Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Restore Atlantis to it's former glory. Conquer the surrounding land and claim the world for the City of Dawn!
Герои 3 - карта Dark Atlantis
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Dark Atlantis | 0.03МБ | h3m |
События
-
History1It was a dark age when the great city known as Atlantis fell to the bloody, fueding families of the surrounding land. The city had stood gloriously amid the turbulance of centuries, strong and inflexible, against all that was corrupting.
-
History2Atlantis the City of the Dawn as it was so called by it's people, a haven of safety and miraculous healing. So the city was heralded untill the fall of the Glass Tower.
-
History3The Glass Tower was the seat of power, the gathering place of the Six- those who ruled with a firm and just hand, the city of Atlantis. It was the witch Mai-Syli of Southwest Hold, one of the Six, that brought the tower. It started with the seduction of Solycanti, Death Knight of the Southeast Hold.
-
History4Mai-Syli desired power, in every aspect of the word. But to gain Atlantis, she needed the help of others. Solycanti fell quickly to her feminine graces and just as quickly to her seductive words of power. Lastly, she recruited Dakinai, warlock of the Underworld and Warden of the Labryinth.
-
History5So the Six were sundered though the land was ever unawhere. Three began plotting the downfall of the Atlantis, City of Dawn. One, named Cafca, Knight of Atlantis, began to grow suspicious of whispered talks behind closed doors. Perturbed and growing evermore nervous by the day, began to investigate.
-
History6Several sleepless nights later, Cafca approached his longtime frind, a wizard named Lassiter, of Northwest Hold and a member of the Six, with his troubling thoughts. They quickly agreed that they should bring in the last of the Six, Dionelles, Druid of Northeast Hold, before it was too late.
-
History7But it was far too late.The assassination of Cafca tore through the heart of the land and it's people. Fearing for their lives, the two allies of Cafca fled the City of Dawn and met in discourse at a House of Sanctuary, knowing the only foreboding course left to them but unwilling to tread that path
-
History8The success of the council's usurpation led to further turmoil in the heart of the Dawn Land. The newly founded Triumverate soon proceeded with plans to wipe away the smear of Cafca, razing parts of Atlantis and burning away the old knights legacy in pillars of fire.
-
History9A war began. More terrible than any vision of cataclysm the world could imagine. Atlantis, once a beautiful city, now at the whim of the Necromaner Solycanti, fell to a dark seige. Under the combined might of Lassiter and Dionelles, the once fabled Atlantis crumbled slowly and not without cost.
-
History10Dakinai, Warlock of the Underworld and Warden of the Labryinth, perished in the battle for Atlantis. Dionelles, now called the Golden Druid, fell embracing the Death Knight Solycanti, taking the Necromancer with him to await entrance into the Firmament or, equally likely, Shalio'va, City of Death.
-
History11The Witch Mai-Syli, after many years hunting the Wizard Lassiter, finally succeeded in engineering his demise. At the rubble strewn Northwest Hold, Lassiter stood his last stand in the fiercest and bloodiest battle of the war, started so long ago. There he fell and the land fell with him.
-
History12The war still rages on. Though Lassiter fell to the Witch of the Southwest, others rose, heroes in their own right. They used artifacts of power, left by the heroes of old, to wage war and hold back the tides of opposing magics and armies of the undead.
-
History13The land survived and rebuilt upon the rubble of old. Atlantis, City of Dawn arose from the dust of decay to shine and fall again. And so the story continues on. Life, what once was, will be again, and so history teaches--death is not a barrier to life but a sanctuary for the living...
-
History14And so Legends will also come and go. And what of the legends of the almighty treasures of those original Six, rumored to have been hidden throughout the land? And what of the Labryinth, supposedly hidden below this mysterious and warring realm? ...only time will tell... The Seer Praetoriaj.
Объекты
-
Башня
- 4, 4 подземелье
-
Название: Lassiter
-
Крепость
- 4, 69 подземелье
-
Название: Mai-Syli
-
Некрополь
- 67, 68 подземелье
-
Название: SolyCanti
-
Замок
- 32, 40 подземелье
-
Название: Atlantis
-
Архангел
- 54, 52 подземелье
-
Сообщение: YOU HAVE FOUND THE ISLE OF LASSITER. WE ARE THE GUARDIANS OF THIS ISLE, SENT HERE BY LASSITER THE WARLOCK WHOSE ETERNAL BODY LAYS NOW, BEYOND THE SACRED FIRMAMENT. YOU DO NOT HAVE TIME TO ESCAPE, YOU DO NOT HAVE TIME TO PRAY, YOU DO NOT HAVE TIME TO CRY, FOR YOU WILL BE JUDGED SWIFTLY.
