Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
The battle for supremacy continues within the heart of the Norshan Archipelago. The Gods have forsaken the land, and only Heroes can persuade them to return.
*you overhear a conversation between some patrons* Scattered across the archapeligo are four hermits, each a scholar in one of the realms of Elemental Magic. The hermits will bestow a boon of knowledge to anyone who seeks their wisdom, provided... *a brawl erupts and you can hear no more*
Diamond Isle
Tread carefully upon the soil of the Diamond Isle. Spirits of carnage are rumored to attack and slay anyone foolish enough to trek where their heraldry belongeth not.
Underground Tunnels
Tales of adventurers past speak of mystic volcanic vents that stretch beneath the waters. These vents are mysteriously connected to the Diamond Isle. No recorded logs state of any adventurers going down there.
Prophets and Prophecy
Seek out the forgotten dwelling of the Prophets. Accept their challenge, and complete their lost mission. Then, the prophecies can be fulfilled, and all shall kneel before your banner.
Diplomacy
Diplomacy has failed in this land. The eternal discord shall consume the souls of all creatures. The time for legendary Heroes to sally forth is nigh.
Elemental Lords
The Realms of the Elemental Lords can be found located in the extreme corners of the archipelago. Therein lie treasures beyond mortal comprehension, but terrible perils as well.
Hero Banter (Jeddite)
It's rumored Jeddite has misplaced his treasured crimson dress. The master Warlock is said to have offered a fabulous reward for it's safe return. Some say the Gods have taken it as a punishment for the spellslinger's evil acts.
Hero Banter (Lord Titan)
Rumor has it that Lord Titan has ceased to smile ever since his fabled tutu was mysteriously absconded from his quarters in the Bel Shanaar Cloud castle. Some say this is a blessing, as the lightning lord has since ceased his ballet recitals in the castle foyer.
Hero Banter (DarkSword)
DarkSword, DullSword, DorkSword, DeafSword, DankSword, DrabSword, DumbSword, DeadSword. What's in a name? You've seen one kaniggit, you've seen them all.
Hero Banter (DarkKittin)
Didya hear? DarkKittin is facing expulsion from the ranks of the Necropolis. Apparently, she has fallen for the charm of a Kaniggit, and actually spared a peasant hamlet. The ferocious feline has failed to meet her annual skeleton quota.
Hero Banter (ShadowMaker)
It seems that ShadowMaker has developed a severe case of kaniggit envy when he learned DarkKittin was wooing DarkSword. It seems Clanky Pants has a bigger sord.
Hero Banter (Quebec Dragon)
It's been said that Quebec Dragon has been permanently banned from the Grey Haven Trading Post. Allegedly, he was caught attempting to purloin a pair a lady's satin slippers.
Hero Banter (Quinn)
Don't drink the water from the fountains in a Stronghold. They happen to be Quinn's favorite bathing pool. No wonder they're so dirty.
Hero Banter (Eowyn)
You know how everyone looks horrid in the morning? Well, you haven't seen anyting till you've seen Eowyn. I'm not sure what she is, but I'll be damned if it ain't a behemoth.
Hero Banter (Mausoleum)
I overheard some interesting gossip. Don't you always seem to smell the pungent aroma of noxious cheese on Mausoleum? Seems the poor closet-kaniggit has found himself another addiction.
Hero Banter (Raolin)
I hear ole Raolin Darksbane was expelled from teaching at the Gymer Institute for boring another class of students to death with his Points of Ecstasy lectures.
Hero Banter (Heng Lok)
That old fool, Heng Lok, was outcast by the Warlocks of Enroth for his incredible incompetence. It seems he lost an entire legion of Hydras, due to a clever Druid with a 'Blind' spell. Heng Lok is rallying for the complete removal of 'Blind' from Mage Guilds in Enroth and Erathia.
Sanctum of the Gods
Before the Gods departed Norsha, rituals in their honor were held on the equinox and solstice of each year. These once hallow grounds still exist, but without the aura of its God, the environs have turned dark and oppressive.
Eagle Eye
Often overlooked by Heroes, the skill of Eagle Eye will prove more than useful in the fallen lands of the Norshan Archipelago. Much magic was lost when the Gods left, so higher forms of magic have become esoteric. Emulating those with the knowledge will be the key to absolute victory.
Mapmaker Credits
This scenario was exhaustively designed by Jeddite at [email protected] In loving memory of my father, Roger C. Tittle b. Feb 17th, 1956; d. Jul 28th, 1999
Hero Banter (Astral Wizard)
*You over hear two other patrons gossipping about Heroes* Patron #1: I hear that 'Astral Wizard' fellow has all the wit and sophistication of a Gnoll. Patron #2: Certainly not. Unless, of course, it was a particularily stupid Gnoll.
Hero Banter (Festus & Mistress Sandro)
Festus and Mistress Sandro sitting in a tree, S-O-D-O-M-Y-E. First comes pain, then comes fetish; they're a grisly pair we all love and cherish.
Hero Banter (Sir Calvin)
See kaniggit. See kaniggit run. We see Sir Calvin run. Run, kaniggit, run! The trick is to keep running... A free tankard of ale to whoever names the book, the movie, and the music group.
Forsaken Bastions
Theologians speculate the before the Gods abandoned the lands of Norsha, they resided in regal palaces beyond the realm of mortals. These palaces may still exist, even without the power of their God.
События
Resources
Your subjects pool together all available resources to aid your cause.
Introduction
Despair! The age of mortals is ending. Time drains away and the stars fade from the night sky. The bitter spawn of oblivion crawl from the darkness to possess the world for all eternity to come. Fools, take refuge in faith or flee into the depths of insanity, for no other sanctuary remains.
Introduction2
The Gods have shunned this land, and order has crumbled, leaving only chaos in the wake. Disease and depravation stalk the wilderness like, ...two giant stalking things. Fear and trepidation have entrenched themselves in the hearts and minds of the peasantry.
Introduction3
The once tranquil azure waters have become cloudy and turbulent, entire schools of fish are washing dead upon the shoreline. Survival is a daily endeavor for the denizens of the Norshan Archipelago.
Introduction4
The time for Heroes to gather is nigh. Before the Gods will see fit to lift this cursed damnation from the land, one faction must prove its righteous worth. A boon of immortal power will be bestowed upon the banner that appeases the Gods. The Gods demand a sign. Will you be their Champion?
Unleash the dogs of war
After a single fortnight, the whole of the Norshan Archipelago is consumed by warfare. Your opponents are undoubtably prepared to fight tooth and nail, stopping only when all are slain. The brave shall never fear the maw of their grave.
Are we having fun yet?
A month has passed in the Norshan Archipelago. Much bloodshed since the gods forsake this land, but it is not enough. No amount of innocents' blood is ever enough to quench the thirst of war. No sacrifice can placate the powers of those above.
Объекты
Событие
71, 72 подземелье
Сообщение:
A legion of Shalwend's best troops swarm around you!
