Трейнер к игре | Heroes of Might and Magic 3: The Restoration of Erathia |
Ещё называют | Герои меча и магии 3: Возрождение Эрафии |
Вышла на платформах | PC |
Разработчик | New World Computing |
Жанр | Strategy |
Дата выхода | 1999-03-01 |
Хранилище файлов
The world is in chaos. Something has upset the balance of nature, and it will eventually pit the entire world into a savage war on many fronts. ([email protected] -- 2 vs 2 vs 2 vs 2 XL 2-level game)
Герои 3 - карта Allies
29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of ErathiaСлухи
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Some say the Grail was stolen from the Glade by a petty thief. If a mere robber touched the Grail, he surely would have paid with his life, and worse, his immortal soul.
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The Great Southern Desert of the mainland is known for its multitude of sulfur mines.
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The Great Steppes to the north of the Mainland is rich in ore.
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I tells ya, an old man-at-arms growls, Them liths can't be trusted! They're exits, sure. But where's the entrances?
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You hear tales of a group of liths forming a face in the western peninsula of the Mainland.
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You hear that on the northwesternmost cliffs of the Mainland, the earth literally comes alive, ready to serve those who might control it.
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In the north, snowy part of the Mainland, you hear of air elementals, strange creatures that are made of nothing but the breezes rushing past one's cheeks.
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You hear that near the center of the world lies an open volcano where the fire is actually alive.
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The Necromancer's land is said to be cursed; a land where no magic can exist.
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They say that there is a gold shortage in the western lands of the Druids.
События
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Castle, day 1A blight has fallen on your land! In some areas, forests have crumbled to dust, leaving a barren wasteland. In others, sulfurous pits have opened up from the ground, ravaging the scenery. You have contacted your ally to the east, who has reported similiar damage. Something must be done... but what?
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Tower, day 1The clean snow of your winter realm has been shattered by unnatural phenomena. Volcanos have erupted, spewing their sulfurous ash and marring the once-pristine beauty of the land. You have heard from your ally to the west that similiar ravages have occured. This must end.
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Day 1 - Fortress, part 1The thick fog that hovers over your bog is as sweet to your nostrils as the pungent roses are to disgusting humans. Today, however, something is wrong. The air feels wrong. Suddenly, large cracks and crevasses pucker the land around you. The subtle beauty of your swamp has been ravaged by craters.
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Day 1 - Fortress, part 2You decide to contact your unlikely ally to the west, a human who craves the desert. The one passion you both share is your love of creatures and violence. He may know what is happening.
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Day 1 - Stronghold, part 1Someone or something has been killing your leiutenants left and right. Corpses of valued allies have been littering the land. The corpses reveal nothing -- bones are unflawed, as if the skin, muscles, and viscera had simply vanished. It hasn't been restricted to advanced creatures.
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Day 1 - Stronghold, part 2Worse, the resources have suddenly become scarce, though gold remains plentiful. Something must be done, however. Your swampbound ally to the east may hold answers.
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Day 1 - Rampart, part 1Your peaceful co-existance with nature has been disrupted. The foul stench of unnatural death and decay has begun to infect your land. While swamps are a biome of the natural world, you detect the odor of evil. You've had a tenuous alliance with the Dungeon Lord, but he may know what is happening.
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Day 1 - Rampart part 2The Dungeon overlord has cared for nature underground as much as you have above. His caring of creatures of the earth has earned your respect. You may depend on him in some ways -- for one, you do not mine the earth for gold, ore or sulfer -- your dwarves supply you with bounties of crystal instead.
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Day 1 - DungeonEarthquakes have been making your cozy underground life a living nightmare. The earthquakes are supernatural, since your kingdom was built deliberately away from seismic danger zones. Maybe your ally above can explain what is going on. One thing is for sure -- your kingdom will be buried alive!
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Day 1 - NecropolisSomething in the air feels strange. You have a feeling in your bones that something is amiss. You have a compelling need to mobilize your forces. You will contact your ally beneath the earth, the Firey One, to inform him one thing: The winds of war are blowing, even though you don't know why... yet.
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Day 1 - InfernoThe earth shakes unnaturally -- your abode is disturbed by tremors and earthquakes that have no scientific origin. You will contact your ally, the Necromancer, whose alliance is clearly defined and simple -- he takes the physical remains of the dead -- you take the eternal remains, the soul.
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Ally talksYou confer with your ally -- something is indeed amiss. The world is reacting to a mystically catacylsmal event. However, there have been no omens. No comets, no blood moons, and no epiphanies from your seers. Something earthbound occured that altered the Balance of the World.
