Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The odds are against you. Three of your towns are about to be taken and control over the mines is already lost. Recapture all your towns and chase the invaders back to their barren homelands.
Герои 3 - карта Barbarian Invasion
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Название | Вес | Расширение |
Barbarian Invasion | 0.07МБ | h3m |
Слухи
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Whoever dares to challenge the wizards has to be prepared for a major battle.
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We haven't had any contact with the wizards for many years. They have secluded themselves in order to research on something they call 'Skyship'.
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The blue keymaster has the key for the wizards isle. But since they blocked the entrance to their island, I guess it is pretty useless.
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After many years, Troglodytes have appeared again. It is rumored that they are digging tunnels again. The elves and the dwarves had collapsed the underworld after the defeat of the warlocks. Are we heading to another conflict with them?
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I have heared about a barbarian scholar, He is said to have maps for all isles and the continent. I guess he is the reason why they were able to launch such a well coordinated attack.
События
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Raid on treasuryA group of rampant Gnolls have raided your treasury.
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Mages HutAn old Mage residing in a hut on the western shores has agreed to reveal important locations to you. Maybe you should pay him a visit.
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ElementalsSome Gnolls tell you that several peaceful Elementals have hid themselves on this continent. This information might prove useful.
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SeerThe tactician looks puzzled. Strange things are happening on the northern beach. The Gnolls report that a hut has appeared on it. They overheard angelic voices saying that '...the Gates of Glory will open for the one who is worthy the reward...'.
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Arch AngelsThe tactician had a conference with the mage on the western beach. Strange things are happening, indeed! The magician has sensed a great power on the northern beach. After telling him the story the Gnolls told me, he said that if there is an angelic presence it has to be zounds of them!
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Two barbarian groupsYour tactician brings good news. Civil war has broken out in the Barbarian lands. While they struggle with each other, we can recapture our cities. After their conflict is decided, we will have to face another attack. So little time is left for building an army.
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Mages interferenceYour tactician has analyzed the Barbarian attack. It seems the invading troops were directly teleported into the target area. The Barbarians would never have achieved this on their own. It seems like the Magicians on the snowy island to the west have help them. Bring them under your control!
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TeleporterYour tactician bears grave news. I have drawn my conclusions about the attack on the northern garrision. We have noticed no troop deployment from the seaside, yet the attackers came from the beach. Therefore they must have a teleporter exit near the shores. Search it and guard it!
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BehemothsYour tactician looks startled. Their army is too big! Especially the rate of B ehemoths in their ranks exceeds the usual figures. They must have convinced many of them to move onto their island. Now the only tactics against Behemoths is to attack them with Hydras. But they have to strike first!
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Magic vs MightThe tactician has a plan. We are outnumbered. Victory will be ours if we tip the scale to our favor. Now, since we can't win with might we will have to use magical means to enhance our troops. But the only known source of powerful magic are the Wizards who have helped the Barbarians. Conquer them!
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GoldYour tactician if buisy doing calculations. We are low on resources. Sulfur is short but it will have to do. But we need much more gold. The Barbarians have the same problem. They are not prepared for a long campaign. Whoever is able to mine the most gold will have the odds in favour of him.
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Behemoths revisitedYour tactician hurries towards you. I have had a little chat with the Mage on the western beach. Together we have examined the Barbarian island. It is crammed with Behemoth crags. They can produce 30 Behemoths a week! Gracefully they can't afford such an army.
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HydraYour tactician shows you a map. These are old charts of the sea between the continent and the Barbarian island. Now here, do you see that Hydra that is drawn far north of our western shores? I believe this has a deeper meaning. You will have to explore that area.
Объекты
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Крепость
- 90, 88 подземелье
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Название: Deadwood
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Название: Mage guild
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Сообщение: If you see this, then you are much faster than I thought. Congrats!
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Крепость
- 136, 99 подземелье
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Название: Water Foot
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Название: Mage guild
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Сообщение: If you see this, then you are much faster than I thought. Congrats!
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Крепость
- 133, 137 подземелье
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Название: Swampstone
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Название: Treasure cache found
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Сообщение: After interrogating one of the captured gnolls, you learn about a hidden treasury.
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Название: Mage guild
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Сообщение: If you see this, then you are much faster than I thought. congrats!
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Крепость
- 84, 135 подземелье
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Название: Murky Waters
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Название: Joining Creatures
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Сообщение: A group of creatures fleeing from the invaded towns have entered your town.
