Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
The time has come for one side (good or evil) to finally prevail. Ally with your side and banish your enemies forever! Bring the Grail of Legend to the once great city of Averness and rejoice in it's long lost powers before your enemies chaim it's power for their own!
This rumor means absoluely nothing, You can't believe you actually paid money for it.
События
Intro Good
The mighty kingdom that you and your kin have called home for years is now threatened by those who mean to burn it to ashes. Your hope lies in finding the Grail of Averness and restoring that once mighty city to it's former glory. Only the power of the Grail can keep the forces of evil at bay.
Intro Evil
At long last the existence of the Grail has been revealed to you. You know that it's power can finally bring down the patheric rulers of the northern kingdoms and bring them to their knees. Restore the Grail to the ancient capitol of Averness and watch your enemies beg for mercy.
New Month
The new month brings caravans of goods flowing into your cities. You welcome this day as you look forward to completing your quest.
Mana shift
The magical aura of this world sends ripples of fear through your armies. You must restore order by raising wages. Nothing will stop you from your quest.
Объекты
Башня
102, 7 подземелье
Название:
Skygaard
Башня
47, 4 подземелье
Название:
Windgaard
Замок
69, 28 подземелье
Название:
WhiteShield
Бастион
4, 5 подземелье
Название:
Tir Kalas
Бастион
17, 32 подземелье
Название:
Tir Mondo
Замок
94, 50 подземелье
Название:
Farpoint
Указатель
36, 37 подземелье
Сообщение:
Beware!!! This ancient portal leads to the underworld....Only the powerful shall dare to pass this gate.
Указатель
78, 90 подземелье
Сообщение:
Underground caverns ----> Only the foolhardy shall enter.
Инферно
4, 102 подземелье
Название:
Blackspire
Инферно
24, 78 подземелье
Название:
Hell Hole
Крепость
102, 104 подземелье
Название:
Deepwell
Некрополь
53, 105 подземелье
Название:
Necropoli
Цитадель
67, 61 подземелье
Название:
Averness
Некрополь
71, 83 подземелье
Название:
Festoon
Крепость
92, 78 подземелье
Название:
Mirkwood
Указатель
77, 102 подземелье
Сообщение:
Whadda you lookin at!
Событие
14, 58 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
13, 66 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
57, 54 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
58, 64 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
99, 60 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
99, 69 подземелье
Сообщение:
The mighty gates that have kept your kingdom secure from invaders have withstood the tests of time. Unfortunately they now serve to hinder your goals of conquest unless the current occupants are removed from these walls.
Событие
9, 17 подземелье
Сообщение:
The home gates of the Elven Kingdom.
Событие
69, 32 подземелье
Сообщение:
The mighty gates of Castle WhiteShield.
Событие
52, 21 подземелье
Сообщение:
The western gates of the Wizard kingdom
Событие
100, 28 подземелье
Сообщение:
The eastern gates of the Wizard kingdom
Событие
14, 98 подземелье
Сообщение:
The infernal gates of Blackspire
Событие
46, 99 подземелье
Сообщение:
Bone gates of Necropoli
Событие
94, 97 подземелье
Сообщение:
The warden walls of Deepwell
Указатель
98, 54 подземелье
Сообщение:
Farpoint --- North Mirkwood --- South Wizard Mountains --- Far North Elven Kingdom -- Far NorthWest
Указатель
56, 50 подземелье
Сообщение:
Castle WhiteShield - North Tir Mondo - Far West FarPoint - Far East Festoon - Far South Ancient Ruins - South
Указатель
15, 53 подземелье
Сообщение:
Tir Mondo - North Tir Kalas - Far North Castle WhiteShield - NE Hell Hole - Far South
Указатель
14, 71 подземелье
Сообщение:
BlackSpire - South Hell Hole - SE Necropoli - Far SE Elven Scum - Far North
Указатель
59, 71 подземелье
Сообщение:
Festoon - SE Necropoli - Far South Mirky Swamps - East Soon to be dead - North
Указатель
97, 73 подземелье
Сообщение:
Mirkwood - Spittin Distance Deepwell - South Undead Lands - West BlackSpire - Far SW Enemy Lands - North
Событие
64, 62 подземелье
Сообщение:
You approach the magnificent ruins of Averness. In ancient times this was the seat of power in this region. It is now guarded by the denizens of this once mighty kingdom and it's most loyal subject who refused to pass on as the rest of the old kingdom faded away.
