Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The war on the continent of Bikat has started. The elves and orcs have united their forces in an attempt of defeat the castle of Bethel. You have to choose sides on this war.
Герои 3 - карта Bikat Burning
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Bikat Burning | 0.02МБ | h3m |
Слухи
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The desert in the south serves as a hiding place for thieves and caravan chiefs.
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There have been a lot of dark red creatures appearing all over the continent
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The only ships around are from the shipyards. Make sure you have control of them.
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There is a shrine on the northwest corner where the power of calling boats lies.
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There is only two shipyards. One is located in Dresden, and the other one is located in the Northeast land, and both are very well guarded.
События
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Introduction (Player 1, Red)After your father's death, the neighboring kingdoms began attacking you in an attempt of destroy your kingdom. In a desperate search for help, you have agreed to join the forces of the underworld.
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Introduction (Player1, Red) (part 2)Having placed guardposts all over the continent to keep your enemies apart, you now must resist until your allies can reach the gate to your world.
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Introduction (Player 2, Blue)You have joined the Kingdoms of Umma and BlackMoor (located both south of your Kingdom, Keragan) in an attempt of destroy Bethel, capital of Dresden (located west from here), but you have noticed that the King of Dresden has placed several guardposts for keeping you apart from your allies.
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Introduction (Player 2, Blue) (Part 2)Your primary goal will be build an army, and to take control of these guardposts.
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Introduction (Player 3, Tan)You have joined the Kingdoms of Keragan and BlackMoor (located north and south of your Kingdom, Umma) in an attempt of destroy Bethel, capital of Dresden (located west from here), but you have noticed that the King of Dresden has placed several guardposts for keeping you apart from your allies.
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Introduction (Player 3, Tan) (Part 2)Your primary goal will be to build an army, and take control of these guardposts.
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Intorduction (Player 4, Green)You have joined the Kingdoms of Umma and Keragan (located both north of your Kingdom, Blackmoor) in an attempt of destroy Bethel, capital of Dresden (located northwest from here), but you have noticed that the King of Dresden has placed several guardposts for keeping you apart from your allies.
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Introduction (Player 4, Green) (Part 2)3
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Introduction (Player 5, Orange)You have recieved a desperate message from the surface. The King of Dresden is being attacked by his neighbors, is he pleading for your help. After a quick talk with the Lord of Inferno, you both decide to help him.
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Introduction (Player 5, Orange) (Part 2)Clearely, this help is only for your own interest. With this alliance, you and the Lord of inferno can reach the surface, and take control of the Upper World once and for all. You dont think the alliance will last much longer once the other Kings are defeated.
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Introduction (Player 7, Teal)The Lord of the Dead has contacted you in order to show you a message from the surface, on which the King of Dresden desperately pleads for help. After a quick talk, you both decide to raise to the surface and help him.
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Introduction (Player 7, Teal) (Part 2)After all, if you defeat the Dresden enemies, you could take control of a great part of the surface world. That means a lot of land to burn and destroy. Lovely :P
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Gate obstructed (Players 5, 7; Orange, Teal)The gate to the surface world has been obstructed on the upper side by some monsters. After spending several hours in your library, the sages have found the way to open a gate to the surface. Unfornately, it is a one way-gate, so when you enter, you cannot come back by the same means.
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Gate obstructed (Player 1, Red)Your scouts inform you that the gate to the underworld has been obstructed by some monsters. In order to let your allies raise to your world, you must clear the entrance.
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Alliance discovered (Players 2, 3, 4; Blue, Tan, Green)Your spies on Dresden inform you that the King has allied with the forces of the underworld. You must prepare yourself quickly and destroy Dresden before they can gather their forces.
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Northeast boat (Player 1, Red)You have control of a shipyard, but there is an unclaimed boat at the Northeast island. You should get it in order to prevent your enemies from ruling the seas.
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Northeast boat (Players 2, 3, 4; Blue, Tan, Green)You remember spotting a boat on the Northeast island, also called The Cursed Island. If you could get your hands on it, it would give you some power on the seas.
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One way-monolith (Player 1, Red)Your allies have managed to open a gate to your world, placed on the Cursed Island, located in the northeast corner of the world. Your spies inform you as well that your enemies have also found it, and are attempting to block it. You have to defend the gate for as long as possible.
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One-way monolith (Players 2, 3, 4; Blue, Tan, Green)After scouting for several days, your spies found a one-way monolith placed on the Cursed Island. Your sages inform that it is a alternate gate from the subterranean world.
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Magic Lands (All surface players)Reading some old manuscripts, you discover the existance of some Ancient Forest of Magic. It is said by the legends that a great power lies in there, as well as great treasures. It is also said that mighty guardians have kept the intruders away for centuries.
Объекты
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Указатель
- 21, 55 подземелье
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Сообщение: SouthWest ----- Bethel NorthEast ----- Atherton North ----- Cryeedy East ----- Venarum
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Замок
- 16, 58 подземелье
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Название: Bethel
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Название: Help from underworld
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Сообщение: Your allies send you some help so you can hold on until they arrive.
