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Герои 3 - карта Bug Hunt 1.1

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Bug Hunt 1.1
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
You lead a squad of Knights Temporal on a Search and Rescue Mission to the planet Terminix. Your orders are to locate and return with survivors of the previous Scientific Mission, who broke contact some 90 days ago ... after some most unsettling messages regarding the local fauna.

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НазваниеВесРасширение
Bug Hunt 1.10.05МБh3m

Bug Hunt 1.1

Слухи

  • Version 1.0
    To gain the power, raise the tower!

События

  • Introduction-1
    Bug Hunt by Charles Watkins
  • Introduction-2
    Thanks to the intrepid Bug Hunt test team: - Bernie Margolis, the Archer, Sir Whale, Craig Arnold, and Kethlia Dedicated to Volunteer map testers everywhere: - Your efforts result in better maps for everyone! - So ... Good Luck in your next Bug Hunt!
  • Teal gets no resources!
    You should be a computer player!
  • Green, orange resource loss.
    2
  • Starting Screen
    Drop-off at 05:00 leaves you squinting in the faint alien sun and yawning for lack of sleep. Waiting for your squad of Cavaliers to report in, you check your bearing to Mission HQ, just North of here. Looking around, you decide it might be safer first off to hook up with the other squads.
  • Mission Control
    ++++ MISSION CONTROL ++++ 01-01-02 Sgt. Hicks now assigned as commanding officer for Rescue Mission. First priority is to secure Mission HQ, located due North of Drop Point. Next, search compound for clues to disappearance of Scientific Mission. Awaiting Scientific Mission Security Codes ...
  • Mission Control
    ++++ MISSION CONTROL ++++ 01-01-04 HQ Records Analyzed: Results to be revealed on Need to Know basis. Priority: determine hostility of local wildlife. Budget Freeze -- no further resources available Scientific Mission Security Codes overriden by Mission Command.
  • Mission Control
    ++++ MISSION CONTROL ++++ 01-02-01 Scientific Mission Records reveal evidence of mutiny prior to disappearance. Also mention of some archeological discovery, no details available. Priority: take survivors into custody and return for Court Martial
  • Mission Control
    ++++ MISSION CONTROL ++++ 01-02-06 Fauna specimens labeled bugs determined to be genetically engineered, not an indigenous species. Extermination restraints voided. Eliminate as required in course of mission.
  • Mission Control
    +===++ M SSI N == CONT L== +++ 0===-1-3=3 Bre=ki=g up ... Can't hold cha===l o=en much lo=ger ... Plan=t Terminex enveloped in ==dioacti== cloud Vortex centered SE of your loc=== == == Technomanc== ==== = =

Объекты

  • Крепость
    • 21, 47 подземелье
    • Название: Bug Town
    • Посещение Зверолов: Название
  • Указатель
    • 8, 6 подземелье
    • Сообщение: Toxic Dump -- STAY OUT - THIS MEANS YOU -- Toxic Dump
  • Указатель
    • 4, 6 подземелье
    • Сообщение: Emergency Core Cooling System
  • Башня
    • 68, 67 подземелье
    • Название: Upper Tower
    • Название: Town event
    • Сообщение: Techno tower thobs with a deep mechanical heartbeat, drawing energy out of the surrounding area and all its inhabitants. Through the Tower's Alchemical processes, a vast quantity of Gold is transformed to Quicksilver.
    • Название: Accumulate some Geniis
    • Сообщение: More Genies waft in from the Astral plane.
  • Крепость
    • 50, 14 подземелье
    • Название: Bug Castle
    • Посещение Варвар: Название
  • Указатель
    • 9, 26 подземелье
    • Сообщение: Entering swamp area. Stay on pathway. Watch for flies. You have been warned.
  • Летучий змий
    • 8, 35 подземелье
    • Сообщение: These bugs look a little larger than the one's you've seen so far. And they appear to be a bit faster, too, you'll observe.
  • Событие
    • 11, 27 подземелье
    • Сообщение: Now you know what the sign was saying! As you struggle to maintain your footing on the muddy pathway, a cloud of flying snakes descends on the troops. Next time, you'll pay more attention to the signs, that is, if there is a next time!
  • Событие
    • 12, 27 подземелье
    • Сообщение: Wandering off the path is a good way to get lost. Or to sink into the bog. Or to encounter little nasties like this!
  • Событие
    • 13, 27 подземелье
    • Сообщение: More bugs! You should have gotten back on the trail as soon as possible!
  • Событие
    • 12, 31 подземелье
    • Сообщение: Your tricorders are now recalibrated to detect the 'bugs'. You won't have to worry about them surprising you again ... as long as you stay on the pathway!
  • Летучий змей
    • 12, 33 подземелье
    • Сообщение: The swarm hovers over the crossroad like a traveller pondering the way ahead. Your keen eye discerns human footprints in the muck, leading to the East. Perhaps members--survivors?--of the Scientific Mission passed this way.
  • Летучий змий
    • 4, 40 подземелье
    • Сообщение: Ahead you can see piles of sulfur. Is this where the bugs have been getting it?
  • Событие
    • 2, 43 подземелье
    • Сообщение: Just ahead are two sites of interest. Just to the East is a Hive-like structure crawling with bugs carrying sulfur into the Hive. Beyond that is a Dungeon entry, sealed up with a Green guardpost. But that's odd. The Science Mission was only equipped with Red and Black keymasters. What's Green?
