Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
Zilonite's map
Герои 3 - карта Barrel Of Fun
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Barrel Of Fun | 0.02МБ | h3m |
Слухи
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If it's stupid but it works, it isn't stupid.
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Try to look unimportant; the enemy may be low on ammo and not want to waste an arrow on you.
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No matter who gets elected, Government always gets in
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Loosing your best unit is Nature's way of telling you to slow down.
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Once you are in the fight it is way too late to wonder if this is a good idea.
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If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong.
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If everything seems to be going well, you have obviously overlooked something
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Smile . . . tomorrow will be worse.
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The good ones die first.
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The nicer something is, the farther away it is from you.
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Logic is a systematic method of coming to the wrong conclusion with confidence.
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No battle plan ever survives contact with the enemy.
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If your attack is going really well, it's an ambush.
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The enemy diversion you're ignoring is their main attack.
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The enemy invariably attacks on two occasions: a)when they're ready; b)when you're not.
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There is no such thing as a perfect plan.
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A retreating enemy is probably just falling back and regrouping.
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The easy way is always mined.
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When you have secured the area, make sure the enemy knows it too.
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If the enemy is within range, so are you.
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There is always a way, and it usually doesn't work.
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When both sides are convinced they're about to lose, they're both right.
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The one item you need is always in short supply.
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The side with the simplest uniforms wins
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