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Герои 3 - карта Arundel

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Arundel
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Wren has to aid the Durnathi dwarves and find Arundel. Time is running short and something terrible is underway in the lands around Arundel...

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Arundel

Объекты

  • Знак
    • 68, 48 подземелье
    • Сообщение: [Arnulf Dwarves]
  • Гарпия-ведьма
    • 54, 60 подземелье
    • Сообщение: It is very foggy today. Making your way through the dense vegetation, you encounter a group of croaking Harpies. Could they be Faeries transformed by Carondus' magic?
  • Событие
    • 3, 69 подземелье
    • Сообщение: Garrison Rules
  • Оплот
    • 2, 4 подземелье
    • Имя: Arundel
  • Хижина провидца
    • 38, 57 подземелье
    • Сообщение: (Please read Journal Entry The Gnome Village) ... After dinner you set out to find out what has happened to Carondus and find a solution to the strange tree malady.
  • Инферно
    • 60, 6 подземелье
    • Имя: Gagaresh
  • Хижина провидца
    • 64, 28 подземелье
    • Сообщение: You reach the home of an eremite Frost Giant, named Trym. He is weakened and needs your help to find out what is going on and how to save the Giants from the demonic intruders. The problems seem to be emanating from an island to the west.
  • Элементаль воды
    • 5, 58 подземелье
    • Сообщение: The weather suddenly changes into a furious storm and you barely manage to keep the ship under control.
  • Элементаль воды
    • 3, 38 подземелье
    • Сообщение: By noon, a storm takes you by surprise and you struggle to control the ship from crashing into the nearby reefs.
  • Могучая горгона
    • 16, 65 подземелье
    • Сообщение: Two fire breathing creatures are devouring a dead faerie. It must be the missing Aletha.
  • Ожерелье Морского Проведения
    • 16, 64 подземелье
    • Сообщение: This was Alethas lucky charm. It didn't bring luck after all, did it? Aletha's friends are sad but thank you for bringing the body back and ask that you keep the necklace.
  • Знак
    • 44, 4 подземелье
    • Сообщение: Map maker
  • Алмазный голем
    • 26, 69 подземелье
    • Сообщение: Strangely animated Golems wander aimlessly, destroying everything in their path.
  • Золотой голем
    • 29, 70 подземелье
    • Сообщение: Strangely animated Golems wander aimlessly, destroying everything in their path.
  • Знак
    • 59, 37 подземелье
    • Сообщение: [The Cloud Castle]
  • Гигант
    • 66, 37 подземелье
    • Сообщение: A distressed Giant looms down the hill in front of you. He is hurt - maybe from fighting Ice Demons. The Giant looks confused and asks for healing. You try to heal him and ask him if he can help you...
  • Магог
    • 45, 43 подземелье
    • Сообщение: Small quantities of Demons are emerging from a strange crypt...
  • Событие
    • 16, 44 подземелье
    • Сообщение: Having scared off the giant birds (for a while), you investigate the nest (- you stay clear from the eggs!)...
  • Громовая птица
    • 17, 44 подземелье
    • Сообщение: The parent birds guard a nest where a strange rod lies among the branches! You don't wish to alarm them, but you'd need that smelly secrete which is said to repel sea monsters in whirlpools. The birds are very aggressive and you must chase them off for a little while!
  • Событие
    • 70, 70 подземелье
    • Сообщение: [Tyrion]
  • Король циклопов
    • 61, 52 подземелье
    • Сообщение: Two Stone Giants inhabit this mountain. Their kind is not very friendly but you decide to ask them for assistance.
  • Птица-рух
    • 49, 45 подземелье
    • Сообщение: Giant Rocs inhabit this coastal mountain area. They are very shy and don't like intruders. You can sense their feelings and decide to use the friendship with animals ability...
  • Демон
    • 55, 28 подземелье
    • Сообщение: Fierce Ice Demons are quickly approaching!
  • Демон
    • 59, 31 подземелье
    • Сообщение: Fierce Ice Demons are quickly approaching!
  • Порождение зла
    • 9, 36 подземелье
    • Сообщение: Demons are besieging a dwarven stronghold. The dwarves have retreated and are holding out from inside the fort. You decide to help the dwarves...
