Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Eight leaders rule their own realm. Unfortunately through many phases and misunderstandings all of these Kingdoms were driven over the edge. Everyone was forced to declare war, even if everyone wouldn't have wanted to. Those unfortunate ones simply had to muster their armies to defend their borders.
Герои 3 - карта Battle of Existance
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Battle of Existance | 0.14МБ | h3m |
Слухи
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Many wanderers, who have seen the Necropolis and managed to get away from there, have told, that the undead heroes will create a horribe army, if anyone don't stop them in time.
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The former sea captains have seen many places, which are only accessible by boats. For example, the tent of blue keymaster is on an island.
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People are afraid of the sea, because it is said, that the kingdom, who possesses the most boats, has an enormous advantage in making surprise attacks from the Great Sea.
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The Elven Kingdom is weak, but the forests surrouning the capitol of the elves called Nardally (Rampart) is full of elven bowmen and deadly sharpshooters.
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It is useless to look for any survivors floating in the sea, for those poor things will always be soon after shipwreck eaten alive, since the sea is full of deadly creatures and strong currents.
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Ususally everyone, who has been sailing in the Great Sea, has thought that the favourable winds are a good and fast route from coast to coast. Unfortunately for too many that thought has been their undoing, since strong windy places at sea are obviously the favourite spots for water elemental.
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Pay extra attention to red big monolith exits, for Xeron, the Lord of Inferno, and his minions are using those gates when they launch their surprise attacks. Those gates are known to cause lots of troubles if not secured by a good army.
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The labyrinth deep below the ground has caused many herous to gone mad, since once a hero travels too far to the tunnels, it will take very long time to came back, for the tunnels are long and filled with creatures, who won't stand for intruders.
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It has been rumored that if a Box of Pandora is cursed, then the ground below or above it is also turned into a cursed ground.
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Somewhere in the Great Sea locates an island of crystal dragons. What kind of riches are there is unknown, for the dragons have killed everyone and everything that has come to their vicinity.
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The first who comes to the Desert of Dochs will find great riches. And there is no need for shovel, just a good army to kill the guardians.
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Somewhere in the caves of the underworld is said to be a small village of trogdolytes. It is also said that although the village is small the dwellers are numerous and fierce. Couple of times some ones have tried to plunder that village and its treasures, but never has anyone succeeded.
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The northern region of the mainland - The Grand Quagmire - is a very treacherous place. The last party that went there never came back and has presumably disappeared forever. They were said to got lost because of the horrible maze that the flora creates.
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Some say that it was a great relief that the leader of the sharpshooters - Gelu - was imprisoned, and some say that everything started to go worse for everyone when Gelu was defeated. He is said to be held captured in King Lanmar's Peninsula
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Everyone agrees; The Leader of Blesston (Castle) is a spineless puppet, and the real power lies in the hands of the monastery abbot. Even the local peasants are rebelling against the Leader. He doesn't seem to be able to restore any kind of order in the kingdom.
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The promises of the leader of Chlisoe Chroll (Tower) are as binding as cobweb when a brick falls on it. At least that is how the leader of Sieverton (Stronghold) says it to be.
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The leader of Nardally (Rampart) is said to be a complete loon. He was once heard to be asking questions from himself and then, when the answers, that he had himself said, didn't please him as they should have, he beat himself to bruises. A complete loon, indeed.
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One of the Loormorth (Necropolis) heroes seem to think, that the more he kills his own troops, the more he can raise them from the dead as skeletons, and finally he would have the biggest army of all time. Sounds pretty darn moronic to me, if I may say.
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Every Wizard and Alchemist from Chlisoe Chroll (Tower) says the same thing. If they won't stop the Necromancers before they can find the Cloak of the Undead King, then everything is lost.
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I've heard that the heroes from The Grand Quagmire (Fortress) and Roughland (Stronghold) are the most stupid ones. At least that is how the elves (Rampart) and people from Blesston (Castle) sees it.
