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Герои 3 - карта Abilities

28/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Abilities
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
For winnig this adventure your heroe(s) must achieve some important abilities. The underground-section has, as usual, the strongest armies and towns, indeed. But you need more than weapon- and magic power to overwhelm your dark and bloody opponents. And ... That's your chance !!!

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Abilities

События

  • Welcome
    Welcome to Abilities. Beginners will need some attempts to find the way to victory (learning by doing, indeed!). Also experienced players will have some logistic or other problems. But don't worry, later on you will get some useful tips by frifix. I think, you will have a lot of fun and thrills.
  • Conditions
    The adventure is composed very, very carefully! Therefore don't change any map-conditions !!! And don't search Resurrection, Fly, Dimension Door or Town-Portal in any of the mage-guilds, it's in vain !!!
  • South
    You are one of five little Lords in the Southlands. Your direct neighbors, I think, you should overwhelm within a few weeks. Further steps to the north may follow, but at first the southern territories completely must be yours. And don't forget to conquer the subterranean area deep in the south!
  • Navigation
    All ways to resources are blocked by these evil Dragons.. You must fight them or take the sea-way. Possibly you are able to find a good sailor and ship-summoner in the tavern - if you are lucky enough! But will he find any boat in the seas? Another solution may be to employ a good Diplomat.
  • Question
    Now you have examined your surroundings as well as your resources. Are you happy? I would take Deemer for further raids if he is willing to join. And as town-type I would prefer an Inferno! But you have made your choice and the struggle will go on! Good luck! --- You will need it!
  • Goodies
    On your further journey you will find a lot of useful things and events. But choose carefully, don't catch them all ! You know:Time is money! But here: Time is l i f e !!!
  • Areas
    Your way to victory leads to the north. You must conquer middle-earth and the northern area. The way to the middle is on the right side over the eastern training-grounds. The northern territories are far over the ocean. There, you should find an entrance to down-yonder - fulfil the conditions for going down.
  • Subterranean
    The sub-section has many possibilities to reach the sunny side. But these ways are heavily guarded or blocked by quest-guards asking for Pikemen, Archers, Swordmen etc. And that's not so easy as you believe. These guys wanted by the guards are very rare in the subterra. The quest-guard asking for archers is in the north, the archer-generator deep in the south and the opposite situation for swordsmen. I think, the sunny side is sure for a short time .....
  • Refugee-camps
    Oh, sorry, I have forgotten an important message for you: There are many refugee-camps in the subterra. Possibly the computers-planned opponents RED, TEAL and PURPLE are clever enough to collect there pikemen, archers, griffins etc. ??? Or they catch some Knight-Hero in a Tavern ??? Then they will go upwards to destroy your towns and castles !!!
  • Purple and Red
    PURPLE can reach a door easily to the sunny area kept by a quest-guard asking for 111 skeletons and 5 ghost-dragons. I think, PURPLE will give the skeletons, but not his nice dragons. The same is for RED: I don't think, that he gives 10 E-Sultans and 5 A-Devils to go upstairs. But .... soon they will have lots. lots, lots of these guys!
  • Abilities
    Your heroes, tell me their goodies? Diplomacy, Scouting, Scholar, Logistics ??? Or some Necro-Master??? Come on, try to get heroes with these abilities and train them well ! The taverns are full of heroes without a job. But all will be lost, if you don't find and use the prisoners !
  • Skeleton-Quest
    Wanted: 5000 skeletons! Thats the condition for going down. Please hurry, the subterranean gangs grow rapidly!
  • Azure Dragons
    Oh, pardon me, I always forget some more or less important things: For going down you must also find 5 azure dragons! And you must deliver them! You have no other chance! HHHmmmm !?
  • Devils Castles
    Devils9 - Devils10 you must get them, then. then.. then... These castles will be a key to victory !
  • Grailhome
    Did you reach subterra? Then search for GRAILHOME! Without finding and conquering it the Guillotine will find your neck!