Событие
70, 73 подземелье
Сообщение:
A legion of Acwalander's soldiers wash over you!
Событие
72, 73 подземелье
Сообщение:
A legion of Pyrranaste's finest warriors ambush you!
Событие
71, 74 подземелье
Сообщение:
A legion of Gralkor's minions burst forth from the earth!
Подземелье
67, 26 подземелье
Название:
Cataclysm
Инферно
103, 35 подземелье
Название:
Naggaronth
Инферно
112, 33 подземелье
Название:
Sar Sargoth
Крепость
121, 65 подземелье
Название:
Kroxigor
Крепость
121, 81 подземелье
Название:
Sotek
Крепость
126, 73 подземелье
Название:
Slaanesh
Замок
111, 114 подземелье
Название:
Sentinel
Замок
103, 115 подземелье
Название:
Mildenhall
Некрополь
31, 38 подземелье
Название:
Mousillon
Некрополь
41, 29 подземелье
Название:
Murond
Цитадель
20, 62 подземелье
Название:
Brak Nurr
Цитадель
21, 77 подземелье
Название:
Brindamoor
Цитадель
24, 70 подземелье
Название:
Stonekeep
Некрополь
35, 32 подземелье
Название:
Necromundra
Бастион
33, 111 подземелье
Название:
Anthel Dawna
Бастион
31, 99 подземелье
Название:
AnthelTamara
Чернокнижник
73, 21 подземелье
Название:
Jeddite
Чернокнижник
67, 27 подземелье
Название:
MarcusTheRed
Еретик
112, 34 подземелье
Название:
Raolin
Рыцарь
111, 115 подземелье
Название:
Dark Sword
Клерик
114, 109 подземелье
Название:
AngelA
Бастион
24, 107 подземелье
Название:
Anthel Loren
Башня
63, 123 подземелье
Название:
Bel Enhasa
Башня
78, 119 подземелье
Название:
Bel Juris
Башня
72, 128 подземелье
Название:
Bel Shanaar
Инферно
108, 43 подземелье
Название:
Mournhold
Указатель
138, 7 подземелье
Сообщение:
Pyrospheric Realm of Fire
Указатель
138, 137 подземелье
Сообщение:
Lithospheric Realm of Earth
Событие
91, 49 подземелье
Сообщение:
The hermit calls to you. Welcome stranger, I am Ashton, Hermit of Fire. I know of you, and of your struggle. I offer my knowledge of Fire to you, and access to the Conflux. That is, if you can prove yourself worthy of such a boon.
Событие
94, 97 подземелье
Сообщение:
The hermit calls to you. Welcome stranger, I am Fineous, Hermit of Earth. I know of you, and of your struggle. I offer my knowledge of Earth to you, and access to the Conflux. That is, if you can prove yourself worthy of such a boon.
Событие
49, 94 подземелье
Сообщение:
The hermit calls to you. Welcome stranger, I am Nimh , Hermit of Water. I know of you, and of your struggle. I offer my knowledge of Water to you, and access to the Conflux. That is, if you can prove yourself worthy of such a boon.
Событие
48, 50 подземелье
Сообщение:
The hermit calls to you. Welcome stranger, I am Gaspar, Hermit of Air. I know of you, and of your struggle. I offer my knowledge of Air to you, and access to the Conflux. That is, if you can prove yourself worthy of such a boon.
Друид
31, 100 подземелье
Название:
Eowyn
Варвар
21, 78 подземелье
Название:
Mega-Death
Книга магии Воды
1, 142 подземелье
Сообщение:
You invade my plane, slaughter my servants, steal my treasure, and now seek to abscond the sources of my infinite magic? Unless your quest is a watery grave, I order you to remove your trivial mortal lives from my presence and flee from my realm immediately. The tome is within your grasp, take it?
Книга магии Земли
142, 142 подземелье
Сообщение:
You invade my plane, slaughter my servants, steal my treasure, and now seek to procure the sources of my infinite magic? Mwuahahahaha. You're no match for my vast powers. Vacate this plane, else I shall grind your bones into silt and scatter the remains across my domain. Take it anyway?
Книга магии Воздуха
1, 1 подземелье
Сообщение:
You invade my plane, slaughter my servants, steal my treasure, and now seek to procure the sources of my infinite magic? Ha! Powerful mortals you may be, luckier may you be still. But you shall never touch my tome. Rally your troops and assault Shalwend?
Чернокнижник
67, 28 подземелье
Название:
Khayman
Еретик
108, 44 подземелье
Название:
Orcus
Рейнджер
33, 112 подземелье
Название:
J'Esradi
Клерик
103, 116 подземелье
Название:
Fnord
Рыцарь
104, 116 подземелье
Название:
Soltari
Рейнджер
31, 112 подземелье
Название:
Melekhan
Друид
32, 112 подземелье
Название:
Ejarra
Друид
31, 102 подземелье
Название:
FionaGriffin
Рейнджер
31, 101 подземелье
Название:
SaintVicious
Зверолов
121, 82 подземелье
Название:
Mooncalf
Зверолов
120, 82 подземелье
Название:
Irving
Зверолов
121, 66 подземелье
Название:
Lord Moo
Некромант
33, 39 подземелье
Название:
Dark Kittin
Некромант
31, 39 подземелье
Название:
Covenant
Некромант
39, 30 подземелье
Название:
ShadowMaker
Рыцарь Смерти
40, 30 подземелье
Название:
Jaxe
Некромант
35, 33 подземелье
Название:
Festus
Варвар
22, 78 подземелье
Название:
Quinn
Боевой маг
24, 71 подземелье
Название:
QuebecDragon
Одержимый
103, 37 подземелье
Название:
Aphrodite
Ведьма
120, 68 подземелье
Название:
Smurfette
Рыцарь Смерти
32, 39 подземелье
Название:
Lord Moandor
Некромант
35, 34 подземелье
Название:
Miss Sandro
Зверолов
126, 74 подземелье
Название:
Dark Wolf
Одержимый
103, 38 подземелье
Название:
Belenus
Еретик
103, 36 подземелье
Название:
Anastasia
Еретик
106, 44 подземелье
Название:
Ermac
Еретик
112, 35 подземелье
Название:
Shadowcaster
Варвар
20, 63 подземелье
Название:
The Player
Боевой маг
20, 65 подземелье
Название:
Heng Lok
Подземелье
79, 26 подземелье
Название:
Apocalypse
Чернокнижник
79, 27 подземелье
Название:
Gwaihir
Подземелье
73, 20 подземелье
Название:
Ragnarok
Указатель
5, 5 подземелье
Сообщение:
Atmospheric Realm of Air
Ведьма
119, 82 подземелье
Название:
Anahid
Чернокнижник
68, 28 подземелье
Название:
Qurqirish D
Событие
2, 2 подземелье
Сообщение:
Shalwend, Supreme Lord of the Swirling Airs, relaxing atop his palanquin, held aloft by gales of tumultuous wind, gazes longingly into a manuscript. His eyes focus on you, and he bellows with wailing rage.