  • Виверна
    • 10, 43 подземелье
    • Сообщение: There's no real need to fight these brutes, except that they're here! Now you're getting into the spirit of Bug Hunt!
  • Мечник
    • 1, 22 подземелье
    • Сообщение: About time you got here! Let's go shoot something, says Corporal Vasquez.
  • Лучник
    • 3, 30 подземелье
    • Сообщение: About time you got here!
  • Грифон
    • 2, 29 подземелье
    • Сообщение: It looks as though the Scientific Mission brought along some Griffins, probably to serve as flying steeds. These must have gone wild since the Mission disappeared. Those Marksmen look like they would appreciate some help.
  • Грифон
    • 2, 21 подземелье
    • Сообщение: Wild Griffins attack! But wait, aren't Griffins supposed to be on +our+ side?
  • Грифон
    • 3, 38 подземелье
    • Сообщение: More Griffins! The Nest must be somewhere nearby.
  • Грифон
    • 2, 40 подземелье
    • Сообщение: By now, the Griffins have remembered why you're the boss. You'll find them more co-operative in the future.
  • Ящик Пандоры
    • 12, 23 подземелье
    • Сообщение: The Pandora model stasis box contains an Artifact of the mysterious Technomancers. This one appears to be a Neural Implant providing Expert training in the skills most likely to be needed by an Explorer.
  • Летучий змей
    • 13, 23 подземелье
    • Сообщение: Maybe leaving the path was not such a bad idea after all. Unless you are going blind from swamp fever (and you probably are) that's a most valuable just ahead.
  • Событие
    • 14, 6 подземелье
    • Сообщение: This would have been the command and control center for the Scientific Mission. It appears to be abandoned but undamaged. If the Cryo Units are still operational, you should be able to thaw out a steady supply of fighters.
  • Событие
    • 20, 14 подземелье
    • Сообщение: Looks like someone in the Science Mission has cultivated a little garden here. Could be a memorial of some sort.
  • Летучий змий
    • 32, 8 подземелье
    • Сообщение: You can't see the flies in your eyes because of the flies in your eyes. -- Walter Heller, Catch-22
  • Событие
    • 38, 4 подземелье
    • Сообщение: From the bits of rubbish scattered around, you infer that members of the Scientific Mission spent some time here, attempting to translate the markings on the Obelisk into some kind of a map.
  • Событие
    • 23, 19 подземелье
    • Сообщение: This does not look good. It's some distance to the path so the troops will have to trudge through the muck and who knows what's waiting down there?
  • Событие
    • 24, 19 подземелье
    • Сообщение: So you've decided to chance it! At least the cook approves, because he'll be able to pick some mushrooms for tonight's mess, but how he might cook these babies is another question...
  • Событие
    • 22, 21 подземелье
    • Сообщение: The troops begin to wonder if you are out of your mind. They point out that you just fought your way to the path so it does not make sense to wade back into the Big Muddy.
  • Событие
    • 19, 20 подземелье
    • Сообщение: Another dead Scientist, another entry from the Journal
  • Дендроид воин
    • 36, 12 подземелье
    • Сообщение: Tree branches stretch across the road ... and grab you!
  • Дендроид страж
    • 36, 7 подземелье
    • Сообщение: The trees have faces! And they obviously move, if not particularly quickly (at least by animal kingdom standards).
  • Указатель
    • 5, 3 подземелье
    • Сообщение: For use only in case of Emergency. Break glass and enter Red Key.
  • Дивный доспех
    • 4, 3 подземелье
    • Сообщение: Just what you were looking for. Power Armor!
  • Волшебный свиток
    • 70, 33 подземелье
    • Сообщение: Once again you are faced with a perplexing set of runes to decipher. Are you ready to confront insanity yet again?
  • Привидение
    • 70, 34 подземелье
    • Сообщение: You get the feeling you may have discovered the remainder of the Southeast Faction.
  • Тюрьма
    • 9, 10 подземелье
    • Название: Sgt. Hudson
  • Указатель
    • 10, 11 подземелье
    • Сообщение: Brig
  • Событие
    • 9, 11 подземелье
    • Сообщение: Inside the Brig you can hear someone snoring. There's a card attached to the door that says Hudson
  • Тюрьма
    • 39, 52 подземелье
    • Название: Bishop
  • Железный голем
    • 11, 4 подземелье
    • Сообщение: These Series-I Robots seem confused. Unless you handle them carefully, they are as likely to attack as to take your orders.
  • Каменный голем
    • 17, 3 подземелье
    • Сообщение: These Series-S Robots seem confused by your presence. They are just as likely to attack as to take your orders.
  • Золотой голем
    • 6, 7 подземелье
    • Сообщение: G-Series Robot guards stand on alert to protect the Restricted Area ahead. They ought to recognize your security codes, unless they have been reprogrammed. (And, ugh, what's with the King Tut look, anyway?)
  • Событие
    • 40, 53 подземелье
    • Сообщение: The Prison structure ahead is actually a laboratory, where members of the Scientific Mission are being employed as subjects in experiments aimed at unlocking the secrets of the Stasis Boxes. The experiment is monitored by the android known as Bishop.
  • Золотой дракон
    • 5, 55 подземелье
    • Сообщение: My name is Wyzbexy, says the Golden Dragon, Last of the Dragon Lords, or nearly so. If you seek your kinsmen, you must locate the Hidden Tower of the Technomancers. This way! Be prepared to fight!