Объекты

  • Башня
    • 97, 69 подземелье
    • Название: Snowden
  • Инферно
    • 75, 78 подземелье
    • Название: Medio
  • Крепость
    • 139, 131 подземелье
    • Название: Greenhouse
  • Тюрьма
    • 86, 22 подземелье
    • Название: Lancelot
  • Указатель
    • 19, 29 подземелье
    • Сообщение: Turnament will start in 3 minutes! Five pounds for the Chevalier! Visitors urgently are bidden to keep peace!
  • Замок
    • 126, 36 подземелье
    • Название: Mazehouse
  • Указатель
    • 129, 27 подземелье
    • Сообщение: The teacher surely knows the way to Dornroeschen! Please ask him and not the boars!
  • Башня
    • 62, 64 подземелье
    • Название: Winters
  • Указатель
    • 133, 78 подземелье
    • Сообщение: Training-grounds east
  • Бастион
    • 16, 133 подземелье
    • Название: Orangetown
  • Указатель
    • 143, 141 подземелье
    • Сообщение: Frifix's work! Don't change any structures! It's a well balanced adventure!
  • Инферно
    • 75, 10 подземелье
    • Название: Norric
  • Указатель
    • 77, 35 подземелье
    • Сообщение: Sir Lancelots last refugee camp!
  • Указатель
    • 9, 130 подземелье
    • Сообщение: Waiting for Schneewittchen!
  • Указатель
    • 96, 53 подземелье
    • Сообщение: Only for excellent swimmers and climbers!
  • Указатель
    • 8, 72 подземелье
    • Сообщение: Training-grounds west
  • Случайный город
    • 68, 115 подземелье
    • Название: Start
  • Крепость
    • 3, 99 подземелье
    • Название: Pinky
  • Замок
    • 11, 18 подземелье
    • Название: Angelia
  • Некрополь
    • 140, 102 подземелье
    • Название: Necro Tan
  • Тюрьма
    • 132, 11 подземелье
    • Название: Dornroeschen
  • Указатель
    • 31, 56 подземелье
    • Сообщение: Dragons-islands
  • Инферно
    • 140, 73 суша
    • Название: Devils12
  • Инферно
    • 87, 80 суша
    • Название: Devils11
  • Инферно
    • 139, 133 суша
    • Название: Devils13
  • Некрополь
    • 38, 4 суша
    • Название: Necro6
  • Некрополь
    • 16, 54 суша
    • Название: Necro4
  • Инферно
    • 8, 91 суша
    • Название: Devils1
  • Некрополь
    • 103, 61 суша
    • Название: Necro5
  • Указатель
    • 7, 139 суша
    • Сообщение: Dwarfen subterranean treasure-hidespot! Keep outside!
  • Указатель
    • 109, 120 суша
    • Сообщение: Danger! They are preparing their dinner
  • Башня
    • 123, 104 суша
    • Название: Grailhome
  • Указатель
    • 118, 102 суша
    • Сообщение: 38 minus degrees (Celsius)
  • Указатель
    • 77, 16 суша
    • Сообщение: Cyclops training center! Keep in far distance, there are some beginners among them, not so sure in fetching and throwing The Pixies are very amused
  • Указатель
    • 85, 58 суша
    • Сообщение: Twenty rounds around the lakes. Who will be the winner? I think, Pegasi should get a handicap!
  • Указатель
    • 60, 116 суша
    • Сообщение: Dragon's Utopia-Council The Firebirds were invited, too, and the Thunderbirds keep a sure distance!! Don't disturb!
  • Некрополь
    • 56, 15 суша
    • Название: Necro7
  • Инферно
    • 64, 30 суша
    • Название: Devils10
  • Некрополь
    • 142, 98 суша
    • Название: Necro8
  • Указатель
    • 15, 66 суша
    • Сообщение: We wait to be needed for a Chess-competition! We are ready, but who will bring the opponents and the chess-board?
  • Тюрьма
    • 43, 84 суша
    • Название: Mulligan
  • Подземелье
    • 134, 55 суша
    • Название: Dung2
  • Некрополь
    • 1, 43 суша
    • Название: Necro3
  • Инферно
    • 3, 103 суша
    • Название: Devils5
  • Подземелье
    • 114, 33 суша
    • Название: Dung3
  • Подземелье
    • 121, 32 суша
    • Название: Dung4
  • Подземелье
    • 101, 77 суша
    • Название: Dung6
  • Инферно
    • 1, 95 суша
    • Название: Devils3
  • Подземелье
    • 111, 2 суша
    • Название: Dung5
  • Инферно
    • 2, 85 суша
    • Название: Satanas
  • Некрополь
    • 14, 32 суша
    • Название: Necro2
  • Некрополь
    • 3, 2 суша
    • Название: Necromania
  • Некрополь
    • 1, 10 суша
    • Название: Necro1
  • Тюрьма
    • 119, 106 суша
    • Название: Gralia
  • Инферно
    • 1, 108 суша
    • Название: Devils6
  • Инферно
    • 5, 114 суша
    • Название: Devils7
  • Инферно
    • 4, 126 суша
    • Название: Devils8
  • Инферно
    • 13, 92 суша
    • Название: Devils2
  • Подземелье
    • 78, 133 суша
    • Название: Dung7
  • Инферно
    • 11, 99 суша
    • Название: Devils4
  • Инферно
    • 22, 112 суша
    • Название: Devils9
  • Инферно
    • 142, 3 суша
    • Название: Devteal
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