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Christian the Knight underrates and belittles the Power of Xeron and says that if we should be afraid of Xeron and his empty threats, we should then be afraid of dark and scary-looking bugs as well. Xeron didn't like that Christian has compared him to a scary-looking bug.
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Watch out for sending a hero without an army through the gate of Xeron, for I've heard that the one who enters will be forced to fight against an army of imps and familiars.
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I think that Gelu is being held in captivity for no reason, but what I also have heard that if someone from Nardally (Rampart) resques Gelu, Gelu will continue his plan to eliminate everyone who won't pledge allegiance to the Elven people.
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How much lucky can someone get? Sieverto (Stronghold) receives gold from the skies. That town locates on such spot, that some kind of...ummmm....oh, I don't know...some kind of golden stones rains from the skies. I would like to see a huge stone of solid gold in my tavern's backyard some morning.
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It will take a long time before Fortress heroes have mustered enough creatures for any kind of attacks towards other nations. The Grand Quagmire is such a labyrinth that they have difficulties to move there on the deep bogs. Nonetheless, that same thing can be their advantage as well.
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Sorry, nothing new has happened lately, but hey...no news is good news. That's how the saying goes, right?
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Inferno is heard to be short on wood and ore. That's is one reason why they have to come to the surface. They are searching for more resources, and if they can't find any, Inferno won't become as deadly as everyone says.
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Everybody look up to castle because of their nobility, but they are not invincible. Their kingdom is in the middle of everything and therefore they are in dangerous crossfire.
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When you first think of it, all of the Necropolis seem to be in very secured location, but through a closer look, they have none but one way to start spreading their terror.
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The Elves have thought that the more secured borders the longer is their nation's life span, but they have done one barricade too many. Now they are tangled up with their own defense system.
События
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Notification pl. 7Due to the extremely complex terrain your heroes will achieve extra skills only by exploring the rough wilderness. Unfortunately, your heroes will also suffer some minor losses also because of the rough and merciless landscape. One other benefit for your empire is that since your underlings have perfectly adjusted to this swampy and mossy land, they can refine not only big trees, but also small tweeds and all other small trees into high quality lumber. And due to that you will receive every day extra amount of lumber.
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Notification pl. 8Becouse of the volcanic soil, you have very poor wood supply. Your ore situation is also not so good due to similar reasons. Luckily, a wise man has stored a small quantity of wood and ore to eastward. But do not let that depress you. You have two castles at the beginning. You also have a fiendishly excellent oportunity to make surprise attacks towards other rulers. All you need is one Castle gate to move your heroes to Vicioxic and the rest is pure havoc...for others. BWAHAHAHAHAAAAAA!
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The Valley of WitchesCommander of the Dungeon Lair, your Military chief reports you: Your main town locates in the Valley of Witches. The Valley is called that, becouse of the Witches, that dwell here. Their huts are here and there, and they are all willing to help you. Every which have a knowledge of two skills. Thus you have a chance to train herous to match your demands, Commander. Unfortunately each witch is capable to teach only either one of the two skills they possess. Nevertheless, their help can very well be worth while.
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Revolt warningYour military advisors tells you that there are several troops of revolting peasants. Peasants aren't so dangerous as opponents nor useful as allies, but, nonetheless, it is wiser to move your herous with caution and avoid suspicious places where rebels could easily be hiding.
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Foreteller's ProphecyThe psychic has arrived to help us in our cause. He has started meditating and tries to unearth the location of the Grail. The quest of hers is extremely difficult since there is huge amount of hostile energy floating in the air due to this blasted war. Luckily, she gradually clarifies the blurry words, which form the whole sentence, that reveals the location of the Grail. You'll be notified as soon as she has located the place where the Grail is buried.
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Asteroid foretellYou indeed are lucky. Your astrologies have discovered a cloud of asteroids far away at the sky. Unpredictably, asteroids every now and then will hurl away from that cloud and shoots straight towards your realm giving you abundantly great amount of money. However, lots of thieves have arrived to lurk around your castle trying the obvious.