  • Безмолвный глаз дракона
    • 3, 52 подземелье
    • Сообщение: A hundred eyes stare balefully out of the darkness. Make that 99, since one of them is the one Wyzbexy described. Can you tell which one?
  • Костяной дракон
    • 10, 70 подземелье
    • Сообщение: Giant skeletal figures emerge from the rockface.
  • Событие
    • 23, 5 подземелье
    • Сообщение: Looks as though the Science Mission had been doing some mining in the nearby hills. Maybe they needed the ore for the Golem units.
  • Горгон
    • 1, 16 подземелье
    • Сообщение: Holy Cow!
  • Горгон
    • 1, 17 подземелье
    • Сообщение: What do you call a cleric's gorgon?
  • Указатель
    • 3, 17 подземелье
    • Сообщение: These Cows are the property of Brother Angus. Milk them at your own risk!
  • Могучий горгон
    • 5, 14 подземелье
    • Сообщение: Looks like some of Brother Angus' herd has gotten out!
  • Кристаллы
    • 3, 53 подземелье
    • Сообщение: Wyzbexy tells you this is the Dragon Lords' last store of Crystal, the mineral required in the final metamorphosis of the Wyvern form to Green Dragon, and again for Green Dragon to Gold. Do you take it?
  • Золото
    • 2, 54 подземелье
    • Сообщение: Dragons are known for their treasure, eh?
  • Золото
    • 2, 55 подземелье
    • Сообщение: Now you see why the Science Mission mutinied!
  • Золото
    • 2, 56 подземелье
    • Сообщение: Gold! Gold! You dive in like a porpoise, you throw it up and let it hit you in the head, and then you wallow around with your feet up in the air. Go again?
  • Золото
    • 2, 57 подземелье
    • Сообщение: Say, this is a rather large pile of gold. You don't suppose old Wyxbexy would mind, do you? After all he must have lots more, right?
  • Изобильная накидка кристаллов
    • 6, 66 подземелье
    • Сообщение: The Crystal Cloak is wrapped around a crystaline statue with a large 'C' on it's chest. Could this be a Roman Numeral?
  • Призрак
    • 16, 69 подземелье
    • Сообщение: The spirits of the dead descend upon you.
  • Событие
    • 5, 20 подземелье
    • Сообщение: You enter the Base Camp established by the Scientific Mission. It looks quiet. Maybe too quiet..
  • Событие
    • 30, 8 подземелье
    • Сообщение: A dirt path leads out into the swamp. You caution the troops to stay together and not to stray out into the mire. At least you'll have decent footing for any encounters along the pathway.
  • Событие
    • 31, 10 подземелье
    • Сообщение: Despite you orders, the men have decided to follow the streambed to avoid the Bugs. This turns out to be counterproductive.
  • Ящик Пандоры
    • 21, 12 подземелье
    • Сообщение: What the heck is this? Looks like it's empty, but it must have had some significance to the Scientific Mission, since they left it here.
  • Событие
    • 48, 44 подземелье
    • Сообщение: As you gaze into the portal, you think you see the reflection of a great Dragon. Is its golden color due to the portal, you wonder.
  • Событие
    • 38, 40 подземелье
    • Сообщение: You pause before the Teal gateway, wondering what could lie beyond it. Clearly, some distortion of time and space is surrounding this area. Could this be the source of the odd boxes the Scientific Mission was searching for?
  • Событие
    • 38, 42 подземелье
    • Сообщение: Passing inside, you find yourself in a self-contained fold in time and space. In here, everything is covered in the dust of the ages. There are no footprints or other signs that the Scientific Mission came this way.
  • Событие
    • 37, 53 подземелье
    • Сообщение: Bishop says, We are the remainder of the Southeast faction of the original Scientific Mission. We knew that more than gold was at stake when we discovered the first Statis Box. Eventually we located this place and have been studying it's wonders.
  • Событие
    • 31, 20 подземелье
    • Сообщение: The Scientific Mission apparantly spent a great deal of time searching for these obelisks.
  • Событие
    • 42, 9 подземелье
    • Сообщение: Apparantly, the Scientific Mission was studying these obelisks to discover the location of some Artifact.
  • Событие
    • 45, 19 подземелье
    • Сообщение: Hmmm. A Red guardtower instead of Green. What's the signficance of that, you wonder? Clearly, someone has modified the original security codes.
  • Событие
    • 56, 19 подземелье
    • Сообщение: Another underground passage sealed with the Green encryption key. What are these things for?
  • Летучий змей
    • 50, 15 подземелье
    • Сообщение: Bugs! Lots more bugs! Time to open up another crate of Black Flag.
  • Событие
    • 21, 58 подземелье
    • Сообщение: Now this is different! Looks like some ancient ruins, maybe what the Scientific Mission was after?
  • Событие
    • 18, 67 подземелье
    • Сообщение: The jaws of a great cavern open before you. A chill wind saps the energy of the troops, and many begin to look nervously at the ruins around them. Perhaps bonus pay will restore their morale.
  • Самоцветы
    • 37, 8 подземелье
    • Сообщение: Another stone! But look out -- those trees are moving!
  • Самоцветы
    • 37, 6 подземелье
    • Сообщение: More gems! You urge the men to keep their eyes on the road ahead and to watch out for more of those moving trees.
  • Самоцветы
    • 37, 5 подземелье
    • Сообщение: Another one. You start to wonder if someone planted the gems here just to slow you down. No, these Bugs are just dumb animals. The woods are spooking you, that's all.