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EarthquakeA massive earthquake rocks the entire world! Towns are shaken to the ground, trees are uprooted, and even your castles suffer serious damage. You spend some gold to repair critical damage in your main castle -- gold you cannot afford to spend.
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The grail has been stolen! - all message, part 1You receive news from heralds from other towns. There had been rumors and suspicions of what had been causing the worldwide events -- someone had dug up and absconded the Grail!
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grail part 2 (everyone)The Grail had been buried at the One Tree at the center of the Earth -- in the Bridge of Life, the Grail is the keystone. Having been stolen, it caused the world to shake itself apart, literally!
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grail, part 3If a mere mortal had stolen the Grail, he'd have perished by now. No unworthy hands may hold the Grail and survive. Which means somewhere in the world, the Grail lies still, free for anyone to command.
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grail plans, castle to towerIt's quite simple, you say to your ally, The Grail belongs to us, by divine right. We command the very Angels and Titans of the Earth! Shall we let heathens and heretics control the very fate of the world? Never! The Grail shall be ours! It will not be enough to just own the grail, however...
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grail plans, stronghold to rampartThe Grail! All warriors crave its power! you say forcefully to your ally, Why should the weak gain its benefits, however? We are commited to strength and power. Only we know the arts of war, and the means to wage it. The Grail should belong to us, not them!
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grail plans, dungeon to rampartDoes not the Grail belong to you and me?, you ask your ally, We are most in tune with nature -- whether in the trees or at their roots. The Grail is of Geia itself, is it not? It serves the Earth, both its flora and fauna. We have no need of 'civilization', and neither does the Grail.
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grail plans, inferno to necroThis is our chance to rule the Earth! With the Grail in our hands, we could finally teach the world that the real power lies with us in the end. Death is eternal, is it not? Thusly, if we acquire the Grail, the ultimate symbol of Life, we can twist it, to mold it in our image -- as Anti-Life!
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Part 4, allWe must crush them. If we destroy them before we find the Grail, we can search the world for it in peace. If we acquire the Grail, we must still destroy them to prevent their hands from ever touching it again. The true quest, then, is to defeat our foes, completely and utterly, and rule the Earth!
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Strategy, part 1You have been thinking of raising forces.You're very aware that all around your land, there are dwellings of creatures common to your own.If you're a deft enough leader, they might even join your army - in mass numbers.If not, you'll have no choice but to kill them to claim their dwellings by force.
Объекты
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Замок
- 32, 10 подземелье
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Название: Build shipyard
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Сообщение: My leige, your men inform you, We have built the shipyard.
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Замок
- 16, 5 подземелье
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Название: Build fort
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Сообщение: Well, there it is, your foreman announced. The fort is complete.
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Название: Biweekly gold shipment
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Сообщение: My liege, the gold has arrived. We will ship it immediately into your vaults.
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Алебардщик
- 22, 7 подземелье
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Сообщение: The halberdiers say, in grimly, We will only serve those who can defeat us. Our resolve is unyeilding.
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Лучник
- 35, 19 подземелье
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Сообщение: One of your troops steps on a dry twig. It snaps, and suddenly the trees are filled with marksmen -- their crossbows trained on you.
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Крестоносец
- 11, 9 подземелье
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Сообщение: This is the Holy Order of the Azure Blade, a crusader warns, his cruel blade extended. No one who is unworthy may pass and live.
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Фанатик
- 2, 5 подземелье
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Сообщение: Infidels! Fear! Fire! Foe! scream acolytes. The austere quiet of the Brotherhood of Winter is disturbed!
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Чемпион
- 12, 16 подземелье
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Сообщение: Someone comes to join our jousting competition! a cavalier laughs sourly. Let us not disappoint, men!
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Ангел
- 23, 2 подземелье
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Сообщение: THIS IS A HOLY PLACE, an archangel booms, YOU MAY NOT PASS!
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Королевский грифон
- 36, 3 подземелье
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Сообщение: The griffin mating grounds are guarded intensely by noble griffins. They will not allow their perches to be invaded without a fight.
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Рыцарь
- 32, 11 подземелье
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Название: Lord Kaldros
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Событие
- 32, 14 подземелье
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Сообщение: You find a lordly elf being attacked by some bold imps. Apparently, they'd taken him by surprise and have overwhelmed him. You step forward and slay a few of them, causing them to flee. The grateful elf teaches you the fine art of archery. Before you can agree, more imps burst out of the woods!
