелье
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Сообщение: You suddenly hear faint sounds of swords clashing from the south. It doesn't sound like a battle, rather like a sparring or practice.
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Огр-шаман
- 10, 53 подземелье
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Сообщение: You arrive at a river crossing. Unfortunately it is guarded by a large, brutish troll. Seeing you, he shouts in Trolloc, reaching for his nearby club.
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Огр-шаман
- 12, 53 подземелье
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Сообщение: You arrive at a river crossing. Unfortunately it is guarded by a large, brutish troll. Seeing you, he shouts in Trolloc, reaching for his nearby club.
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Событие
- 11, 53 подземелье
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Сообщение: Having defeated the horrible trolls, you discover a path of bones leading to a cage containing five terrified Gremlins. You decide to free them and in gratitude they join you. One of them tells you
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Знак
- 6, 52 подземелье
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Сообщение: Dark woods!
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Знак
- 4, 29 подземелье
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Сообщение: Dark Woods starts souuth of here!
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Наездник на волке
- 1, 67 подземелье
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Сообщение: Six goblin riders patrol this area, looking for travellers to loot. You barely manage to scramble your weapons before they attack.
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Событие
- 0, 66 подземелье
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Сообщение: Searching the remains of the goblins you find some gold and a golden ring.
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Событие
- 30, 7 подземелье
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Сообщение: You see a strange, shimmering entrance, leading through a waterfall, a few steps ahead. The other side of the lake is sparkling with fresh water, in a peculiar manner. Will you enter through the entrance or will you try to get to the other side of the lake?
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Событие
- 32, 28 подземелье
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Сообщение: You have arrived at The Temple Of The Winds. Read Journal Entry The Temple Of The Winds before continuing.
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Рыцарь Смерти
- 53, 34 подземелье
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Имя: Black Knight
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Хижина провидца
- 24, 59 подземелье
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Сообщение: I once heard a tale of a mighty axe wielded by a warrior named Uthrag. He is rumoured to have been buried with his liege, in the northwestern parts of these woods. If you could bring the axe here, I'll teach you all about tactical moves during combat.
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Хижина провидца
- 54, 63 подземелье
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Сообщение: (Please read Journal Entry The Eremite) So, in order to succeed you need to aquire all the three Keys. If you show me the Horn of Shell, then I will give you instructions on how to use the artifacts... (Horn of Shell = Ring of Conjuring)
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Событие
- 28, 27 подземелье
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Сообщение: Friendly air spirits visit you and play with you. The experience is most pleasant and educating.
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Хижина провидца
- 66, 69 подземелье
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Сообщение: You'll need to place the Key in its proper place...
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Хижина провидца
- 62, 68 подземелье
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Сообщение: You must find out how to use the Keys in order to open the Gate...
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Клирик
- 41, 53 подземелье
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Имя: Dark Monk
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Событие
- 60, 62 подземелье
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Сообщение: Have you aquired the three Keys and the Poem? If you have all these items, then proceed. If you don't have them, there is no chance that you could ever hope to open the Gate.
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Событие
- 42, 70 подземелье
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Сообщение: It is morning and a stale wind blowing from the east announces the presence of a swamp in the vicinity. This swamp is called Deep Swamp. The tavern keeper has warned you about entering that horrid place.
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Знак
- 23, 59 подземелье
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Сообщение: The sign outside says
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Событие
- 25, 7 подземелье
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Сообщение: Investigating this side of the lake for more hidden entrances or treasures, you are surprised by strange creatures from the water. However, if you defeat them, Tuvinel will have found a strange kind of new knowledge!
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Событие
- 64, 69 подземелье
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Сообщение: Read Journal Entry The Gate of The Mountain before descending.
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Событие
- 28, 40 подземелье
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Сообщение: You meet a couple of elves headed for the Temple of the Winds. Please read Journal Entry Eldur & Giljath.
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Знак
- 34, 56 подземелье
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Сообщение: Forest Markets.
