Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The continuing story of Wren and her friends. This is part 2 of the campaign. Former Parts: Dead Forest Settings: Impossible & Resource/Gold
Герои 3 - карта Arundel (flexible)
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСкачать
Название | Вес | Расширение |
Arundel (flexible) | 0.04МБ | h3m |
События
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RemindersNotes to the player: * Read the special rules in the read me * Click on the town to get Cure * Reload the auto-save if population doubles * Be on the look out for hidden rooms * The -500/day will not bother you after a while * Spending too much gold sooner may be bad later
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Prologue a1Finally you are ready to start exploring the Durnath dungeons! You have never been in such a huge underground place before and you are very unfamiliar with these new surroundings. --- [Hence the 0 starting experience] --- ->
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Prologue a2Most of your equipment fell apart under the shredding onslaught of the liches, but you were able to save a few items. However, the shining Sword found in the burial mound no longer shines and the Bow String of the Unicorn's mane has been broken... ->
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Prologue a3Going through the rest of your equipment you find that the finely crafted Gloves that you found in a glade in Dead Forest and the Elven bow found among the remains of the elvish village are the only items that have made it through. (- Elvish items, no doubt!) [You did not sacrifice these items!]
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Prologue a4The two dwarven soldiers who have volunteered to help you in these dark times are waiting at the northern edge of the small dwarven settlement. You bid farewell and promise Daurin that you will find a way to defeat the undead forces who have banished the dwarves to these very edges of Durnath.
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Prologue b1You realize that difficult times lie ahead of you and your friends. First you must find out what happened to Ariel and Kara. How did they disappear? The dwarves sealed all tunnels leading to and from the Halls of Durnath. At least they claim to have done so. (- Dwarves don't make things up!)
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Prologue b2A possible explanation could be that Ariel & Kara somehow found a secret tunnel that even the dwarves themselves have forgotten or never even discovered...
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Prologue cThen the undead forces must be located and destroyed. From what you have heard they are led by a High Undead and awfully strong. You will have to find assistance - be it Guardians or something else.
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Prologue dFinally you must find a way through to Arundel. Daurin said that there were secret passages, unknown even to the dwarves. However no elves have visited Durnath for over a century and you can only hope that there are ways still connecting Arundel with Durnath.
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Dream 1aDuring your natural sleep this night, you find yourself face to face with a fierce warrior in black armour. He is a dreadful sight but somehow you are not afraid of him. I will crush you like I crush an insect, he laughs hollowly. Then he vanishes and two other voices start to speak. ->
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Dream 1bThe voices resemble those of mother and father! Wren, love, The Undead Black Knight is very powerful - you will die if you do not seek aid . ->
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Dream 1cMommy, daddy, you cry and try to reach out to the voices. Tears are streaming down your face - you are overwhelmed with feelings. Where is mama and papa? Calm, love they say in the comforting elvish way. A time of choice lies ahead. If Durnath falls, everything will be lost ->
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Dream 1dYou look all around but you can't see anything - only hear the voices of mama and papa. Don't make the choice until you have visited Farpoint Spring. Tevatenu will aid you there, Wren. [The voices fade away and you wake up feeling empty and alone]
Объекты
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Указатель
- 68, 48 подземелье
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Сообщение: [Arnulf Dwarves]
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Гарпия ведьма
- 54, 60 подземелье
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Сообщение: It is very foggy today. Making your way through the dense vegetation, you encounter a group of croaking Harpies. Could they be Faeries transformed by Carondus' magic?
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Событие
- 3, 69 подземелье
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Сообщение: Garrison Rules
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Бастион
- 2, 4 подземелье
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Название: Arundel
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Инферно
- 60, 6 подземелье
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Название: Gagaresh
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Водный элементал
- 5, 58 подземелье
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Сообщение: The weather suddenly changes into a furious storm and you barely manage to keep the ship under control.
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Водный элементал
- 3, 38 подземелье
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Сообщение: By noon, a storm takes you by surprise and you struggle to control the ship from crashing into the nearby reefs.