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Гремлин
- 88, 28 подземелье
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Сообщение: The gremlins stop their chatting, and stare at you, wondering if they'd been approached by someone who would try to be their master.
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Обсидиановая горгулья
- 88, 19 подземелье
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Сообщение: You come upon a gargoyle mating ritual. The dominant obsidian gargoyles court their female stone counterparts with complex flying patterns. They are not happy to be interrupted.
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Железный голем
- 93, 9 подземелье
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Сообщение: The old golem factory had belonged to another wizard a long time ago. The wizard has long since passed, but his factory is still active -- and still guarded.
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Архимаг
- 92, 18 подземелье
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Сообщение: Who are you, query the suspicious magi who guard their precious Tower of Secrets. They quietly raise their staffs, ready for violence.
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Владыка джиннов
- 106, 21 подземелье
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Сообщение: The master genies warn, Wishes are not free here. If you wish to have us, you must prove your worthiness.
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Королева наг
- 105, 8 подземелье
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Сообщение: The ravaged, once-gorgeous land lived in by the nagas is now overrun by lava flow and pestilence. The nagas now have the hardened look of those wishing to extract vengeance on almost anyone.
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Башня
- 63, 12 подземелье
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Название: Gem shipment
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Сообщение: Our miners have returned from afar with gems of distant mines, a gremlin informs you.
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Гигант
- 62, 19 подземелье
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Сообщение: The Giants refuse to let any unworthy heroes pass. At least, not without a fight.
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Событие
- 82, 20 подземелье
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Сообщение: You find an elderly man being assaulted by vicious-looking centaurs. You rush to his rescue! As you rush forward, he promises to teach you all he knows.
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Крепость
- 114, 128 подземелье
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Название: Build shipyard
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Сообщение: A gnoll worker informs you, Master, your shipyard is built!
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Событие
- 118, 125 подземелье
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Сообщение: Some gnolls rush out of the swamp, intent on usurping your power! This battle will give you valuable experience in leadership.
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Гнолл мародер
- 128, 130 подземелье
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Сообщение: The gnolls growl, Who are you? You think we gnolls like being ruled by petty leaders? We not afraid!
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Ящер воин
- 136, 131 подземелье
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Сообщение: The lizardmen hiss, Trecherousssss creaturessssss. We lizardman are strong and free...
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Летучий змий
- 136, 119 подземелье
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Сообщение: The hives are thick with the swarm of serpent flies, creating a gold and brown cloud of poisonous fury.
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Великий василиск
- 142, 113 подземелье
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Сообщение: The basilisks tromp around a grave of an ancient gnoll king.
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Могучий горгон
- 138, 140 подземелье
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Сообщение: The gorgons graze on the leafs of the large ferns in the bog. They turn and gaze balefully at you.
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Виверна-монарх
- 107, 137 подземелье
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Сообщение: In the mountainous rocks above, you can see majestic wyverns circling in the sky. It becomes apparent they are getting ready to strike an enemy -- you.
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Гидра хаоса
- 101, 137 подземелье
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Сообщение: The swamp grows into a large lake, from which large bodies can be swimming underneath. Suddenly, a multitude of snapping, vicious heads spring out of the bog!
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Крепость
- 91, 138 подземелье
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Название: Gnoll recruitment
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Сообщение: We gnolls come to serve, a gnoll marauder intones respectfully.
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Указатель
- 131, 119 подземелье
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Сообщение: Sulfer mine entrance
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Указатель
- 53, 3 подземелье
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Сообщение: The Bridge of Peace
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Хобгоблин
- 16, 129 подземелье
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Сообщение: Approaching the goblin encampment, you notice the scowls and the leers at your group. These goblins are not easily scared away.
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Событие
- 23, 124 подземелье
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Сообщение: A horde of goblins leap out at you, challenging your authority as Ruler of the Stronghold. This is your first true test as a conqueror -- you will gain valuable experience from this.
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Разбойник на волке
- 1, 134 подземелье
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Сообщение: You have come upon the legendary wolf-birthing pens. Only the greatest wolf-steeds are bred here, lovingly cared for by their goblin tenders. They are fiercely protected, but extremely loyal, too.
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Вождь орков
- 18, 141 подземелье
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Сообщение: Who comes here, we wonders, the orcs threaten. Maybe it be dinner!
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Событие
- 18, 143 подземелье
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Сообщение: You approach the majestic Dragonspine Mountains.
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Громовая птица
- 35, 135 подземелье
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Сообщение: You stand at the base of Mount Thunderbird, where rocs can be seen swirling and swooping down, catching sheep and booming their loud, falcon-like cries.