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Событие
- 59, 63 подземелье
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Сообщение: You find a hidden tunnel in the mountain! Please read Journal Entry Approaching The Gate.
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Событие
- 61, 17 подземелье
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Сообщение: Nightfall has come. You being an elf, have a very sharp eye sight, even during moonlit nights. From the ravine, in front of you, you hear and see some drunken orcs shouting and laughing (or whatever that strange bawling sound is). This could be a good oppurtunity to surprise them!
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Событие
- 62, 16 подземелье
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Сообщение: Having defeated the orcs you discover a horrible sight. On the altar lie the corpses of an Elf and a Human. Obviously they had been targets for the orcs, when practicing axe throwing. You silently cry and decide to free them and bury them before proceeding.
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Событие
- 70, 8 подземелье
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Сообщение: A strange monolith is the only visible remain of the time when the Elves inhabited this land. Ketolous reports that he thinks that he saw something strange among some purple and red flowers.
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Событие
- 63, 37 подземелье
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Сообщение: This seems to be the former lands of the Halflings. Here and there lie remains of small cottages - typical architecture of the Halflings. Now the only inhabitants seem to be strange winged statues.
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Событие
- 54, 0 подземелье
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Сообщение: The lands of the Giants are rumoured to have been close to the lands of the Elves, but no traces are left, indicating that Giants ever lived here.
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Событие
- 64, 30 подземелье
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Сообщение: In the distance you can hear roaring sounds that make the ground shiver. Whatever is making these sounds could probably destroy your party instantly.
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Событие
- 31, 27 подземелье
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Сообщение: You spend a day meditating over forlorn times...
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Знак
- 17, 3 подземелье
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Сообщение: Map maker
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Василиск
- 53, 69 подземелье
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Сообщение: Stone figures become a more and more frequent sight and soon the reason is revealed. Ahead, four basilisks - not very different from the one you encountered while trying to get the Gloves - are resting. Sensing your presence they become alert and aggressive!
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Гидра
- 61, 69 подземелье
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Сообщение: The dreaded Hydra guards this place! By your coming here, you have awoken it. The Hydra radiates such a dread that you are unable to focus on any spells!
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Змий
- 51, 66 подземелье
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Сообщение: The buzzing from insects grows more intense and soon you are overwhelmed by a number of dreadfully large insects!
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Обсидиановая горгулья
- 70, 40 подземелье
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Сообщение: The strange statues have come alive to guard the remnants of this Halfling Village!
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Свиток с заклинанием
- 69, 33 подземелье
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Сообщение: Amongst the overgrown ruins of a halfling community, you happen to find a strange scroll, imbued with power!
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Скелет-воин
- 66, 55 подземелье
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Сообщение: You enter a swamp grave yard, reeking of corpses of drowned travellers. As you prepare to leave, the swampland seems to bubble and scores of undead skeletons rise from the unknown depths of the swamp!
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Налётчик
- 41, 14 подземелье
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Сообщение: You run into some goblin raiders. They demand payment, otherwise they will attack! Are you a diplomat?
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Каменный голем
- 18, 15 подземелье
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Сообщение: Stone beasts emerge from the nearby hills. You have no option but to defend yourselves.
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Гном
- 17, 21 подземелье
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Сообщение: These are some dwarves returning home to their settlement to the west. They are in a bad mood and don't like strangers!
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Событие
- 31, 71 подземелье
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Сообщение: You stumble upon a small deposit of gold, half buried in the ground.
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Событие
- 33, 19 подземелье
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Сообщение: This bridge is much heavier guarded than the southern bridge. You can see 4 large Orcs, smell 2 Trolls and hear the howling of 4 wolves. These impressions leave you in fear and indecisiveness.