Событие
141, 2 подземелье
Сообщение:
Seated atop a throne of obsidian is Pyrannaste, Maiden of the Burning Hells. Pyrannaste sleeps blissfully, despite the roars of fire geysers and crackling of molten rock. A tome, radiating unnatural power, levitates docilely above a pool of bubbling lava. As you reach out to grasp it, she awakens.
Событие
2, 141 подземелье
Сообщение:
Acwalander, King of the Water Lords, bathes in a small pond, surrounded by crystal clear waterfalls. Due to the noise of the pouring waters, he does not hear your approach. A manuscript drifts lazily atop a small lilypad. It draws you near, when suddenly Acwalander turns his attention upon you.
Событие
141, 141 подземелье
Сообщение:
The ground begins to quake with minor tremors, the source of which is unknown. The tremors grow in magnitude every few seconds. Stepping closer, you see Gralkor, Emperor of Earth, asleep, albeit snoring violently. Nearby is a small tome, the likes of which you have never seen. Gralkor stirs.
Чернокнижник
77, 27 подземелье
Название:
Dark Phoenix
Чернокнижник
78, 27 подземелье
Название:
Melian
Верховный лорд
73, 22 подземелье
Название:
Phantasm
Книга магии Огня
142, 1 подземелье
Сообщение:
You invade my plane, slaughter my servants, steal my treasure, and now seek to abscond the sources of my infinite magic? You have the audacity to present your thieving hearts before the Master of the Burning Hells? Flee, lest I consume you in the flames of my wrath! Throw caution to the wind?
Волшебный свиток
0, 11 подземелье
Сообщение:
This is the key to bending Shalwend's servants to fight for your banner.
Волшебный свиток
143, 11 подземелье
Сообщение:
This is the key to bending Pyrannaste's servants to fight for your banner.
Волшебный свиток
12, 143 подземелье
Сообщение:
This is the key to bending Acwalander's servants to fight for your banner.
Волшебный свиток
132, 143 подземелье
Сообщение:
This is the key to bending Gralkor's servants to fight for your banner.
Капитан кентавров
67, 81 подземелье
Сообщение:
A lone Centaur Captain gallops up to you. It bellows, Allow me to join your cause, for the glory of AvLee.
Хобгоблин
56, 72 подземелье
Сообщение:
A lone Hobgoblin bounds up to you. It gibbers, Allow me to join your cause, for the glory of Krewlod.
Чародей
77, 121 подземелье
Название:
Kethlia
Чародей
72, 129 подземелье
Название:
AstralWizard
Чародей
71, 129 подземелье
Название:
Lord Titan
Чародей
64, 125 подземелье
Название:
Super Debbi
Чародей
78, 120 подземелье
Название:
Mr Clark
Чародей
76, 122 подземелье
Название:
Apprentice
Зверолов
126, 75 подземелье
Название:
Keith Will
Зверолов
120, 67 подземелье
Название:
SerpentFenix
Одержимый
107, 44 подземелье
Название:
Devil Spawn
Клерик
105, 116 подземелье
Название:
Star Seeker
Рыцарь
111, 116 подземелье
Название:
Sir Calvin
Рыцарь
114, 110 подземелье
Название:
Corellon
Клерик
114, 111 подземелье
Название:
Marin
Указатель
120, 15 подземелье
Сообщение:
Dragon Utopia- where to reside when terrorizing, hoarding, marauding, fire-breathing, and peasant-eating gets you down. Absolutely NO Titans!!
Событие
22, 132 подземелье
Сообщение:
A small booth is erected near the door. An attendant beckons to you. Registration ended yesterday. If you intend to utilize our facilities, you are subject to Late Registration fees. The clerk sneers at you. Half up front, half when you leave.
Указатель
28, 9 подземелье
Сообщение:
Colony of Grey Haven
Указатель
121, 135 подземелье
Сообщение:
Tomb of the Unknown Hero
Событие
119, 136 подземелье
Сообщение:
Scrawled into the sarcophagus is a small haiku. Orcish and Elvish truth, Goblinish and Dwarven not, Heed advice or rot
Событие
119, 134 подземелье
Сообщение:
You marvel at the rustic beauty and serenity of the surrounding canopy. Your mind wanders, drawn by the hypnotic sound of waterfalls. As you kneel to sip the tranquil waters, a chill courses down your spine; shrill wails echoing around you. Those who drink may never leave to tell others...
Событие
26, 8 подземелье
Сообщение:
Beggars litter the area, all refugees from the fall of order. Dozens of peasants surround you, pleading for handouts. Filthy hands swarm over you, and when you manage to break free, your purse feels lighter.
Событие
25, 9 подземелье
Сообщение:
Peasants litter the ground. The plebians plead for handouts and mercy from the Heavens. A sinister grin develops on your face... free skeletons! You proceed to slaughter the downtrodden commoners. Unfortunately, your actions have attracted some unwanted attention. Oh well, more skeletons!
Событие
27, 8 подземелье
Сообщение:
A mad-eyed peasant wanders aimlessly through the tents, raving to unseen faces. Two and two and two make six. Add one to escape a fix. Two and two plus four make eight. Add one to help end the hate.
Варвар
20, 64 подземелье
Название:
Grunt
Варвар
24, 72 подземелье
Название:
Drumking
Указатель
6, 137 подземелье
Сообщение:
Hydrospheric Realm of Water
Событие
72, 64 подземелье
Сообщение:
You dont serve Nighon! Imposter!!
Событие
75, 68 подземелье
Сообщение:
You dont serve Eeofel! Imposter!!
Событие
80, 73 подземелье
Сообщение:
You dont serve Tatalia! Imposter!!
Гнолл мародер
86, 72 подземелье
Сообщение:
A solitary Gnoll Maurader bows before you. It speaks, Allow me to join your cause, for the glory of Tatalia.
Черт
78, 63 подземелье
Сообщение:
A lone Familiar bounds up to you. It jabbers, Allow me to join your cause, for the glory of Eeofel.
Адский троглодит
72, 58 подземелье
Сообщение:
A lone Infernal Troglodyte scampers up to you. It chitters, Allow me to join your cause, for the glory of Nighon.
Скелет воин
66, 62 подземелье
Сообщение:
A decrepit Skeleton Warrior lurches up to you. It moans, Allow me to join your cause, for the glory of Deyja.
Событие
66, 67 подземелье
Сообщение:
You dont serve Deyja! Imposter!!
Событие
63, 72 подземелье
Сообщение:
You dont serve Krewlod! Imposter!!
Событие
67, 78 подземелье
Сообщение:
You dont serve AvLee! Imposter!!
Событие
72, 81 подземелье
Сообщение:
You dont serve Bracada! Imposter!!
Мастер гремлин
72, 86 подземелье
Сообщение:
A lone Master Gremlin bounces up to you. It gibbers, Allow me to join your cause, for the glory of Bracada.
Алебардщик
81, 78 подземелье
Сообщение:
A lone sentinel, a Halberdier salutes you. He pledges, Allow me to join your cause, for the glory of Steadwick.
