Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Total Chaos in a fight or die scenario !
Герои 3 - карта Chaos!
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСлухи
-
A drunken ogre is ofte more dangerous than a formation of pikemen, and a commander that doesn't think about his own safety, can inflict more damage than his more civilized counterparts.
События
-
Resources!You find some resources in a haunted mine !
-
Gold!You collect the taxes of your subjects !
Объекты
-
Гремлин
- 85, 47 подземелье
-
Сообщение: What a destiny, born to the world to do menial work for the arrogan wizards, then left in the savage wilderness to prevent an evil warlock from getting control over the world. Later experiencing a horrible death, and raised to serve as mindless skeletons so that their souls may never find peace. HA!
-
Гремлин
- 91, 46 подземелье
-
Сообщение: These gremlins seems to have been assigned the mission of guarding the path to both your shipyard, and the graveyards providing you with walking deads. You must laugh as you think of the irony
-
Щит часового
- 53, 69 подземелье
-
Сообщение: We are the dark in the night we are the shadows you cannot fight We fade the light In eternal fight We kill the living For us there are no forgiving
-
Событие
- 65, 47 подземелье
-
Сообщение: Your presence is not wanted here , a mage shouts after you have interupted them in their cermonies. Before anything more can be said, he sets of a great magic blast in the midst of your undead horde. No words are needed as you charge forward, lusting for warm blood. Your army follows.......
-
Указатель
- 32, 75 подземелье
-
Сообщение: Here creatures are trained to perform even greater deeds. If you are not worthy, then begone. Signed Christian, the master of arms.
-
Указатель
- 24, 85 подземелье
-
Сообщение: Welcome to Tralala, the valley untouched by war for over 5000 years. You are always welcome to come here and trade with us.
-
Указатель
- 33, 88 подземелье
-
Сообщение: Behold the Dragon city, were creatures superior to man dwell in perfect harmony with each other. If you value your life, leave now.
-
Указатель
- 102, 38 подземелье
-
Сообщение: Welcome to the virgin island, where there are great riches still untouched. Please enjoy your visit. Signed by Gorath, the Goblin enslaver.
-
Указатель
- 115, 2 подземелье
-
Сообщение: Behind the border guard lies great treasures. It is said that ancient wizards crafted some of the greater items.
-
Черный дракон
- 134, 35 подземелье
-
Сообщение: We are here to fight intruders on the behalf of the Dungeon overlords. Die, pittyful, inferior creature.
-
Указатель
- 140, 13 подземелье
-
Сообщение: Here Astral the wizard was defeated by Oystein the mighty 500 years ago.
-
Ангел
- 137, 41 подземелье
-
Сообщение: Astral the wizard has commited a deadly sin by loosing the battle, the leader of the angels says. He will be imprisoned to judgement day. Now to the pit with you. DIE!
-
Скелет воин
- 134, 13 подземелье
-
Сообщение: Master! Is that you......no, the leader of the skeletons says. You are not our great leader Alamar, and until his return we will guard these holy grounds. Now die, heden! The skeletons charge forward, closing for the kill.
-
Событие
- 136, 41 подземелье
-
Сообщение: Here the great wizard Astral is prisoned. Free him, and he'll join your ranks, no matter what cause you fight for. Remember, you get bored after 500 years of staring into a wall.
-
Указатель
- 142, 59 подземелье
-
Сообщение: This dwelling has provided Gargoyles for the Wizards ever since the dawning of time.
-
Указатель
- 114, 18 подземелье
-
Сообщение: Where the wind always blows, there shall be unlimited resourcess for the wizards.
-
Указатель
- 33, 104 подземелье
-
Сообщение: Welcome to the grounds of Death magic, the purest place on earth, liberated from the curse of age.
-
Указатель
- 116, 72 подземелье
-
Сообщение: This river flows from the Lake Wannawaka, thus turning this once prosperius land into a swamp, where mighty beasts and their masters rules.
-
Указатель
- 80, 105 подземелье
-
Сообщение: This gate leads to the land of the elves. Go through it, and this island is lost to you forever. Even so, all volunteers are needed for defence.
-
Указатель
- 78, 105 подземелье
-
Сообщение: This gate leads to the land of the elves. Go through it, and this island is lost to you forever. Even so, all volunteers are needed for defence.
-
Указатель
- 70, 55 подземелье
-
Сообщение: Achtung! Achtung! Go through this teleporter at your own risk. The Wizards won't be held responsible for missing and misplaced limbs.