  • Знак
    • 39, 58 подземелье
    • Сообщение: [The Gnome Village]
  • Воздушный элементаль
    • 23, 31 подземелье
    • Сообщение: You have stumbled upon some wild air spirits, playing around a frozen stream. Their games are often very rough (to outsiders)!
  • Ящик Пандоры
    • 23, 32 подземелье
    • Сообщение: The air spirits flee your harsh approach. After a moment one of them returns, releasing a strong breath of air...
  • Событие
    • 16, 33 подземелье
    • Сообщение: [The Ice Cave]
  • Оковы Войны
    • 27, 44 подземелье
    • Сообщение: You enter a dark cave... The inside is littered with bones and you see an object which might be useful. A roar reveals the presence of a Hydra! Stay?
  • Знак
    • 37, 48 подземелье
    • Сообщение: Place of worship (Tevatenu).
  • Стальной голем
    • 63, 23 подземелье
    • Сообщение: Golems stand still in the snow. Khazim
  • Гарпия-ведьма
    • 51, 57 подземелье
    • Сообщение: Craaa... go away! I was once a faerie - look what Carondus did to me!
  • Дендроид-солдат
    • 71, 66 подземелье
    • Сообщение: A satyr blows a horn - Intruder Alert! You have but a moment to explain who you are...
  • Событие
    • 69, 65 подземелье
    • Сообщение: Many trees are very upset over the recent events and are preparing a defence against the demonic intruders. They don't seem to recognize you...
  • Знак
    • 3, 5 подземелье
    • Сообщение: [The Ending]
  • Колдун
    • 60, 68 подземелье
    • Имя: Carondus
  • Ящик Пандоры
    • 59, 69 подземелье
    • Сообщение: Carondus' abilities
  • Хижина провидца
    • 33, 14 подземелье
    • Сообщение: (Read Journal Entry The Dragon Queen) I will only let Wren see me!
  • Ящик Пандоры
    • 60, 8 подземелье
    • Сообщение: Ysthra's abilities
  • Событие
    • 38, 11 подземелье
    • Сообщение: [The Gathering]
  • Океанская бутыль
    • 33, 0 подземелье
    • Сообщение: A black void is blocking the only passageway to Arundel...
  • Боевой единорог
    • 52, 6 подземелье
    • Сообщение: You set the mare free and she wishes to aid you!
  • Дьявол
    • 53, 6 подземелье
    • Сообщение: In a prison lies a unicorn mare. She is silent and she looks as if she has abandoned all hope. You try to approach her when three Devils intervene.
  • Событие
    • 63, 29 подземелье
    • Сообщение: [The Frost Giant]
  • Демон
    • 60, 7 подземелье
    • Имя: Ysthra
  • Чудище
    • 13, 31 подземелье
    • Сообщение: You hear a dwarf calling for help. As you approach the cries, two huge mountain creatures appear from the mountain sides. [The dwarf runner was sent to find help for the besieged dwarves to the SW]
  • Событие
    • 0, 43 подземелье
    • Сообщение: [Desolate Lands of the Blue Magi]
  • Древнее чудище
    • 1, 45 подземелье
    • Сообщение: The narrow mountain passage suddenly closes as titanic beast creatures surround you. Khazim
  • Свиток с заклинанием
    • 48, 44 подземелье
    • Сообщение: You find a strange wand among the cliffs...
  • Знак
    • 58, 12 подземелье
    • Сообщение: [Entering The Other Plane]
  • Океанская бутыль
    • 17, 47 подземелье
    • Сообщение: Giant Birds are known to secrete creature repelling odours when building nests! Sea creatures have been known to devour travellers...
  • Океанская бутыль
    • 48, 21 подземелье
    • Сообщение: A friendly dolphin tells you that there are three strange whirlpools in the nearby waters.
  • Ледяной элементаль
    • 35, 32 подземелье
    • Сообщение: The rain hammers into the ship and lightning fills the night skies. You try to navigate to the strange shrine ahead, but nearby reefs make it very dangerous.