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Ящик Пандоры
- 19, 12 подземелье
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Сообщение: You see a small box, containing a Mana Crystal. This stroke of luck affects the whole party! [Choose yes to collect the Crystal]
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Событие
- 15, 17 подземелье
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Сообщение: While investigating the hills, Ivil trips over a barely visible hole in the ground. He is in deep pain but luckily he didn't break any bones. He will be stiff for a while, though. This was not lucky!
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Королевский грифон
- 68, 26 подземелье
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Сообщение: Deep amidst the cliffs, you see some large nests, fiercely guarded by large winged animals. Their nests shimmer of valuables and gold. Ivil and Filundrus can't hold back their temptation...
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Король циклопов
- 60, 23 подземелье
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Сообщение: You have found a large stone mine. At first it seems abandoned, but then, all of a sudden, a huge boulder comes flying from the skies and crashes near you. You have stumbled upon some terribly dangerous monsters - Cyclopes! They are not likely to let you escape!
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Обсидиановая горгулья
- 66, 33 подземелье
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Сообщение: The strange statues have come alive to guard the remnants of this Halfling Village!
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Событие
- 38, 57 подземелье
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Сообщение: ...help... What was that sound? It almost sounded as a cry for help.
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Событие
- 40, 55 подземелье
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Сообщение: As you move to investigate the sound, you see a monk tying up a young boy and a girl. He doesn't seem to have seen you. The area is full of ferocious insects from the swamp.
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Тролль
- 48, 64 подземелье
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Сообщение: Night has fallen and you are sleeping by a campfire, when suddenly four Swamp Trolls emerge out of the dense vegetation. Arathor is on guard and quickly wakes you up as the Trolls growl with frustrating rage and hunger.
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Событие
- 63, 22 подземелье
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Сообщение: Investigating the nearby landscape, in search of a hidden treasure left by the Cyclopes, you find a hidden earth hole, containing numerous strange treasures. These must be treasures of former travellers, who were surprised by the Cyclopes.
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Тролль
- 51, 51 подземелье
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Сообщение: It is mid day, when you hear grunting noises in the hilly areas surrounding you. The noises seem to emanate from a group of Cave Trolls! Obviously, they are living in a nearby cave. Arathor
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Событие
- 47, 29 подземелье
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Сообщение: You are suddenly attacked! Out of the woods storm a number of Orc Riders, mounted on War Boars! Defend!
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Событие
- 45, 36 подземелье
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Сообщение: Grunting noises emanate from the nearby area. Filundrus
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Оплот
- 50, 62 суша
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Имя: Dormatories
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Имя: Balancing
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Следопыт
- 50, 63 суша
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Имя: Wren
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Биография: Wren grew up in a small human village. She is an elf of young age. Her parents were supposedly killed by Kaagian forces loyal to Dakoth. She is a very caring creature who tries her best to protect Life and help others. She is also very beautiful and humans tend to fall in love with her wherever she goes.
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Событие
- 45, 60 суша
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Сообщение: His red nose reveals his habits and his weather-beaten face tells you that he has travelled a lot. ...(snuffle)... Four days ago...(snuffle)... I was travelling through the forest and...(snuffle,snuffle)... with all my load of splendid wine...(cough,snuffle)... then, suddenly, from all corners
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Знак
- 46, 60 суша
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Сообщение: [Dregil merchant]
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Событие
- 44, 60 суша
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Сообщение: of the forest, dozens of Orcs...(Bhuuhuu,snuffle)... all me finest wine they stole... but they will pay!..(snuffle)... Continue if you wish to help him.
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Событие
- 42, 60 суша
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Сообщение: That path will lead you to the Cave Ravine. That's where them warty pigs live. I will reward you well if you raid them and compensate me. Forward to accept the quest.
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Хижина провидца
- 41, 60 суша
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Сообщение: Thank you so much! Raid them and make them suffer! It'll be worth your while! I'll reward you with as much coins you can carry!, Dregil says and shakes your hand intensly. You certainly don't like the idea of killing, but you say nothing in order to keep the old man calm.