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Водный элементал
- 2, 29 подземелье
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Сообщение: The sea currents are terribly strong and they relentlessly drive the ship towards the rocks.
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Водный элементал
- 35, 32 подземелье
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Сообщение: The rain hammers into the ship and lightning fills the night skies. You try to navigate to the strange shrine ahead, but nearby reefs make it very dangerous.
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Могучий горгон
- 16, 65 подземелье
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Сообщение: Two fire breathing creatures are devouring a dead faerie. It must be the missing Aletha.
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Ожерелье навигатора
- 16, 64 подземелье
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Сообщение: This was Alethas lucky charm. It didn't bring luck after all, did it? Aletha's friends are sad but thank you for bringing the body back and ask that you keep the necklace.
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Указатель
- 44, 4 подземелье
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Сообщение: Map maker
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Алмазный голем
- 26, 69 подземелье
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Сообщение: Strangely animated Golems wander aimlessly, destroying everything in their path.
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Золотой голем
- 29, 70 подземелье
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Сообщение: Strangely animated Golems wander aimlessly, destroying everything in their path.
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Указатель
- 59, 37 подземелье
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Сообщение: [The Cloud Castle]
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Гигант
- 66, 37 подземелье
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Сообщение: A distressed Giant looms down the hill in front of you. He is hurt - maybe from fighting Ice Demons. The Giant looks confused and asks for healing. You try to heal him and ask him if he can help you...
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Магог
- 45, 43 подземелье
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Сообщение: Small quantities of Demons are emerging from a strange crypt...
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Событие
- 16, 44 подземелье
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Сообщение: Having scared off the giant birds (for a while), you investigate the nest (- you stay clear from the eggs!)...
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Громовая птица
- 17, 44 подземелье
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Сообщение: Giant birds guard a nest!
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Событие
- 70, 70 подземелье
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Сообщение: [Tyrion]
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Королевский циклоп
- 61, 52 подземелье
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Сообщение: Two Stone Giants inhabit this mountain. Their kind is not very friendly but you decide to ask them for assistance.
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Рух
- 49, 45 подземелье
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Сообщение: Giant Rocs inhabit this coastal mountain area. You decide to try to use your friendship with animals ability...
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Демон
- 55, 28 подземелье
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Сообщение: Fierce Ice Demons are quickly approaching!
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Демон
- 59, 31 подземелье
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Сообщение: Fierce Ice Demons are quickly approaching!
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Демон бездны
- 9, 36 подземелье
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Сообщение: Demons are besieging a dwarven stronghold. The dwarves have retreated and are holding out from inside the fort. You decide to help the dwarves...
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Указатель
- 39, 58 подземелье
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Сообщение: [The Gnome Village]
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Воздушный элементал
- 23, 31 подземелье
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Сообщение: You have stumbled upon some wild air spirits, playing around a frozen stream. Their games are often very rough (to outsiders)!
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Ящик Пандоры
- 23, 32 подземелье
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Сообщение: The air spirits flee your harsh approach. After a moment one of them returns, releasing a strong breath of air...
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Событие
- 16, 33 подземелье
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Сообщение: [The Ice Cave]
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Оковы войны
- 27, 44 подземелье
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Сообщение: You enter a dark cave... The inside is littered with bones and you see an object which might be useful. A roar reveals the presence of a Hydra! Stay?
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Указатель
- 37, 48 подземелье
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Сообщение: Place of worship (Tevatenu).
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Железный голем
- 63, 23 подземелье
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Сообщение: Golems stand still in the snow. Khazim
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Гарпия ведьма
- 51, 57 подземелье
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Сообщение: Craaa... go away! I was once a faerie - look what Carondus did to me!
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Дендроид воин
- 71, 66 подземелье
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Сообщение: A satyr blows a horn - Intruder Alert! You have but a moment to explain who you are...
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Событие
- 69, 65 подземелье
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Сообщение: Many trees are very upset over the recent events and are preparing a defence against the demonic intruders. They don't seem to recognize you...