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Цитадель
- 44, 4 подземелье
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Название: Kyremia
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Башня
- 23, 117 подземелье
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Название: Cloud Castle
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Название: Titans homecoming
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Сообщение: Some Titans have decided to give up their rebellion. They establish a new home in your city. Now that you can count on their help the battle is nearly over.
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Башня
- 18, 119 подземелье
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Название: Swordstrike
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Название: Naga Queens homecoming
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Сообщение: The Naga Queens have rethought their attitude against your struggle. They return to the town.
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Башня
- 27, 119 подземелье
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Название: Gemlamp
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Название: Master Genies homecoming
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Сообщение: After a long discussion, you are able to convince the Master Genies to follow your cause.
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Гнолл
- 93, 132 подземелье
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Сообщение: Several homeless Gnolls wish to join your forces.
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Гнолл мародер
- 95, 132 подземелье
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Сообщение: Several homeless Gnoll Marauders want to join your forces.
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Ящер
- 94, 131 подземелье
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Сообщение: Several homeless Lizardmen wish to join your forces.
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Ящер воин
- 94, 133 подземелье
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Сообщение: Several homeless Lizard Warriors want to join your forces.
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Волшебный свиток
- 80, 130 подземелье
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Сообщение: A Gnoll Marauder is looting the corpse of a Mage. Do you wish to punish the scavenger?
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Событие
- 110, 111 подземелье
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Сообщение: You have found some imprisioned Scholars. Unfortunately their guards won't admit you to them.
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Событие
- 133, 131 подземелье
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Сообщение: You run across several Water Elementals. They decide to share their knowledge with you.
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Золотой голем
- 59, 116 подземелье
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Сообщение: These shipwrights are unwilling to part with their shipyard.
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Событие
- 77, 134 подземелье
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Сообщение: You have run into the Gnolls who had pillaged your treasury.
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Событие
- 79, 131 подземелье
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Сообщение: A few refugees asking for shelter cross your path. They tell of another group who will also join you. They seem to be located in the woods, cuddled close together around a campfire.
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Событие
- 135, 119 подземелье
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Сообщение: A wandering Gnoll joins your army. He tells how he met near the spring of this river a couple of friendly Water Elementals who have protected him from the invading Barbarians. He says that the Elementals tried to teach him powerful magic which he simply didn't understand.
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Указатель
- 131, 9 подземелье
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Сообщение: Arena Island 'A grand place for a grand battle.'
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Событие
- 23, 112 подземелье
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Сообщение: Titans leading an army are guarding this spot. Hah! The Mages where right! Someone was bound to come through these caverns. We should simply crush those foul Troglodytes. Attack!
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Событие
- 22, 112 подземелье
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Сообщение: The earth is grumbling. As if by giant footsteps... Memories of childhood tales about a creature the Gnolls call The Lightning Hand resurface. And indeed, you can hear a war chant in the distance. ...no one will defeat me, no one can! I command the Lighnings Hand!
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Указатель
- 52, 22 подземелье
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Сообщение: Enter for Arena Island. Be prepared...
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Громовая птица
- 74, 92 подземелье
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Сообщение: These Thunderbirds do their duty well...
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Громовая птица
- 70, 92 подземелье
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Сообщение: These Thunderbirds do their duty well...
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Громовая птица
- 67, 97 подземелье
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Сообщение: These Thunderbirds do their duty well...
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Событие
- 11, 137 подземелье
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Сообщение: A young Mage is smoking a pipe beneath a pine tree. Several of our Scholars were caught researching forbidden spells of the fifth level. Now they are imprisoned on a volcanic island somewhere in a big lake. This chap here is the keykeeper for their prison.
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Крепость
- 63, 53 подземелье
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Название: Hydra
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Указатель
- 127, 18 подземелье
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Сообщение: Prepare to be judged!
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Алмазный голем
- 68, 89 подземелье
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Сообщение: The Magician was buisy building an army for you. Use these Golems wisely.
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Событие
- 64, 107 подземелье
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Сообщение: A Gnoll dressed like a miner comes running towards you. They have taken the gold mines! Now a couple of yellow giant birds are guarding them!
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Событие
- 78, 115 подземелье
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Сообщение: Having defeated the Gorgons, you notice something odd. The air is filled with a tarry smell. This can only mean there are Earth Elementals around. They might prove useful. The only problem is to find the Elementals. They are quite capable of camouflaging as a rock or a mountain.