-
Указатель
- 68, 55 подземелье
-
Сообщение: Achtung! Achtung! Go through this teleporter at your own risk. The Wizards won't be held responsibe for missing and misplaced limbs.
-
Указатель
- 119, 60 подземелье
-
Сообщение: This teleporter brings you to the core of the alliance, where the hammer almost sundered the world. Beware, there's no way back.
-
Волшебный свиток
- 18, 33 подземелье
-
Сообщение: This scroll will allow you to get back with the ultimate artifact. However, you should be familiar with earth magic to do this, and you must fight strong guardians to get it. Do you wan't to do that?
-
Указатель
- 13, 53 подземелье
-
Сообщение: The gold mines of grief contains a variety of creatures, all from goblins to subdued giants. Several dies every day, but frankly, we don't care.
-
Гидра
- 57, 59 подземелье
-
Сообщение: SSSoo, you want tsssoo attack ussss. Thseeen Dsie, mamal.
-
Событие
- 27, 16 подземелье
-
Сообщение: The hammer that almost sundered the world, was made by the god of fire, and even though divine influence has left the planet, their magics still works. Therefore, from the spells in the axe, a host of fire elementals comes to serve the last bidding of their master, to defend the weapon at all costs
-
Указатель
- 41, 49 подземелье
-
Сообщение: We, the dragons, seek recreation here in the wastelands. Unfortunately we are greatly disturbed by hordes of goblin thieves, that want our artifacts.
-
Указатель
- 69, 7 подземелье
-
Сообщение: is never certain.......
-
Указатель
- 88, 19 подземелье
-
Сообщение: yet......
-
Указатель
- 77, 28 подземелье
-
Сообщение: death comes.
-
Указатель
- 58, 7 подземелье
-
Сообщение: For whom the Bell tolls......
-
Указатель
- 91, 18 подземелье
-
Сообщение: Welcome to the Tavern of Tagbert
-
Крылья ангела
- 89, 22 подземелье
-
Сообщение: These wings are guarded by the holy angels ! Do you want to attack ?
-
Указатель
- 119, 33 подземелье
-
Сообщение: Welcome to Kosovo. Here many individuals are gathering, just waiting for a chance to avenge themselves upon those exiling them.
-
Указатель
- 4, 87 подземелье
-
Сообщение: Welcome to the continent of Ansalon. It is not yet inhabited by civilized peoples, and it's adviced that you turn back.
-
Указатель
- 17, 100 подземелье
-
Сообщение: This garrison guards the civilized area against the savages, and must not be passed. Unauthorized visitors will be executed.
-
Указатель
- 138, 75 подземелье
-
Сообщение: Welcome to the Norwegian wood. Watch out for ambushes from the savages, but please enjoy your visit at the local tavern.
-
Указатель
- 2, 105 подземелье
-
Сообщение: Here is the location of the great battle between evil and good, where Astral the wizard imprisoned Sandro. A greater evil is hard to find, so leave.
-
Событие
- 135, 89 подземелье
-
Сообщение: Even the soft knights hiding behind their armour, have ventured to remove your presence on this island. How foolish of them, after all, they won't stand a sporting chance.
-
Событие
- 135, 74 подземелье
-
Сообщение: You should have learned by now that cowardly elves always attack from the woods, espeecially wood elves. This tribe is so barbaric that you feel compelled to remove them from their ignorance. Good Luck!
-
Событие
- 125, 54 подземелье
-
Сообщение: Albanian weapon smuglers would hate if you were able to buy war machines here, and would rather like to sell you drugs. That would have been cool, perhaps, but the drugs are only poison after all. Destroy the suckers once and for all!
-
Событие
- 118, 49 подземелье
-
Сообщение: The gruesome serbs are attacking eneryone and everything in this area, in a rabid attemt to discourage the nato bombing. Don't you worry, however, they are so weak that they aren' worth the kill. Almost.....eh eh eh.
-
Событие
- 119, 36 подземелье
-
Сообщение: The mindless beasts of this realm have decided to get rid of you once and for all, lest you'll recruit so many creatures that they are overwhelmed. You barely have time enough to draw your mighty blade as you face them.
-
Указатель
- 21, 141 подземелье
-
Сообщение: Beware of the numerous gremlins within these mountains. I recommend great caution to every wanderer, as they do not look kindly at intruders.
-
Указатель
- 12, 141 подземелье
-
Сообщение: Welcome to the snovy tavern, where wanderers mayt have a hot cup of tea before freezing to death in the mountains.
