Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Choose your specialist: Drakon -gnoll [teal] Korback -s.fly [orange] Wystan -lizardman [red] Bron -basilisk [blue] The king wants a lost artifact. Dispatch your rivals so you can search for it in peace. - version 1.1 by David Page [email protected]
Герои 3 - карта Beastmaster Slugfest
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Beastmaster Slugfest | 0.06МБ | h3m |
Слухи
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The underworld is far more terrifying than the surface. Occationally, great groans (or moans) are heard coming from the cave entrances.
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Every now and then, a mage wanders into the catacombs. His bones are then added to the floor
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Adventurers sometimes survive battles in the catacombs. Their adversaries do also. Death does not allow them to leave.
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Spirits haunt down below. Often, you cannot see them before they attack.
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A mage recently was seen running out of a cave, with a crazed look in his eye. You can feel them.. right down to your soul! He yelled this until he was aboard a ship about to sail.
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Many legal trade ships have been lost, but the smugglers on the center island deny involvement.
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Many creatures have thought they could find refuge in the catacombs at various times. It is said, they then become its guardians.
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Warlocks and Wizards do not travel much in Tatalia, and this area is especially unpleasant to them.
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The king sent an earlier strike force to invade the catacombs. It has not been heard from in weeks.
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Deep underground, there are lots of dead kannigits. A pack of them ambushed Simian Mooncalf. Nothing left of him but his ear, and even that can't be found.
События
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---> Map Credits <---Beastmaster Slugfest v 1.12 by Gageteer [email protected]
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Tribal money bonus (4 players)You knew this would be a tough mission, and you have brought extra funds with you to help start up.
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IntroYou came here at the king's behest. He arrived in your villiage several weeks ago on a rainy night, disguised (with his retinue) as common beastmasters. You were told that a great sword was needed, and asked to find it in some ancient catacombs in Thuggoth province. In the time since, you have gathered friends and beasts to establish a fortress here. You hope to find the sword swiftly, since you were told that other beastmasters have been solicited for the quest. You awake this morning after the night's patrol to find yourself surrounded.
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directions (Wystan)You remember your town was several days journey north-west. Hopefully there will be no more surprises along the way.
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directions (Bron)You remember your town was several days to the east. Hopefully there will be no more surprises along the way.
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directions (Korbac)You remember your town was several days journey to the south, and slightly west. Hopefully there will be no more surprises along the way.
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directions (Drakon)You remember your town was several days journey to the west, and slightly north. Hopefully there will be no more surprises along the way.
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(scream in the night)From far away, you heard a terrible scream last night. You wonder if those were others the king sent.
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Hostiles took your town!Then a more personal problem comes to light. A scout comes running up to you, almost out of breath. Milord! Survivors just barely made it out of town last night. A collection of creatures assaulted it yesterday, a few hours after you left on patrol.
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(cont'd 1)Don't worry sir! The commander and most of his troops managed to escape, and will join as you approach.
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beastmaster conflict (Wystan)Ah, the life of a beastmaster is not an easy one. You don't like magic, and wizards love to remind you of that (the hard way). The best-made armor won't protect you against their spells. Tatalia needs an artifact that resides around here somewhere. You and other beastmasters have been called for, as legend says this area is the bane of spellcasters. There seems to be more beastmasters than are needed to do the job, but no one has offered to leave. So lines have been drawn. That self-righteous Drakon managed to get Korbac to ally against you. Gnolls are easy to shoot, but dragon flies are another matter. Fortunately, you have Bron on your side. He should be able to handle Korbac, while you teach the gnolls that lizards are superior.
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beastmaster conflict (Bron)Ah, the life of a beastmaster is not an easy one. You don't like magic, and wizards love to remind you of that (the hard way). The best-made armor won't protect you against their spells. Tatalia needs an artifact that resides around here somewhere. You and other beastmasters have been called for, as legend says this area is the bane of spellcasters. There seems to be more beastmasters than are needed to do the job, but no one has offered to leave. So lines have been drawn. That self-righteous Drakon and crazy Korbac have formed an alliance (Gnolls always stick together.). Too bad for them. After all, you are Bron. Oh yea, and that lizard kid Wystan said he would help mop up anyone who tries to get smart and steal the artifact while you are fighting.
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beastmaster conflict (Korbac)Tatalia needs an artifact that resides around here somewhere. You and other beastmasters have been called for, as legend says this area is the bane of spellcasters. There seems to be more beastmasters than are needed to do the job, but no one has offered to leave. So lines have been drawn. You are accustomed to being the scout in many instances, but now you may have to go do some pretty hard fighting. Then again, there are lots of dragon flies in this part of Tatalia. Plus, you can move faster with you flies than anyone else - it's possible that you will locate the artifact first, then you and Drakon can have the last laugh at the non-gnolls allied against you.
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beastmaster conflict (Drakon)Ah, the life of a beastmaster is not an easy one. You don't like magic, and wizards love to remind you of that (the hard way). The best-made armor won't protect you against their spells. Fortunately, they don't like this area. Tatalia needs an artifact that resides around here somewhere. You and other beastmasters have been called for, as legend says this area is the bane of spellcasters. There seems to be more beastmasters than are needed to do the job, but no one has offered to leave. So lines have been drawn. You've never particularily liked Wystan. Being the snake (inherantly) that he is, he always has his eyes on the throne of King Trassloc. Well, a soldier knows not to complain out loud. Many laugh at gnolls, but in large numbers and well-led, they can be a force to be reconned with. Plus you can recruit large beasts to back them up. Bron's basilisks may be in for a surprise..especially if the gnolls reach them! You have Korbac on your side, too. Mabey he will do something useful.
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strategy: DrakonDespite some losses, your gnolls show no signs of desertion. Instead more continue to join your service, for they believe in you as their true leader. You heard several of them singing The sword, the sword, we'll get that sword! among the campfires last night. Such patriotism. It makes your heart swell!
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Special heroes to be recruitedYou hear that legendary heroes have been seen around the taverns. They must be interested in the catacombs also.
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Bone dragon quest (reminder - Wystan)The mayor approaches you during breakfast this morning. Sir, the townsfolk are still afraid of those terrible bone dragons nearby. They ate several of our villagers last week. They even took out one of your elite tribesmen who had that legendary bow. { legendary bow ??? }
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Bone dragon quest (reminder - Bron)One of your advisors approaches you during breakfast this morning. Sir, the elders wanted me to remind you of your test. Defeat those {bone dragons} harrassing the townsfolk, and you will be given our mantle of leadership. Hmmm.. sounds important, you think.