Рейнджер
24, 109 подземелье
Название:
Merriman
Рейнджер
24, 108 подземелье
Название:
Treebeard
Указатель
23, 132 подземелье
Сообщение:
Gymer Institution of Heroics
Событие
76, 78 подземелье
Сообщение:
You dont serve Erathia! Imposter!!
Событие
107, 65 подземелье
Сообщение:
Drifting in the water is a small amethyst teardrop. You crew snags it with fishing nets and hoists it onto the deck. Smashing it apart, a small parchment is revealed. It reads, Bolstered by heavenly faith, while the spirit is vigilant the body thrives, the essence of life flows from within.
Событие
40, 89 подземелье
Сообщение:
Bobbing in the sea is an ornate chest. Snagging it with fishing lines, you are able to hoist it aboard your ship. Inside is an aged parchment. Scrawled onto it is a message, Might nor Magic can diminish the power of time, new strength is forged through wisdom. The scroll crumbles into dust.
Событие
50, 42 подземелье
Сообщение:
A small lockbox floats aimlessly among some long-rotted flotsam. Your crew spends several hours attempting to snag it with nets. Upon retrieving it, you open the box. Inside is a small parchment. Scrawled on one side is Arcane power brings destruction, some are weakened as one grows strong.
Событие
93, 105 подземелье
Сообщение:
Nestled among the rocks and hidden by kelp is a small lockbox. Inside the box is a parchment. Scrawled onto it is a message Those who defend seldom attack; the sword of justice is swift and sharp. A tingling sensation swarms over you as the parchment crumbles before your astonished eyes.
Случайный монстр 4
11, 21 подземелье
Сообщение:
Defilers! This sanctum is ours now!
Случайный монстр 4
5, 118 подземелье
Сообщение:
Defilers! This sanctum is ours now!
Случайный монстр 4
132, 117 подземелье
Сообщение:
Defilers! This sanctum is ours now!
Случайный монстр 4
132, 28 подземелье
Сообщение:
Defilers! This sanctum is ours now!
Чародей
70, 129 подземелье
Название:
Lynch
Алхимик
63, 124 подземелье
Название:
Corribus
Черный дракон
122, 14 подземелье
Сообщение:
Let sleeping Dragons lie... Hey, they're stirring... Look, they seem to be very awake now... Lookit that one- he's coming this way!
Боевой маг
23, 78 подземелье
Название:
Ivo
Некромант
41, 30 подземелье
Название:
Mausoleum
Титан
72, 7 подземелье
Сообщение:
A band of Titans block access to the Lith. One bellows, None shall pass.
Архангел
118, 25 подземелье
Сообщение:
A band of ArchAngels block access to the Lith. One bellows, It is our eternal obligation to protect this Lith from defilers.
Древнее чудище
135, 71 подземелье
Сообщение:
A band of Ancient Behemoths block access to the Lith. The filthy beasts greet you with a chorus of snarls, grunts, and bellows. Combat seems inevitable.
Архидьявол
119, 123 подземелье
Сообщение:
A band of ArchDevils erupt from within a brimstone cloud, which lingers in front of the Lith. One sneers, No mortal shall ever pass through this portal. Defeat us, if you think your feeble skills can match ours.
Черный дракон
70, 136 подземелье
Сообщение:
A band of Black Dragons block access to the Lith. A blistering torrent of flame sears the soil only feet ahead of you. The battle is joined.
Призрачный дракон
19, 117 подземелье
Сообщение:
A chill races down your spine, a wailing gale emits from all directions. The flapping of spectral wings is barely audible above the keen wailing. Access to the Lith won't come without a fight.
Гидра хаоса
7, 67 подземелье
Сообщение:
A band of Chaos Hydras block access to the Lith. The multitude of snarling scaly heads is deafening. You troops prepare for battle.
Золотой дракон
25, 21 подземелье
Сообщение:
A band of Gold Dragons block access to the Lith. A torrent of flames scorch the ground before you. The battle is joined.
Бутылка
17, 3 подземелье
Сообщение:
The Liths are safer and more reliable.
Бутылка
126, 3 подземелье
Сообщение:
The Liths are safer and more reliable.
Бутылка
127, 140 подземелье
Сообщение:
The Liths are safer and more reliable.
Бутылка
17, 140 подземелье
Сообщение:
The Liths are safer and more reliable.
Замок
114, 108 подземелье
Название:
Middenheim
Указатель
92, 47 подземелье
Сообщение:
Hermit's Isle ~Beware the test~
Указатель
93, 98 подземелье
Сообщение:
Hermit's Isle ~Beware the test~
Указатель
51, 94 подземелье
Сообщение:
Hermit's Isle ~Beware the test~
Указатель
46, 50 подземелье
Сообщение:
Hermit's Isle ~Beware the test~
Событие
70, 71 суша
Сообщение:
A legion of Gralkor's minions burst forth from the earth!
Событие
71, 70 суша
Сообщение:
A legion of Pyrranaste's finest warriors ambush you!
Событие
70, 69 суша
Сообщение:
A legion of Shalwend's best troops swarm around you!
Событие
69, 70 суша
Сообщение:
A legion of Acwalander's soldiers wash over you!
Водный элементал
49, 92 суша
Сообщение:
Servants of Acwalander dutifully guard the source of the Conflux's infinite power. They don't appear to be willing to part with it without a confrontation. Typical of minions...
Сфера проливного дождя
48, 92 суша
Сообщение:
As you near the Orb of the Driving Rain, you feel yourself more connected with the Element of Water. Take the artifact?
Земной элементал
94, 95 суша
Сообщение:
Servants of Gralkor dutifully guard the source of the Conflux's infinite power. They don't appear to be willing to part with it without a confrontation. Typical of minions...
Сфера тверди земной
95, 95 суша
Сообщение:
As you near the Orb of Siltt, you feel yourself more connected with the Element of Earth. Take the artifact?
Сфера буйного пламени
91, 49 суша
Сообщение:
As you near the Orb of Tempestuous Fire, you feel yourself more connected with the Element of Fire. Take the artifact?
Огненный элементал
92, 50 суша
Сообщение:
Servants of Pyrannaste dutifully guard the source of the Conflux's infinite power. They don't appear to be willing to part with it without a confrontation. Typical of minions...
Сфера небесного свода
48, 49 суша
Сообщение:
As you near the Orb of the Firmament, you feel yourself more connected with the Element of Air. Take the artifact?
Воздушный элементал
49, 49 суша
Сообщение:
Servants of Shalwend dutifully guard the source of the Conflux's infinite power. They don't appear to be willing to part with it without a confrontation. Typical of minions...
Событие
59, 57 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
59, 58 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
58, 59 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
84, 58 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
84, 59 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
85, 60 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
56, 86 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
56, 87 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
57, 88 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
87, 87 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
87, 88 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
86, 89 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
69, 48 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
97, 70 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
95, 71 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
96, 71 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
71, 49 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
70, 49 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Костяной дракон
84, 89 суша
Сообщение:
Dragon skeletons are scattered throughout the cave. At your approach, the bones animate into Bone Dragons, embers blazing in empty sockets. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. One emits a piercing shriek, and the battle is joined.