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Королевский циклоп
- 43, 131 подземелье
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Сообщение: Who dares approach our caves? booms a cyclops guard. I warn those fools who'd think to possess us we will not easily surrender!
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Королевский циклоп
- 40, 134 подземелье
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Сообщение: You may have defeated our weak brothers, but we are not as cowardly, a gruff cyclops growls.
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Цитадель
- 46, 128 подземелье
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Название: Creature generation (monthly)
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Сообщение: Master, an orc grunt says, We have new recruits. Do as you will with them.
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Чудище
- 58, 142 подземелье
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Сообщение: This is perhaps the most perilous place on the planet -- the lair of the behemoths...
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Водный элементал
- 18, 133 подземелье
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Сообщение: The water elementals scoff, Foolish beings -- this will not be yours, ever!
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Капитан кентавров
- 31, 82 подземелье
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Сообщение: Proud centaurs pace back and forth in front of their homestead, fierce and ready. Their loyalty is to their tribe, and to those they consider worthy.
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Боевой гном
- 13, 87 подземелье
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Сообщение: The miners of this guild stare at you suspiciously. They growl, Ye want our gold and gems, do ye?
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Лесной эльф
- 7, 89 подземелье
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Сообщение: The elves snort, We are not led by inferior men. Can you prove yourselves to us?
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Дендроид воин
- 20, 90 подземелье
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Сообщение: The living trees are perhaps the only ones who feel at home in the muck of the swamp. Perhaps it was a bad idea to carry open torches here...
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Боевой единорог
- 8, 100 подземелье
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Сообщение: The unicorn glade is a sacred place. No lesser men may even approach it, lest they invite the wrath of not only the unicorns, but of nature itself.
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Событие
- 10, 97 подземелье
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Сообщение: An elf approaches you, stating solemnly, Be in awe, young one! You approach the Corridors of Nature, the most holy of all places. To walk down the pathways here is to touch Mother Nature herself. Feel fortunate.
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Зеленый дракон
- 19, 102 подземелье
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Сообщение: The dragons look at you suspiciously. This may not be an easy encounter.
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Событие
- 20, 82 подземелье
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Сообщение: You come upon an ancient dwarf. You begin to speak, but he shushes you. Quiet, they're coming. Suddenly, a group of skeletal warriors slash their way out of the forest. Help me, says the dwarf, and I will teach you what I know in the fine arts of armory.
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Бастион
- 20, 109 подземелье
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Название: Ore
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Сообщение: A dwarven caravan from afar arrives with sacks of ore. It isn't much, but it will help.
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Серебряный пегас
- 2, 80 подземелье
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Сообщение: The pegasi perform aerial acrobatics, constantly splashing through the majestic magic waterfall. They don't take kindly to strangers, even rulers such as yourself.
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Указатель
- 25, 102 подземелье
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Сообщение: Passage to the underground dungeons, and to a shipyard
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Некрополь
- 112, 73 подземелье
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Название: Shipyard built
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Сообщение: You have finished construction on your shipyard.
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Скелет воин
- 114, 83 подземелье
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Сообщение: Skeletons wander aimlessly around the cursed temple. If you could control the temple, you could gain valuable forces.
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Зомби
- 121, 71 подземелье
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Сообщение: The zombies shuffle around, looking for their old gravestones. They don't notice you until you've approached close enough to see the sockets of their eyes...
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Лорд вампиров
- 140, 87 подземелье
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Сообщение: You approach a stately mansion, knowing full well it is the headquarters for a vampire underground force. You hope you can convince them to join you -- whether by force or coercion.
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Могучий лич
- 109, 68 подземелье
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Сообщение: The liches are men who had studied the arts of nercomancy, but were overcome by its effects and turned into undead themselves. You know this could never happen to you, but they must be bitter and angry for their own weakness. You prepare for a potential fight.
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Зловещий рыцарь
- 127, 64 подземелье
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Сообщение: The black knights disturb you. Many look exactly like you -- except for the fact they are now warrior liches, the knights of the undead. You approach, unsure of how they will react.
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Костяной дракон
- 100, 77 подземелье
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Сообщение: The dragons here are unnerving, even to one whose eyes have seen when you have seen. Bone dragons are powerful -- and easily transformed into ghostly apparitions with the right equipment. First, you'll have to gain control of this structure.
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Некрополь
- 136, 63 подземелье
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Название: Skeletons
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Сообщение: One of your lieutenants arrives with skeletons that he found. You accept them, with no care for where they were found.