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Bone dragon quest (reminder - Korbac)A villiage elder interrupts your breakfast. Lord Korbac, your tribe sent one of its most powerful artifacts to aid you. Tragically, the courier was ambushed by those bone dragons (which are now near the {gold mine}). There seem to be a lot of remains of victims trapped inside those massive skeletons. It's possible that your artifact is among them.
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Bone dragon quest (reminder- Drakon)Your thoughts turn to that sweet gnoll maiden Growlith. You remember how she became a widow. You resolve to defend her honor and protect all gnolls. To do so, you will have to destroy the bone dragons outside your town, {The People}.
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--- 1warning (purple) ---You started looking into the catacombs a few weeks ago. They are of unknown size, and there are dangers involved in their exploration. You wonder how much you can explore while a conflict remains with the others.
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(Mooncalf's basilisk appears)Last night several gnoll orphans were about to be abducted by skeletons. A basilisk sprang from the jungle, a savage battle ensued, and the badly wounded basilisk was seen drawing the skeletons after it into the jungle, away from the gnollings. One of the greatful pups thinks it was his father's most loyal basilisk, Godzilla. His father was none other than the bovine master Mooncalf, last seen delving into the catacombs for the king's sword.
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..The location that the attack took place was near the southern tip of Center Island.
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--- 2warning (purple) ---Two months now. You still have a strong rival up above and it seems you have barely explored the catacombs. One thing is certain: The catacombs do not get easier as you proceed. Your advisors urge that you settle the dispute with your rivals on the surface before proceeding further.
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--- 3warning (purple) ---Sir! an adjutant runs up to you this morning. Sir! he continues. I hope this is important! you snarl back. The scouts of my rivals are everywhere! Yes Sir. We may have a new problem. It seems there is a necromancer on the loose.. a rather powerful one. It may have come from the catacombs. That's just great! you bark out loudly, frightening the young lizardman with your imressive breath. You grit your teeth. Tatalia survived a war with Erathia. You can survive your rivals and a renegade necromancer. You hope. You turn and see all of your advisors looking nervously at you.
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--- 4warning (purple) ---It's official. There have been multiple sitings of a purple banner and large armies of undead moving about. This tells you that a necromancer (quite a powerful one) is out there. It has even come to the surface to attack your rivals. Your advisors may as well be just one person! You must make peace before further exploration they bleet. Meanwhile your blood boils at the thought of a necromancer inside Tatalia.
Объекты
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Крепость
- 4, 14 подземелье
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Название: Arrows
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Хижина предсказателя
- 0, 2 подземелье
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Сообщение: I can teach you {leadership}.
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Золото
- 13, 61 подземелье
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Сообщение: The road here is obviously piled up with debris and overgrowth. You think you see another possible route through.
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Крепость
- 4, 63 подземелье
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Название: Winged Doom
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Событие
- 34, 36 подземелье
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Сообщение: Out from the dense mountain jungle rushes a small army. A mounted leader proclaims Your king has sent us to prove that you are too weak to serve him. Prepare yourself, for tomorrow you row in {Lord Jim}'s slave galley! You shout back, Tatalia too has uses for slaves... especially those who think they could surprise a beastmaster!
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Событие
- 39, 36 подземелье
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Сообщение: As you are approaching the mountain pass, you see faint signs of a large body of troops. The army that passed this way assigned a lot of people to cover its trail, but you are a beastmaster. Such things do not escape you. You tell your men to prepare for ambush. A big one.
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Событие
- 39, 35 подземелье
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Сообщение: As you are approaching the mountain pass, you see faint signs of a large body of troops. The army that passed this way assigned a lot of people to cover its trail, but you are a beastmaster. Such things do not escape you. You tell your men to prepare for ambush. A big one.
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Событие
- 40, 34 подземелье
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Сообщение: As you are approaching the mountain pass, you see faint signs of a large body of troops. The army that passed this way assigned a lot of people to cover its trail, but you are a beastmaster. Such things do not escape you. You tell your men to prepare for ambush. A big one.
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Событие
- 41, 33 подземелье
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Сообщение: As you are approaching the mountain pass, you see faint signs of a large body of troops. The army that passed this way assigned a lot of people to cover its trail, but you are a beastmaster. Such things do not escape you. You tell your men to prepare for an ambush. A big one.
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Указатель
- 33, 36 подземелье
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Сообщение: Your king is pleased that you passed the test. Seek the invisible scholar. She will teach you - {Resurection} - (It requires {advanced wisdom})
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Золото
- 25, 14 подземелье
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Сообщение: You are pleased to see that not all of the natives are hostile.
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Крепость
- 65, 58 подземелье
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Название: Swift Scales
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Событие
- 6, 61 подземелье
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Сообщение: Your garrison troops come out of hiding.
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Событие
- 56, 56 подземелье
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Сообщение: Your garrison troops come out of hiding.
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Указатель
- 65, 67 подземелье
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Сообщение: King's Objective
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Событие
- 42, 61 подземелье
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Сообщение: You are elite and have prepared long for this campaign.
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Крепость
- 46, 5 подземелье
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Название: The People
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Указатель
- 4, 1 подземелье
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Сообщение: The king regrets disputes between Tatalians. To reduce losses, his witch scholar wil teach you resurrection. She's at the central island.
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Указатель
- 5, 1 подземелье
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Сообщение: Remember, learning resurrection requires advanced wisdom.
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Указатель
- 0, 8 подземелье
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Сообщение: King's Objective
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Хижина предсказателя
- 51, 9 подземелье
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Сообщение: You see a lovely gnoll maiden looking melancholy beneath this ancient tree. The seer introduces you to Growlith
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Событие
- 32, 35 подземелье
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Сообщение: After wandering about you finaly see the king's witch Esmeralda. I hope you can understand this strong magic she says, teaching you resurrection. I will also wait here for those you feel you need to compete with.
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Хижина предсказателя
- 15, 21 подземелье
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Сообщение: Bone Dragons have been menacing our lizardmen patrols near the fortress. They defeated one of our best warriors, swallowing him whole along with his magnificent bow. Defeat the dragons and bring back the damaged bow.
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Событие
- 43, 61 подземелье
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Сообщение: Ambush! Wretched undead hidden in the trees attack.