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Указатель
- 3, 5 подземелье
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Сообщение: [The Ending]
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Чародей
- 60, 68 подземелье
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Название: Carondus
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Ящик Пандоры
- 59, 69 подземелье
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Сообщение: Carondus' abilities
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Указатель
- 55, 65 подземелье
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Сообщение: Reminder
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Ящик Пандоры
- 60, 8 подземелье
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Сообщение: Ysthra's abilities
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Событие
- 38, 11 подземелье
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Сообщение: [The Gathering]
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Бутылка
- 33, 0 подземелье
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Сообщение: A black void is blocking the only passageway to Arundel...
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Указатель
- 31, 14 подземелье
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Сообщение: [The Dragon Queen]
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Боевой единорог
- 52, 6 подземелье
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Сообщение: You set the mare free and she wishes to aid you!
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Дьявол
- 53, 6 подземелье
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Сообщение: In a prison lies a unicorn mare. She is silent and she looks as if she has abandoned all hope. You try to approach her when three Devils intervene.
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Событие
- 63, 29 подземелье
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Сообщение: [The Frost Giant]
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Одержимый
- 60, 7 подземелье
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Название: Ysthra
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Чудище
- 13, 31 подземелье
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Сообщение: You hear a dwarf calling for help. As you approach the cries, two huge mountain creatures appear from the mountain sides. [The dwarf runner was sent to find help for the besieged dwarves to the SW]
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Событие
- 0, 43 подземелье
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Сообщение: [Desolate Lands of the Blue Magi]
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Древнее чудище
- 1, 45 подземелье
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Сообщение: The narrow mountain passage suddenly closes as titanic beast creatures surround you. Khazim
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Волшебный свиток
- 48, 44 подземелье
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Сообщение: You find a strange wand among the cliffs...
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Указатель
- 58, 12 подземелье
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Сообщение: [Entering The Other Plane]
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Бутылка
- 17, 47 подземелье
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Сообщение: Giant Birds are known to secrete creature repelling odours when building nests! Sea creatures have been known to devour travellers...
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Бутылка
- 48, 21 подземелье
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Сообщение: A friendly dolphin tells you that there are three strange whirlpools in the nearby waters.
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Бастион
- 32, 8 суша
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Название: Dwarf refuge
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Посещение Рейнджер: Название
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Название: Gold balancing
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Событие
- 35, 7 суша
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Сообщение: The two dwarves are waiting for you just up ahead. They are very experienced and know how to find hidden passages and tunnels in Durnath. Their names are Kaldor and Rindur. They explain to you that they need to get their equipment (in a red tent near a mine) in order to fully be able to help you.
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Адский троглодит
- 31, 18 суша
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Сообщение: Moving along the narrow and dark corridors that have been carved out of the bedrock, you can't help but to feel a bit worried. Strange wheezing sounds emanate closeby. All of a sudden you find yourself in front of a large number of strange underground beasts who seem to be hunting for food!
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Золото
- 38, 14 суша
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Сообщение: A barely visible entrance leads into a dark, small room (2x2m). At the opposite wall you see a chest faintly reflecting the probing lights of the torches. Filundrus
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Событие
- 32, 11 суша
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Сообщение: Ariel & Kara obviously passed this place in their search for fungi. You notice that some of the fungi has been picked up. Picking up one yourself, you notice that it looks rather tasty. Not only is it tasty, but fully edible and nutrious! It is also easy to store in your backpacks!
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Событие
- 31, 17 суша
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Сообщение: The strange beasts seem to have come from a nearby dwarven mine. Kaldor
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Событие
- 31, 21 суша
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Сообщение: You investigate the fungi for signs left by Ariel & Kara. Unfortunately there are no indications of their having passed through here.
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Земной элементал
- 49, 14 суша
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Сообщение: Strange beasts emerge out of the ground! A ghostly voice echoes among the caverns
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Событие
- 42, 16 суша
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Сообщение: The stony ground is softer here as soil has covered a large portion of this part of the cave system. The air is cool and there is a draft gently caressing your faces. The sound of water drops hitting the floor gives you a feeling of solitude. Two pairs of footprints lead to the north!