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Midas's touchYour alchemists have discovered a powerful spell, that turns everything into solid gold. Indeed, so powerful was that spell, that it affected the resource stores of yours. Your alchemists decided to destroy that spell since they couldn't control it.
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NecromaniacMaster, I have discovered something very interesting from the Book of Malefricts and Black Magic. Somewhere here, near our main town, lies three artifacts of raising the dead. Once ago those artifacts caused differences between the members of the ruler councils and the Commander of power liches hid those artifacts to avoid possible civil war. The war luckily never started, thanks to the commander and his decision to hide those artifacts, but those three things left forgotten and not until now they were probably never even talked about. I advise you that finding those three artifacts would give you an extremely enormous aid. Those things combined will form a powerful item, which will give you a huge army of undead.
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Golden Asteroid IOne of the asteroids has crashed lands. The value of this asteroid is something between 9000 to 10000.
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Golden Asteroid IIA small asteroid has crahed.
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Golden Asteroid IIIAn asteroid has crashed.
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The Location of the GrailGood tiding, for the psychic has managed to locate the Grail. The road thither is difficult and checkered. First you'll need to get a boat and sail to the Great Eastern Sea. There you should land to small peninsula to north-east from castle called Blesston. There you will see a subterranean gate. Go through that and advance. Then you are very close. Down there you will see three border gates: green, red and black. After those gates you'll only have to kill the azure dragons and the Grail is buried near the dragons.
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Golden Asteroid IV10
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Golden Asteroid V10
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Golden Asteroid VI10
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Golden Asteroid VII10
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Golden Asteroid VIII10
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Golden Asteroid IX10
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Golden Asteroid X10
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Golden Asteroid XI10
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Golden Asteroid XII10
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Golden Asteroid XIII10
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Golden Asteroid XIV10
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Golden Asteroid XV10
Объекты
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Замок
- 55, 100 подземелье
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Название: Blesston
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Название: Fading Resistance
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Сообщение: The Greatness of your Kingdom has convinced a large amount of the revolting peasants, that it truly is wiser to fight with you than against you. You accepted their apologies and recruited them to fight as pikemen in your glorious army.
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Название: Lumber stock fire
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Сообщение: Fire has swept through your lumber stocks and destroyed large quantity of your wood supplies.
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Название: Visions From the Cursed Land
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Сообщение: A group of clerics were set to work in order to find out the location of the monolith entrance which exit lies to north-east from the town of Blesston. Now the clerics have discovered something dreadful. The entrance lies in the vicinity of the Loormorth, Necropolis. Luckily there is a red border guard, which blocks the way to that monolith, but if any hero, who carries the flag of the Necropolis, can visit the red Keymaster's tent, our destiny will be dismal.
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Название: Under Dorefol's command.
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Сообщение: Greetings, King Lanmar. Beautiful morning...except that one thing ruins it. And I mean that haughty Monastery Abbot Dorefol. He is planning a treason, but he doesn't know that his plans could reach your ears. He considers you as his personal puppet, which does everything he wishes. I think Dorefol should be taught a lesson by you. If you wish, I will send your best soldiers to end Abbot Dorefol's reign of terror.
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Хижина предсказателя
- 49, 103 подземелье
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Сообщение: I know of Your difficult quest and I am willing to aid You along with your journey. I have discovered very useful knowledge from the ancient books of the great wizards. If You are able to bring me the Spyglass and the Bird of Perception, I can make a powerful weapon of war for You.
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Указатель
- 76, 114 подземелье
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Сообщение: The Portal of Lost Spirits
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Событие
- 84, 92 подземелье
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Сообщение: Advance with caution...you just saw Dragons, that hid themselves from you. They probably have intention of ambushing you all together.
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Событие
- 88, 90 подземелье
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Сообщение: RRRRRROARGHHH....!!! You hear a frightening noise coming from nearby you, and before you even notice, you're surrounded by fearsome prison guardians.