  • Ледяной элементаль
    • 2, 29 подземелье
    • Сообщение: The sea currents are terribly strong and they relentlessly drive the ship towards the rocks.
  • Ржавый дракон
    • 38, 13 подземелье
    • Сообщение: All of a sudden hell spawn creatures materialize! Yiih, Wreehn! We have come to avenge Agarash! Mikael
  • Элементаль шторма
    • 18, 32 подземелье
    • Сообщение: A terrible thunderstorm materializes in the evening and you try to seek shelter from the lightning and ferocious storm winds in a nearby cave!
  • Элементаль шторма
    • 21, 24 подземелье
    • Сообщение: At night (as you reach a narrow and treacherous sea passage), a tremendous storm shivers the very seas around you and threatens to crush the ship against the nearby reefs.
  • Событие
    • 51, 69 подземелье
    • Сообщение: Reminder
  • Оплот
    • 32, 8 суша
    • Имя: Dwarf refuge
    • Посещение Следопыт: Имя
    • Биография: Wren grew up in a small human village. She is an elf of young age. Her parents were supposedly killed by Kaagian forces loyal to Dakoth. She is a very caring creature who tries her best to protect Life and help others. She is also very beautiful and humans tend to fall in love with her wherever she goes.
    • Имя: Gold balancing
  • Событие
    • 35, 7 суша
    • Сообщение: The two dwarves are waiting for you just up ahead. They are very experienced and know how to find hidden passages and tunnels in Durnath. Their names are Kaldor and Rindur. They explain to you that they need to get their equipment (in a red tent south of here) in order to fully be able to help you.
  • Адский троглодит
    • 31, 18 суша
    • Сообщение: Moving along the narrow and dark corridors that have been carved out of the bedrock, you can't help but to feel a bit worried. Strange wheezing sounds emanate closeby. All of a sudden you find yourself in front of a large number of strange underground beasts who seem to be hunting for food!
  • Золото
    • 38, 14 суша
    • Сообщение: A barely visible entrance leads into a dark, small room (2x2m). At the opposite wall you see a chest faintly reflecting the probing lights of the torches. Filundrus
  • Событие
    • 31, 17 суша
    • Сообщение: The strange beasts seem to have come from a nearby dwarven mine. Kaldor
  • Событие
    • 31, 21 суша
    • Сообщение: You investigate the fungi for signs left by Ariel & Kara. Unfortunately there are no indications of their having passed through here.
  • Элементаль земли
    • 49, 14 суша
    • Сообщение: Strange beasts emerge out of the ground! A ghostly voice echoes among the caverns
  • Событие
    • 42, 16 суша
    • Сообщение: The stony ground is softer here as soil has covered a large portion of this part of the cave system. The air is cool and there is a draft gently caressing your faces. The sound of water drops hitting the floor gives you a feeling of solitude. Two pairs of footprints lead to the north!
  • Минотавр
    • 25, 21 суша
    • Сообщение: Oh dear - a dreadful minotaur emerges from a side tunnel in front of you. The tunnels are getting more and more sophisticated in this direction and you sense that it might be the beginning of a Maze. This minotaur must have found a way out of the Maze! Arathor launches forward to protect you.
  • Свиток с заклинанием
    • 22, 18 суша
    • Сообщение: At the entrance of the Maze, you stumble upon an ancient manuscript in elvish. It seems to be a prayer to Tevatenu (Our Nature) who will imbue power to you, when you are in dire need. However this is a demanding ritual that can't be used too often.
  • Кристаллы
    • 43, 7 суша
    • Сообщение: You find a small hole, through an old cave-in. Inside the air is stale and you stir up dust that seems to have acumulated over the years as this room has stood unused. Filundrus
  • Событие
    • 45, 22 суша
    • Сообщение: This tunnel leads to the Halls of Durnath. However, it has been sealed and is impossible to follow further south.
  • Событие
    • 21, 8 суша
    • Сообщение: Further ahead the tunnel comes to an abrupt end. You can hear the wheezing sounds of scavenging troglodytes ahead. There is an opportunity to use stealth and sneak past them. This way no more blood will be shed.