  • Самоцветы
    • 37, 7 подземелье
    • Сообщение: Two this time! The men request leave to search the area, but you decide that's not such a good idea.
  • Самоцветы
    • 37, 9 подземелье
    • Сообщение: One of the men notices a shiny stone and stops to pick it up.
  • Самоцветы
    • 37, 4 подземелье
    • Сообщение: Out in the swamp you spot an overturned cart. Could that be the source of the Gems?
  • Самоцветы
    • 36, 3 подземелье
    • Сообщение: The men spot a good sized cache of gems not far from the path. To avoid disobeying your orders not to enter the swamp, they rig a bag to a long pole and manage to extract most of the gems. At least they're resourceful.
  • Самоцветы
    • 35, 3 подземелье
    • Сообщение: You should have seen this coming. Bugs descend on your party in vast waves. This Mission just got ugly. You should probably take your losses and run. Or do you stand and fight?
  • Событие
    • 32, 7 подземелье
    • Сообщение: It's risky leaving the pathway just for a pile of bones, but your bravery is rewarded
  • Событие
    • 61, 4 подземелье
    • Сообщение: A shrill noise comes from the swamps. Suddenly the cook's cat bolts into the underbrush. The men start shifting nervously about.
  • Событие
    • 61, 3 подземелье
    • Сообщение: As the cook expresses concern for the welfare his cat, it reappears in camp, none the worse for it's absence, by all appearances. Nonetheless, the men eye the animal suspiciously.
  • Событие
    • 61, 2 подземелье
    • Сообщение: The cat begins to paw erratically at an unseen foe, mewling its pain in gutteral tones. Suddenly it rolls onto its back, it stomach begins to throb and then to convulse. The men stare in horror as the cat's belly becomes distended. Then the creature yowls and coughs up a hairball.
  • Событие
    • 50, 16 подземелье
    • Сообщение: A spacial distortion envelops the Bug stronghold. Was it here originally and exploited by the Bugs for their nest? You don't see how the creatures you've encountered could have constructed such a Fortress, much less mastered quantum physics!
  • Руда
    • 23, 3 подземелье
    • Сообщение: Here's an Ore Mine and some tailings, but it looks as though the heavy mining equipment has been moved out. You'll do well to get two units a day out of this hole.
  • Древесина
    • 22, 3 подземелье
    • Сообщение: Looks like the Scientific Mission had been stockpiling wood. Probably has to come from out in the swamp somewhere.
  • Событие
    • 38, 14 подземелье
    • Сообщение: You risk stepping into the swamp in order to get at the cargo box. You get lucky -- this time -- and there's no attack. The box is of unknown design, but it pops open easily enough.
  • Виверна
    • 12, 50 подземелье
    • Сообщение: Makes you think of the good old days when all you had to do was swat bugs. These big suckers are not only u-g-l-y, but their guts explode all over you when you shoot them. Ugh.
  • Чешуя большого василиска
    • 66, 69 подземелье
    • Сообщение: Another lovely suit of mail!
  • Кираса титана
    • 69, 69 подземелье
    • Сообщение: This one looks like a cookpot. Maybe the cook will wear it!
  • Золото
    • 71, 13 подземелье
    • Сообщение: It seems the Gold mentioned in the Diary was real enough. To prevent breakdown of discipline, you immediately encorporate the party into equal shareholders and promise to divide future profits among all survivors.
  • Событие
    • 13, 38 подземелье
    • Сообщение: This was the Executive Officer, highest ranking non-Scientist in the Mission. He appears to have been shot in the back and to have struggled to reach this location. A body search reveals the Mission's Code Black security key.
  • Бутылка
    • 3, 7 подземелье
    • Сообщение: If you're blocked by the Red Guard, you need a Red Tent. There's one in the Northeast corner, and there's another South of the Distortion Zone.
  • Бутылка
    • 4, 7 подземелье
    • Сообщение: Unbelievable! You really went to all the trouble of summoning a boat just to read this message! Well, let's hope it was all worthwhile!
  • Событие
    • 64, 31 подземелье
    • Сообщение: Looks like this was the end of the Southeast faction. They must have been searching for something in the mountains -- gold? -- but based themselves here. You're well away from the swamps now. Could the Bugs have killed them?
  • Бездонный сосуд ртути
    • 71, 34 подземелье
    • Сообщение: If Geniis live in Lamps, what do you suppose lives in a Vial of Mercury? Are you ready to take on some Efretti?
  • Дух угнетения
    • 70, 56 подземелье
    • Сообщение: Hey, a Lamp! Maybe if we rub it, we'll get some Geniis? Do you think it's worth a try?
  • Событие
    • 55, 7 подземелье
    • Сообщение: This poor blighter was eaten a bit at a time over a period of days, starting from the feet. Recent work, too, since there's still enough left for the corpse to be recognizable. Did the Bugs do this?
  • Виверна
    • 11, 39 подземелье
    • Сообщение: These brutes are slower than the regular bugs, but pack a wallop. Could these things have gotten hold of the Scientific Mission?
  • Событие
    • 55, 2 подземелье
    • Сообщение: The poor fellow was a security technician. His equipment is ruined, but you can still extract the Code Black encryption key from his ID.
  • Рыцарь
    • 5, 24 подземелье
    • Название: Sgt. Hicks
  • Событие
    • 7, 60 подземелье
    • Сообщение: Your journey through the Teleporters leaves you slightly disoriented. How many hops did you take? Was the vision of the Dragon Utopia real? And was that an alternate exit back at the last gate?
