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Герои 3 - карта Chronicles of Middle-Earth

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Chronicles of Middle-Earth
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
In the 1970s and 1980s, more than a thousand years before the time of the Hobbit, the North Kingdoms of the Dunedain finally came to an end. But what if history could be reversed? What if the last king, Arvedui, could have claimed Gondor and defeated the Witch-King?

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Chronicles of Middle-Earth

Слухи

  • Misty Mountains
    Giants throwing rocks and giant eagles are a common sight in the Misty Mountains, but rarely will you have to fight against them.
  • Frumgar
    Frumgar is an expert at the Armageddon tactic. All of his troops are immune to the spell, and he is an expert at fire magic.
  • Moria
    Although the Dwarf Kingdom of Khazad-dum has stood since time immemorial, rumours of some terrible catastrophe are starting to leak out from the mountains.
  • Minas Anor II
    Minas Anor must fall to the victor, but the forces of Gondor do not need to be defeated in open battle.
  • Earnur
    King Earnil of Gondor has sent his son Earnur, along with many other captains of Gondor to the North.
  • Earnur II
    It won't be long before the forces of Gondor find a way to cross the mountains that bar the northland from them.
  • Gondor's invasion
    When Gondor manages to send a captain into the north, beware, for his army is extremely powerful.
  • Khazad-dum
    The best way to cross the Misty Mountains is through the dwarf-kingdom of Moria.
  • Balrog
    Dwarves are seen fleeing from Moria, whispering darkly about Durin's Bane.
  • Minas Anor
    Minas Anor is located securely in the White Mountains, and is difficult to reach from the north.
  • Behemoths
    The hills of Tyrn Gorthad are guarded by a monstrous host, but they are often friendly.
  • Red Dragons
    The Titan's Cuirass is guarded by a dragons from the Northern Wastes, but they are sometimes friendly to the evil of Angmar.

События

  • Intro, part 1 blue
    Malbeth the Seer prophecied that you must unite the ancient realms of Elendil again, Gondor and Arnor. As the king of Arthedain and husband of Firiel, only surviving descendant of King Ondoher of Gondor, you are the natrual heir to the throne.
  • Intro, part 2 blue
    However, Pelendur, the Steward, was instrumental in seeing that your claim was rejected in favor of Earnil, a member of the royal house of Gondor and the victorious general who defeated the Wainriders.
  • Intro, part 1 green
    In the service of your master, Sauron, the Dark Lord, you have worked diligently against the kingdoms of the hated Dunedain, authors of your master's defeat twice on the field of battle. Gondor remains strong, but Arnor has fallen to your plans.
  • Intro, part 2 green
    First you were able to split the kingdom into the petty realms of Arthedain, Cardolan and Rhudaur. Cardolan is now desolate and Rhudaur overrun by orcs and wild hillmen loyal to you (tan.) Although Arthedain still holds out, you are confident that it is only a matter of time before it falls too.
  • Intro, part 3 blue
    Malbeth prophecied many hardships for the Dunedain if you aren't successful in uniting the kingdoms, so against all odds, you have decided to take Gondor by force and assert your claim to the throne. In this you have the support of Elrond and the High Elves of Rivendell. (teal)
  • Intro, part 4 blue
    Even as you make plans to defeat the Witch-King and somehow wrest the throne of Gondor from Earnil, you recieve reports of a spy from the south slinking through the streets of Annuminas and the surrounding countryside.
  • Intro, part 3 green
    But you must move quickly. You have received rumours of a merger between the ancient heirs of Elendil, and a combining of the kingdoms. If this is so, your designs will be frustrated, for Gondor will sweep away your kingdom like chaff before the gale.
  • Intro, part 4 green
    A spy from Gondor has been seen in the cold northlands of Forodwaith. You must hunt him down and defeat your enemies before they combine forces against you and wipe you out completely.
  • Gondor's menace
    Despite it's many troubles, with the Civil War of the Kin-strife, and the invasions of the Wainriders, Gondor is still a mighty nation, more powerful than any other in Middle-Earth. To seek to topple it's king is a great undertaking, but one fraught with danger.
  • Frumgar
    Sources tell of the powerful army of Frumgar the Easterling who might be persuaded to join you if you can find him and free him from prison.