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Башня
- 126, 135 подземелье
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Название: Chlisoe Chroll
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Указатель
- 132, 110 подземелье
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Сообщение: Chirwes Peninsula. P.S. Visit the lighthouse on the island to the south-west.
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Событие
- 55, 108 подземелье
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Сообщение: A huge crowd of angry revolting Peasants have ambushed your hero. Quell this futile disobediance and continue your noble quest.
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Событие
- 63, 113 подземелье
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Сообщение: A bunch of not content Peasants are fiercely trying to search the answer to their misery by attacking your hero.
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Событие
- 49, 93 подземелье
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Сообщение: A horde of Peasants, who are bored to life, want to tickle you with their pitch forks.
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Крепость
- 94, 7 подземелье
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Название: Mosstox
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Название: Strategy suggestion
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Сообщение: Your spies have found another Fortress, Roggeron, southwards from your main town. Even if it may be heavily guarded, your primary task is to take it under your control and form a well maintained supply line between your towns. If you choose not to do so, it is more than likely that your chances to defend your realm against other nations are infinitesimally small.
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Цитадель
- 8, 61 подземелье
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Название: Sieverton
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Тюрьма
- 1, 78 подземелье
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Биография: A powerful and misunderstood hero, who were imprisoned due to his disobediance. Although, people tell that other leaders were intimidated of him and they framed him to treachery only to get ride of him. He has been forgotten to this cell to wait for someone to straighten up his case.
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Указатель
- 11, 72 подземелье
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Сообщение: The Village of Havocian Ogres
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Событие
- 50, 123 подземелье
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Сообщение: A Peasant attaaaaaack!!!!!!!!!!!
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Указатель
- 2, 30 подземелье
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Сообщение: Valley of the Wise
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Всадник
- 111, 99 подземелье
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Сообщение: Your defiled soul will never get its hands to our Master's sacred sword. Prepare to meet your death, you sacreligious creature.
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Событие
- 64, 94 подземелье
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Сообщение: A throng of suicidal Peasants attack your hero dreaming of better future for themselves.
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Хижина предсказателя
- 3, 96 подземелье
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Сообщение: I am searching for a hero who has mastered attack skill 20 or higher. I am willing to teach him some other useful skills besides mere barbaric fighting.
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Указатель
- 87, 1 подземелье
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Сообщение: Be warned. Dragons will attack ferociously. Anyone not a Dragon should not enter this gate.
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Событие
- 88, 10 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 100, 4 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 103, 9 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 86, 1 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 82, 6 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 78, 21 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 74, 17 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 56, 10 подземелье
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Сообщение: Your hero just learned some new Skills.
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Событие
- 48, 9 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 47, 13 подземелье
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Сообщение: Your hero just earned some new Skills.
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Событие
- 101, 0 подземелье
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Сообщение: Your hero just earned extra experience.
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Событие
- 118, 2 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 115, 6 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 125, 5 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 128, 7 подземелье
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Сообщение: Your hero just earned extra Experience.
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Событие
- 127, 15 подземелье
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Сообщение: Your hero just earned extrra Experience.
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Событие
- 82, 19 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 70, 2 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 67, 9 подземелье
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Сообщение: Your hero just learned extra Experience.
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Событие
- 112, 19 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 112, 2 подземелье
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Сообщение: Your hero just earned extra Experience.
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Некрополь
- 138, 56 подземелье
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Название: Loormorth
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Событие
- 41, 109 подземелье
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Сообщение: Suddenly you hear a cry from the bushes
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Бутылка
- 87, 62 подземелье
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Сообщение: Mayday...our ship's floated to rocks..most of the crew killed by horrible Demon-like creatures, like Skeletons...and Zombies...and such. Save me.
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Хижина предсказателя
- 130, 44 подземелье
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Сообщение: There's a bunch of fearie dragon to the south. Go and butch'em. You see, those kind-looking bug eyes have cast a curse upon me, that prevents me from doing my tests conserning dragon summoning. Come back after you've killed them. Then you'll be rewarded.