  • Событие
    • 15, 25 подземелье
    • Сообщение: You were warned about wandering off the path. Now you begin to see there was a point.
  • Башмаки скороходы
    • 5, 5 подземелье
    • Сообщение: You rummage through the Science Mission's lockers and come up with an assortment of specimen jars, mineralogy equipment, and an old tape of Melrose Space. Oh yes, there's also a fancy pair of boots.
  • Подзорная труба
    • 5, 6 подземелье
    • Сообщение: The Communications Center is a shambles, but it doesn't look like the Bugs were in here. This was human mayhem. Looks like the Communications console was eaten away by concentrated acid. Oh well, at least you salvage a Viewscope.
  • Всадник
    • 2, 24 подземелье
    • Сообщение: Hey Hicks! We're over here! shouts Boerwanger. We already killed about a hundred of these Flying Snakes. Too bad the Lieutenant didn't make it. I guess that puts you in charge! ... Ah crud, you think, here goes another Bug Hunt.
  • Летучий змей
    • 7, 29 подземелье
    • Сообщение: Bugs descend upon you from the nearby swamp.
  • Тюрьма
    • 70, 2 подземелье
    • Название: Ripley
  • Событие
    • 71, 3 подземелье
    • Сообщение: You find yourself outside a primitive cell. The lock should pose no problem. Inside, you can see a figure crouched in against the far wall. There is also a buzzing sound and the rustle of wings.
  • Демон
    • 71, 2 подземелье
    • Сообщение: What in Hell are these things? Is this some kind of Bug? They seem intelligent.
  • Красный дракон
    • 65, 1 подземелье
    • Сообщение: Where did these things come from? They look like big Red Bugs. Do you want to fight them?
  • Доспехи самородной серы
    • 67, 69 подземелье
    • Сообщение: An even more garish suit! Yep, you'll sure be able to sneak up on 'em wearing that.
  • Туника короля циклопов
    • 68, 69 подземелье
    • Сообщение: Here's a nice conservative suit of armor!
  • Монах
    • 1, 27 подземелье
    • Сообщение: The Androids say, About time you got here.
  • Событие
    • 32, 22 подземелье
    • Сообщение: You finally locate a nest! Even better, the Bugs aren't home, so you take some samples of their larvae. It turns out the young imprint on the first living creature they encounter. In this case, it's you, Mommy!
  • Событие
    • 58, 9 подземелье
    • Сообщение: The grove ahead holds a Bug nest. Your analysts have determined that newborn Bugs are highly impressionable and imprint on the first one they see. Do you want some Bugs in you army, Sgt?
  • Событие
    • 70, 14 подземелье
    • Сообщение: A shudder runs through your troops as they pass through the Valley of the Shadow of Death. You reflect on your encounter and realize the presence of the Undead implies that once there were people here.
  • Указатель
    • 63, 13 подземелье
    • Сообщение: Valley of Death
  • Событие
    • 64, 14 подземелье
    • Сообщение: An eerie darkness blankets the valley ahead. Shadows dart and shift along the walls ahead. The mounts grow nervous as they catch a strange scent. If the Scientific Mission came this way, it might explain some things.
  • Привидение
    • 71, 57 подземелье
    • Сообщение: These hills are haunted by the spirits of the dead. But these are obviously not dead Bugs. There must have been a civilization here before the Bugs arrived. Could this have been a planet inhabited by the Technomancers?
  • Событие
    • 46, 0 подземелье
    • Сообщение: The Missionary's diary tells about Gold Fever striking the camp, splintering the Scientific Mission into rival factions. Separate groups struck out to the South, East, and Southeast in search of claims.
  • Волшебный свиток
    • 36, 0 подземелье
    • Сообщение: A killer joke! Do you read it anyway? Are you ready to meet Killer?
  • Событие
    • 42, 49 подземелье
    • Сообщение: The field effect generator has malfunctioned, emitting the minor singularities that the troops have been calling tar pits.
  • Событие
    • 37, 1 подземелье
    • Сообщение: Skulls usually look like they're grinning, but this one looks unusually happy for one who obvious came to a bad end. It looks like he was putting something through the Universal Translator.
  • Ящик Пандоры
    • 49, 27 подземелье
    • Сообщение: The box contains a collapsable boat!
  • Волшебный свиток
    • 52, 31 подземелье
    • Сообщение: It's hard to believe that a boat could fit in this little spring. The scroll was probably dropped by that unfortunate fellow over there.
  • Ящик Пандоры
    • 24, 36 подземелье
    • Сообщение: The box contains a silver mesh headpiece with goggles that appear to be completely black.
  • Событие
    • 25, 30 подземелье
    • Сообщение: You decide these mushrooms are far too abundant and warn the men to be careful. But it's too late, the cook has been adding them to the stewpot since the day you arrived. So far no side-effects, except for occasional reports concerning Giant Rabbits.
  • Событие
    • 27, 24 подземелье
    • Сообщение: The cook comes in excitely babbling something about Giant Rabbits. He's probably just nibbling the mushrooms again... or do you humor him and investigate?
  • Событие
    • 26, 27 подземелье
    • Сообщение: The scouts have sighted a chest just off the path ahead. They say they're willing to face any Bugs, but they're afraid of the Giant Rabbits!
  • Волшебный свиток
    • 42, 50 подземелье
    • Сообщение: The plans for a battlefield teleporter! If the Technomancers possessed that ability, perhaps they knew how to open Dimension Doors as well. Are you ready for the Imps?