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Событие
- 52, 71 суша
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Сообщение: Their names are Filundrus and Ivil. They seem friendly and they invite you to join them in a search for great treasures ( -'safety in numbers'). This map will lead us to the tomb. All we have to do is follow the road west, crossing the bridge. Then north. It will be a fast journey.
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Знак
- 45, 64 суша
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Сообщение: [Tuvinel witch] Sitting at a small table is a beautiful young woman, untroubled by the noise in the tavern. If you wish to talk -> Move forward.
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Событие
- 44, 64 суша
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Сообщение: Her black hair, big green eyes and red lips give her admirable looks from all directions. She looks up and sees you. Since you are a woman yourself, she welcomes an opportunity to chat. You talk for quite some time, revealing the following
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Событие
- 43, 64 суша
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Сообщение: She has seen a great magician in these woods. He was summoning a beast from the ground, when he suddenly stopped and disappeared. She would like to try to find his home and (well) 'learn his secrets'. If you wish to aid her -> Forward.
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Событие
- 42, 64 суша
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Сообщение: You tell her that you are willing to help her. She smiles and tells you that even though she is not a fighter she can aid you with her magicks. [Consider her a part of your team.]
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Знак
- 49, 63 суша
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Сообщение: This is the tavern area. You can see people sitting here and there. (- Read the other signs to find out more!)
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Событие
- 45, 71 суша
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Сообщение: You stand at the door of the tavern. Are you sure that you are ready to face the adventures in the forest? If you are -> Continue. Otherwise -> Mingle around a little more.
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Знак
- 51, 69 суша
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Сообщение: [The Guides] At a table, two men are sitting, studying a map. If you wish to overhear their conversation -> Continue SE.
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Событие
- 52, 70 суша
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Сообщение: You hear the following
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Событие
- 20, 21 суша
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Сообщение: You pass a statue of an ancient king or is it a statue of a Magician? Grrk... Clonk! Did you hear that sound, you say and turn around. Somehow the statue has come alive and is headed towards you!
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Свиток с заклинанием
- 29, 24 суша
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Сообщение: Scimming through the books of the library, you find a manuscript elucidating protection runes.
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Знак
- 17, 10 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Consort of the Ancient Knight
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Знак
- 4, 10 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Son of the Ancient Knight
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Событие
- 21, 10 суша
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Сообщение: You investigate the remains of the woman. [Please continue reading the journal entry]
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Событие
- 10, 3 суша
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Сообщение: You investigate the remains of the Knight. [Please continue reading the journal entry]
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Темница
- 3, 66 суша
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Имя: Design Keep
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Знак
- 14, 4 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Tomb of the Ancient Knight
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Событие
- 10, 17 суша
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Сообщение: You investigate the remains of the warrior. [Please continue reading the journal entry]
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Событие
- 0, 10 суша
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Сообщение: You investigate the remains of the boy. [Please continue reading the journal entry]
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Событие
- 43, 60 суша
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Сообщение: Dregil shines up
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Знак
- 9, 12 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Attendant of the Ancient Knight
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Знак
- 21, 19 суша
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Сообщение: Kitchen and Bedroom.
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Событие
- 33, 24 суша
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Сообщение: As you walk down the gallery, you trigger a guardian pentagram!
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Знак
- 41, 36 суша
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Сообщение: The Prison Cell.
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Колдун
- 30, 38 суша
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Имя: Windhand
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Событие
- 20, 38 суша
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Сообщение: Inside a hidden alcove you find a book containing important works on the realm of earth magic!
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Элементаль земли
- 21, 37 суша
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Сообщение: As you move around the laboratory, a few beasts rise out of the very ground behind you. You have no chance to evade these guardians.
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Золото
- 21, 38 суша
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Сообщение: You find some gold, stashed away underneath a rock.
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Событие
- 40, 21 суша
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Сообщение: You find a few magical fruits. Eating them adds mana to Tuvinel.