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Хижина предсказателя
- 41, 21 подземелье
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Сообщение: A local peasant tells you. This part of Thuggoth is the most dangerous to live in. Nearby, vicious trolls have been launching raids against our settlement. Angel A offered to help us, but she herself needs help in defeating them. If you can do this, she will serve you for one year in gratitude.
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Хижина предсказателя
- 51, 26 подземелье
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Сообщение: Water elementals have been raiding our beaches and attacking nomad families! If you can defeat the group near our bretheren to the south, it will prove that we have a common interest. A large contingent of our warriors will then fight alongside you.
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Событие
- 31, 35 подземелье
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Сообщение: After wandering about you finaly see the king's witch Esmeralda. I hope you can understand this strong magic she says, teaching you resurrection. I will also wait here for those you feel you need to compete with.
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Событие
- 31, 34 подземелье
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Сообщение: After wandering about you finaly see the king's witch Esmeralda. I hope you can understand this strong magic she says, teaching you resurrection. I will wait here for the other beastmasters. After wandering about you finaly see the king's witch Esmeralda. I hope you can understand this strong magic she says, teaching you resurrection. I will also wait here for those you feel you need to compete with.
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Событие
- 30, 35 подземелье
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Сообщение: After wandering about you finaly see the king's witch Esmeralda. I hope you can understand this strong magic she says, teaching you resurrection. I will also wait here for those you feel you need to compete with.
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Летучий змей
- 42, 62 подземелье
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Сообщение: Korbac thinks you should leave the province.
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Хижина предсказателя
- 38, 70 подземелье
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Сообщение: Water elementals have been menacing our trade ships. I have been empowered to give whoever destroys a particular group of them a large sum of gold. The group I want you to eliminate is near the central island shipyard.
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Событие
- 20, 27 подземелье
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Сообщение: You are elite and have prepared long for this campaign.
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Событие
- 12, 40 подземелье
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Сообщение: Ambush! Wretched undead hidden in the trees attack.
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Ящер
- 12, 39 подземелье
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Сообщение: Wystan thinks you should leave the province.
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Событие
- 13, 38 подземелье
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Сообщение: You are an elite and have prepared long for this campaign.
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Событие
- 1, 8 подземелье
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Сообщение: Before you is a pleasant, safe-looking place. A stately-looking man approaches you. The king sends his greetings. He has also sent his best scholars to help you. Through great expertise and magical guidance, they can train you to be skilled at leadership, movement, earth magic or wisdom. In order to recieve their knowledge, however, you must offer them a magical cape. It looks a lot like that one. [You think he refers to the magical cape you saw along the way to retake the fortress.]
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Событие
- 6, 64 подземелье
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Сообщение: Strange you think as you see the invaders guarding the walls of your town. I certainly never thought so many different types would band together for the same purpose. Your flies begin humming their wailing song of death...
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Золото
- 7, 12 подземелье
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Сообщение: To the north-east you see an area that looks unusually beautiful and safe for this area. Your become very curious about it.
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Золото
- 5, 54 подземелье
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Сообщение: Just west you see an area that looks unusually beautiful and safe for this area. Your become very curious about it.
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Золото
- 60, 63 подземелье
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Сообщение: Due south-east, your scouts tell you is an unusually beautiful and safe area . Your become very curious about it.
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Событие
- 3, 53 подземелье
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Сообщение: Before you is a pleasant, safe-looking place. A stately-looking man approaches you. The king sends his greetings. He has also sent his best scholars to help you. Through great expertise and magical guidance, they can train you to be skilled at leadership, movement, earth magic or wisdom. In order to recieve their knowledge, however, you must offer them a magical cape. It looks a lot like that one. [You think he refers to the magical cape you saw along the way to retake the fortress.]
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Событие
- 66, 68 подземелье
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Сообщение: Before you is a pleasant, safe-looking place. A stately-looking man approaches you. The king sends his greetings. He has also sent his best scholars to help you. Through great expertise and magical guidance, they can train you to be skilled at leadership, movement, earth magic or wisdom. In order to recieve their knowledge, however, you must offer them a magical cape. It looks a lot like that one. [You think he refers to the magical cape you saw along the way to retake the fortress.]
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Указатель
- 1, 50 подземелье
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Сообщение: The king regrets disputes between Tatalians. To reduce losses, his witch scholar wil teach you resurrection. She's at the central island.
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Указатель
- 67, 66 подземелье
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Сообщение: The king regrets disputes between Tatalians. To reduce losses, his witch scholar wil teach you resurrection. She's at the central island.
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Указатель
- 60, 2 подземелье
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Сообщение: The king regrets disputes between Tatalians. To reduce losses, his witch scholar wil teach you resurrection. She's at the central island.
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Указатель
- 0, 50 подземелье
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Сообщение: Remember, learning resurrection requires advanced wisdom.
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Указатель
- 66, 66 подземелье
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Сообщение: Remember, learning resurrection requires advanced wisdom.
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Указатель
- 59, 2 подземелье
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Сообщение: Remember, learning resurrection requires advanced wisdom.
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Событие
- 4, 54 подземелье
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Сообщение: You see some bizarre clanking machinations moving about randomly. If you did not recognize them, you would be terrified. Fortunately, these are the golems your clan stole from the Xanadu Dragons. Someone must have had the foresight to march them out of the town during the invasion. Harrassing them is a pack of serpent flies. Using your excellent beastmaster skills, you charm the beauties.
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Событие
- 50, 9 подземелье
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Сообщение: Some friendly halflings happened by, and offered to help cleanse the area of zombies.
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Событие
- 62, 4 подземелье
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Сообщение: Before you is a pleasant, safe-looking place. A stately-looking man approaches you. The king sends his greetings. He has also sent his best scholars to help you. Through great expertise and magical guidance, they can train you to be skilled at {air magic}, {logistics}, {earth magic} or {wisdom}. In order to recieve their knowledge, however, you must offer them a magical cape. It looks a lot like that one. (You think he refers to the magical cape you saw along the way to retake the fortress.)
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Золото
- 59, 5 подземелье
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Сообщение: Just north of the mill appears to be a safe (and beautiful) area . Your curiosity is raised.
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Событие
- 19, 20 подземелье
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Сообщение: You and your lizardmen are walking along. Unexpectedly, a large party of gnolls emerge from around the bend. As they advance to engage you, one shouts Drakon thinks you should leave this province.