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Минотавр
- 25, 21 суша
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Сообщение: Oh dear - a dreadful minotaur emerges from a side tunnel in front of you. The tunnels are getting more and more sophisticated in this direction and you sense that it might be the beginning of a Maze. This minotaur must have found a way out of the Maze! Arathor launches forward to protect you.
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Волшебный свиток
- 22, 18 суша
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Сообщение: At the entrance of the Maze, you stumble upon an ancient manuscript in elvish. It seems to be a prayer to Tevatenu (Our Nature) who will imbue power to you, when you are in dire need. However this is a demanding ritual that can't be used too often.
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Кристаллы
- 43, 7 суша
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Сообщение: You find a small hole, through an old cave-in. Inside the air is stale and you stir up dust that seems to have acumulated over the years as this room has stood unused. Filundrus
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Событие
- 45, 22 суша
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Сообщение: This tunnel leads to the Halls of Durnath. However, it has been sealed and is impossible to follow further south.
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Событие
- 21, 8 суша
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Сообщение: Further ahead the tunnel comes to an abrupt end. You can hear the wheezing sounds of scavenging troglodytes ahead. There is an opportunity to use stealth and sneak past them. This way no more blood will be shed.
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Событие
- 68, 2 суша
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Сообщение: You carefully examine the clawed pedestal, finding a golden pentagram at its side. This could be a link to the other plane. By disrupting the pentagram (by 'scarring' its) sides you hope that you have prevented the nefarious demon's ability to return to this place!
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Адский троглодит
- 37, 21 суша
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Сообщение: As you approach the tent where the equipment of Kaldor & Rindur should be, you notice that a large group of scavenging beasts have claimed the tent. Sensing your presence they launch an attack to defend the tent.
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Событие
- 14, 0 суша
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Сообщение: The tunnel ends in a seemingly impassable wall. Kaldor & Rindur seem busy discussing something about the wall. While they are arguing (- you decide to leave them at that), you bring out fungi and prepare a meal for the party. After a well needed rest the dwarves clear an opening.
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Ящик Пандоры
- 47, 19 суша
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Сообщение: You enter a dark room (4x4m) with 4 four statues and a pedestal with a lever standing in the center of the room. Rindur
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Некрополь
- 34, 56 суша
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Название: Hechal Arur
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Посещение Рыцарь Смерти: Название
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Название: Balancing
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Ящик Пандоры
- 33, 57 суша
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Сообщение: This box contains the skills of Mogdath
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Скелет
- 33, 63 суша
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Сообщение: The ruins of the dwarven city are filled with undead soldiers.
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Золото
- 69, 63 суша
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Сообщение: A large pile of gold lies inside a pentagram. This might be a ward of some kind. Filundrus says that you may need the gold later. Will you fetch it?
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Золото
- 67, 61 суша
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Сообщение: A large pile of gold lies inside a pentagram. This might be a ward of some kind. Filundrus says that you may need the gold later. Will you fetch it?
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Событие
- 64, 54 суша
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Сообщение: Durnath (the mountain spirit) shares some of the strengths of the mountain with you!
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Указатель
- 69, 70 суша
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Сообщение: [Read Journal Entry The Guardian (Black Border) Or (- exclusive or) Shrine of Durnath (White Border)]
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Событие
- 70, 54 суша
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Сообщение: You have been strengthened by the Guardian!
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Золото
- 24, 6 суша
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Сообщение: You enter a strange room (3x4m) with four flaming columns and a pool of water and some jewels centered between them. It smells like something has been roasted here not long ago. Rindur
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Каменная горгулья
- 29, 35 суша
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Сообщение: Strange statues guard this place. Strangely, the undead don't seem to have been here. We stored some of the gifts of the firstborns here, long ago. These statues guard this place - I don't know if we're allowed in here, Rindur says.
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Каменная горгулья
- 40, 35 суша
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Сообщение: Strange statues guard this place. Strangely, the undead don't seem to have been here. We stored some of the gifts of the firstborns here, long ago. These statues guard this place - I don't know if we're allowed in here, Rindur says.