Событие
65, 62 подземелье
Сообщение:
You suspect that you will need to be quite powerful before you can defeat Rufo, captain of this old, and impressive army. It is said that to retreat or surrender will avail you not as Rufo controls the surrounding area with a powerful artifact and will prevent any escape.
Боевой маг
66, 62 подземелье
Название:
Rufo
Событие
90, 97 суша
Сообщение:
This forboding gate seems literally carved from the very walls that surround it. You notice that it's guardians are just as dead as the air surrounding you has become.
Подземелье
45, 88 суша
Название:
Iron Citadel
Подземелье
45, 20 суша
Название:
Terrasakus
Алмазный голем
80, 62 суша
Сообщение:
The guardians made from magical diamond rise up and prevent you from entering this sacred chamber!
Событие
82, 62 суша
Сообщение:
The Diamond Golems have stood here for countless centuries waiting for anyone attempting to remove the Grail from it's secret burial place. They notice your army and begin to stir with magical life.
Указатель
40, 51 суша
Сообщение:
Now entering the labarynth of the Minotaur. Your bones shall serve to decorate our halls.
Королевский минотавров
9, 102 суша
Сообщение:
The King of Minotaurs, Lyconas, speaks .. You have entered my lair amd now you shall become a permanent resident of my maze!
Событие
7, 92 суша
Сообщение:
You approach what appears to be the end of this maze only to be greeted by a large host of Minotaur guardians. You suspect what they are hoarding must be of immense value!
Событие
92, 62 суша
Сообщение:
The light emanating from the cavern before you can only mean one thing. The grail is almost within your grasp....only, it seems that the original owners intended that no one will suceed in removing such an artifact from this ancient place and have placed powerful magical traps to keep it here.
Чернокнижник
45, 21 суша
Название:
Malachi
Событие
20, 20 суша
Сообщение:
The passages written on the walls speak of two very powerful dungeon denizens, Malachi and Fizbin. Each commands a huge company of Dragons and share in the protection of the underground realm. You hope that you can reach the Grail while avoiding Malachi and Fizbin at all costs.
Событие
20, 19 суша
Сообщение:
The passages written on the walls speak of two very powerful dungeon denizens, Malachi and Fizbin. Each commands a huge company of Dragons and share in the protection of the underground realm. You hope that you can reach the Grail while avoiding Malachi and Fizbin at all costs.
Указатель
12, 1 суша
Сообщение:
This passage under construction --> Acme Tunnel Co,
Событие
63, 20 суша
Сообщение:
You see glyphs upon the walls depicting the mighty armies of the great Malachi. His strength and power are absolute in his lair and only the foolhardy would ever hope to defeat this terrible adversary.
Событие
31, 80 суша
Сообщение:
A stone statue of what appears to be a representation of the great dungeon lord Fizbin looms over you. This statue not only strikes fear into your heart, but those of your army as well.
Указатель
49, 51 суша
Сообщение:
Terrasakis --- North Iron Citadel --- South Minotaur City <---
Событие
84, 59 суша
Сообщение:
Harpies from above!!!!! Let them taste steel!
Событие
86, 66 суша
Сообщение:
Visions of the dead invade your ranks. Your army begins to waver under the horrible scenes you witness.
Событие
85, 62 суша
Сообщение:
A swirling pit opens under your feet! You are almost swept into the vortex but manage to escape with the aid of one of your lieutenants. But, you feel that some of your magical ability was lost.
Верховный лорд
45, 91 суша
Название:
Fizbin
Золотой голем
25, 10 суша
Сообщение:
You shall not pass!
Событие
25, 8 суша
Сообщение:
The secret cavern narrows to a dimly lit hall, You can feel an unearthly presence grow within you as you approach.
Событие
33, 34 суша
Сообщение:
Malachi and Fizbin are said to be the guardians of the elements. You wonder how this could be since these two mighty dungeon lords are a part of the underworld and never venture to the surface. Perhaps it refers to some powerful relics that they keep hidden within their kingdoms.
Событие
33, 33 суша
Сообщение:
Malachi and Fizbin are said to be the guardians of the elements. You wonder how this could be since these two mighty dungeon lords are a part of the underworld and never venture to the surface. Perhaps it refers to some powerful relics that they keep hidden within their kingdoms.
Событие
99, 92 суша
Сообщение:
This very long corridor was chisled from stone many eons ago. You can sense that it was built for some grand purpose but was never meant for mortals to travel.
Событие
98, 92 суша
Сообщение:
This very long corridor was chisled from stone many eons ago. You can sense that it was built for some grand purpose but was never meant for mortals to travel.
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