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Событие
- 20, 25 подземелье
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Сообщение: Ambush! Wretched undead hidden in the trees attack.
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Событие
- 68, 16 подземелье
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Сообщение: Ambush! Thinking you weakened from your fight with the serpent flies, wretched undead rush out of the trees to attack.
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Хижина предсказателя
- 9, 65 подземелье
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Сообщение: Bone Dragons ambushed a courier from your tribe. Now they linger near the gold mine. Defeat them and return to me with whatever they have.
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Хижина предсказателя
- 61, 60 подземелье
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Сообщение: The tribe wants you to wear its mantle of leadership, but first you must pass a test. Defeat the bone dragons menacing the witch hut. Once this is done, you shall recieve our relic.
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Событие
- 69, 16 подземелье
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Сообщение: You are elite and have prepared long for this campaign.
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Событие
- 48, 6 подземелье
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Сообщение: A band of depraved wretches come running out of the fortress to attack you. You rally your gnolls for the smack-down.
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Событие
- 49, 6 подземелье
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Сообщение: Strange you think as you see the invaders guarding the walls of your town. I certainly never thought so many different types would band together for the same purpose.
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Событие
- 58, 7 подземелье
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Сообщение: Your garrison troops come out of hiding. One of them is leading a mighty gorgon he managed to escape with.
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Хижина предсказателя
- 30, 37 подземелье
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Сообщение: Tragedy has struck! A foul being emerged from the catacombs, catching our great bovine master Simon Mooncalf by surprise. Seeing he was about to be gone for good, his pet basilisk bit off his ear and fled. We need that ear to resurect him. Please try to find the basilisk; it likes being called Godzilla.
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Золото
- 24, 51 подземелье
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Сообщение: You see land similar to this through the portal.. perhaps it is a nearby island. You also think you see monsters, but not many of them.
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Золото
- 65, 17 подземелье
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Сообщение: Your scouts see a scroll up a head.. a little off to the side. You think, Boy, I could use one those. My {spellbook} is empty right now..
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Хижина предсказателя
- 62, 0 подземелье
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Сообщение: I can teach you {logistics}.
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Хижина предсказателя
- 63, 2 подземелье
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Сообщение: I can teach you {earth magic}.
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Хижина предсказателя
- 60, 3 подземелье
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Сообщение: I can teach you {air magic}.
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Золото
- 47, 8 подземелье
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Сообщение: A brave scout got real close to the bone dragons and managed to slip away unnoticed. There are {3} of them he says.
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Хижина предсказателя
- 38, 9 подземелье
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Сообщение: We want the cape you have.. yesssss. Bring it to ussssss, and we will teach you the usessss of water.
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Древесина
- 17, 35 подземелье
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Сообщение: A water elemental swims ashore and speaks briefly to you. You think it is actually a seer, because it seems to be saying {The cape for water!} It then disappears back into the water. If it is a seer, could it have a hut near the water somewhere?
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Древесина
- 49, 52 подземелье
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Сообщение: The seer leaves its hut to come ashore and speak briefly to you. It is a water elemental and does not know your language well. It seems to be saying {The cape for water!}
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Хижина предсказателя
- 47, 50 подземелье
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Сообщение: We want the cape you have.. yesssss. Bring it to ussssss, and we will teach you the usessss of water.
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Событие
- 35, 36 подземелье
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Сообщение: Out from the dense mountain jungle rushes a small army. A mounted leader proclaims Your king has sent us to prove that you are too weak to serve him. Prepare yourself, for tomorrow you row in {Lord Jim}'s slave galley! You shout back, Tatalia too has uses for slaves... especially those who think they could surprise a beastmaster!
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Событие
- 36, 37 подземелье
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Сообщение: Out from the dense mountain jungle rushes a small army. A mounted leader proclaims Your king has sent us to prove that you are too weak to serve him. Prepare yourself, for tomorrow you row in {Lord Jim}'s slave galley! You shout back, Tatalia too has uses for slaves... especially those who think they could surprise a beastmaster!
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Событие
- 37, 37 подземелье
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Сообщение: Out from the dense mountain jungle rushes a small army. A mounted leader proclaims Your king has sent us to prove that you are too weak to serve him. Prepare yourself, for tomorrow you row in {Lord Jim}'s slave galley! You shout back, Tatalia too has uses for slaves... especially those who think they could surprise a beastmaster!
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Золото
- 59, 48 подземелье
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Сообщение: You see land similar to this through the portal.. perhaps it is a nearby island. You also think you see monsters, but not many of them.
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Золото
- 58, 20 подземелье
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Сообщение: You see land similar to this through the portal.. perhaps it is a nearby island. You also think you see monsters, but not many of them.
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Золото
- 23, 19 подземелье
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Сообщение: You see land similar to this through the portal.. perhaps it is a nearby island. You also think you see monsters, but not many of them.
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Древесина
- 53, 19 подземелье
-
Сообщение: A water elemental swims ashore and speaks briefly to you. You think it is actually a seer, because it seems to be saying {The cape for water!} It then disappears back into the water. If it is a seer, could it have a hut near the water somewhere?
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Древесина
- 34, 10 подземелье
-
Сообщение: The seer leaves its hut to come ashore and speak briefly to you. It is a water elemental and does not know your language well. It seems to be saying {The cape for water!}
-
Хижина предсказателя
- 19, 37 подземелье
-
Сообщение: We want the cape you have.. yesssss. Bring it to ussssss, and we will teach you the usessss of water.
-
Хижина предсказателя
- 28, 35 подземелье
-
Сообщение: There are still more capes out there, you know.
-
Событие
- 7, 14 подземелье
-
Сообщение: Your garrison troops come out of hiding.
-
Событие
- 6, 15 подземелье
-
Сообщение: Strange you think as you see the invaders guarding the walls of your town. I certainly never thought so many different types would band together for the same purpose.
-
Событие
- 5, 15 подземелье
-
Сообщение: A band of depraved wretches come running out of the fortress to attack you. They are met with merciless arrows from your archers.
-
Руда
- 35, 50 подземелье
-
Сообщение: Your scouts, talking to local creatures, think that there is a hill fort somewhere on this island.
-
Руда
- 37, 27 подземелье
-
Сообщение: Your scouts, talking to local creatures, think that there is a {hill fort} somewhere on this island.