-
Указатель
- 11, 128 подземелье
-
Сообщение: How can grass grow in the winter? How can creatures regain their life here. There must be magic involved, so beware! Turn back now!!
-
Событие
- 12, 129 подземелье
-
Сообщение: An Arch Angel appears before your army, ready to guard this holy garden from the likes of you. Actually you feel like a snake when you draw your sword, and that is hardly a coincidence. After you have killed the pathetic creature, you feal a tingle of magic nearby. How strange.....
-
Событие
- 18, 141 подземелье
-
Сообщение: You catch a throng gremlins off guard, while they're plundering the dead bodies of some gnolls, who were returning from these mountains with plundered treasures. Smiling you clutch your sword, ready to finish the poor suckers off once and for all.
-
Событие
- 8, 139 подземелье
-
Сообщение: Some pittyful gnolls are fleeing with their tails between their legs, similar to the dogs they resemble. It's appearant that they're terrified, and become even more so when they see your massive army. However, instead of turning and running away in the other direction, they charge on. Why is that..?
-
Событие
- 6, 138 подземелье
-
Сообщение: It comes to you quite easily now, for in a sudden rush of movement, you see the source of the gnoll's terror. Gremlins dressed in red and blue swarm over the snow, catching both you and your men of guard. There are more gremlins here than you have seen in your entire life, so kill 'em now!!!!!!!!!!!
-
Ожерелье навигатора
- 97, 63 подземелье
-
Сообщение: Do you dare fight the dreadful force of 35 fishes for this artifact?
-
Событие
- 10, 108 подземелье
-
Сообщение: The gargoyles of this land have gathered here to exterminate you and your army. Fight well, or face a horrible death!
-
Событие
- 1, 123 подземелье
-
Сообщение: As always, the serbs don't like that you recruit albanians to your army. Kill the rats, i tell ya, it will be easy! Such easy opposition grants your army extremely good moral.
-
Событие
- 13, 118 подземелье
-
Сообщение: Barbarians hiding beneath the snow suddenly appears, ready to cut your throth whenever they get the chance. This will teach you not to underestimate wolf raiders ever again!
-
Событие
- 16, 121 подземелье
-
Сообщение: You meet a mighty conjurer named Oberon Ancora, whose magiical abilities vasty surpasses your own. Heed his words
-
Событие
- 0, 92 подземелье
-
Сообщение: These are the forces the loathful wizards have employed to keep your friend imprisoned for an eternity. You simply have to laugh when their ignorance is shown so clearly, because the main creature in their army are master genies, on CURSED ground! But this force is still formidable, so fight well!
-
Событие
- 6, 96 подземелье
-
Сообщение: Zombies rises from their graveyards, to destroy the intruder that has disturbed their dreamless sleep. The stench filling the air is overwhelming, and as the twisted creatures approach you, step by step, you simply have to vomit.
-
Событие
- 0, 103 подземелье
-
Сообщение: As a dark omen, thousands of wraiths have gathered here to deny you access to this cursed land. Knowing that by fleeing, you'll only encourage more of them to materalize in the prime material plane. So instead you charge with your army towards them, hoping that they won't drain to many spellpoints
-
Указатель
- 127, 88 подземелье
-
Сообщение: The mighty river flows into the sea. As we do when we die. Perhaps our souls return to this land, as the rain do?
-
Гоблин
- 99, 28 подземелье
-
Сообщение: Here the famous mercenary captain Crag Hack is prisoned, after he was foolish enough to be captured by the wizards. Fearing that his abilities might be dangerous if employed against them, they put him on this remote island, hoping that no cunning warlord would be able to set him free. Wrong, right?!
-
Бутылка
- 98, 30 подземелье
-
Сообщение: HELP ME! I am imprisoned on this accursed island, after being captured by a clever..too clever wizard. They hired some treacherous goblins to guard.
-
Указатель
- 45, 142 подземелье
-
Сообщение: Go away! We don't want any dragons here, you hear?! Did you know that the gorgon I trained, killed a black with it's stare. Signed by Srotz
-
Черный рыцарь
- 7, 118 подземелье
-
Сообщение: Thou has entered sacred ground, and must thus die as our master commanded.
-
Событие
- 4, 115 подземелье
-
Сообщение: The fire of purification is going to burn away your sins. Kneel, and be tornmented by the hollow ones. You feel a fire of hatred surge through your veins as you see the creatures that will ultimately be the ones devouring your soul in hell.
-
Указатель
- 9, 120 подземелье
-
Сообщение: Flee while you can, or else you may be dragged down to one of the 999 pits of hell. Please! It simply isn't worth the prize! Turn now!