  • Событие
    • 68, 2 суша
    • Сообщение: You carefully examine the clawed pedestal, finding a golden pentagram at its side. This could be a link to the other plane. By disrupting the pentagram (by 'scarring' its) sides you hope that you have prevented the nefarious demon's ability to return to this place!
  • Адский троглодит
    • 37, 21 суша
    • Сообщение: As you approach the tent where the equipment of Kaldor & Rindur should be, you notice that a large group of scavenging beasts have claimed the tent. Sensing your presence they launch an attack to defend the tent.
  • Событие
    • 14, 0 суша
    • Сообщение: The tunnel ends in a seemingly impassable wall. Kaldor & Rindur seem busy discussing something about the wall. While they are arguing (- you decide to leave them at that), you bring out fungi and prepare a meal for the party. After a well needed rest the dwarves clear an opening.
  • Ящик Пандоры
    • 47, 19 суша
    • Сообщение: You enter a dark room (4x4m) with 4 four statues and a pedestal with a lever standing in the center of the room. Rindur
  • Некрополис
    • 34, 56 суша
    • Имя: Hechal Arur
    • Посещение Рыцарь Смерти: Имя
    • Имя: Balancing
    • Имя: Buildings
    • Сообщение: This happens if the player takes too long to defeat Mogdath!
  • Ящик Пандоры
    • 33, 57 суша
    • Сообщение: This box contains the skills of Mogdath
  • Скелет
    • 33, 63 суша
    • Сообщение: The ruins of the dwarven city are filled with undead soldiers.
  • Золото
    • 69, 63 суша
    • Сообщение: A large pile of gold lies inside a pentagram. This might be a ward of some kind. Filundrus says that you may need the gold later. Will you fetch it?
  • Золото
    • 67, 61 суша
    • Сообщение: A large pile of gold lies inside a pentagram. This might be a ward of some kind. Filundrus says that you may need the gold later. Will you fetch it?
  • Событие
    • 64, 54 суша
    • Сообщение: Durnath (the mountain spirit) shares some of the strengths of the mountain with you!
  • Знак
    • 69, 70 суша
    • Сообщение: [Read Journal Entry The Guardian (Black Border) Or (- exclusive or) Shrine of Durnath (White Border)]
  • Событие
    • 70, 54 суша
    • Сообщение: You have been strengthened by the Guardian!
  • Золото
    • 24, 6 суша
    • Сообщение: You enter a strange room (3x4m) with four flaming columns and a pool of water and some jewels centered between them. It smells like something has been roasted here not long ago. Rindur
  • Каменная горгулья
    • 29, 35 суша
    • Сообщение: Strange statues guard this place. Strangely, the undead don't seem to have been here. We stored some of the gifts of the firstborns here, long ago. These statues guard this place - I don't know if we're allowed in here, Rindur says.
  • Каменная горгулья
    • 40, 35 суша
    • Сообщение: Strange statues guard this place. Strangely, the undead don't seem to have been here. We stored some of the gifts of the firstborns here, long ago. These statues guard this place - I don't know if we're allowed in here, Rindur says.
  • Рыцарь Смерти
    • 34, 47 суша
    • Имя: Daz
  • Знак
    • 14, 27 суша
    • Сообщение: A small passage leads through the rocks into a strange, secret(!) cavern of Durnath...
  • Событие
    • 57, 14 суша
    • Сообщение: Continue reading Journal Entry The Dwarven Lords
  • Нага
    • 71, 53 суша
    • Сообщение: The Guardian greets you.
  • Знак
    • 1, 28 суша
    • Сообщение: [Legend 2]
  • Знак
    • 1, 24 суша
    • Сообщение: [Legend 1]
  • Гарпия-ведьма
    • 10, 18 суша
    • Сообщение: The harpies were not very cooperative!
  • Скорпикора
    • 35, 70 суша
    • Сообщение: I am the Guardian of Kalin. For centuries I have slept and now you have awoken me! It is of no matter if the dwarven kingdom is threatened, for my purpose is simply to see to it that no creature leaves the tomb of Kalin!