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Рыцарь Смерти
- 34, 47 суша
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Название: Daz
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Указатель
- 14, 27 суша
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Сообщение: A small passage leads through the rocks into a strange, secret(!) cavern of Durnath...
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Событие
- 57, 14 суша
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Сообщение: Continue reading Journal Entry The Dwarven Lords
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Нага
- 71, 53 суша
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Сообщение: The Guardian greets you.
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Указатель
- 1, 28 суша
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Сообщение: [Legend 2]
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Указатель
- 1, 24 суша
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Сообщение: [Legend 1]
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Гарпия ведьма
- 10, 18 суша
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Сообщение: The harpies were not very cooperative!
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Скорпикора
- 35, 70 суша
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Сообщение: I am the Guardian of Kalin. For centuries I have slept and now you have awoken me! It is of no matter if the dwarven kingdom is threatened, for my purpose is simply to see to it that no creature leaves the tomb of Kalin!
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Ящик Пандоры
- 34, 48 суша
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Сообщение: The abilities of Daz
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Земной элементал
- 7, 54 суша
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Сообщение: You are attacked by fierce earth beasts, emerging from a rift in the ground. Maybe they have been sent out by Durnath to destroy the undead... But you are not undead - maybe they attack everything that moves!
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Событие
- 66, 3 суша
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Сообщение: You enter a large oval hall furnished with bubbling lava pools. Ahead lies a shining pedestal, upon which a red glowing Egg rests. [Please continue Journal Entry The Fire Egg before closing this message]
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Указатель
- 50, 0 суша
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Сообщение: If you are not leaving the place --- [Please read Journal Entry The Fire Egg]
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Указатель
- 21, 5 суша
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Сообщение: If you can open the border --- [Please read Journal Entry The Phoenix]
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Указатель
- 51, 18 суша
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Сообщение: If you are not leaving the place --- [Please read Journal Entry The Dwarven Lords]
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Событие
- 8, 12 суша
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Сообщение: You hear sparkling sounds of fresh water in the distance. Good, that probably means a chance to replenish the water supplies. Since you are all on foot (no mules) you are limited in the amount of supplies you can carry. (Giljath and Eldur have modified the strecher to allow some extra supplies)
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Событие
- 8, 5 суша
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Сообщение: Still no signs of Ariel and Kara... This redsoiled tunnel does seem to have been traversed by others, though. The dwarves have never explored this tunnel so whoever has been here was not dwarf. The torches project scary shadows among the cracks of the tunnel, as you advance deeper...
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Событие
- 8, 14 суша
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Сообщение: (- No, there is no way you can use Tuvinel's staff; you simply don't know how to make it shine)
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Указатель
- 4, 26 суша
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Сообщение: Hall of Legends [Consult the reference file; Hall of Legends]
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Указатель
- 12, 39 суша
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Сообщение: [The Ancient Library]
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Указатель
- 5, 44 суша
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Сообщение: [Farpoint Spring]
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Указатель
- 8, 15 суша
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Сообщение: [This might be a good time to read Journal Entry The Harpies]
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Событие
- 8, 13 суша
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Сообщение: Croaking and flapping sounds can be distinguished from the sparkling sound from here. You are starting to get low on torches and must use them more scarcely. The dwarves equipped you with an oil lamp, but it doesn't illuminate well and this will make things harder until you find torch material.
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Адский троглодит
- 23, 7 суша
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Сообщение: Somehow Ivil manages to stumble and swears out loudly. You try to silence him but it is already too late. The troglodytes have become aware of your presence and attack you!
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Ящик Пандоры
- 13, 65 суша
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Сообщение: What could this box contain?
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Вампир
- 4, 64 суша
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Сообщение: Six dreaded Vampires guard the entrance to this place. Behind them is a Lava Cavern.
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Событие
- 47, 1 суша
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Сообщение: The tunnel leading north ends and Kaldor says that this tunnel has been here since the days of Kalin and that nobody has been interested in it. Ivil investigates it and finds a loose rock, revealing a small handle of mithril! Kaldor manipulates it and with a rumbling sound an opening is revealed.
