Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Tarnum must reach the Underworld Gate and defeat the Devils below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level six, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells and experience.
Герои 3 - карта Cerberus Gate
25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Cerberus Gate | 0.01МБ | h3m |
Объекты
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Замок
- 6, 32 подземелье
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Имя: Meddington
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Рыцарь
- 6, 33 подземелье
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Имя: Tarnum
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Биография: Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.
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Страж прохода
- 28, 30 подземелье
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Сообщение: We don't have much in the way of protection, but if you returned with eleven Royal Griffins we could fly away to a safe place. Then you could do as you wish.
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Событие
- 35, 33 подземелье
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Сообщение: Your Barbarian instincts tell you that the Demons would not leave this place unguarded. You see nothing at first, but the faintest odor of sulfur gives away the presence of your attackers. They must've seen something in your expression because lots of Magogs suddenly attack.
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Событие
- 4, 10 подземелье
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Сообщение: Winding your way through the mountains you see signs of habitation - old campfires, bones of consumed animals. Too late, you realize you are surrounded. Gogs attack! They must be protecting the entrance to the Underworld.
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Скелет
- 16, 31 подземелье
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Сообщение: You can barely believe your eyes as you approach the Gold Mine. Ahead, a pack of Skeletons busily fill carts with Gold. As you approach, though, they drop their tools and pick up swords. Stay away! they shout. We didn't hand over this mine when we died, so we're certainly not going to do it now!
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Рогатый демон
- 3, 6 подземелье
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Сообщение: What? Did you think we were just going to hand over this Gold? That's just about the funniest thing I've heard all year!
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Троглодит
- 1, 21 подземелье
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Сообщение: Mine! This is my Gold! Go away and find your own, you greedy humans!
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Страж прохода
- 34, 31 подземелье
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Сообщение: We want proof that you are indeed fighting for the side of good. Bring us 7 Wights so we can destroy them, and we will believe you, and let you pass.
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Гог
- 18, 27 подземелье
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Сообщение: None shall pass here!
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Страж прохода
- 13, 8 подземелье
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Сообщение: I've been unlucky all of my life. If I had the Clover of Fortune, I'm certain my luck would change. I could leave this dreary tower without the fear of being attacked on the road. Maybe I could go visit the ocean. Could you find the Clover of Fortune for me?
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Страж прохода
- 34, 26 подземелье
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Сообщение: You are not yet worthy to pass. The guards eye you dubiously, but agree to let you by when you have achieved experience level six.
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Событие
- 1, 9 подземелье
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Сообщение: You know that deep within the bowels of the earth demonic forces lay in wait to tear you limb from limb. Before entering such a world it would be most prudent to have a well-armed force at your back.
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Событие
- 29, 23 подземелье
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Сообщение: You stare bleakly at the inhospitable land ahead. It's burned and scarred by lava and flame. Dead. What twisted creature would choose to live in such a place? The Underworld will be worse, you're sure, but this is bad enough. Your men begin to murmur about the strange occurrences that go on in these parts - evil things. They fidget as they walk, flinch at every noise. Sensing they are close to fleeing, you sit boldly in your saddle and show no sign of distress as you give the order to continue.
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Чёрт
- 21, 22 подземелье
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Сообщение: Sorry buddy, but we've got orders not to let anyone pass through here, and the guy who gave us the orders is a lot scarier than you are. Nothing that you can do to us that he can't do worse.
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Бес
- 10, 28 подземелье
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Сообщение: Hehehe! We're supposed to be watching this place and keeping all you peoples from getting to this Sulfur Dune. Always, the big ones ordering us around. We don't get to order nobody. Wanna be home in bed, but nobody cares. Not you either, I bet! Well, someone's gotta pay!
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Событие
- 23, 35 подземелье
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Сообщение: Excellent, Sir! We were just on our way to tell you that we are interested in joining your cause. If you visit the Barracks weekly we'll be very glad to sign up with you, says a Swordsman, pointing to the Barracks just behind him.
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Бес
- 3, 16 подземелье
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Сообщение: Go away! This Mercury is for our master, so we can't let you have it.
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Событие
- 2, 22 подземелье
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Сообщение: Stopping for a quick break, you wander into the shadows of a cool forest. Immediately, you stumble upon a majestic bird shimmering with all the colors of the rainbow. You stop in your tracks. Your legs won't move. This is the famed Quei Bird - more beautiful than any creature you have ever seen. It peers at you, looking straight into your soul. With a sudden start the magnificent bird lifts off, leaving a sparkling blue feather behind. You pick up the feather and the men take this as a good omen, raising their morale significantly.
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Инферно
- 24, 5 подземелье
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Имя: gold
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Событие
- 4, 11 суша
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Сообщение: Before continuing, you remember your promise to Queen Allison and dispatch a letter stating that you have made it to the Underworld Gate and are just now securing the passage. All that's left are some Archdevils, and you're certain that your army can handle them.
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