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Событие
- 119, 77 подземелье
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Сообщение: You notice a small volcano in this area. It must have errupted just recently, since it is unknown to you. Quickly you decide to investigate this matter.
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Событие
- 115, 79 подземелье
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Сообщение: The volcano is the home of a few Fire Elementals. Since you allow them to stay in your lands, they have decided to teach you something.
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Событие
- 137, 92 подземелье
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Сообщение: The wind is howling in this valley. Funny, the tree tops don't move...
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Указатель
- 141, 132 подземелье
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Сообщение: This way for Arena Island. Be prepared for battle or death!
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Событие
- 75, 111 подземелье
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Сообщение: You stumble over a pack of Earth Elementals. They offer you a deal. You leave them alone and in exchange they teach you what they know.
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Указатель
- 86, 6 подземелье
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Сообщение: Isle of Crypts --a grand place if you are dead--
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Указатель
- 44, 92 подземелье
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Сообщение: Cursed greed for gold.
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Архангел
- 128, 20 подземелье
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Сообщение: Congratulations! You are the first to beat Arena Island. Now face the final ordeal...
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Оковы войны
- 92, 122 подземелье
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Сообщение: A chained skeleton is washed to the shore. Its fetters seem special. Do you want to take them?
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Указатель
- 41, 49 подземелье
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Сообщение: Medusa Island A great place if you have snakes for hair
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Указатель
- 127, 44 подземелье
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Сообщение: Polyphemos Island
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Указатель
- 62, 56 подземелье
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Сообщение: Hydra Island
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Событие
- 16, 87 подземелье
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Сообщение: An underground entrance? Have the Troglodytes done this? Where does it lead to?
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Троглодит
- 16, 86 подземелье
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Сообщение: The Troglodytes protect their tunnel entrance.
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Указатель
- 13, 36 подземелье
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Сообщение: Paradise River
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Событие
- 44, 5 подземелье
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Сообщение: Alas! Now you are besieging the Barbarian Capitol. The downfall of Kyremia marks the end of the Barbarian empire. the bloody time of war draws to its conclusion...
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Указатель
- 4, 28 подземелье
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Сообщение: Troops assigned for invasion remember
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Событие
- 63, 57 подземелье
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Сообщение: Your tactician was right. The Hydra drawn on that old chart indeed had a meaning. You feel that this island is crucial for your quest.
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Событие
- 127, 72 подземелье
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Сообщение: Celestial music and a sweet smell surrounds this area. Yet you feel a supreme force of pure goodness. Have the Heavens given up their neutral position in this conflict? Your heart is filled with new hope.
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Событие
- 143, 82 подземелье
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Сообщение: Aha! There it is! This is the teleporter your tactician has talked about. But wait! It is only an exit! Whoever steps through this gate will be trapped. Great battles will be fought on this shore...it is the key to victory...or defeat.
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Гидра
- 136, 89 подземелье
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Сообщение: Something excites these Hydras. They are advancing towards the end of this valley. Their attack stops your ponderings.
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Событие
- 136, 88 подземелье
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Сообщение: A group of Air Elementals decide to teach you something. Consider this as a reward for dispatching those Hydras.
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Указатель
- 11, 138 подземелье
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Сообщение: Created by Falcon (Bjoern-Falko Andreas) on March 30, 1999
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Событие
- 83, 11 подземелье
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Сообщение: Your heart drops as you enter the Isle of Crypts.
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Красный дракон
- 20, 133 суша
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Сообщение: This ill tempered Dragon wasn't permitted to the Dragon Utopia. Now face his bad mood!
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Событие
- 21, 121 суша
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Сообщение: A cave-in! The Troglodytes must have been quite afraid, so they used their typical solution for any threat. Without a Dimension Door spell you won't be able to pass.
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Дивный доспех
- 119, 117 суша
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Сообщение: You have found a moldy Skeleton wearing a magnificent piece of armor. Unfortunately it rises. Do you wish to put it to rest?
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Меч правосудия
- 121, 121 суша
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Сообщение: A formidable sword is stuck in the rib cage of a Dragon skeleton. As you try to pull it out, you notice movement in the old bones. Do you wish to fight it?
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Шлем небесного просветления
- 119, 120 суша
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Сообщение: As you approach this Artifact, you feel a chill running down your back. It is guarded by something evil. Do you wish to take the risk?