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Кристаллы
- 68, 59 суша
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Сообщение: A large crystal lies inside a pentagram. This might be a ward of some kind. Ivil insists that you may need it soon. Will you fetch it?
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Кристаллы
- 66, 57 суша
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Сообщение: A large crystal lies inside a pentagram. This might be a ward of some kind. Ivil insists that you may need it soon. Will you fetch it?
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Варвар
- 25, 63 суша
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Название: Scharch
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Рыцарь Смерти
- 12, 65 суша
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Название: Gozer
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Указатель
- 31, 27 суша
-
Сообщение: Barracks. These were once barracks of the dwarven forces. Now they have been taken over by the undead.
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Ящик Пандоры
- 29, 34 суша
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Сообщение: It seems impossible to open this chest... Wait, there is a strange slot. Maybe you could insert something...valuable! No! I'll pick the lock! To Ivil's frustration the chest doesn't unlock.
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Ящик Пандоры
- 40, 34 суша
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Сообщение: This urn has a lid made of some fire like membran! [Read Journal Entry Khazim if you open it]
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Воздушный элементал
- 68, 47 суша
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Сообщение: A pulsating orb seems to generate all these illusions...
-
Гидра
- 58, 35 суша
-
Сообщение: Terrifying roars thunder through the cavern. You have encountered Acharon's two 'brothers'.
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Виверна-монарх
- 70, 35 суша
-
Сообщение: Terrifying roars thunder through the cavern. You have encountered Acharon's four 'sisters'.
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Указатель
- 57, 46 суша
-
Сообщение: [Hall of Illusions]
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Указатель
- 40, 43 суша
-
Сообщение: Store Room
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Указатель
- 29, 43 суша
-
Сообщение: Store Room
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Событие
- 16, 65 суша
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Сообщение: In a small, stinking prison cell you find Ariel & Kara. Nearby, a Pegasus has also been imprisoned. [Read Journal Entry The Prison Cells]
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Указатель
- 45, 61 суша
-
Сообщение: Here lies a secret armoury of the dwarves. You start to search for helpful equipment. [The gold cost = difficulty of finding the items]
-
Указатель
- 38, 27 суша
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Сообщение: Barracks. These were once barracks of the dwarven forces. Now they have been taken over by undead.
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Указатель
- 33, 62 суша
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Сообщение: Shrine of Karkor.
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Указатель
- 46, 71 суша
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Сообщение: A bell mounted on a rotten pole says
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Цербер
- 60, 62 суша
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Сообщение: A pack of ferocious monster hounds attack! They must be the ones the ferryman was speaking of!
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Алхимик
- 64, 26 суша
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Название: Acharon
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Указатель
- 3, 65 суша
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Сообщение: An Emerald may unseal a door. A Volcano may conceal the floor!
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Событие
- 3, 45 суша
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Сообщение: You meditate at the shrine and are blessed by Tevatenu!
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Вампир
- 8, 69 суша
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Сообщение: You encounter a group of terrible Vampires who have been sent to hunt you down!
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Алебардщик
- 58, 44 суша
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Сообщение: We are the true Ivil and Filundrus!
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Крестоносец
- 60, 47 суша
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Сообщение: I am Arathor! You have disgraced Eledain!
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Высокий эльф
- 62, 44 суша
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Сообщение: Only Elves are good!
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Фанатик
- 64, 47 суша
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Сообщение: We have some Fungi for you...
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Серебряный пегас
- 66, 44 суша
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Сообщение: I am Wren, who might you be?
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Владыка джиннов
- 69, 45 суша
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Сообщение: Ani Khazim!
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Указатель
- 63, 35 суша
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Сообщение: [The lost halls of Acharon]
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Указатель
- 2, 71 суша
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Сообщение: Secret Armoury. [Gold cost = difficulty of finding proper equipment]
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Указатель
- 68, 14 суша
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Сообщение: [Entering Arundel]
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Событие
- 37, 55 суша
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Сообщение: Terrifying shrieks echo through the air this night. They all emanate from the north and seem cold and vengeful. Arathor
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Событие
- 58, 36 суша
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Сообщение: A solid mithril door blocks this room.
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