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Событие
- 126, 83 подземелье
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Сообщение: You find a lich being hunted by paladins. You ride to his rescue, and slay the predatious knights. The lich thanks you, and promises to teach you valuable skills. At that moment, the paladin's squires finally join the fray.
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Указатель
- 71, 79 подземелье
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Сообщение: The Glade of the Grail
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Событие
- 72, 77 подземелье
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Сообщение: Someone indeed has dug up and stolen the Grail.
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Волшебный свиток
- 111, 21 подземелье
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Сообщение: A means to travel -- a summon boat scroll!
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Адский троглодит
- 40, 85 суша
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Сообщение: The troglodytes may be blind, but the way they use their sonar and smell in conjunction never ceases to amaze you. Right now, they have sensed YOU, and approach, spears drawn.
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Злобоглаз
- 26, 97 суша
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Сообщение: There is nothing more awesome in nature than the Pillar of Eyes, a breeding ground for beholders. The pulsating, writhing eyestalks whip about, as small eyelings are birthed. The eyestalks also serve as a sentry -- and your entrance is not unnoticed...
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Подземелье
- 3, 92 суша
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Название: Wood
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Сообщение: We have scrounged wood from the aboveground, your highness. It may not be much, but it's enough to help, I think, a harpy hisses.
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Королева медуз
- 8, 91 суша
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Сообщение: The Temple is surrounded by the stone limbs, torsos, and heads of vanquished foes. The medusae within will not hesitate to add yours to the rubble.
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Королевский минотавров
- 1, 72 суша
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Сообщение: The maze is almost hypnotic... as are the swinging axes of the sturdy minotaurs guarding it.
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Скорпикора
- 13, 84 суша
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Сообщение: The roars of serpicores can intimidate even the boldest archdevil. These creatures would make fine additions to your army if you can convince them to ally themselves with you.
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Красный дракон
- 16, 97 суша
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Сообщение: The lava flows, giving the dragons strength and vitality. They are cunning and quiet cruel, and -- when subdued -- excellent soldiers.
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Событие
- 28, 85 суша
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Сообщение: An old dragon is set upon by imps. You wonder how infernal creatures managed to make their way to your realm, but kill them. The dragon promises, as a reward, to teach you the fine art of combat. Suddenly, more imps attack!
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Черт
- 106, 43 суша
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Сообщение: The furnaces tap deep into the bowels of the world. Imp chattering pierces the dank air; their harsh, barking voices are like sweet music. You have only to crush them to make them your slaves.
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Магог
- 107, 39 суша
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Сообщение: The lava is home to these creatures of fire. The gogs and magogs that dwell here are handy creatures, even if they aren't the most intelligent. Enslaving them will not be easy -- but will be profitable.
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Цербер
- 110, 38 суша
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Сообщение: These canines are no one's pets. They are vicious and cruel. As you approach, they gaze hungrily at your troops. Breaking the spirit of these dogs will not be easy, although it will be fun.
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Рогатый демон
- 114, 35 суша
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Сообщение: The gate seems like home -- a descent to the inner bowels of the Earth. As homesick as the portal makes you feel, you must dispatch of the guardians first to gain access to the valuable troops it leads to.
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Владыка бездны
- 124, 29 суша
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Сообщение: Cruel masters of the undead, and valuable lieutenants for your army. Pit lords are powerful -- and you must prove yourself more powerful.
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Инферно
- 124, 43 суша
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Название: Gogs
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Сообщение: You manage to recruit more recruits than normally this week -- the lieutenants did well.
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Султан ифритов
- 93, 47 суша
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Сообщение: Efreeti are not of this dimension -- only dimension portals to the Plane of Fire have access to them. They dislike being ripped from their home, and are never in a good mood -- right now is no exception.
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Дьявол
- 94, 36 суша
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Сообщение: Approaching the Forsaken Palace, you feel a lump in your throat. No, it isn't the beauty and wonderful terror it fills you with -- it's the blade of a scythe lightly grazing your carotid artery.
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Событие
- 107, 50 суша
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Сообщение: You find a decrepit old devil being attacked by hungry, opportunistic imps. You slay them easily, and the old sage agrees to teach you some of the finer arts of deviltry. Suddenly another group of imps attack!
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Событие
- 107, 49 суша
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Сообщение: These are the Caverns of Demonia. Here, all of Hell's beings are born and thrive. It is perilous, even for one who serves the Firey One as you do, but for the wise and mighty lord, it is also a treasure trove.
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