Событие
83, 90 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Красный дракон
74, 97 суша
Сообщение:
A nest of Red Dragons are sleeping in this cavern. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. The dragons awake at their sound of your breath, smoke pouring from their nostrils. The dragons do not seem pleased with your intrusion.
Событие
71, 97 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
70, 97 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Гидра
47, 73 суша
Сообщение:
A band of Hydras have nested here. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. The Hydras look hungry... You look appetizing...
Ангел
55, 59 суша
Сообщение:
A contingent of Angels have entrenched themselves here. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. One shouts to you, Peace, brother. We have been expecting you. And you know what you must do. Fail not upon the righteous path.
Гигант
73, 49 суша
Сообщение:
A band of Giants have gathered in this cavern. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. The head giant bellows, Welcome, minute one. We know why you have come, and we have what you seek. We know what you must do, if you can.
Зеленый дракон
88, 60 суша
Сообщение:
A band of Green Dragons have roosted here in the cave. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. The beasts regard you, saliva drooling from their fangs. They seem to be expecting something.
Чудище
96, 73 суша
Сообщение:
A band of Behemoths have made this cavern their dwelling. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. Bones litter the surroundings; many have sought what the creatures protect. The behemoths look hungry... A roar shakes the cave...
Событие
74, 96 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
60, 89 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
47, 74 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
55, 60 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
74, 48 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
88, 61 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Событие
96, 74 суша
Сообщение:
Levitating upon a small obsidian dais is a faint shimmering glow. Drawn to the beckoning light, you reach out to grasp it. Suddenly, an incandescent flash engulfs the cavern, blinding you. When the light fades and your eyes readjust to the darkness, something new hovers above the pedestal.
Дьявол
59, 88 суша
Сообщение:
A coven of Devils are entrenched here. They seem to be guarding something, but you cannot make out anything of value in the hazy darkness. They sneer and lick their filthy lips at the sight of you. One beckons you nearer...
Событие
89, 37 суша
Сообщение:
Which is mightier, the ArchAngels of the High Heavens, or the Arch Devils of the Burning Hells? North- ArchDevil South- ArchAngel
Событие
94, 34 суша
Сообщение:
Awesome! Thou are truly a champion of Eeofel and all shall quake before your unparalleled might. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
87, 40 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
84, 42 суша
Сообщение:
One humanoid always speaks truth, the other always lies. Elf- To continue, follow the humanoid that speaks truth Goblin- To continue, follow the humanoid that lies West- Follow the Elf East- Follow the Goblin
Событие
86, 39 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
81, 42 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
81, 44 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
83, 44 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
80, 50 суша
Сообщение:
I will ask you a question...
Событие
105, 60 суша
Сообщение:
Which is more fearsome- the Hydra or the Behemoth? North- Hydra South- Behemoth
Событие
110, 60 суша
Сообщение:
Excellent! Our enemies shall quake and tremble before the undeniable might of Tatalia. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
98, 60 суша
Сообщение:
Humanoid speaks wholly truth or wholly lies. Choose which humanoid speaks truth, and follow that path. Gnoll- Pape mimer aleppe Dwarf- The Gnoll said he always lies Orc- Do not believe the Dwarf! He is the liar! North- Dwarf speaks truth South- Orc speaks truth
Событие
101, 62 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
103, 60 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
96, 63 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
94, 61 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
97, 61 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
109, 94 суша
Сообщение:
Peace brother, the answer is clear. The righteous shall always triumph over the sinister spawn of Hell.
Событие
109, 92 суша
Сообщение:
Infidel! Thou wouldst side with the denizens of Hell? Perhaps the Champions of the High Heavens can change your mind!
Событие
111, 93 суша
Сообщение:
Inspiring! Thou are truly a champion, and Erathia and her Queen are honored by your service. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
107, 91 суша
Сообщение:
Which is mightier, the righteous ArchAngel, or the nefarious ArchDevil? North- ArchDevil South- ArchAngel
Событие
106, 90 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
104, 90 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
105, 89 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
103, 86 суша
Сообщение:
One humanoid always speaks truth, the other always lies. Elf- To continue, follow the humanoid that speaks truth Goblin- To continue, follow the humanoid that lies East- Follow the Goblin West- Follow the Elf
Событие
100, 85 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
96, 85 суша
Сообщение:
ELF + ELF ______ FOOL North- E = 7 South- E = 9
Событие
98, 86 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
98, 83 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
91, 81 суша
Сообщение:
I will ask you a question...
Событие
76, 113 суша
Сообщение:
The Titan is correct. The Dungeon Overlords shall surely perish beneath the awesome fury of our colossal brethren.
Событие
74, 113 суша
Сообщение:
Impertinent fool! You dare to deny the incalculable strength of the Titan? Perhaps THIS will change your mind!
Событие
77, 114 суша
Сообщение:
Bravo! Thou are truly a champion, and Bracada is honored by your service. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
77, 110 суша
Сообщение:
Which is the mightier of the two
Событие
77, 108 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
78, 106 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
76, 106 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
80, 101 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
78, 99 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
80, 99 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
79, 95 суша
Сообщение:
OOO + OOO ______ AAAH East- H = 0 West- H = 6
Событие
43, 108 суша
Сообщение:
Which is mightier, the Gold Dragon or the Ghost Dragon? North- Ghost Dragon South- Gold Dragon
Событие
37, 109 суша
Сообщение:
Marvelous! Thou are truly a champion, and AvLee is honored by your service. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
44, 106 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
46, 106 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
44, 104 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
48, 103 суша
Сообщение:
One humanoid always speaks truth, the other always lies. Elf- To continue, follow the humanoid that speaks truth Goblin- To continue, follow the humanoid that lies North- Follow the Elf South- Follow the Goblin
Событие
50, 103 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
51, 101 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
55, 100 суша
Сообщение:
ELF + ELF ______ FOOL South- E = 7 North- E = 9
Событие
60, 34 суша
Сообщение:
Which is the mightier of the two
Событие
58, 31 суша
Сообщение:
Of course, the Black Dragon. Mightiest beast in Erathia!
Событие
59, 30 суша
Сообщение:
Flawless! Thou are truly a champion, and Nighon's strength waxes superior by your service. Now, proceed to the Seer and follow his instructions. Heed this warning, do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
60, 36 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
58, 39 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
65, 50 суша
Сообщение:
OOO + OOO ______ AAAH North- H = 0 South- H = 6
Событие
62, 47 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
60, 49 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
60, 46 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
35, 52 суша
Сообщение:
Which inspires more dread in the hearts of the icky living thingies? Is it the Ghost Dragon, or the Gold Dragon? East- Gold Dragon West- Ghost Dragon
Событие
32, 50 суша
Сообщение:
Obviously you're not quite dead enough to be thinking clearly. Perhaps this will refresh your decayed mind.