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Знак
- 21, 32 суша
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Сообщение: The Laboratory.
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Знак
- 22, 25 суша
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Сообщение: The Library.
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Знак
- 48, 28 суша
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Сообщение: The Stores.
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Событие
- 42, 40 суша
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Сообщение: An almost starved to death familiar looks up from its spot on the floor. Please bring me along - I can't take being mistreated by Windhand any more. He is trying to summon demons in order to find and take control of some Keys opening a Gate. I know that he possesses one of them already.
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Ящик Пандоры
- 29, 37 суша
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Сообщение: These are the skills of Windhand.
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Событие
- 33, 40 суша
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Сообщение: This pentagram candle shines brightly...
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Событие
- 28, 40 суша
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Сообщение: This pentagram candle shines brightly...
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Событие
- 32, 38 суша
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Сообщение: This pentagram candle shines brightly...
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Событие
- 29, 38 суша
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Сообщение: This pentagram candle shines brightly...
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Знак
- 28, 32 суша
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Сообщение: The Hall of the Pentagram. Please read journal entry Windhand.
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Лич
- 68, 70 суша
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Сообщение: You have entered The Mountain Halls, the gate way between the old world and the new. The undead presence hisses
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Событие
- 67, 68 суша
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Сообщение: You have finally opened the Gate of The Mountain only to discover that somebody has already claimed the halls. Undead forces have taken control of a settlement of poor dwarves. You have to destroy the undead presence in front of you! Alas, as you come closer an army of undead minions attack!
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Событие
- 30, 41 суша
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Сообщение: While investigating the pentgram, you happen to trigger it! The pentagram starts to pulsate and a huge being materializes. Who are you to summon me?, a voice roars. Having no training in demon summoning, you are unable to contain the demon within the protective boundries of the pentagram.
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Варвар
- 59, 51 суша
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Имя: Blackhand
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Событие
- 68, 0 суша
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Сообщение: You encounter the Orcs. [Please continue reading the journal entry]
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Событие
- 59, 0 суша
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Сообщение: You set the prisoners free. [Please continue reading the journal entry]
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Знак
- 53, 18 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Dwarf Cell
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Знак
- 66, 31 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Guard Room
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Знак
- 47, 46 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Treasury
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Знак
- 56, 50 суша
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Сообщение: If you are not leaving the room --- Please read journal entry Blackhand's Chamber
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Событие
- 69, 38 суша
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Сообщение: You encounter the guards. [Please continue reading the journal entry]
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Событие
- 50, 41 суша
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Сообщение: You start filling your sacks with all the treasures you can carry... [Please continue reading the journal entry]
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Событие
- 55, 12 суша
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Сообщение: You set the two old dwarves free. [Please continue reading the journal entry]
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Знак
- 69, 5 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Orc Stores
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Налётчик
- 59, 1 суша
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Сообщение: The guards scramble from the table (the cards flying all over the room), getting their weapons and mounts.
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Событие
- 57, 2 суша
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Сообщение: Since you surprised the guards, you have an advantage.
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Событие
- 35, 50 суша
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Сообщение: You are surprised by a giant flying beast! [Please continue reading the journal entry]
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Сапоги Мертвеца
- 34, 49 суша
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Сообщение: A large force of orc raiders preparing for another raid in the forest hear the disorder in the hidden room and come to investigate. Defeating them and bringing their standard to Dregil would prove that you raided the Orc Ravine. You have no alternatives but to hide or to fight. Will you fight?
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Знак
- 40, 24 суша
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Сообщение: The Food Storage Room.
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Знак
- 6, 4 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Tomb of the Ancient Knight
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Событие
- 58, 42 суша
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Сообщение: All of a sudden, three Trolls ambush you from behind!
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Знак
- 37, 50 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The hidden Treasury
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Знак
- 58, 4 суша
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Сообщение: If you are not leaving the room --- Please read journal entry The Prison Cell
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