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Указатель
- 71, 84 подземелье
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Сообщение: The Gate from Necropolis
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Башмаки мертвеца
- 126, 69 подземелье
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Сообщение: You can't have our boots. Get lost orw'll slash ya open!
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Указатель
- 123, 63 подземелье
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Сообщение: The Gate to the Castle
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Хижина предсказателя
- 140, 62 подземелье
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Сообщение: I know of your conquering plans, and I want to help you. I can give you the skill of expert necromancy, if you only bring me two artifacts; The Rib Cage and The Pendant of Death. Without those two I won't be able to prepare the spell, which will give you the skill I previously mentioned. Those two artifacts should be somewhere near. Good luck for your search.
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Хижина предсказателя
- 7, 138 подземелье
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Сообщение: Mighty Gorgons are menacing the southwestern region of this land. If you could be so bold as to defeat them, I would reward you richly.
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Событие
- 12, 136 подземелье
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Сообщение: You came too close. Therefore you will be treated as a threat to us.
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Событие
- 8, 134 подземелье
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Сообщение: You are attacked by zounds of creatures. You notice how they move a bit stiffly. Obviously they are hypnotized by someone to fight together.
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Страж задания
- 65, 28 подземелье
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Сообщение: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ambassador's Sash.
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Указатель
- 81, 87 подземелье
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Сообщение: TUNNEL DESTROYED
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Указатель
- 78, 9 подземелье
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Сообщение: Narrow passage
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Страж задания
- 7, 43 подземелье
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Сообщение: The guards eye you dubiously, but agree to let you by when you have achieved the experience level 8.
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Замок
- 31, 126 подземелье
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Название: Angelica
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Башня
- 85, 132 подземелье
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Название: Whescrit
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Событие
- 136, 46 подземелье
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Сообщение: All of a sudden, you hear a shriveling noise and start gazing upwards; A group of Wights and Wraiths are approaching you screaming
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Событие
- 88, 134 подземелье
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Сообщение: A traveller walks to you and is thrilled to see a brave hero who is going to lead this realm to peace. He decides to aid you and says to you
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Событие
- 81, 11 подземелье
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Сообщение: Your hero just learned new Skills.
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Событие
- 49, 112 подземелье
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Сообщение: Oh, you are SO dead!
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Событие
- 44, 119 подземелье
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Сообщение: While passing through the defile, you notice a Peasant camp and they noticed you. Instantly, they grabbed their hay forks and started approaching your party. You pity them pretending to be terrified, although you actually are quite amused by their fool-hardish stupidity.
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Событие
- 41, 128 подземелье
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Сообщение: All the sudden you hear some kind of loud noise from the forest not very far away. You stop and start listening to it, but become frustrated just waiting and waiting and nothing seems to happen. When you were just going to move on, a bunch of Peasants attack from that very direction where the noises came. That racket was caused by those puny rebels, who were trying their best to ambush you as quiet as they only could.
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Событие
- 64, 123 подземелье
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Сообщение: A bunch of dimwitted hicks are barging towards your hero.
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Бездонный мешок золота
- 7, 52 подземелье
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Сообщение: There is a large swarm of Gold Golems harvesting gold from the sack. Going too near may provoke them to attack. Do you want to defy the golems?
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Кристальный дракон
- 85, 2 подземелье
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Сообщение: I am the ancient guardian of the Great Draegons and thou shall join the other misguided souls who have tried to disturb us with futile, humane matters.
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Указатель
- 3, 138 подземелье
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Сообщение: Warning
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Событие
- 4, 135 подземелье
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Сообщение: Didn't you see the sign!!!!!!!
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Хижина предсказателя
- 60, 28 подземелье
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Сообщение: Faerie Dragons are menacing the northern region of this land. If you could be so bold as to defeat them, I would reward you richly.
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Бастион
- 17, 3 подземелье
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Название: Galaed Darl
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Событие
- 38, 28 подземелье
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Сообщение: You have stepped into an Elven ambush
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Событие
- 28, 12 подземелье
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Сообщение: Angry Elves are going to turn you and your troops into needle pillows.