-
Руда
- 53, 31 подземелье
-
Сообщение: Your scouts, talking to local creatures, think that there is a hill fort somewhere on this island.
-
Хижина предсказателя
- 66, 37 подземелье
-
Сообщение: I am looking to go into business around here. I have one of the fastest ships, but even that won't protect me from the surprise ambushes of local water elementals. If you could somehow recruit, say, a dozen of them for my employment, I think I could sail about this area without fear of attack. If you do this for me, I will show you the ropes of my trade.
-
Золото
- 15, 11 подземелье
-
Сообщение: Your town is to the west, and slightly south.
-
Событие
- 16, 11 подземелье
-
Сообщение: You read a signpost saying
-
Событие
- 7, 51 подземелье
-
Сообщение: A signpost says
-
Событие
- 51, 57 подземелье
-
Сообщение: You see a signpost that says
-
Хижина предсказателя
- 30, 64 подземелье
-
Сообщение: One of the king's greatest bovine masters, Simon Mooncalf, has fallen in battle trying to enter the inner catacombs. All that was left of him (that we know of) is his ear. To resurrect him, the witches must aquire the aid of a faerie dragon. We believe that such creatures have a secret lair somewhere in the catacombs down below. It will likely be near one of the entrances. Find the lair and persuade them to send one of their members back with you.
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Событие
- 60, 17 подземелье
-
Сообщение: One of your garrison gnolls comes running through the swamp. Drakon, they weren't kidding when they said this part of Tatalia is uncivilized! Follow the river north, then head west. That's the path of least resistance back to the town.
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Золото
- 12, 41 подземелье
-
Сообщение: Your scouts see a scroll up a head.. a little off to the side. You think, Boy, I could use one those. My {spellbook} is empty right now..
-
Золото
- 21, 24 подземелье
-
Сообщение: Your scouts see a scroll up a head.. a little off to the side. You think, Boy, I could use one those. My {spellbook} is empty right now..
-
Золото
- 47, 57 подземелье
-
Сообщение: Your scouts see a scroll up a head.. a little off to the side. You think, Boy, I could use one those. My {spellbook} is empty right now..
-
Событие
- 62, 58 подземелье
-
Сообщение: Strange you think as you see the invaders guarding the walls of your town. I certainly never thought so many different types would band together for the same purpose.
-
Золото
- 6, 16 подземелье
-
Сообщение: A brave scout got real close to the bone dragons and managed to slip away unnoticed. There are {3} of them he says.
-
Золото
- 3, 44 подземелье
-
Сообщение: A brave scout got real close to the bone dragons and managed to slip away unnoticed. There are {3} of them he says.
-
Золото
- 56, 61 подземелье
-
Сообщение: A brave scout got real close to the bone dragons and managed to slip away unnoticed. There are {3} of them he says.
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Хижина предсказателя
- 62, 5 подземелье
-
Сообщение: Hail beastmaster! The king is aware of your search for the sword on his behalf, and has dispatched we scholars to aid you. However, you must prove that you are farsighted, by sacrificing the Cape of Conjuring. In return, I will teach you {wisdom}. Or... one of my associates can teach you a different skill.
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Хижина предсказателя
- 67, 64 подземелье
-
Сообщение: I can teach you {logistics}.
-
Хижина предсказателя
- 3, 50 подземелье
-
Сообщение: I can teach you {logistics}.
-
Хижина предсказателя
- 4, 2 подземелье
-
Сообщение: I can teach you {logistics}.
-
Хижина предсказателя
- 2, 1 подземелье
-
Сообщение: I can teach you {earth magic}.
-
Хижина предсказателя
- 1, 51 подземелье
-
Сообщение: I can teach you {earth magic}.
-
Хижина предсказателя
- 69, 66 подземелье
-
Сообщение: I can teach you {earth magic}.
-
Хижина предсказателя
- 64, 68 подземелье
-
Сообщение: Hail beastmaster! The king is aware of your search for the sword on his behalf, and has dispatched we scholars to aid you. However, you must prove that you are farsighted, by sacrificing the Cape of Conjuring. In return, I will teach you {wisdom}. Or... one of my associates can teach you a different skill.
-
Хижина предсказателя
- 3, 52 подземелье
-
Сообщение: Hail beastmaster! The king is aware of your search for the sword on his behalf, and has dispatched we scholars to aid you. However, you must prove that you are farsighted, by sacrificing the Cape of Conjuring. In return, I will teach you {wisdom}. Or... one of my associates can teach you a different skill.
-
Хижина предсказателя
- 0, 7 подземелье
-
Сообщение: Hail beastmaster! The king is aware of your search for the sword on his behalf, and has dispatched we scholars to aid you. However, you must prove that you are farsighted, by sacrificing the Cape of Conjuring. In return, I will teach you {wisdom}. Or... one of my associates can teach you a different skill.
-
Хижина предсказателя
- 1, 54 подземелье
-
Сообщение: I can teach you {leadership}.
-
Хижина предсказателя
- 68, 68 подземелье
-
Сообщение: I can teach you {leadership}.
-
Великий василиск
- 36, 54 подземелье
-
Сообщение: A basilisk seems very relieved that you destroyed the skeletons (they must have been searching for it) and joins your army. Recognizing you as a powerful ally, it drops its prized possesions at your feet
-
Василиск
- 67, 17 подземелье
-
Сообщение: Bron thinks you should leave Thuggoth.
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Хижина предсказателя
- 35, 39 подземелье
-
Сообщение: Aye, I know of the Wretched One from the catacombs. He has desroyed many an adventurer, and sometimes his undead come to the surface, looking to gain recruits for his army. I want this creature destroyed. I'll have some of the finest trainers in the land available to reward anyone who can destroy this being. They'll teach you how to put a major hurt on anyone who gets in your way.
-
Хижина предсказателя
- 70, 38 подземелье
-
Сообщение: If you can bring me the Cape of Conjuring, you will be worthy of some special training.
-
Событие
- 68, 22 суша
-
Сообщение: Your beasts shudder as you approach the shore. They seem to be recieving a warning from creatures on the island...
-
Событие
- 65, 24 суша
-
Сообщение: Great winged forms sweep across the water from behind nearby cliffs. Your troops brace themselves against the attack.
-
Событие
- 66, 26 суша
-
Сообщение: Mobs of the walking dead rush out to embrace you.