Событие
30, 50 суша
Сообщение:
Mwuhahahahaha! But of course, the Ghost Dragon, fearsome vanguard of Deyja. Go now, and bring the trembling feeling of absolute terror to the hearts of the living!
Событие
31, 49 суша
Сообщение:
Vile, simply vile! You've proven your malicious intellect towers above that of your opponents, and you serve Deyja well. Now, proceed to the Seer and follow his instructions, but do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
36, 53 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
38, 54 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
36, 55 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
42, 59 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
41, 57 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
40, 59 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
44, 61 суша
Сообщение:
ELF + ELF ______ FOOL East- E = 9 West- E = 7
Событие
48, 64 суша
Сообщение:
I will ask you a question...
Событие
31, 78 суша
Сообщение:
Which is more fearsome- the Hydra or the Behemoth? East- Hydra West- Behemoth
Событие
29, 74 суша
Сообщение:
Brilliant! With your leadership and tactical knowledge, we of Krewlod shall grind our enemies into the soil we tread valiantly upon. Now, proceed to the Seer and follow his instructions; do NOT venture through the bronze lith until after the Seer's prophecy has been fulfilled.
Событие
35, 83 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
36, 81 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
45, 82 суша
Сообщение:
OOO + OOO ______ AAAH South- H = 6 North- H = 0
Событие
42, 84 суша
Сообщение:
Fool, your answer is incorrect! A fool and his money are soon parted!
Событие
42, 81 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
49, 81 суша
Сообщение:
I will ask you a question...
Событие
60, 31 суша
Сообщение:
Fool! How dareth you doubt the awesome superiority of the Black Dragon! Perhaps THIS will change your opinion!
Событие
69, 96 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Событие
92, 34 суша
Сообщение:
Yes indeed, the powers of the ArchDevils are superior to that of the feeble forces of Steadwick.
Событие
93, 36 суша
Сообщение:
Oh so? You doubt the infernal powers of the ArchDevil. Perhaps you need some convincing...
Событие
38, 110 суша
Сообщение:
What? You would lend your support to the cause of the vile forces of Deyja? Methinks you need to be reacquainted with the Gold Dragons!
Событие
37, 111 суша
Сообщение:
There is no doubt, the mystic Gold Dragon shall always triumph over the blasphemous Ghost Dragon.
Событие
27, 74 суша
Сообщение:
Indeed. The Hydras and all Tatalia reek of dung and other foul stenches, and are weak and puny besides. Not like the terrible Krewlod forces, who smell like wild strawberries.
Событие
28, 75 суша
Сообщение:
Obviously, you havent been playing with any Behemoths lately. Here, play with these. I'm sure you'll respect their might. That is, if you survive.
Событие
109, 59 суша
Сообщение:
Indeed. The Behemoths and all Krewlod reek of dung and other foul stenches, and are weak and puny besides. Not like the terrible Tatalian forces, who smell like fresh rain.
Событие
109, 61 суша
Сообщение:
Really? You think the Behemoth is mightier than the Hydra? Well, let's see how you rate their terrible strength of the Hydra after you tangle with these!
Случайный монстр 3
70, 65 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
79, 66 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
82, 72 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
77, 78 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
71, 78 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
64, 76 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
59, 71 суша
Сообщение:
No one passes through our caverns!
Случайный монстр 3
64, 65 суша
Сообщение:
No one passes through our caverns!
Указатель
52, 75 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
70, 57 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
80, 60 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
88, 68 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
83, 81 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
74, 88 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
65, 86 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Указатель
58, 63 суша
Сообщение:
Reloading is STRICTLY forbidden. Violaters will be devoured!
Событие
79, 45 суша
Сообщение:
ELF + ELF ______ FOOL North- E = 9 South- E = 7
Событие
52, 103 суша
Сообщение:
Bravo! But that was merely a test of logical thinking. The next question requires an intellect most uncommon.
Событие
38, 83 суша
Сообщение:
Humanoid speaks wholly truth or wholly lies. Choose which humanoid speaks truth, and follow that path. Gnoll- Pape mimer aleppe Dwarf- The Gnoll said he always lies Orc- Do not believe the Dwarf! He is the liar! North- Orc speaks truth South- Dwarf speaks truth
Событие
40, 83 суша
Сообщение:
The second question is just ahead. Be fully prepared, the consequences for failure are of much higher severity.
Событие
40, 56 суша
Сообщение:
One humanoid always speaks truth, the other always lies. Elf- To continue, follow the humanoid that speaks truth Goblin- To continue, follow the humanoid that lies North- Follow the Goblin South- Follow the Elf
Событие
78, 103 суша
Сообщение:
Humanoid speaks wholly truth or wholly lies. Choose which humanoid speaks truth, and follow that path. Gnoll- Pape mimer aleppe Dwarf- The Gnoll said he always lies Orc- Do not believe the Dwarf! He is the liar! East- Dwarf speaks truth West- Orc speaks truth
Событие
88, 38 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
60, 44 суша
Сообщение:
Humanoid speaks wholly truth or wholly lies. Choose which humanoid speaks truth, and follow that path. Gnoll- Pape mimer aleppe Dwarf- The Gnoll said he always lies Orc- Do not believe the Dwarf! He is the liar! East- Orc speaks truth West- Dwarf speaks truth
Событие
91, 66 суша
Сообщение:
I will ask you a question...
Событие
66, 52 суша
Сообщение:
I will ask you a question...
Событие
78, 93 суша
Сообщение:
I will ask you a question...
Событие
61, 95 суша
Сообщение:
I will ask you a question...
Событие
49, 72 суша
Сообщение:
A surge of blood interrupts your thoughts. A voice whispers in your ear, The hands of mortals may be guided by fate. The way is made clear when viewed from above; mysteries are revealed in the light of faith. Riches abound where least expected; where avarice fails, patience gains reward.
Событие
48, 71 суша
Сообщение:
Dark foreboding washes over you, as an eerie voice fills your mind, choking out your thoughts. You would be wise to leave this place, friend. There is nothing for you here. If you proceed, you shall be made only to suffer...
Событие
47, 70 суша
Сообщение:
The air in this volcanic vent is stagnant, with a lingering odor of sulfur. The hissing and popping of molten rock can be heard in every direction. Droplets of sweat gather on your brow.
Золото
13, 23 суша
Сообщение:
So far, your actions have gone unnoticed. Do you claim the offerings as your own?
Событие
13, 22 суша
Сообщение:
Piled in towering clumps and dozens of cloth sacks, offerings of gold are stored here. The faithful believe a tithe of money may persuade the now dissident Goddess to shine once again on her subjects.
Золото
137, 29 суша
Сообщение:
The offerings are within your reach. You see no witnesses in the vicinity. Grab the loot?
Событие
137, 28 суша
Сообщение:
Coffins are sarcophogi are brimming with gold pieces, meager offerings to the Gleaner of Souls. The peasantry fear for the continuation of the afterlife, and plead with Lord Kleshian to reopen the gates to Paradise to the souls whose time has come.