  • Событие
    • 21, 48 подземелье
    • Сообщение: As you pull up to the gate of Bug Town, the level of activity inside increases. There must be a leader Bug inside. You start to see the correlation with the empty Box outside.
  • Ящик Пандоры
    • 20, 49 подземелье
    • Сообщение: Empty.
  • Ящик Пандоры
    • 37, 29 подземелье
    • Сообщение: Empty! You wonder what was in it.
  • Черный рыцарь
    • 70, 7 подземелье
    • Сообщение: These would have been the Cavaliers assigned to the Scientific Mission. They don't look friendly now.
  • Золото
    • 71, 9 подземелье
    • Сообщение: Up from the ground spring host of the Undead. Some of them are wearing uniforms of the Scientific Mission.
  • Золото
    • 71, 6 подземелье
    • Сообщение: The ground opens up and a host of Ghosts attacks. Oops, that was Heroes2.... Never mind.
  • Щит неупокоенных
    • 70, 20 подземелье
    • Сообщение: A Shield hovers in front of you, a Skeleton face leering at you with undisguised relish. Casting its fearful gaze from army to army, it appraises your following and announces, I won't need my entire force for this lot. Has anyone got change for a Zounds?
  • Костяной дракон
    • 70, 21 подземелье
    • Сообщение: The Cliffs erupt with Dragon Skeletons. You consider that if dead Dragons can be raised like humans, then perhaps they also have souls. And if these can be animated as Skeletons, could not more powerful spells raise them as Ghosts? Brrr.
  • Плащ равновесия
    • 70, 69 подземелье
    • Сообщение: So, the Court Jester gets a suit of armor, too. Do you suppose there's a 3-pointed hat to go with it?
  • Бездонная сума золота
    • 64, 70 подземелье
    • Сообщение: Just one more! At least no traps this time. Just a very suspicious looking energy field throbbing with magenta circles and vermillion flashes. Yeah, things look pretty safe here now.
  • Бездонная сума золота
    • 65, 70 подземелье
    • Сообщение: Another one. Still a few short of what it takes to maintain the Tower over there, though.
  • Бездонная сума золота
    • 66, 70 подземелье
    • Сообщение: Ah! This is treasure we all understand.
  • Виверна
    • 14, 45 подземелье
    • Сообщение: Killing Wyverns trurns out to be easier than you thought! And much more satisfying than swatting away the smaller bugs. At least when you kill a Wyvern, you can claim its tail for a trophy. Gotta be worth gold to some tourist.
  • Событие
    • 28, 3 подземелье
    • Сообщение: The entrance to the Underworld yawns in derision at your puny force. Better turn back now, foolish Ka-nig-it. Come back when you know where you're going. Or would you like a taste of what's to come? Bzzzzzz.
  • Указатель
    • 27, 5 подземелье
    • Сообщение: DANGER -- Underground Area Strictly Off Limits -- DANGER Hive Extremely Dangerous if Disturbed
  • Летучий змий
    • 27, 7 подземелье
    • Сообщение: These must be horse flies.
  • Летучий змей
    • 28, 5 подземелье
    • Сообщение: Flies have begun to gather into a Swarm (no, not +that+ many) around the abandoned diggings. Could the Scientific Mission have dug into an underground nest of some sort? If so, you know you'll have to go down there sometime. Dontcha just love these Bug Hunts?
  • Событие
    • 21, 7 подземелье
    • Сообщение: It appears the Scientific Mission was settling in for another season. An analysis of the crops reveals nothing unusual in the soil or the biosystem. If they went ape, it wasn't from eating their salad.
  • Ящик Пандоры
    • 68, 68 подземелье
    • Сообщение: This box contains the key to the Tower. Come on in, master!
  • Событие
    • 13, 2 подземелье
    • Сообщение: Greetings Hero! The Scientific Mission must have left the Robot factory on automatic. (Well, that much at least makes sense.) Can you use some reinforcements?
  • Событие
    • 11, 6 подземелье
    • Сообщение: Apparently, the Science Mission had brought in Golem units to produce Robot laborers. What could they have been used for?
  • Крепость
    • 36, 28 подземелье
    • Название: Bug Fort
    • Посещение Ведьма: Название
  • Событие
    • 38, 29 подземелье
    • Сообщение: Up ahead is a chunky building that seems to be a center of Bug activity. Have you finally located the hive? And who's that character leading the Bugs? He looks almost human!
  • Замок
    • 14, 5 подземелье
    • Название: Mission HQ
  • Инферно
    • 64, 12 суша
    • Название: Imp City
  • Крепость
    • 46, 41 суша
    • Название: Bug HQ
    • Посещение Еретик: Название
  • Крепость
    • 31, 2 суша
    • Название: Bug Hole
  • Зверолов
    • 28, 40 суша
    • Название: Big Bug
  • Крепость
    • 8, 43 суша
    • Название: Bugopolis
    • Посещение Ведьма: Название
  • Зверолов
    • 55, 18 суша
    • Название: Bug Owens
  • Гидра хаоса
    • 30, 11 суша
    • Сообщение: Looking over the Chaos Hydras, you wonder which head controls the body. Maybe they all do. That would explain Chaos.
  • Сера
    • 20, 49 суша
    • Сообщение: Looks like someone's been stockpiling sulfur.
  • Костяной дракон
    • 4, 22 суша
    • Сообщение: Bones rise up into Dragon form. Are these true Dragons or some evil construct?