-
Событие
- 68, 24 суша
-
Сообщение: Great winged forms sweep across the water from behind nearby cliffs. Your beasts brace themselves against the attack.
-
Событие
- 63, 25 суша
-
Сообщение: Ancient mages rise from the earth. They and their cohorts attack!
-
Событие
- 11, 4 суша
-
Сообщение: Amazing! You can actually get some of the denizens down here to work for you. You suspect it will get harder as you go on.
-
Событие
- 23, 67 суша
-
Сообщение: Amazing! You can actually get some of the denizens down here to work for you. You suspect it will get harder as you go on.
-
Хижина предсказателя
- 64, 5 суша
-
Сообщение: So, the king wants you to turn over the capes of conjuring, eh? Well I want it too. If you give one to me, I will give you what he cannot.
-
Тюрьма
- 28, 66 суша
-
Название: prisoner
-
Биография: This prisoner has been so terrified that she cannot remember her name. However, she has a large pouch of gold, and has been paying you for the rescue and to help remember her identity.
-
Событие
- 15, 13 суша
-
Сообщение: Ambush! On all sides of your party skeletons begin to rise up from the earth.
-
Событие
- 51, 0 суша
-
Сообщение: Ambush! On all sides of your party skeletons begin to rise up from the earth.
-
Событие
- 55, 9 суша
-
Сообщение: Amazing! You can actually get some of the denizens down here to work for you. You suspect it will get harder as you go on.
-
Указатель
- 46, 42 суша
-
Сообщение: The dread guardians watch you silently.
-
Событие
- 5, 64 суша
-
Сообщение: Ah yes. Enjoy the warmth of our pillar of fire. Please consider recruiting some of our people, so we can escape this terrible place.
-
Тюрьма
- 36, 44 суша
-
Название: slave Solmyr
-
Биография: Solomyr was sent by Bracada to investigate these catacombs against his will. He was captured. Only the Wretched One knows what is in store for him.
-
Событие
- 17, 40 суша
-
Сообщение: The denizens of the catacombs try to prevent you from getting the key.
-
Хижина предсказателя
- 56, 61 суша
-
Сообщение: So, the king wants you to turn over the capes of conjuring, eh? Well I want it too. If you give one to me, I will give you what he cannot.
-
Колдун
- 45, 54 суша
-
Сообщение: At last! Someone has come to free us from the hideous denizens who had cornered us.
-
Боевой меч титана
- 65, 38 суша
-
Сообщение: The great sword! At last you have found it. However, not all of the undead in this area are defeated yet. A vast host surrounds the sword
-
Событие
- 67, 26 суша
-
Сообщение: Mobs of the walking dead rush out to embrace you.
-
Событие
- 68, 27 суша
-
Сообщение: Mobs of the walking dead rush out to embrace you.
-
Событие
- 69, 27 суша
-
Сообщение: Mobs of the walking dead rush out to embrace you.
-
Событие
- 62, 24 суша
-
Сообщение: Ancient mages rise from the earth. They and their cohorts attack!
-
Событие
- 61, 25 суша
-
Сообщение: Ancient mages rise from the earth. They and their cohorts attack!
-
Событие
- 60, 26 суша
-
Сообщение: Ancient mages rise from the earth. They and their cohorts attack!
-
Золото
- 27, 67 суша
-
Сообщение: As you near the prison, a voice wales out Oh how horrible! That wretched the lord of these catacombs! After killing my followers, he raised them back up as skeletons. They overwhelmed me and dragged me into this iron cage, leaving me to starve.
-
Золото
- 28, 8 суша
-
Сообщение: As you near the prison, a voice wales out Oh how horrible! That wretched the lord of these catacombs! After killing my followers, he raised them back up as skeletons. They overwhelmed me and dragged me into this iron cage, leaving me to starve.
-
Рыцарь Смерти
- 55, 44 суша
-
Название: Shuggoth
-
Биография: Shuggoth was a great beastmaster warrior sent by a previous king to conquer the catacombs. His dedication to orders overcame his instincts to flee, and eventually he was corrupted.
-
Событие
- 56, 44 суша
-
Сообщение: Pump-up spell points for Shuggoth
-
Еретик
- 57, 44 суша
-
Название: Evil
-
Биография: Evil is an unusual citizen of Eoful. He advocates good relations with parts of Tatalia. Unfortunately, he accompanied the king's exploratory mission to the catacombs. There he was driven mad.
-
Хижина предсказателя
- 13, 58 суша
-
Сообщение: So, the king wants you to turn over the capes of conjuring, eh? Well I want it too. If you give one to me, I will give you what he cannot.
-
Страж задания
- 17, 38 суша
-
Сообщение: The mysterious gates to the east are magicaly attuned to the wretched one. Until he is defeated, the key willl not work.
-
Некромант
- 17, 39 суша
-
Название: sentinel
-
Биография: The sentinel guards the keymaster, which in turns insures that invaders may not trample the sanctum of The Wretched One.
-
Хижина предсказателя
- 9, 8 суша
-
Сообщение: So, the king wants you to turn over the capes of conjuring, eh? Well I want it too. If you give one to me, I will give you what he cannot.
-
Событие
- 13, 59 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Сфера постоянства
- 33, 38 суша
-
Сообщение: Magic radiates from a mysterious orb that seems to be changing shape constantly. Almost as frightening are the dead forms of many ancient mages. You think that if they came to life they would make up a formidable army... a throng of mages and their escorts
-
Рейнджер
- 58, 44 суша
-
Название: Maneater
-
Биография: Maneater secretly serves the Xanadu Dragons. He will join beastmasters invading the caves to keep a low profile. He secretly is sizing up the cave entrances to determine how large a dragon might fly through. His masters seek new treasures.
-
Рыцарь Смерти
- 14, 40 суша
-
Название: Wretched One
-
Биография: Wretched One guards the catacombs. It will sometimes assist one invader to destroy another. Sometimes it lets a prisoner live, but only to serve a dark purpose.
-
Чародей
- 16, 37 суша
-
Название: Fnord
-
Биография: Fnord has come from Bracada to learn what he can about the mysterious catacombs. Knowing that Beastmasters are not known for their subtelty, his plan is to slip in unnoticed while the catacomb guardians are busy with them. He has also encouraged the beastmasters to fight amongt themselves. He likes that, as it will take some heat off one of his employers, The Deputies. Being pragmatic, he offers his services to the beastmaster which can best protect him.