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Событие
- 44, 15 подземелье
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Сообщение: You have awakened the Unicorns.
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Событие
- 40, 12 подземелье
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Сообщение: All of a sudden, a huge cloud of arrows fly towards your army, and the next thing you see are a throng of Sharpshooters and Elves aiming their bows at you.
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Событие
- 33, 5 подземелье
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Сообщение: A pack of Dragons fly towards you.
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Событие
- 39, 18 подземелье
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Сообщение: An ambush from Nardally partisans
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Событие
- 12, 7 подземелье
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Сообщение: A surprise attack by Sharpshooters.
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Событие
- 8, 4 подземелье
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Сообщение: A surprise attack by Sharpshooters.
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Событие
- 23, 7 подземелье
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Сообщение: Pegasus Guardians are swarming from the mountains shouting
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Событие
- 28, 16 подземелье
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Сообщение: An ambush!
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Событие
- 44, 33 подземелье
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Сообщение: An ambush by Sharpshooters.
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Событие
- 36, 35 подземелье
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Сообщение: An ambush by Elves.
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Событие
- 110, 59 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 117, 71 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 110, 65 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 106, 48 подземелье
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Сообщение: Water elementals are attacking your boat.
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Событие
- 102, 42 подземелье
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Сообщение: Water elementals are attacking your boat.
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Событие
- 115, 66 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 120, 82 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 127, 90 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 125, 99 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 130, 101 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 123, 87 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 120, 76 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 106, 54 подземелье
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Сообщение: Water Elementals are attacking your boat.
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Событие
- 97, 76 подземелье
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Сообщение: Although the sea is almost still, you feel a cold wind and scary voices and in the distance you can see Bone Dragons. You can't help without noticing, that all of this has lowered your troops' feelings.
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Костяной дракон
- 96, 78 подземелье
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Сообщение: The Bone Dragons are preparing themselves to attack you, but at the same time they are saying with a shriveling voice
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Указатель
- 47, 72 подземелье
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Сообщение: The Desert of Dochs
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Указатель
- 47, 53 подземелье
-
Сообщение: Now entering the Desert of Dochs
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Указатель
- 31, 57 подземелье
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Сообщение: The Desert ahead
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Крепость
- 83, 33 подземелье
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Название: Roggeron
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Событие
- 39, 22 подземелье
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Сообщение: Frontier troops of Nardally are attacking your army.
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Указатель
- 81, 95 подземелье
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Сообщение: The King Lanmar's Peninsula. Prison area. Access prohibited
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Указатель
- 91, 7 подземелье
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Сообщение: Dragon's Pass
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Указатель
- 71, 65 подземелье
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Сообщение: The Gate of Xeron
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Событие
- 99, 65 подземелье
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Сообщение: The ground of this island seems to be alive...
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Событие
- 58, 102 подземелье
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Сообщение: The Monastery Abbot Dorefol himself sees you coming and starts talking to you
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Бастион
- 39, 21 подземелье
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Название: Nardally
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Название: Secure border guards
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Сообщение: Greetings, O wise and kind leader of ours. It is very sad to hear that our peaceful nation is in the middle of the battlefield. And no matter how much we would like to live in peace in the future, it is impossible to avoid being dragged into this horrible war. We have mustered our troops only to make at least some precautions. Our kingdom is very effectively isolated, for now, and therefore we can organize our troops in good time. However, we can't hide here too long, since other nations will become too powerful and they will be able to obliterate us. The best thing to do is to go find the green Keymaster's tent. Those Green border guards, which were built to protect us, won't be any helpful in the future. That's why you should send a hero with some troops to the north using the monolith which lies in south. Drastic strategies may prove themselves useful, as long as they won't become foolhardy. May the Spirits of our ancestors guide our way.
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Событие
- 6, 133 подземелье
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Сообщение: You should have turned back! Now we have no choice but to slay you!