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Кольцо странника
- 117, 118 суша
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Сообщение: A Lich is wearing a ring which if far too big for its skeletal fingers. Do you wish to solve this situation by removing both the ring and the fingers?
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Золотой лук
- 118, 122 суша
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Сообщение: A walking dead is using this Bow for scraping its back. Do you think that a sword would do a much better job?
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Ожерелье скорости
- 117, 120 суша
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Сообщение: You notice a bat hanging from the top of the cavern. Something golden is shimmering around its neck. Soon it reveals its true nature... Do you wish to fight the Vampire?
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Голова Легионера
- 124, 115 суша
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Сообщение: A skeleton tries to remove its head. Seemingly it does intend to replace it with this stone head. Do you wish to stop it?
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Торс Легионера
- 124, 116 суша
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Сообщение: A trio of skeletons is discussing whether it would improve their looks if they replaced their torsos by one made of stone. Do you wish to join the argument?
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Поясница Легионера
- 124, 117 суша
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Сообщение: A skeleton with a broken hip bone tries to replace it by the Loins of Legion. Do you wish to break the rest of it?
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Ноги Легионера
- 124, 118 суша
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Сообщение: You approach an odd looking statue.The legs are made of stone and the rest is all bones. This doesn't comply with your sense for aesthetics. Do you wish to improve the arrangement?
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Руки Легионера
- 123, 116 суша
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Сообщение: A skeleton is trying to replace its arms with this old Artifact. Do you wish to stop this nonsense?
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Крылья ангела
- 119, 125 суша
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Сообщение: Angel Wings. Capable of carrying you across the ocean in order to invade the invaders. Unfortunately the Angel belonging to them doesn't share your opinion. Do you wish to convince him?
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Событие
- 118, 124 суша
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Сообщение: What you have mistaken for a rock is a dust covered old Dragon. With tired eyes he looks at you. For eons have I been shut up in here. Neither dead nor living. Will you grant me a last battle in exchange for all my knowledge? With pity for the old beast, you take its offer.
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Щит львиной храбрости
- 130, 120 суша
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Сообщение: A Dread Knight is wielding a shield that is far too good for an undead. Do you wish to correct this?
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Событие
- 129, 120 суша
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Сообщение: After looting the Arch Warlock Khazals treasury, you know that your struggle will soon be over. No one can stop you now.
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Указатель
- 121, 115 суша
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Сообщение: My piggy bank for the next conflict. Keep your hands off! --Khazal
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Событие
- 118, 112 суша
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Сообщение: Whoever dug this hole was not digging deep enough. After a while of hard work you can see a golden shimmer.
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Книга магии Огня
- 129, 113 суша
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Сообщение: A Wraith is reading from a book. Unfortunately, this is the only volume and you neither have the patience nor the time to wait for it. Do you wish to take it by force?
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Книга магии Воздуха
- 130, 113 суша
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Сообщение: As you open this ancient tome, an Air Elemental jumps out of page 116. Do you wish to fight this misprint?
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Книга магии Воды
- 129, 114 суша
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Сообщение: The typical situation for a library
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Книга магии Земли
- 130, 114 суша
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Сообщение: A valuable looking book lies on an earthen podest. As you take another look you see it is an Earth Elemental taking a nap with the Tome of Earth Magic on its face. Do you wish to make its rest a little bit more permanent?
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Событие
- 34, 106 суша
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Сообщение: An old Troglodyte approaches you. We are digging these tunnels on behalf of our masters. They keep talking about a long lost Artifact which is somewhere in this area. But we have run across Dragons. Black Dragons!
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Сфера подавления
- 120, 115 суша
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Сообщение: A Power Lich is using the Orb of Inhibition to light its chest from within. Do you have a better use for it?
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Событие
- 127, 113 суша
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Сообщение: You simply cannot believe your eyes. This is too good to be true. Now controlling both the Might and the Magic! It is time for conquest.
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Шляпа заклинателя
- 128, 113 суша
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Сообщение: A hungry Zombie is gnawing on a hat. Will you still its hunger...forever?
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Событие
- 35, 132 суша
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Сообщение: These must be the remnants of the warlock empire. Long lost treasures are said to be here. Awed you follow the ancient tunnels, not knowing what awaits you...
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Указатель
- 129, 7 суша
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Сообщение: Created by Falcon (Bjoern-Falko Andreas) on March 30, 1999
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