-
Событие
- 14, 39 суша
-
Сообщение: Pump-up spell points for Wretched One
-
Варвар
- 17, 37 суша
-
Биография: Though a weak, stupid coward when compared with most beastmasters, W is the offspring of a very rich Tatalian barron. His father's money has granted him a high rank in the military, but there is a price. He has been ordered to prove himself in the catacombs.
-
Золото
- 45, 23 суша
-
Сообщение: The thought of attacking these walls is unpleasant. You sense the anti-magic aura protecting the guardians there. You feel a lingering dread of what lies beyond the walls. You suspect that the great sword must be behind these, somewhere...
-
Золото
- 46, 11 суша
-
Сообщение: Before you lies a silent fortified gate. Assembled are a horde each of {skeletons} and {zombies} (several of which are holding {staves} with glowing jewels). In the center there is a sinister dark figure on a {black horse}. Off to the sides are some shadowy figures - they seem to be {floating}.
-
Золото
- 22, 24 суша
-
Сообщение: The thought of attacking these walls is unpleasant. You sense the anti-magic aura protecting the guardians there. You feel a lingering dread of what lies beyond the walls. You suspect that the great sword must be behind these, somewhere...
-
Золото
- 6, 59 суша
-
Сообщение: Before you lies a silent fortified gate. Assembled are a horde each of skeletons and zombies (several of which are holding staves with glowing jewels). In the center there is a sinister dark figure on a black horse. Off to the sides are some shadowy figures - they seem to be floating.
-
Событие
- 43, 1 суша
-
Сообщение: You somehow feel you can look through the portal. However, all you see on the other side is blackness.
-
Событие
- 8, 6 суша
-
Сообщение: As you enter the underground, you feel that you are being watched. Your troops are also nervous, and you suspect sending an unprotected scout here would be a mistake.
-
Событие
- 18, 60 суша
-
Сообщение: As you enter the underground, you feel that you are being watched. Your troops are also nervous, and you suspect sending an unprotected scout here would be a mistake.
-
Событие
- 52, 63 суша
-
Сообщение: As the deserted passageway leading down begins to level off, you think this might not be so bad. Then suddenly skeletons begin to rise up from the earth.
-
Событие
- 19, 61 суша
-
Сообщение: As the deserted passageway leading down begins to level off, you think this might not be so bad. Then suddenly skeletons begin to rise up from the earth.
-
Событие
- 65, 3 суша
-
Сообщение: As the deserted passageway leading down begins to level off, you think this might not be so bad. Then suddenly skeletons begin to rise up from the earth.
-
Событие
- 67, 3 суша
-
Сообщение: As you enter the underground, you feel that you are being watched. Your troops are also nervous, and you suspect sending an unprotected scout here would be a mistake.
-
Событие
- 48, 69 суша
-
Сообщение: Amazing! You can actually get some of the denizens down here to work for you. You suspect it will get harder as you go on.
-
Событие
- 20, 23 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Событие
- 33, 1 суша
-
Сообщение: You see some quick movements near the edge of your sight. This looks like an ambush.. perhaps more crafty than what happened near the entrance to the catacombs.
-
Событие
- 34, 4 суша
-
Сообщение: Out of the darkness they appear. Undead. These twisted forms are yet more wretched.
-
Событие
- 37, 1 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Событие
- 29, 3 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Событие
- 52, 62 суша
-
Сообщение: As you enter the underground, you feel that you are being watched. Your troops are also nervous, and you suspect sending an unprotected scout here would be a mistake.
-
Событие
- 1, 50 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Событие
- 10, 40 суша
-
Сообщение: You hear the dry creak of bones...
-
Событие
- 41, 16 суша
-
Сообщение: On all sides of your party skeletons begin to rise up from the earth!
-
Событие
- 11, 69 суша
-
Сообщение: Floating terror attacks your ship.
-
Событие
- 29, 57 суша
-
Сообщение: You somehow feel you can look through the portal. However, all you see on the other side is blackness.
-
Событие
- 11, 5 суша
-
Сообщение: As the deserted passageway leading down begins to level off, you think this might not be so bad. Then suddenly skeletons begin to rise up from the earth.
-
Верховный лорд
- 18, 37 суша
-
Название: CeeJee
-
Биография: A master tactician, CeeJee's lightning-fast movements, element of surprise and ability to make second-rate troops deadly often catches his opponents off-guard. Gageteer recruited him for the guild Wind Mages. He is called upon to complete their toughest tasks.
-
Событие
- 46, 20 суша
-
Сообщение: You hear the dry creak of bones...
-
Событие
- 2, 18 суша
-
Сообщение: There's just no privacy these days you hear a voice say from inside the large, bizzare structure in front of you.
-
Золото
- 13, 42 суша
-
Сообщение: The thought of attacking these walls is unpleasant. You sense the anti-magic aura protecting the guardians there. You feel a lingering dread of what lies beyond the walls. You suspect that the great sword must be behind these, somewhere...
-
Чернокнижник
- 19, 37 суша
-
Название: Gageteer
-
Биография: Being a male lizard, Gageteer was destined to become a reluctant footsoldier in Breath province's military. During the crushing counter-invasion by Erathia, however, his unit was shattered. Somehow he managed to escape to Nighon. In Nihon, a warlock befriended him. Then his magical aptitude was discovered. With his mentor's backing he recruited others like himself and quickly formed a freelance guild known as Wind Mages. He ocasionally returnes to Tatalia to aid his people. Though weak in combat, he has become known for a second tallent
-
Чародей
- 58, 43 суша
-
Название: Malta
-
Биография: Malta is highly adept Wind Mage. Travelling abroad, he seeks others from many cultures to discuss mysticism and magic with. He has become known as the undisputed master of wind, at least in Tatalia.
-
Золото
- 20, 20 суша
-
Сообщение: Looks like I am all that's left of the rescue party. I better cast view earth for Drakon before I go down.
-
Золото
- 22, 21 суша
-
Сообщение: Looks like I am all that's left of the rescue party. I better cast view earth for Bron before I go down.
-
Крест отваги
- 67, 17 суша
-
Сообщение: Dark servants guard this artifact. More specifically, a horde of red-robed bat-men. They wouldn't want it to fall into good hands. Do you wish to try to take it from them? (Y / N)
-
Друид
- 26, 40 суша
-
Название: Silverpie
-
Биография: Silverpie sought fame and fortune joining Wind Mages guild. In times of crisis, he guards their inner sanctums against surprise attacks. His association with druids and sorceresses has helped maintain friendly relations for the guild.