-
Черный дракон
- 56, 21 подземелье
-
Сообщение: YOU HAVE REACHED THE ISLE OF DEKINAI. WE ARE THE GUARDIANS OF THIS ISLE, SENT HERE BY DEKINAI THE WARLOCK WHOSE ETERNAL BODY LIES NOW, BEYOND THE MISTS OF SHALIO'VAI. YOU DO NOT HAVE TIME TO ESCAPE, YOU DO NOT HAVE TIME TO PRAY, YOU DO NOT HAVE TIME TO CRY, FOR YOU WILL BE JUDGED SWIFTLY.
-
Черный дракон
- 57, 26 подземелье
-
Сообщение: YOU HAVE REACHED THE ISLE OF DEKINAI. WE ARE THE GUARDIANS OF THIS ISLE, SENT HERE BY DEKINAI THE SORCERER WHOSE ETERNAL BODY LIES NOW, BEYOND THE MISTS OF SHALIO'VAI. YOU DO NOT HAVE TIME TO ESCAPE, YOU DO NOT HAVE TIME TO PRAY, YOU DO NOT HAVE TIME TO CRY, FOR YOU WILL BE JUDGED SWIFTLY.
-
Архангел
- 50, 55 подземелье
-
Сообщение: YOU HAVE FOUND THE ISLE OF LASSITER. WE ARE THE GUARDIANS OF THIS ISLE, SENT HERE BY LASSITER THE WARLOCK WHOSE ETERNAL BODY LAYS NOW, BEYOND THE SACRED FIRMAMENT. YOU DO NOT HAVE TIME TO ESCAPE, YOU DO NOT HAVE TIME TO PRAY, YOU DO NOT HAVE TIME TO CRY, FOR YOU WILL BE JUDGED SWIFTLY.
-
Бутылка
- 57, 48 подземелье
-
Сообщение: Yer soon to be dead, sure as the flotsam ye found this 'ere message in! Lassiter awaits ye!!
-
Указатель
- 6, 38 подземелье
-
Сообщение: WARE THE LABRYINTH OF DAKINAI!! YE ENTER AT YER OWN RISKE!
-
Указатель
- 64, 35 подземелье
-
Сообщение: WARE THE LABRYINTH OF DAKINAI!! YE ENTER AT YER OWN RISKE!
-
Золотой дракон
- 71, 58 суша
-
Сообщение: YOU HAVE REACHED THE HIDDEN TREASURE OF SOLYCANTI, DEATH KNIGHT OF THE GLASS TOWER OF ATLANTIS. WE ARE THE GUARDIANS OF SOLYCANTI AND THE WARDENS OF THE SACRED LIGHT, HIS CHILDREN OF NIGHT. WE ARE HERE TO BESTOW JUDGEMENT UPON YOU.
-
Золотой дракон
- 51, 48 суша
-
Сообщение: YOU HAVE REACHED THE HIDDEN TREASURE OF MAI-SYLI, WITCH OF THE GLASS TOWER OF ATLANTIS. WE ARE THE GUARDIANS OF MAI-SYLI AND THE WARDENS OF THE SACRED LIGHT, HER CHILDREN OF NIGHT. WE ARE HERE TO BESTOW JUDGEMENT UPON YOU.
-
Подземелье
- 33, 15 суша
-
Название: Dekinai
-
Указатель
- 37, 24 суша
-
Сообщение: Dekinai's Labryinth. Strangers ware entrance lest you spend eternity within.
-
Указатель
- 48, 48 суша
-
Сообщение: Here be'eth dragons
-
Указатель
- 69, 61 суша
-
Сообщение: Here be'eth dragons
-
Указатель
- 6, 40 суша
-
Сообщение: Follow yer footsteps, lest ye find yerself1
-
Указатель
- 66, 33 суша
-
Сообщение: Follow yer footsteps, lest ye find yerself.
-
Указатель
- 12, 38 суша
-
Сообщение: Follow yer footsteps, lest ye find yerself!
-
Указатель
- 31, 41 суша
-
Сообщение: Follow yer footsteps, lest ye find yerself!
-
Указатель
- 28, 41 суша
-
Сообщение: Follow not yer footsteps, lest ye loose yerself!
-
Указатель
- 12, 35 суша
-
Сообщение: Follow not yer footsteps, lest ye loose yerself!
-
Указатель
- 38, 69 суша
-
Сообщение: Here be'eth the crossroads..
-
Указатель
- 69, 1 суша
-
Сообщение: Here be'eth the crossroads..
Внимание! Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок. |