  • Ящик Пандоры
    • 34, 48 суша
    • Сообщение: The abilities of Daz
  • Элементаль земли
    • 7, 54 суша
    • Сообщение: You are attacked by fierce earth beasts, emerging from a rift in the ground. Maybe they have been sent out by Durnath to destroy the undead... But you are not undead - maybe they attack everything that moves!
  • Событие
    • 66, 3 суша
    • Сообщение: You enter a large oval hall furnished with bubbling lava pools. Ahead lies a shining pedestal, upon which a red glowing Egg rests. [Please continue Journal Entry The Fire Egg before closing this message]
  • Знак
    • 50, 0 суша
    • Сообщение: If you are not leaving the place --- [Please read Journal Entry The Fire Egg]
  • Знак
    • 21, 5 суша
    • Сообщение: If you can open the border --- [Please read Journal Entry The Phoenix]
  • Знак
    • 51, 18 суша
    • Сообщение: If you are not leaving the place --- [Please read Journal Entry The Dwarven Lords]
  • Событие
    • 8, 12 суша
    • Сообщение: You hear sparkling sounds of fresh water in the distance. Good, that probably means a chance to replenish the water supplies. Since you are all on foot (no mules) you are limited in the amount of supplies you can carry. (Giljath and Eldur have modified the strecher to allow some extra supplies)
  • Событие
    • 8, 5 суша
    • Сообщение: Still no signs of Ariel and Kara... This redsoiled tunnel does seem to have been traversed by others, though. The dwarves have never explored this tunnel so whoever has been here was not dwarf. The torches project scary shadows among the cracks of the tunnel, as you advance deeper...
  • Событие
    • 8, 14 суша
    • Сообщение: (- No, there is no way you can use Tuvinel's staff; you simply don't know how to make it shine)
  • Знак
    • 4, 26 суша
    • Сообщение: Hall of Legends [Consult the reference file; Hall of Legends]
  • Знак
    • 12, 39 суша
    • Сообщение: [The Ancient Library]
  • Знак
    • 5, 44 суша
    • Сообщение: [Farpoint Spring]
  • Знак
    • 8, 15 суша
    • Сообщение: [This might be a good time to read Journal Entry The Harpies]
  • Событие
    • 8, 13 суша
    • Сообщение: Croaking and flapping sounds can be distinguished from the sparkling sound from here. You are starting to get low on torches and must use them more scarcely. The dwarves equipped you with an oil lamp, but it doesn't illuminate well and this will make things harder until you find torch material.
  • Адский троглодит
    • 23, 7 суша
    • Сообщение: Somehow Ivil manages to stumble and swears out loudly. You try to silence him but it is already too late. The troglodytes have become aware of your presence and attack you!
  • Ящик Пандоры
    • 13, 65 суша
    • Сообщение: What could this box contain?
  • Вампир
    • 4, 64 суша
    • Сообщение: Six dreaded Vampires guard the entrance to this place. Behind them is a Lava Cavern.
  • Событие
    • 47, 1 суша
    • Сообщение: The tunnel leading north ends and Kaldor says that this tunnel has been here since the days of Kalin and that nobody has been interested in it. Ivil investigates it and finds a loose rock, revealing a small handle of mithril! Kaldor manipulates it and with a rumbling sound an opening is revealed.
  • Кристаллы
    • 68, 59 суша
    • Сообщение: A large crystal lies inside a pentagram. This might be a ward of some kind. Ivil insists that you may need it soon. Will you fetch it?
  • Кристаллы
    • 66, 57 суша
    • Сообщение: A large crystal lies inside a pentagram. This might be a ward of some kind. Ivil insists that you may need it soon. Will you fetch it?
  • Варвар
    • 25, 63 суша
    • Имя: Scharch
  • Рыцарь Смерти
    • 12, 65 суша
    • Имя: Gozer
  • Знак
    • 31, 27 суша
    • Сообщение: Barracks. These were once barracks of the dwarven forces. Now they have been taken over by the undead.
  • Ящик Пандоры
    • 29, 34 суша
    • Сообщение: It seems impossible to open this chest... Wait, there is a strange slot. Maybe you could insert something...valuable! No! I'll pick the lock! To Ivil's frustration the chest doesn't unlock.