Указатель
137, 26 суша
Сообщение:
Sanctum of Kleshian
Событие
131, 24 суша
Сообщение:
Offerings of blood and living sacrifice are conducted upon this altar, intended to appease Kleshian. You wonder how many desperate persons have committed some unholy act in the name of redemption, and how many innocent lives have been lost. Scrawled in blood are the coordinates 50x42x0
Золото
2, 117 суша
Сообщение:
Gather up the offerings and claim them as your own?
Волшебный свиток
8, 117 суша
Сообщение:
The worshipping monks have yet to notice or acknowledge your presence. Snatch the ritual?
Событие
8, 116 суша
Сообщение:
Several dozens of Mirabesh's disciples are gathered here, praying to the Goddess. Resting in a small crystal case is a parchment, upon which is written the rituals of sacrifice to appease and pacify the goddess. The monks are in heavy worship, the chanting echoes.
Событие
2, 116 суша
Сообщение:
Gold coins have been planted into the soil, and tossed into a now dried-up pond. Numerous cloth sacks are hung from the branches of withered trees. Peasants beseech Lady Mirabesh to return; crops are withering daily and food surplus is running dangerously low. The monks chant...
Событие
8, 114 суша
Сообщение:
The Sanctuary of Mirabesh, Sower of Life, Goddess of Flora, Fauna and the Stars stands stalwart among the lingering wastes. The sound of chanting is faint within the stagnant air; the monks resolutely continue their eternal servitude to Mirabesh. Even in despair, their faith transcends chaos.
Событие
5, 115 суша
Сообщение:
The once lush hallow soil has withered away, leaving the ground an ashen wasteland. The former valiant aura has been replaced by a chilling, sinister sensation. An icy gale wails throughout the antechamber. Holy land devoid of holiness, a shade of its former glory. Your troops cower at the sight.
Событие
137, 24 суша
Сообщение:
Several dozens of Kleshian's disciples are gathered here, praying to the God. Resting in a small crystal case is a parchment, upon which is written the rituals of sacrifice to appease and pacify the god. The monks are in heavy worship, the chanting echoes throughout the sanctum.
Волшебный свиток
137, 23 суша
Сообщение:
The worshipping monks have yet to notice or acknowledge your presence. Snatch the ritual?
Событие
13, 18 суша
Сообщение:
Several dozens of Efurita's disciples are gathered here, praying to the Goddess. Resting in a small crystal case is a parchment, upon which is written the rituals of sacrifice to appease and pacify the goddess. The monks are in heavy worship, the chanting echoes.
Событие
11, 18 суша
Сообщение:
Offerings of blood and living sacrifice are conducted upon this altar, intended to appease Efurita. You wonder how many desperate persons have committed some unholy act in the name of redemption, and how many innocent lives have been lost. Scrawled in blood are the coordinates 93x105x0
Волшебный свиток
13, 17 суша
Сообщение:
The worshipping monks have yet to notice or acknowledge your presence. Snatch the ritual?
Событие
8, 19 суша
Сообщение:
The once lush hallow soil has withered away, leaving the ground an ashen wasteland. The former valiant aura has been replaced by a chilling, sinister sensation. An icy gale wails throughout the antechamber. Holy land devoid of holiness, a shade of its former glory. Your troops cower at the sight.
Указатель
5, 116 суша
Сообщение:
Sanctum of Mirabesh
Событие
132, 114 суша
Сообщение:
The Sanctuary of Hathor, Changer of the Ways, God of Time, Wisdom, and the Sky stands stalwart among the lingering wastes. The sound of chanting is faint within the stagnant air; the monks resolutely continue their eternal servitude to Lord Hathor. Even in despair, their faith transcends chaos.
Событие
133, 111 суша
Сообщение:
Offerings of blood and living sacrifice are conducted upon this altar, intended to appease Hathor. You wonder how many desperate persons have committed some unholy act in the name of redemption, and how many innocent lives have been lost. Scrawled in blood are the coordinates 40x89x0
Волшебный свиток
137, 111 суша
Сообщение:
The worshipping monks have yet to notice or acknowledge your presence. Snatch the ritual?
Золото
137, 113 суша
Сообщение:
The shimmering gold is of incalcuable value. Avarice rushes through your veins. Succumb to your desire?
Событие
136, 111 суша
Сообщение:
Several dozens of Hathor's disciples are gathered here, praying to the God. Resting in a small crystal case is a parchment, upon which is written the rituals of sacrifice to appease and pacify the god. The monks are in heavy worship, the chanting echoes across the cavern.
Событие
136, 113 суша
Сообщение:
Several colossal scales are grouped here, each balance holding an equal amount of gold coins. The amount of gold per scale seems to vary, but all are equally distributed among the paired scales. Hathor will accept naught but perfection from his believers.
Указатель
133, 116 суша
Сообщение:
Sanctum of Hathor
Событие
133, 29 суша
Сообщение:
The once lush hallow soil has withered away, leaving the ground an ashen wasteland. The former valiant aura has been replaced by a chilling, sinister sensation. An icy gale wails throughout the antechamber. Holy land devoid of holiness, a shade of its former glory. Your troops cower at the sight.
Событие
135, 117 суша
Сообщение:
The once lush hallow soil has withered away, leaving the ground an ashen wasteland. The former valiant aura has been replaced by a chilling, sinister sensation. An icy gale wails throughout the antechamber. Holy land devoid of holiness, a shade of its former glory. Your troops cower at the sight.
Событие
61, 39 суша
Сообщение:
Fabulous. Hardly a worthy challenge for someone as yourself. Continue on.
Событие
8, 112 суша
Сообщение:
Offerings of blood and living sacrifice are conducted upon this altar, intended to appease Mirabesh. You wonder how many desperate persons have committed some unholy act in the name of redemption, and how many innocent lives have been lost. Scrawled in blood are the coordinates 107x65x0
Событие
11, 21 суша
Сообщение:
A small skeleton is situated amonst the now barren soil. The monks speculate this skeleton is the actual decayed corpse of Efurita herself. How the Goddess lost her corporeal form is a quandary even the monks can not answer for certain.
Событие
9, 22 суша
Сообщение:
The Sanctuary of Efurita, Maiden of Anguish, Goddess of Blood, War, and the Sun stands stalwart among the lingering wastes. The sound of chanting is faint within the air; the monks resolutely continue their eternal servitude to Lady Efurita. Even in despair, their faith transcends chaos.
Событие
132, 116 суша
Сообщение:
As you approach the Eye of Hathor, you feel yourself moving faster and swifter, yet you stand in place, seemingly paralyzed. Your mind is inundated with a multitude of flashing simultaneous images. Suddenly, you feel yourself slowing down to a normal velocity, and you can move again.