  • Тюрьма
    • 63, 70 суша
    • Название: Angus
  • Событие
    • 64, 70 суша
    • Сообщение: You've finally found some survivors of the Scientific Mission, though they are not in exactly the best condition. They tell you the others have been taken away by a vicious looking Heretic. Egads! It's an ambush!
  • Событие
    • 55, 70 суша
    • Сообщение: The reason he has brought you is that Dragon Kind requires your assistance against a mutual foe, the Infernal Revenue Service. The Demoniacs have discovered the truth of the Dragons' lifecycle and are attempting to manipulate it for their evil cause by overfeeding the Wyvern stage with Sulfur.
  • Событие
    • 56, 70 суша
    • Сообщение: Fed on Sulfur, instead of Crystal, Wyverns develop into Red and eventually Black Dragons, enslaved to their Infernal masters and their Brimstone. Their evil plan is to bring down a quarantine that will give them the time they need to penetrate the secrets of the Technomancers. But now we must go.
  • Событие
    • 54, 70 суша
    • Сообщение: Wyzbexy welcomes you to Dragon Utopia. He points out the Geo-Kinetic barriers that protect it from violation by outsiders. However, he also tells you that the Star Axis has been aligned so that you may enter. My kinsmen will be there to guide you.
  • Тюрьма
    • 59, 7 суша
    • Название: Carter Burke
  • Событие
    • 59, 8 суша
    • Сообщение: You have finally found the remaining survivors of the Scientific Mission, many of them wasting away from their long captivity but a few capable (and certainly eager) to join the fight. Speaking of fights ...
  • Одержимый
    • 64, 13 суша
    • Название: Collector
  • Событие
    • 6, 69 суша
    • Сообщение: The portal takes you to a hidden Enclave of Dragonkind, one of the few remaining and the first encountered in over 300 years. Even for the Knights Temporal, this is an extraordinary encounter because Dragons have long removed themselves from the affairs of man.
  • Некромант
    • 8, 44 суша
    • Название: Malathion
  • Ящик Пандоры
    • 3, 0 суша
    • Сообщение: The box contains a mental stimulator with one remaining charge. Do you give it a try?
  • Золотой дракон
    • 60, 64 суша
    • Сообщение: Wyzbexy's kin are there to guide you, as promised.
  • Ведьма
    • 46, 42 суша
    • Название: Wyverna
  • Событие
    • 48, 36 суша
    • Сообщение: Hidden in the bushes you find a leather briefcase embossed I.R.S.. That could only be the Infernal Revenue Service, up to some insideous plot to turn the Bugs against us. They probably want the Technomancer artifacts for themselves.
  • Событие
    • 52, 27 суша
    • Сообщение: Abandon Hope All Ye Who Enter Here Truly this is so. There are an awful lot of creatures in there. Not Bugs either. By the bad decor and stench of Brimstone, this could only be the Infernal Revenue Service!
  • Архидьявол
    • 57, 9 суша
    • Сообщение: Har! You won't get past us!
  • Событие
    • 68, 68 суша
    • Сообщение: This is where the IRS has been stockpiling Black Dragons, probably for sale to the NWO (Necromancers, Warlocks, and Overlords). Does this mean they also control the Tower above? The answer awaits you inside!
  • Красный дракон
    • 54, 29 суша
    • Сообщение: These bad boys are just a taste of what's to come. Are you sure there's no way to go around?
  • Еретик
    • 68, 10 суша
    • Название: Assessor
  • Еретик
    • 66, 33 суша
    • Название: Inspector
  • Бутылка
    • 4, 12 суша
    • Сообщение: Until someone comes along to remove the Chest, there's nowhere to set ashore. Later on, though, you might need a shortcut to the Underworld.
  • Ящик Пандоры
    • 29, 16 суша
    • Сообщение: You finally pop the box open and out comes a puff of pale yellow smoke, which wafts around the camp causing a brief stir among the troops. Then you notice that good things have started to happen! Somehow, you just know the odds are in your favor now.
  • Ящик Пандоры
    • 27, 10 суша
    • Сообщение: Empty. You don't suppose a Bug could have come along and ... No, let's not think about that now.
  • Ящик Пандоры
    • 43, 27 суша
    • Сообщение: It looks like an artificial eye. Looks like this decision is a little more drastic than most you've made lately. So what'll it be, Blinky?
  • Волшебный свиток
    • 9, 63 суша
    • Сообщение: The story of the Dragon Lords is a sad one.
  • Зеленый дракон
    • 3, 62 суша
    • Сообщение: We are happy to join you. If we prove our Valor, we may be allowed to become Gold!
  • Зеленый дракон
    • 3, 63 суша
    • Сообщение: We are happy to join you, human. Lead on!
  • Зеленый дракон
    • 4, 67 суша
    • Сообщение: First we have a task for you. We have confined a group of the foul Reds, but the Law of Dragonkind prevents us from destroying them. However, it seems cruel to confine them forever. Will you handle the execution?
  • Зеленый дракон
    • 4, 68 суша
    • Сообщение: So you are the ones Wyzbexy told us about. We hear you have discovered a Homeworld of Dragonkind but that its natural order has been upset by the interference of some diabolic force. If you would incur the favor of Dragonkind, then we implore you to return and set things right.
  • Событие
    • 5, 65 суша
    • Сообщение: Wait a moment, says Wyzbexy, We may be few, but there are more than three Dragons in this Enclave. Here come some now. There will be more once you dispatch the Reds and demonstrate your Valor.