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Название: Help from underworld (2)
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Сообщение: A package containing resources and gold coins arrives from your allies
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Бастион
- 27, 47 подземелье
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Название: Atherton
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Замок
- 30, 65 подземелье
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Название: Long Neck
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Указатель
- 43, 68 подземелье
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Сообщение: You are not welcome here. Enter at your own risk
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Событие
- 43, 69 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Указатель
- 31, 66 подземелье
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Сообщение: Long Neck
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Бастион
- 50, 46 подземелье
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Название: Venarum
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Название: Mine production (1)
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Сообщение: With the help of your allies, you maximize the production of your mines, obtaining a bonus on your resources
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Название: Mine production (2)
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Сообщение: Your mines send you the bonus on the resources.
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Цитадель
- 69, 58 подземелье
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Название: Edgel-liath
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Указатель
- 17, 60 подземелье
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Сообщение: Bethel, capital of Dresden
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Указатель
- 25, 48 подземелье
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Сообщение: Atherton
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Указатель
- 51, 47 подземелье
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Сообщение: Venarum, capital of Umma
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Указатель
- 61, 62 подземелье
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Сообщение: Canthar, capital of Blackmoor
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Указатель
- 70, 59 подземелье
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Сообщение: Edgel-liath, capital of Thornfest
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Указатель
- 45, 39 подземелье
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Сообщение: Cryeedy, capital of Keragan
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Бастион
- 44, 38 подземелье
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Название: Cryeedy
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Название: Mine production (1)
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Сообщение: With the help of your allies, you maximize the production of your mines, obtaining a bonus on your resources.
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Название: Mine production (2)
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Сообщение: Your mines send you the bonus on the resources.
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Бастион
- 59, 51 подземелье
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Название: Almarath
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Указатель
- 60, 52 подземелье
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Сообщение: Sacknoth
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Событие
- 56, 32 подземелье
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Сообщение: For a couple coins, a peasant informs you of one shipyard north of here which can be reclaimed after defeating the monsters who guard it
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Указатель
- 35, 27 подземелье
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Сообщение: Entering the Ancient Forest of Magic
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Событие
- 36, 19 подземелье
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Сообщение: Your troops stop, and you see that they are unable to move because the attack of lots of Dendroids
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Событие
- 36, 23 подземелье
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Сообщение: From the woods a horde of centaurs run to attack you as soon as they realize you are entering their sacred forest
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Событие
- 33, 23 подземелье
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Сообщение: A bunch of Dwarves emerge from subterranean caves and attack your group in punishment for profaning the sacred grounds
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Событие
- 37, 8 подземелье
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Сообщение: From the cliffs, lots of pegasus fall down upon your army
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Событие
- 36, 5 подземелье
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Сообщение: As you approach the Dwarven Treasury, a horde of horse-like monsters charge against you and your men
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Событие
- 36, 17 подземелье
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Сообщение: An arrow rain fall upon you and your troops. You realize that a horde of elves are firing from the woods
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Событие
- 34, 21 подземелье
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Сообщение: A bunch of Dwarves emerge from subterranean caves and attack your group in punishment for profaning the sacred grounds
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Событие
- 33, 15 подземелье
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Сообщение: An arrow rain fall upon you and your troops. You realize that a horde of elves are firing from the woods
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Событие
- 33, 12 подземелье
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Сообщение: From the woods a horde of centaurs run to attack you as soon as they realize you are entering their sacred forest
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Событие
- 37, 12 подземелье
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Сообщение: Your troops stop, and you see that they are unable to move because the attack of lots of Dendroids
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Событие
- 54, 71 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Событие
- 46, 71 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Событие
- 43, 71 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Событие
- 51, 71 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Событие
- 57, 71 подземелье
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Сообщение: A pack of thieves jump from the rocks, and attack your group
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Цитадель
- 59, 61 подземелье
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Название: Canthar
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Название: Mine production (2)
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Сообщение: Your mines send you the bonus on the resources.
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Название: Mine production (1)
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Сообщение: With the help of your allies, you maximize the production of your mines, obtaining a bonus on your resources.
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Указатель
- 35, 24 подземелье
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Сообщение: The guardians of the forest are resguarded with the power of the ancient lords Enter at your own risk
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Инферно
- 4, 5 суша
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Название: Drackingdom
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Название: Stolen resources (1)
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Сообщение: Your imps stole some goods from your enemies.
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Название: Stolen resources (2)
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Сообщение: Here comes another package of stolen goods. Ironic, isn't it? Your own enemies are paying for your troops.
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Название: Stolen Resources (3)
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Сообщение: More stolen goods from the surface. Just in time.
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Указатель
- 3, 6 суша
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Сообщение: Drackingdom
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Некрополь
- 32, 20 суша
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Название: Jezreel
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Название: Stolen Resources
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Сообщение: Your vampires bring you a package with resources and gold coins, directly from the enemy castles.
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Название: Stolen Resources (2)
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Сообщение: Another delivery of stolen resources, ready to be used as you spread dead and disease all over the world.
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Название: Stolen resources (3)
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Сообщение: Your vampires bring the usual delivery of stolen goods
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