-
Событие
- 43, 143 подземелье
-
Сообщение: As the great city of dragons fade in the horizon, you notice a foul stench. The grim swamplands that now welcomes you, have stood here for thousands of years, and will stand for a thousand more. You notice that someone is glaring at you, and realize that some mighty gorgons are closing for the kill.
-
Событие
- 41, 134 подземелье
-
Сообщение: The beastmasters obviously don't like the way you steal their secrets about how to defend oneself. Therefore they've employed their mightiest creatures in an attempt to destroy you. Smiling, you draw your sword, for now there are more suffering to be seen, and more creatures to kill. HAHA!
-
Событие
- 23, 141 подземелье
-
Сообщение: Did you really think it would be that easy, you fool? To plunder this land from it's riches without proper punishment? No, we will provide with just that you see. With those words, the horrible witches approach.
-
Событие
- 36, 127 подземелье
-
Сообщение: Lurking dangerously around in this remore, desolate wasteland, several beasts of great strenght wander in search for blood. Unfortunately, this day it's your blood they happen to stumble across. Hell, you better fight if you want to keep it!
-
Событие
- 28, 124 подземелье
-
Сообщение: Howling like a mad dog, a gnoll warrior unleashes himself upon you while wielding his weapon with great strength. Unfortunately for the warrior, his strength can't conceal his appearant lack of skill, and effortlessly you kill him with your sword. A smile fades from your lips as more of them attack.
-
Случайный город
- 133, 110 подземелье
-
Название: Oysteiniania
-
Указатель
- 133, 114 подземелье
-
Сообщение: The religious organization Ngashiel, that serves the nameless one, known as the hand, have taken control of the city. They dare Oystein to reake it!
-
Красный дракон
- 52, 132 подземелье
-
Сообщение: How dare you enter our realm unanounced?! Startling our nestlings, and disturbing the deep slumber of the elders. Well, you won't live long enough to regret it. Now die, you wothless creature, and as for your minions.....it would suit them well to serve as food.
-
Указатель
- 65, 134 подземелье
-
Сообщение: You are hearby warned, this hostile land is not for soft bodied or weak minded creatures. Beware!
-
Событие
- 86, 143 подземелье
-
Сообщение: One of your worst fears has come through,as horde upon hore of berzerker ogres approach you and your army, They've obviously been drinking to much Mjцd, and have decided to kick your ass like it never been kicked before. It would be interesting to study such an action, if you weren't the subject
-
Событие
- 73, 137 подземелье
-
Сообщение: So you think you could plunder this dessert land from all of it riches, and still get away with it. Aren't you mistaken, you think. Yes, you realize, you are. Especially when you see the great army the barbarians have gathered, for the purpose of slaying one creature. Now who might that creature be?
-
Событие
- 82, 140 подземелье
-
Сообщение: And there will be a time of great strife.....the words of the prophets seems wasted....hasn't there been a great strife ever since life was born by divine powers. Well, here's another struggle to contemplate....the presence of orcs and goblins, massing aroung you and your men.
-
Событие
- 63, 143 подземелье
-
Сообщение: It is a quiet evening, at least as quiet as the night goblins are, while they're creeping through the camp like the festering insects they are, occasionaly sliting the throat of one of your men. You quickly slay these bothersome creatures, but it's to late. Your man have already lost their spirit!
-
Указатель
- 86, 136 подземелье
-
Сообщение: If you're looking for an easy way to die.....just enter the land of barbarians.
-
Указатель
- 116, 131 подземелье
-
Сообщение: Welcome to the land of contemplation. To the west there is a library, feel free to visit. But mind the wind of this realm!
-
Указатель
- 99, 127 подземелье
-
Сообщение: This camp is devoted for the training of homeless mercenaries. Continue eastwards, and you'll find their lairs.
-
Событие
- 133, 111 подземелье
-
Сообщение: So this is it, your homeland and place of birth. Tears stream from you eyes as you think of the religous fantatics that now control it, and have fortified themselves inside the city, daring you to retake it. As you charge with your men forwards, you feel a fire of justice giving you strenght!
-
Указатель
- 44, 80 подземелье
-
Сообщение: Be sure to have visited the black keymaster before you go through this teleporter. If not, you are stuck on a swampy isle forever. Signed by the Magos
-
Сфера подавления
- 112, 86 подземелье
-
Сообщение: This powerful artifact creates a pocket between the dimensions, thus preventing all kinds of magic activity. If used against powerful warlocks or wizards, this item might be most useful indeed. But, it is also a double edged sword, as it prevents your magic. Take it?