Объекты

  • Башня
    • 42, 38 подземелье
    • Название: Annuminas
    • Название: Annuminas
    • Сообщение: The city of Annuminas is the ancient capital of Arthedain, and an important city from the days of great Arnor. It's white walls look out over the sparkling waters of Lake Evendim. However, the city is nearly abandoned of late, as its citizens either flee or are slain in the nearly constant battle.
  • Некрополь
    • 85, 19 подземелье
    • Название: Carn Dum
    • Название: Reinforcements
    • Сообщение: Using his Sauron-granted powers, the Witch-King is able to summon the spirits of slain warriors to aid him in battle.
  • Замок
    • 97, 93 подземелье
    • Название: Minas Anor
    • Название: Reinforcements
  • Цитадель
    • 91, 54 подземелье
    • Название: Goblin Pass
    • Название: Reinforcements
  • Бастион
    • 69, 56 подземелье
    • Название: Rivendell
  • Лесной эльф
    • 10, 26 подземелье
    • Сообщение: We recognize our allies in our fight!
  • Указатель
    • 58, 38 подземелье
    • Сообщение: Fornost Old Forest and Barrow Downs, South.
  • Алхимик
    • 42, 39 подземелье
    • Название: Arvedui
  • Некромант
    • 85, 20 подземелье
    • Название: Witch-King
  • Рейнджер
    • 68, 57 подземелье
    • Название: Glorfindel
  • Друид
    • 70, 57 подземелье
    • Название: Elrond
  • Варвар
    • 92, 55 подземелье
    • Название: Shagrat
  • Боевой маг
    • 90, 55 подземелье
    • Название: Farahail
  • Клерик
    • 98, 94 подземелье
    • Название: Pelendur
  • Рыцарь
    • 96, 94 подземелье
    • Название: Earnil
  • Указатель
    • 38, 39 подземелье
    • Сообщение: Lake Evendim
  • Бутылка
    • 8, 3 подземелье
    • Сообщение: Be very careful of where you sail...There are some places you really, really don't want to go yet...
  • Тюрьма
    • 103, 49 подземелье
    • Название: Frumgar
  • Клерик
    • 39, 33 подземелье
    • Название: Baldaerion
  • Ящик Пандоры
    • 46, 71 подземелье
    • Сообщение: As you open the box, a feeling of despair settles over you.
  • Призрак
    • 56, 48 подземелье
    • Сообщение: The icey cold fingers of the Barrow Wights stretch out to take you...
  • Указатель
    • 62, 48 подземелье
    • Сообщение: The Prancing Pony
  • Указатель
    • 76, 82 подземелье
    • Сообщение: Fangorn Forest
  • Подземелье
    • 62, 77 подземелье
    • Название: Isengard
  • Бастион
    • 96, 61 подземелье
    • Название: Lothlorien
  • Указатель
    • 101, 62 подземелье
    • Сообщение: Caras Galadon and the Lady of the Golden Wood await those who dare to enter the sacred eaves of Lothlorien.
  • Джинн
    • 44, 65 подземелье
    • Сообщение: This magical spot of ground has blown open a hole into the realm of air magic. Peering inside, you catch a glimpse of the genie baths! In shock and embarrassment, the genies rush through to the normal world to combat you and your prying eyes!
  • Событие
    • 44, 46 подземелье
    • Сообщение: You know this used to be the home of the hobbits, but as you pass through their land, you can see no sign of them. It's as if they no longer wish to participate in the events of this world...
  • Указатель
    • 101, 91 подземелье
    • Сообщение: The White Mountains (Ered Nimrais)
  • Указатель
    • 18, 25 подземелье
    • Сообщение: Ered Lindon, the Blue Mountains
  • Указатель
    • 26, 52 подземелье
    • Сообщение: Ered Lindon, the Blue Mountains
  • Рыцарь
    • 41, 98 подземелье
    • Название: Earnur
  • Рыцарь
    • 90, 14 подземелье
    • Название: Elenaerion
  • Событие
    • 76, 26 подземелье
    • Сообщение: To the Northeast lie the barren lands of Angmar, realm of the Witch-King. The harsh voices of orcs and other fell creatures mingles with the cold voices of the dead.
  • Событие
    • 81, 60 подземелье
    • Сообщение: After a treacherous hike in the dark, you find the entrance to the Dwarrowdelf. You have heard rumours that the dwarves have been fleeing from their ancient kingdom, but you are still surprised at how quiet and lonely the mines appear...
  • Событие
    • 69, 57 подземелье
    • Сообщение: Looking into the green vale of Rivendell, you see the friendly lights and chimney smoke of the Last Homely House, the home of Elrond Half-elven.
  • Событие
    • 52, 53 подземелье
    • Сообщение: The barrows of Tyrn Gorthad have been the sacred cemetaries of the Dunedain kings for centuries, but of late, evil spirits from Angmar have been haunting the fog-covered downs...