  • Бастион
    • 5, 61 суша
    • Название: Dragon Home
    • Название: Dragon Generator
  • Красный дракон
    • 5, 63 суша
    • Сообщение: The Red Dragons exude malice as they appraise your forces. You get the idea they are more interested in how edible your armies are rather than how prepared they are for battle. Do you have what it takes to show them? You can always turn back...
  • Золотой дракон
    • 7, 63 суша
    • Сообщение: Standing outside the ramparts of Dragon Home is a Gold Dragon named Oxmyx, a larger and even more ancient version of Wyzbexy. Oxmyx tells you more friends can meet you in the Rampart, but alas, the ancient Halls are now Haunted.
  • Событие
    • 8, 62 суша
    • Сообщение: It appears the Dragons have a local office of the Heroes Guild! It's been a while since you had a chance to kick back and have a cold one. And you may be able to recruit one of the Erathians to come haul your luggage.
  • Ящик Пандоры
    • 2, 18 суша
    • Сообщение: A vial of clear fluid goes down smooth. This time the Imps are riding in little boats!
  • Событие
    • 45, 18 суша
    • Сообщение: The tunnels below Bug Castle twist and turn and finally emerge into this area. All you need now is an invitation to the Big Dance.
  • Гидра
    • 36, 12 суша
    • Сообщение: Those Hydras can be tough when they gang up! Even for Bugs, these things are U-G-L-Y. Now let's see what they were guarding.
  • Событие
    • 35, 12 суша
    • Сообщение: You pause to think ... it doesn't look like that boat goes anywhere, but it couldn't hurt to take a ride could it? Never hurts to have a little boat ride, does it?
  • Виверна
    • 11, 33 суша
    • Сообщение: Here's the problem! Wyverns feeding on Sulfur. Before you know it, you've got Red Dragons to deal with.
  • Летучий змей
    • 6, 36 суша
    • Сообщение: Looks like the back way is also covered.
  • Летучий змей
    • 15, 31 суша
    • Сообщение: Hah! Lookit 'em run!
  • Зеленый дракон
    • 4, 70 суша
    • Сообщение: Greetings, human. We have been waiting your arrival. Please, refresh yourself at our well!
  • Зеленый дракон
    • 4, 69 суша
    • Сообщение: Your Scientific Mission's gold fever led them to uncover Technomancer artifacts, such as the Boxes you have found. And due to design or treachery, their discovery has come to the attention of the diabolic agents of the Infernal Revenue Service!
  • Указатель
    • 37, 48 суша
    • Сообщение: A Biology console illuminates as you draw near. A fast search on the Bugs reveals that they were indeed bioengineered by the Technomancers.
  • Указатель
    • 36, 57 суша
    • Сообщение: The Control console indicates that something called the Alchemical Forge is operating in Techno Tower.
  • Указатель
    • 24, 55 суша
    • Сообщение: The History console indicates that the evolution of Dragonkind was planned as the legacy of the Technomancers, an advanced race to guide others.
  • Указатель
    • 18, 64 суша
    • Сообщение: The Architecture console indicates that here on Terminex, the Technomancers had planned a magnificent Techno Tower to house a Dimension Door.
  • Событие
    • 66, 58 суша
    • Сообщение: As you pass the last Border Guard, you get your first clear view of the Technomancer Tower. From here you can see its Dungeon, planted firmly here in the Underworld, supports a massive Upper Tower above. The Dungeon, anyway, flies an Orange flag!
  • Событие
    • 67, 62 суша
    • Сообщение: Hold on! Is that something in shadows ahead?
  • Черный дракон
    • 65, 69 суша
    • Сообщение: You disturb a small group of Black Dragons in the middle some vile ritual. That's OK, because what they're doing disturbs you. That's a Cavalier uniform next to the Altar!
  • Событие
    • 70, 2 суша
    • Сообщение: Your enhanced senses are able to penetrate the void of the spatial barrier. But you lack the ability to pass thru it physically. If there were only some way to get thru, then you'd be in position to take the Infernals by surprise. Hmm.
  • Указатель
    • 16, 7 суша
    • Сообщение: Learning Center
  • Ящик Пандоры
    • 4, 9 суша
    • Сообщение: Doesn't look like the Bugs found this one. Inside is a Tight-fitting Red Costume. (The Imps are impatient! Go ahead and put it on. You know you can't resist!)
  • Событие
    • 7, 45 суша
    • Сообщение: Congratulations! You have arrived at the end of the Bug Hunt and before you finish, take a bow for a succeeding in a long hard struggle to get here. Now let's finish this Bug Hunt and get off this stinkin' planet!
  • Владыка джиннов
    • 42, 68 суша
    • Сообщение: Greetings Masters, your Gateways await you!
  • Владыка бездны
    • 23, 49 суша
    • Сообщение: What the Hell was that?
  • Ящик Пандоры
    • 24, 49 суша
    • Сообщение: It seems he uncovered a Box. Are you ready for a Familiar experience?
  • Событие
    • 26, 39 суша
    • Сообщение: You peer between the rocks and spy an ugly sucker looking back! Looks like he's been penned in by whoever's using those Green key codes.
  • Костяной дракон
    • 67, 64 суша
    • Сообщение: A pile of bones suddenly animates!
  • Гидра хаоса
    • 31, 6 суша
    • Сообщение: Chaos or not, there are certainly less of these than in the other stack.
  • Подземелье
    • 68, 67 суша
    • Название: Lower Tower
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