-
Указатель
- 133, 84 подземелье
-
Сообщение: Are your army to slow? Unable to endure much? Unskilled? Then you have come to the right place. The hill fort is open every day in the week.
-
Боевой меч титана
- 11, 82 подземелье
-
Сообщение: This artifact is guarded by Titans. Do you dare to attack ?
-
Меч правосудия
- 64, 82 подземелье
-
Сообщение: This artifact is guarded by dragons. Do you dare to attack ?
-
Чемпион
- 42, 107 подземелье
-
Сообщение: The artifact we guard is the key to get 30 chaos hydras. Just go to the land of the beatmasters and find the seeker there. I tell you this, because we are certain to win, and wan't you to have some motivation. In that way, you'll fight better. Well...enough of this talking, CHARGE!!
-
Указатель
- 25, 37 подземелье
-
Сообщение: Welcome to the land of the alliance. Please enjoy your stay, as the Hammer of the Gods has destroyed all exits. With other words, it's permanent.
-
Указатель
- 23, 37 подземелье
-
Сообщение: Welcome to the land of the alliance. Please enjoy your stay, as the hammer of the gods has destroyed all exits. With other words, it's permanent.
-
Указатель
- 50, 112 подземелье
-
Сообщение: Welcome to the Steaming hills.The land was created by magic two thousand years ago, by a failed attempt to transform the earth to hell.
-
Указатель
- 117, 17 суша
-
Сообщение: Welcome to the isle of fungus. Signed by the Toedemaster.
-
Минотавр
- 118, 17 суша
-
Сообщение: We guard the tent of the green keymaster, so you aint gonna steal his secrets. Now, taste our powerful battleaxes before you leave on the great journey to the afterlife. DIE!
-
Указатель
- 138, 49 суша
-
Сообщение: Welcome to the isle of breeding. Here most of the creatures in the north-eastern flank of the dungeon overlords' army are bred.
-
Событие
- 138, 45 суша
-
Сообщение: How in the name of Sargonnas did this inferno town get here? The only thing obvious is that it must have sprung out from the ground, perhaps from the dephts of hell. Now it can be useful to teleport creatures from the surface world. This fact boosts the morale of your army.
-
Бутылка
- 131, 8 суша
-
Сообщение: The green keymaster is located on the island, but watch out, his tent is guarded by powerful minotaurs.
-
Бутылка
- 139, 15 суша
-
Сообщение: Watch out for sirens! They are able to ruin a large army with their infernal singing. For your own sake, avoid them!
-
Водный элементал
- 122, 52 суша
-
Сообщение: It is late on the evening as you head for land. But before you come that far, water elementals attack! Your men quickly scramble to beat 'em back to where they came from.
-
Указатель
- 141, 83 суша
-
Сообщение: Creatures are upgraded, for a small price of course.
-
Событие
- 128, 125 суша
-
Сообщение: A monk approaches you. I am the guardian of this sacred garden, and even though I'm bound to loose, I'll fight you. You can feel the way this holy place affects your luck, and open the spellbook to animate the now dead monk. But somehow you still sense the presence of the guardian. how strange....
-
Указатель
- 67, 137 суша
-
Сообщение: To the west are the mines. Currently 1247 slaves working there. To the north the three cities.
-
Демон
- 59, 138 суша
-
Сообщение: By the nameless ones, an INTRUDER! Our master left us here to defend his properties from thieves just like you, and we'll do as he demands. Neither the good alliance nor the various forces of evil will be granted entrance unless we're otherwise instructed. But, enough talk.....Attack!!
-
Событие
- 120, 77 суша
-
Сообщение: Whaaagh! Attack! What...you aint one of those slimy blind cave salamanders, wielding crude spears and blocking our way to the surface. You killed em, you say? Ah, that's good. But still, you are a thief coming to steal or mines, so I'm afraid I'll have to teach you a lesson in dwarven war strategies
-
Указатель
- 118, 56 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 116, 52 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 110, 61 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 106, 53 суша
-
Сообщение: This site has been searched. No signs of the grail
-
Указатель
- 103, 50 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 107, 47 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 111, 45 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Указатель
- 105, 42 суша
-
Сообщение: This site has been searched. No signs of the grail.
-
Шлем небесного просветления
- 98, 132 суша
-
Сообщение: This artifact is guarded by Giant monsters. Do you want to attack ?
Внимание! Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок. |