  • Ящик Пандоры
    • 40, 34 суша
    • Сообщение: This urn has a lid made of some fire like membran! [Read Journal Entry Khazim if you open it]
  • Воздушный элементаль
    • 68, 47 суша
    • Сообщение: A mysteriously pulsating orb seems to generate all these illusions...
  • Гидра
    • 58, 35 суша
    • Сообщение: Terrifying roars thunder through the cavern. You have encountered Acharon's two 'brothers'.
  • Виверн-монарх
    • 70, 35 суша
    • Сообщение: Terrifying roars thunder through the cavern. You have encountered Acharon's four 'sisters'.
  • Знак
    • 57, 46 суша
    • Сообщение: [Hall of Illusions]
  • Знак
    • 40, 43 суша
    • Сообщение: Store Room
  • Знак
    • 29, 43 суша
    • Сообщение: Store Room
  • Событие
    • 16, 65 суша
    • Сообщение: In a small, stinking prison cell you find Ariel & Kara. Nearby, a Pegasus has also been imprisoned. [Read Journal Entry The Prison Cells]
  • Знак
    • 45, 61 суша
    • Сообщение: Here lies a secret armoury of the dwarves. You start to search for helpful equipment. [The gold cost = difficulty of finding the items]
  • Знак
    • 38, 27 суша
    • Сообщение: Barracks. These were once barracks of the dwarven forces. Now they have been taken over by undead.
  • Знак
    • 33, 62 суша
    • Сообщение: Shrine of Karkor.
  • Знак
    • 46, 71 суша
    • Сообщение: A bell mounted on a rotten pole says
  • Цербер
    • 60, 62 суша
    • Сообщение: A pack of ferocious monster hounds attack! They must be the ones the ferryman was speaking of!
  • Алхимик
    • 64, 26 суша
    • Имя: Acharon
  • Знак
    • 3, 65 суша
    • Сообщение: An Emerald may unseal a door. A Volcano may conceal the floor!
  • Событие
    • 3, 45 суша
    • Сообщение: You meditate at the shrine and are blessed by Tevatenu!
  • Вампир
    • 8, 69 суша
    • Сообщение: You encounter a group of terrible Vampires who have been sent to hunt you down!
  • Серебряный пегас
    • 66, 44 суша
    • Сообщение: I am Wren, who might you be?
  • Знак
    • 63, 35 суша
    • Сообщение: [The lost halls of Acharon]
  • Знак
    • 2, 71 суша
    • Сообщение: Secret Armoury. [Gold cost = difficulty of finding proper equipment]
  • Знак
    • 68, 14 суша
    • Сообщение: [Entering Arundel]
  • Событие
    • 37, 55 суша
    • Сообщение: Terrifying shrieks echo through the air this night. They all emanate from the north and seem cold and vengeful. Arathor
  • Событие
    • 58, 36 суша
    • Сообщение: A solid mithril door blocks this room.
  • Чародей
    • 64, 47 суша
    • Сообщение: We have some Fungi for you... (This is a darkly distorted reflection of Ariel and Kara)
  • Тролль
    • 60, 47 суша
    • Сообщение: I am Arathor! You have disgraced Eledain! (This is a grotesquely distorted reflection of Arathor)
  • Вор
    • 58, 44 суша
    • Сообщение: We are the true Ivil and Filundrus!
  • Снайпер
    • 62, 44 суша
    • Сообщение: Only Elves are good!
  • Ифрит
    • 69, 45 суша
    • Сообщение: Ani Khazim!
  • Событие
    • 17, 26 суша
    • Сообщение: A sensation of an Arch Sorceress watching you, surges through you...
  • Событие
    • 16, 29 суша
    • Сообщение: A sensation of a Mountain Spirit watching you, surges through you...
  • Событие
    • 32, 11 суша
    • Сообщение: Ariel & Kara obviously passed this place in their search for fungi. You notice that some of the fungi has been picked up. Picking up one yourself, you notice that it looks rather tasty. Not only is it tasty, but fully edible and nutrious! It is also easy to store in your backpacks!
  • Событие
    • 69, 36 суша
    • Сообщение: A solid mithril door blocks this room.
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