  • Событие
    • 54, 44 подземелье
    • Сообщение: As you approach the golden leaves of the Old Forest, you feel sleepy and listless. The Old Man Willow seems to be beckoning you. Can you learn from the malicious king of trees, or will he trap you in with his spells of sleep?
  • Событие
    • 20, 25 подземелье
    • Сообщение: The Blue mountains have been the home of the Dwarves since long before men came into these areas, but after the devastation of the War or Wrath, their population has been small and scattered. Most of them have fled to the Dwarrowdelf, or Khazad-dum.
  • Событие
    • 9, 26 подземелье
    • Сообщение: Lindon, on the west of the Blue Mountains, is all that remains of the ancient land of Beleriand. Here still dwell some of the elves that once had their mighty kingdoms of Gondolin, Nargothrond and Doriath, clinging precariously to what remains of their land.
  • Событие
    • 5, 43 подземелье
    • Сообщение: As you approach the Grey Havens, Cirdan, one of the oldest elves still living in Middle-Earth, greets you and bids you enter and learn the password that will give you access to the lands of your enemies.
  • Событие
    • 30, 55 подземелье
    • Сообщение: The dwarves who live in Ered Luin have a long tradition of trading with the kingdoms of Eriador. As you approach them, you kiss a coin for good luck; maybe they will be willing to help you today.
  • Событие
    • 85, 46 подземелье
    • Сообщение: To your east, in the crags of the Misty Mountains, you can see eagles gracefully circling the peaks.
  • Событие
    • 85, 32 подземелье
    • Сообщение: Is that your imagination, or do you see some of the famed storm giants tossing their boulders amongst the storms that batte the peaks of the Misty Mountains?
  • Событие
    • 82, 69 подземелье
    • Сообщение: To the west, high in the clouds that top the Misty Mountains, you can see giants tossing great stones about for sport...
  • Событие
    • 98, 64 подземелье
    • Сообщение: As you enter the Golden Wood, a strange calmness descends on you. There is some power at work here in Caras Galadon which lifts your cares from your shoulders and gives you strength to continue in your quest.
  • Событие
    • 104, 43 подземелье
    • Сообщение: As you surface from the Mines at the Redhorn Gate, you pause for a moment to gaze into the crystal clear waters of Kheled-zaram and reflect on the ancient glory of the dwarves who lost their home.
  • Событие
    • 62, 78 подземелье
    • Сообщение: Long known as a fortress of Gondor, Orthanc has stood abandoned for many years, and the vale of Isengard is often overrun with wild Dunlendings from the Hills. But the spike of Orthanc has never fallen to any enemy...
  • Событие
    • 97, 94 подземелье
    • Сообщение: Nestled snuggly at the end of the eastern spur of Ered Nimrais, the White Mountains, is the gleaming city of Minas Anor, capital of the Kings of Gondor since Osgiliath burned during the Kin-strife.
  • Событие
    • 102, 91 подземелье
    • Сообщение: Passing the Falls of Rauros and the Wetwang Marshes, you cross the Great River Anduin and make the final approach on Minas Anor, the city you must conquer.
  • Событие
    • 88, 71 суша
    • Сообщение: You are surprised to still not have seen a single dwarf in the mines of Khazad-dum. Wasn't this their greatest capital? Where have they all gone?
  • Событие
    • 81, 60 суша
    • Сообщение: The dark, damp feel of Moria greets you as you descend into the bowels of the earth. You hear a faint tapping
  • Событие
    • 99, 37 суша
    • Сообщение: The sense of evil that has been over the mines of Moria is strongest here. You sense that the great evil the dwarves call Durin's Bane is near, and he doesn't want you to leave Moria alive...
  • Событие
    • 23, 58 суша
    • Сообщение: You have fallen into a deadly dwarvish trap!
  • Указатель
    • 96, 35 суша
    • Сообщение: The Bridge of Khazad-dum
  • Событие
    • 70, 32 суша
    • Сообщение: Finally, after wandering alone for days, you come upon an ancient dwarf cowering in the shadows. Go back, stranger! Durin's Bane has come upon us, and all is lost! All of the dwarves have fled, except poor wounded Nari, who cannot keep up! Begone ere you die like Nari's people!
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