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Событие
- 85, 3 суша
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Сообщение: Suddenly, out of nowhere, you hear a strange, humming noise...constantly getting louder and louder. You sense it clearly now, that something is coming towards you...and then, behind the high cliffs, a flock of Faeries and their enormous minions, Faerie Dragons, are fiercely attacking your party.
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Инферно
- 103, 52 суша
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Название: Grochlorn
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Название: The Praise of Demi-God
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Сообщение: You have managed to please the God of Hell and therefore your main town has been favored with the Deity of Fire.
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Инферно
- 123, 77 суша
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Название: Daemoran
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Название: The Praise of the Demi-god
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Сообщение: Your Council of Madter Heretics have accomplished their time consuming labour. They have sacrified lots of prays to their demi-gods and as a result your town has been strenghtened with Deity of fire.
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Лазурный дракон
- 95, 80 суша
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Сообщение: You should have left this place alone.
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Страж задания
- 133, 41 суша
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Сообщение: Greetings. I am the quest guard. I am well aware of your desperate need for certain resources and I may be just the person who can aid you in your need. Since these resources are very difficult to aqcuire down here, I won't let anyone who doesn't prove him- or herself capable of spending these natural resources wisely.
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Хижина предсказателя
- 135, 39 суша
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Сообщение: I am short of materials for my workshop. If you could bring me 60 Wood, I would be most grateful.
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Хижина предсказателя
- 112, 69 суша
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Сообщение: I'll pay you well, if you choose to complete this task I'm about to tell. Go and kill Christian the Knight. He represents all the good, that we, you and I, want to see in ruins. Therefore killing Christian is like snapping spine from the humans'. Go now and don't let me down.
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Хижина предсказателя
- 119, 50 суша
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Сообщение: Sssshahhhhhh......Yeesh, yeeessshh...a powerful thing can I make... yeesshh...for you...a ssshortcutt I have founnnnd...bring me two thingsssshh... I will make sssshhhomethinggg....very preciousss...yeeessshhh...quick now ...yessh...hurry hurry.
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Плащ вампира
- 50, 133 суша
-
Сообщение: Arrrrrr!!! Our cloak! Not yours! Don't push it! We'll cut ya into tiny pieces!
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Указатель
- 43, 69 суша
-
Сообщение: The Valley of Witches
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Указатель
- 39, 59 суша
-
Сообщение: The Hut of Knowledge.
-
Указатель
- 50, 72 суша
-
Сообщение: The Hut of Swiftness
-
Указатель
- 52, 62 суша
-
Сообщение: The Hut of Advanced Battle
-
Указатель
- 51, 52 суша
-
Сообщение: The Hut of Basic Battle
-
Указатель
- 34, 47 суша
-
Сообщение: The Hut of Machinery
-
Указатель
- 70, 62 суша
-
Сообщение: The Hut of Rhetoric
-
Указатель
- 33, 63 суша
-
Сообщение: The Hut of Mana
-
Указатель
- 30, 86 суша
-
Сообщение: The Hut of Keen Eye
-
Указатель
- 62, 75 суша
-
Сообщение: The Hut of Pedantry
-
Указатель
- 68, 41 суша
-
Сообщение: The Hut of Fortune and Magic Bliss
-
Указатель
- 53, 48 суша
-
Сообщение: The Hut of Aidance
-
Указатель
- 32, 76 суша
-
Сообщение: The Hut of Journee
-
Указатель
- 60, 60 суша
-
Сообщение: The Huts of Four Elements
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Хижина предсказателя
- 139, 41 суша
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Сообщение: I am short of materials for my workshop. If you could bring me 75 Ore, I would be most grateful.
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Ящик Пандоры
- 10, 123 суша
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Сообщение: The Spirits of Magic Enlightenment have been released.
-
Ящик Пандоры
- 15, 115 суша
-
Сообщение: The Spirits of the Magic Artifacts have been released.
-
Ящик Пандоры
- 14, 126 суша
-
Сообщение: The Spirits of Power have been released.
-
Ящик Пандоры
- 9, 118 суша
-
Сообщение: The Spirits of Warfare have been released.