-
Рыцарь Смерти
- 28, 40 суша
-
Название: Maus
-
Биография: A dread gentlelich, Maus has traveled far from the safe territory of his unholy alliance in search of rewards. Though a necromancer himself, he will be hard pressed to defend against the Wretched One.
-
Клерик
- 27, 40 суша
-
Название: Angel A
-
Биография: Those who serve in the realm consider themselves lucky once they have recieved Angel A's blessing. Not only does she make her allies fight better, she has an uncanny knack for sensing the right way to go. Many dragons know of her, especially those from Xanadu.
-
Событие
- 29, 38 суша
-
Сообщение: Primary skills pump-up for Oz hero.
-
Голова Легионера
- 7, 31 суша
-
Сообщение: Magic radiates from this great statue head. Arrayed around it are the dead forms of many ancient warriors and mages. You think that if they came to life they would make up a formidable army... a horde of dead kaniggits [er, knights], a horde of mages, and a swarm of skeletal footsoldiers. Do you wish to touch the statue, possibly awakening this terrible army? (Y / N)
-
Алхимик
- 29, 39 суша
-
Биография: A ferocious Xanadu dragon, Oz soon followed up on the scout Maneater's reconaisance of the catacombs. Towering above mere mortals, he is widely respected by heroes and monsters alike. Oz monitors the goings on of mortals throughout the lands of the astral wizard. While they battle for various alliances, Oz sees to it that there is no imballance.
-
Золото
- 42, 50 суша
-
Сообщение: The thought of attacking these walls is unpleasant. You sense the anti-magic aura protecting the guardians there. You feel a lingering dread of what lies beyond the walls. You suspect that the great sword must be behind these, somewhere...
-
Указатель
- 16, 45 суша
-
Сообщение: Scouts report a very sinister garrison north. More powerful undead, in greater numbers guard it. It seems to be shielded from our spells also.
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Указатель
- 41, 49 суша
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Сообщение: Scouts report a very sinister garrison here. More powerful undead, in greater numbers guard it. It seems to be shielded from our spells also.
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Указатель
- 46, 22 суша
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Сообщение: Nervous scouts report that this {anti-magic} entrance guards a third lower level of the catacombs. More fearsome undead guard it.
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Хижина предсказателя
- 3, 66 суша
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Сообщение: I will teach you some tricks from my homeland.
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Хижина предсказателя
- 27, 30 суша
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Сообщение: I'll be pretty impressed if you can bring me the Cape of Conjuring.
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Золото
- 4, 29 суша
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Сообщение: Hmm.. large catch of money this time!
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Золото
- 7, 8 суша
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Сообщение: These spellbound people seem hesitant to attack you.
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Случайный монстр 1
- 7, 9 суша
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Сообщение: These poor, pitiful people decide to instantly surrender to you. They say they never wanted to be here, but some force made them think they were defending their homes here.
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Золото
- 54, 60 суша
-
Сообщение: These spellbound people seem hesitant to attack you.
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Золото
- 22, 63 суша
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Сообщение: These spellbound people seem hesitant to attack you.
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Случайный монстр 1
- 22, 64 суша
-
Сообщение: These poor, pitiful people decide to instantly surrender to you. They say they never wanted to be here, but some force made them think they were defending their homes here.
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Случайный монстр 1
- 53, 60 суша
-
Сообщение: These poor, pitiful people decide to instantly surrender to you. They say they never wanted to be here, but some force made them think they were defending their homes here.
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Случайный монстр 1
- 63, 3 суша
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Сообщение: These poor, pitiful people decide to instantly surrender to you. They say they never wanted to be here, but some force made them think they were defending their homes here.
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Золото
- 64, 3 суша
-
Сообщение: These spellbound people seem hesitant to attack you.
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Хижина предсказателя
- 34, 32 суша
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Сообщение: Ah! The cape, the cape.. why is it so hard for me to get my cape? If you see it, bring it here immediately!
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Тюрьма
- 28, 7 суша
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Название: prisoner
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Биография: This prisoner has been so terrified that she cannot remember her name. However, she has a large pouch of gold, and has been paying you for the rescue and to help remember her identity.
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Указатель
- 21, 23 суша
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Сообщение: Nervous scouts report that this {anti-magic} entrance guards a third lower level of the catacombs. More fearsome undead guard it.
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Тюрьма
- 66, 45 суша
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Название: Jaxe
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Биография: Jaxe is ruthless, even for a necromancer. He takes more pleasure from demolishing things than in raising skeletons. He came to the catacombs voluntarily, and thinks he can leave anytime he wants.
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Разбойник
- 60, 42 суша
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Сообщение: I'll stop these fugitives from escaping!
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Варвар
- 29, 40 суша
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Название: Gwahir
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Биография: Also known as Sir Chicken Hawk, Gwahir has been sent from Krewlod to loot as many resources from the catacombs as possible before the beastmasters discover him.
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Золото
- 11, 17 суша
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Сообщение: Before you lies a silent fortified gate. Assembled are a horde each of {skeletons} and {zombies} (several of which are holding {staves} with glowing jewels). In the center there is a sinister dark figure on a {black horse}. Off to the sides are some shadowy figures - they seem to be {floating}.
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Золото
- 12, 57 суша
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Сообщение: Before you lies a silent fortified gate. Assembled are a horde each of {skeletons} and {zombies} (several of which are holding {staves} with glowing jewels). In the center there is a sinister dark figure on a {black horse}. Off to the sides are some shadowy figures - they seem to be {floating}.
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Золото
- 38, 57 суша
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Сообщение: Before you lies a silent fortified gate. Assembled are a horde each of {skeletons} and {zombies} (several of which are holding {staves} with glowing jewels). In the center there is a sinister dark figure on a {black horse}. Off to the sides are some shadowy figures - they seem to be {floating}.
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Одержимый
- 30, 40 суша
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Название: Treebeard
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Биография: Savage and honorable, Treebeard leads the Warriors of Magic guild. Few would dare battle his behemoths directly. Treebeard is of a tribe the king did not invite, perhaps by accident. Undaunted, he has come anyway.
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Событие
- 29, 34 суша
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Сообщение: There certainly is a lot of gold lying about this place. Obviously the inhabitants have little use for it, the way it is lying about so...
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