Событие
2, 113 суша
Сообщение:
An ebony bust of Mirabesh stands erect; a bastion against the dark, foreboding cavern. The idol's eyes seem to possess a dull twinkle. On a hunch, you place a few gems and coins into the maw of the statue. The eyes open, peering at you. You bathe in a crimson glow, then the eyes close once again.
Указатель
11, 22 суша
Сообщение:
Sanctum of Efurita
Событие
134, 24 суша
Сообщение:
Coins of various sizes and alloys litter the bottom of the fountain. You toss in a gemstone, wishing for salvation. Nobody will drink the crystal waters of the Fountain of Kleshian, nor will anyone willingly peer at their reflection in the water. It is said that doing eye stirs up Kleshian's ire.
Событие
135, 27 суша
Сообщение:
The Sanctuary of Kleshian, Gleaner of Souls, God of Death and the Moon, stands stalwart among the lingering wastes. The sound of chanting is faint within the stagnant air; the monks resolutely continue their eternal servitude to Lord Kleshian. Even in despair, their faith transcends chaos.
Событие
51, 49 суша
Сообщение:
The Conflux of Air looms before you, a swirling nexus of air is visible within. Perhaps Lord Shalwend will dispatch some of his servants to your cause. To the west, you see a multitude of Elementals; they appear to be protecting something.
Событие
90, 52 суша
Сообщение:
The Conflux of Fire looms before you, geysers and arcs of flame lick and kiss the enchanted walls of the furnace. Perhaps Lady Pyrannaste will dispatch some of her servants to your cause. To the northeast, you see a multitude of Elementals; they appear to be protecting something.
Событие
92, 94 суша
Сообщение:
The Conflux of Earth looms before you, the mud churning like a bubbling caulderon . Perhaps Lord Gralkor will dispatch some of his servants to your cause. To the east, you see a multitude of Elementals; they appear to be protecting something.
Событие
51, 92 суша
Сообщение:
The Conflux of Water looms before you, a quartet of fountain keep the azure waters in perpetual motion. Perhaps Lord Acwalander will dispatch some of his servants to your cause. To the west, you see a multitude of Elementals; they appear to be protecting something.
Событие
101, 57 суша
Сообщение:
Your wisdom is not up to par. Perhaps a minor encounter will jog your deductive reasoning skills.
Событие
93, 65 суша
Сообщение:
OOO + OOO ______ AAAH North- H = 6 South- H = 0
Событие
33, 81 суша
Сообщение:
The final riddle is at hand, prepare yourself. To answer it, you must delve into the darkest recesses of your soul, and surface the answer from within.
Событие
113, 133 суша
Сообщение:
A solitary Lith stands valiantly among the crags of molten rock. A swirling nexus acts as the teleporter, though you cannot discern what may be lurking on the other side. You throw a small sliver of obsidian into the void, and the grounds quakes in response. Something comes through the portal!
Указатель
113, 135 суша
Сообщение:
Gateway to the Forsaken Bastions ~No throwing stones~
Цитадель
8, 67 суша
Название:
Dominion
Инферно
111, 30 суша
Название:
Dante's Peak
Крепость
127, 72 суша
Название:
Ankor Wot
Бастион
22, 104 суша
Название:
Shangri La
Ящик Пандоры
72, 131 суша
Сообщение:
Etched in ancient runes is the name of the god, Hathor. Unusual sensations waft over your body. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
22, 107 суша
Сообщение:
Etched in ancient runes is the name of the goddess, Mirabesh. Soothing music radiates from within the box. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
8, 70 суша
Сообщение:
Etched in ancient runes is the name of the goddess, Efurita. Bestial roars and the clash of steel seems to echo from within. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
35, 33 суша
Сообщение:
Etched in ancient runes is the name of the god, Kleshian. A chilling sensation races through your body, yet you feel no pain; rather, you feel strangely empowered. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
111, 33 суша
Сообщение:
Etched in ancient runes is the name of the god, Klehian Seething heat seems to radiate from within, yet you do not feel pain; rather, you feel strangely empowered. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
126, 75 суша
Сообщение:
Etched in ancient runes is the name of the goddess, Efurita. Bestial roars and the clash of steel seems to echo from within. You force yourself to resist the urge to tear the box open.
Ящик Пандоры
111, 115 суша
Сообщение:
Etched in ancient runes is the name of the goddess, Mirabesh. Soothing music radiates from within the box. You force yourself to resist the urge to tear the box open.
Некрополь
36, 30 суша
Название:
Evanescent
Подземелье
74, 16 суша
Название:
Dark Eternal
Замок
111, 112 суша
Название:
Sentinel
Указатель
33, 32 суша
Сообщение:
Primary Bastion of Kleshian
Указатель
71, 18 суша
Сообщение:
Primary Bastion of Hathor
Указатель
124, 74 суша
Сообщение:
Secondary Bastion of Efurita
Башня
72, 128 суша
Название:
Bel Aliad
Титан
75, 128 суша
Сообщение:
The Titans bow down before you. Finally, m'lord, one speaks, You have arrived. We shall serve you till our dying breath.
Черный дракон
71, 15 суша
Сообщение:
The Black Dragons bow down before you. Finally, m'lord, one speaks, You have arrived. We shall serve you till our dying breath.
Архангел
114, 113 суша
Сообщение:
The ArchAngels bow down before you. Finally, m'lord, one speaks, You have arrived. We shall serve you till our dying breath.
Золотой дракон
25, 103 суша
Сообщение:
The Gold Dragons bow down before you. Finally, m'lord, one speaks, You have arrived. We shall serve you till our dying breath.
Древнее чудище
11, 67 суша
Сообщение:
The Ancient Behemoths bow down before you. Their grunts are deafening, yet incomprehensible. They appear to want to join you. You goad the beasts into your army ranks.
Гидра хаоса
124, 71 суша
Сообщение:
The Chaos Hydras bow down before you. The snarling emitting from their slavering maws is deafening. Apparently, they wish to follow you. You goad the beasts into your army ranks.
Призрачный дракон
33, 29 суша
Сообщение:
Spectral shapes flicker in and out of your visual field. You turn to leave before you are noticed. Looking over your shoulder, Ghost Dragons are following you. The ghastly wyrms seem to wish to join you.
Архидьявол
114, 29 суша
Сообщение:
Plumes of brimstones erupt around you, revealing a few ArchDevils. The demonic figures bow down before you. One hisses, Long have we waited for your coming, sire. We shall follow your orders to the end of time.
Ящик Пандоры
73, 19 суша
Сообщение:
Etched in ancient runes is the name of the god, Hathor. Unusual sensations waft over your body. You force yourself to resist the urge to tear the box open.
Указатель
70, 129 суша
Сообщение:
Secondary Bastion of Hathor
Указатель
20, 105 суша
Сообщение:
Primary Bastion of Mirabesh
Указатель
6, 68 суша
Сообщение:
Primary Bastion of Efurita
Указатель
109, 31 суша
Сообщение:
Secondary Bastion of Kleshian
Указатель
109, 113 суша
Сообщение:
Secondary Bastion of Mirabesh
Внимание!
Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.