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Указатель
- 73, 42 суша
-
Сообщение: The Gate from Hell
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Указатель
- 35, 72 суша
-
Сообщение: Cave collapsed ahead
-
Хижина предсказателя
- 32, 82 суша
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Сообщение: Ah, I'm so glad, that someone courageous enough came visit me, for I desperately need help of yours. I have discovered an unbelievable invention, but I need that artifact just a few steps away from my home. The problem is that ravine which appeared as a result of a small earthquake. I have tried to found a way to that Endless Sack of Gold, but it seems too impossible for me and so I have given up. Please, could you try to bring that to me. I'll give you great reward for your efforts.
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Ящик Пандоры
- 90, 74 суша
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Сообщение: you have opened the box of nobility.
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Ящик Пандоры
- 97, 74 суша
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Сообщение: You have opened the box of elementals.
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Ящик Пандоры
- 101, 84 суша
-
Сообщение: Open have opened the box of magical abilities.
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Ящик Пандоры
- 96, 77 суша
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Сообщение: You have opened the cursed box. Nothing good will happen.
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Событие
- 93, 77 суша
-
Сообщение: You hear a low and frightening voice saying
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Хижина предсказателя
- 42, 23 суша
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Сообщение: A bunch of black dragons came here and cast a curse upon my hut. If you only could kill those dragons mercilessly, I would reward you well. I've heard that those certain black dragons are guarding a Dragon utopia somewhere here in these caverns.
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Событие
- 90, 140 суша
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Сообщение: The Dragons cast a curse upon you, since you came to bother them.
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Тюрьма
- 21, 105 суша
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Биография: Shakti has been imprisoned and was later forgot there. Shakti was intensily feared because of his amazing skills of commanding trogdolytes and splendid abilities of tactics.
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Событие
- 128, 7 суша
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Сообщение: A small group of creatures has been converted to your cause.
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Хижина предсказателя
- 105, 13 суша
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Сообщение: Ah, finally someone entered my hut. You see, I am preparing an experiment of creating azure dragons, but I'm short of two specimen
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Указатель
- 117, 9 суша
-
Сообщение: You are now entering into the Mist of Chaos
-
Указатель
- 84, 88 суша
-
Сообщение: Beware...Azure dragons ahead
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Лазурный дракон
- 105, 82 суша
-
Сообщение: You are the most fool-hardy tick that I have ever killed.
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Хижина предсказателя
- 64, 36 суша
-
Сообщение: What I have is for Halon alone. I shall give it to none other. Unfortunately he has been imprisoned beyond that white border gate. Free him and I'm sure he'll join your army. He's very powerful hero, especially after I have given him what rightfully belongs to him.
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Указатель
- 72, 95 суша
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Сообщение: Trogdolyte Village. Keep out.
-
Указатель
- 66, 110 суша
-
Сообщение: Trogdolyte Village. Keep out.
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Некрополь
- 139, 62 суша
-
Название: Romothor
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Хижина предсказателя
- 101, 111 суша
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Сообщение: I am so glad to have so brave and bold hero as you to my humble hut. You see, I could be a great help to you. I'm making a magical experiment where I am trying to create Magic Elementals using the four basic Elementals. The only problem is, that I don't have the guts to go in to that elemental conflux, which lies from here to east, and, furthermore, I don't have any gold to recruit them. So, if you could be so kind and would get these Elementals, that I need, for me, I would make your efforts worth while.
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Подземелье
- 39, 68 суша
-
Название: Craggah
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Щит короля гноллов
- 70, 73 суша
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Сообщение: A party of gnolls are walking in a convey protecting their leader. You noticet the king carrying a shield, which looks quite steadfast and durable. Do you want to attack the party and try to take that shield by force?
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Инферно
- 136, 24 суша
-
Название: Vicioxic
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Подземелье
- 39, 91 суша
-
Название: Doggha
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Цитадель
- 3, 62 суша
-
Название: Ugol Ogri
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