Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Before there were legends, before there was history, the world was great and wild. The ancient races were young and only beginning to realize that the Earth was much larger than their comfortable home lands. It is time for Time to begin.
Герои 3 - карта Before There Was Time
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Before There Was Time | 0.08МБ | h3m |
События
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IntroRed is up; Black is down. You'll be running out of wood, so start looking around.
Объекты
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Башня
- 3, 5 подземелье
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Название: North Pole
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Башня
- 141, 142 подземелье
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Название: South Pole
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Бастион
- 28, 102 подземелье
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Название: New Haven
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Цитадель
- 80, 83 подземелье
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Название: Carthage
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Цитадель
- 105, 100 подземелье
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Название: Kisangani
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Замок
- 69, 72 подземелье
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Название: Rome
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Бастион
- 80, 43 подземелье
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Название: Kiev
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Замок
- 123, 7 подземелье
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Название: Novgorod
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Инферно
- 54, 103 подземелье
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Название: Atlantis
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Указатель
- 93, 84 подземелье
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Сообщение: To the witche's hut (follow the river) -->
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Крепость
- 66, 129 подземелье
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Название: Manaus
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Крепость
- 90, 131 подземелье
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Название: Montevideo
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Крепость
- 130, 33 подземелье
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Название: Beijing
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Событие
- 79, 133 подземелье
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Сообщение: You approach your father's tomb, which he has finished building recently. He is pleased and he knows that he does not have long. My son, I leave in your hands a time that may see the end of our race. You know, we are older than all the other races combined.
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Событие
- 78, 132 подземелье
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Сообщение: But it is not our time now, and it may not ever be again. He looks at you gravely and then smiles. But nothing is forever, is it my son? We must revel in our time. We still have enough fight left for this bunch.
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Событие
- 78, 131 подземелье
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Сообщение: Now go out there and win one for your old man. Let the world remember us as a race that earned its place in history, that belonged here. Here are some special items from a time when our civilization spanned the globe. They are made with our old magic, the equal of any other kind. They will help.
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Событие
- 80, 95 подземелье
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Сообщение: An old man on guard by the foot of the entrance greets you. This is the final resting place of the great ancient slayer of dragons. He always wanted someone else to use his equipment to slay dragons, someone like you.
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Событие
- 80, 94 подземелье
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Сообщение: His pets guard his possessions jealously however. He told my grandfather, who told my father, who told me, to tell you
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Событие
- 130, 34 подземелье
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Сообщение: An old Lizard Warrior Sergeant sits stooped by the entrance to the fortress. Well, you could only be Muliflax's boy. Looks like we're not all gone yet, heh?
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Событие
- 108, 107 подземелье
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Сообщение: You have heard that to the East, there is an island that was once a home to Angels. Maybe they left something interesting?
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Замок
- 52, 65 подземелье
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Название: Londinium
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Событие
- 5, 6 подземелье
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Сообщение: You were hoping this wouldn't happen. The foolish young races around the globe appear to be getting a bit big for their britches. A time of reckoning has been forseen. You may have to reestablish your old domain in the North. In fact it seems to you that you left a few things there.
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Событие
- 26, 103 подземелье
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Сообщение: What a glorious day! As the happy woodland creatures frolick in the gently warming sunlight, you pause to breathe in the untainted ocean air. You, who are as free as the laughing birds. But then you frown, remebering what the elders told you.
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Событие
- 25, 103 подземелье
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Сообщение: Across the ocean there are creatures who are not as free and gentle as yours. They would turn your fertile lands into crops of asparagus and nutmeg to feed their legions of cheap entertainers. Or that's what your friend Eddie told you. You'll show them. Sons of bitches.
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Событие
- 49, 65 подземелье
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Сообщение: You lug your hulking frame around the countryside, looking to enlist, inspiring with your might and the self-satisfied glint in your eye. Yes, they will come to you. They cannot resist your animal magnetism. They will flock to you in droves.
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Событие
- 48, 65 подземелье
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Сообщение: They will be drawn by the same need that compels you to look in the mirror every five minutes. Then you will take them and kick some butt. You don't know whose, and you don't know why yet, but God willing there's going to be a reason soon and by Jove it'll be a good one.
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Событие
- 47, 64 подземелье
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Сообщение: You can't help but feel a little wistful for the days when there wasn't such a pressing need to needlessly destroy something. Ah well. As a child, we have to time to worry about such things. Philosphy is a passtime for...well, somebody else. Somebody not as...well, like you.
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Событие
- 46, 63 подземелье
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Сообщение: It would help your dreams of conquest, you scheme, to have the Shackles of War. Rumour has it they can be found in the far North, by the old outpost of Novgorod. Hmmm. Russians. You wonder if they know how to fix your mother's clock.
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Случайный город
- 54, 84 суша
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Название: Crossroads
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Случайный город
- 140, 18 суша
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Название: Outpost
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Указатель
- 15, 66 суша
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Сообщение: Life Preserve
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Владыка джиннов
- 20, 65 суша
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Сообщение: Molto graci.
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Красный дракон
- 22, 66 суша
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Сообщение: You nice. We not.
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Высокий эльф
- 17, 66 суша
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Сообщение: Oh man! Thanks a lot. That was rough.
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Хобгоблин
- 19, 65 суша
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Сообщение: Yabba! Yabba!
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Циклоп
- 18, 67 суша
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Сообщение: Ugh! Ugh!
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Громовая птица
- 20, 66 суша
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Сообщение: Squawk!
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Указатель
- 98, 136 суша
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Сообщение: Welcome to the eternal grove. May souls come here and choose to never leave. Of course it could be because they can't find their way out.
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Ящик Пандоры
- 129, 120 суша
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Сообщение: You should have known better - You are attacked!
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Бутылка
- 44, 84 суша
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Сообщение: This map was designed by Stephen J. Morris. [email protected]
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Событие
- 87, 26 суша
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Сообщение: Finally you've found the ancient war coffer, virtually forgotten for centuries. You hope there's something left.
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Событие
- 41, 10 суша
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Сообщение: As you approach the sawmill to requisition its services for the coming war, you remember that somewhere there is a war coffer left over from the Imperial Age. Where on Earth was it again? It couldn't be too far. You wonder if there is even anything in it anymore.
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Титан
- 18, 68 суша
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Сообщение: Gracious Saviours; How can we repay you?
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Событие
- 8, 60 суша
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Сообщение: So, it's time once again to rid the world of the filthy living vermin. No matter how many times you wipe them out they just seem to keep coming back every eon or so. Time to wake up the troops. You wonder if your sister city to the South is still around.
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Событие
- 92, 84 суша
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Сообщение: Approaching the sawmill, you ruminate about the possibilities as the new king of the underworld. I occurs to you that there must be many more sawmills out there. It even occurs to you that there might be something other than sawmills out there. You're pretty happy with your sawmill, but you know,
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Событие
- 92, 85 суша
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Сообщение: you only live once. Even if it is for 600 years. Well, better get cracking. the world is a big place. Big, unsavoury, open, totally unlivable, but the thought of chains of sawmills lingering in the back of your mind conjures slightly perverse images of lurking in deep, dark pits of gold.
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Событие
- 93, 86 суша
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Сообщение: There's a town to the South. You have to go West to get there.
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