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Герои 3 - карта A Present for Sari

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

A Present for Sari
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Your sister Sari will be celebrating her birthday in six months. You have until that time to find a present and return with it to Castle Lore. Rife will be limited to 10th level, but will carry over his experience, stats and army into a future scenario, so do not lose him.

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A Present for Sari

Объекты

  • Башня
    • 32, 5 подземелье
    • Имя: Lore
    • Имя: Build Altar of Wishes, if not already there
    • Сообщение: This morning, while searching for a bit of mint to spice up your breakfast, you half tripped over something. Looking down, you saw the glint of gold foil, a material used only to ensure the seal of a bottle of fine wine. Hoping you'd discovered some fool bandit's hidden stash, but knowing it was likely empty, you dug up the bottle. It was no wine. It was a prison bottle, designed to keep genies confined. Knowing that the genie encased might be there for a very good reason, you spend the better part of the day deciding whether or not to release it. This land had once belonged to the Kreegan, and it was altogether possible they had imprisoned some poor soul in here. They delighted in such things. Confident you could handle things if they went bad, you released the genie. He did not immediately attack you, which you took to be a good sign. Talking with him awhile, he revealed he didn't know how he came to be imprisoned, and in fact didn't remember anything before his release. The genie thanked you, and out of gratitude offered to build an Altar of Wishes for you, if you hadn't done so already.
  • Хижина провидца
    • 59, 9 подземелье
    • Сообщение: Welcome back, my student! So you are having trouble with some of the tougher monsters out there, eh? Well, no need to be embarrassed. It is tough for young Wizards to learn how to lead troops effectively. It is something that comes with time, but perhaps I can speed up the process, when you are ready to learn.
  • Знак
    • 32, 48 подземелье
    • Сообщение: Angsaar
  • Событие
    • 31, 47 подземелье
    • Сообщение: Ahead you see the Angsaar pass, the only land bridge to the southern lands. The river drains into a large underground lake, which then magically overflows to the other side. It was set up long ago by some ancient wizard to prevent these forested lands from becoming a swamp. You promise to return here and study it at a later date.
  • Колдун
    • 32, 6 подземелье
    • Имя: Rife
    • Биография: Rife, a young Wizard taught his craft by the wise and well respected Talmoth, displays the potential to surpass his mentor's talent and achievements. To date however, he has had great trouble realizing that potential.
  • Событие
    • 38, 4 подземелье
    • Сообщение: What the...? Setting out to claim the nearby crystal mine so the miners you hired can start work, you spy the shimmering air that signals fairie dragons. Listening, you can distinguish two different giggles. Only two. Thank god! Still, you better be prepared before you head in. Fairie Dragons are formidable in any quantity.
  • Событие
    • 19, 7 подземелье
    • Сообщение: Before buying this land you surveyed it. This lighthouse was a peculiarity that struck you as odd. Why a lighthouse when there wasn't a port town for miles? You'd briefly considered building Lore here, but decided a port town was too hard to defend. Still, a shipyard could serve the same purpose.
  • Сапоги-Скороходы
    • 71, 25 подземелье
    • Сообщение: You didn't expect the Boots to be unguarded, and you aren't disappointed. A Black Dragon, a Green Dragon, and a Rust Dragon keep watch over it. You look your little army over. Think you can handle it?
  • Перчатки Всадника
    • 1, 45 подземелье
    • Сообщение: A band of wild semi-intelligent creatures have arrived here before you. They have likely been pondering the artifact for hours. Despite your various offers, they seem more interested in denying you than trading. They are becoming increasingly hostile with each offer. You don't want to fight them, but you really need the gloves. Will you engage them or walk away?
  • Событие
    • 32, 12 подземелье
    • Сообщение: This road is new, and doesn't lead far. In the future, it should extend to the wood mill to the west of Lore as well as the ore pit somewhere southwest. With the exception of the crystal mine directly east of Lore however, other resource mines are scattered and few. You will have to do with whatever meager supplies lay on the forest floor until you locate them.
  • Медаль Уязвимости
    • 35, 66 подземелье
    • Сообщение: Finally! Sari will be pleased. Now you only have to take it back to Castle Lore before her birthday comes. The Orb shines with a strange light and pulsates with a wierd magic. You wonder if you correctly identified it as an Orb of Vulnerability. Intending to examine it in depth when you arrive home, you pocket the Orb and start home.
  • Кристальный дракон
    • 26, 24 подземелье
    • Сообщение: You can't believe your eyes. Crystal Dragons do not 'grow' in the wild. They are deliberate creations of Wizards. Something strange is happening in this forest. Suddenly, the dragons make thier move...
  • Событие
    • 51, 16 подземелье
    • Сообщение: You are surprised to find a stable in the midst of this wilderness. After talking with the stablemaster, you agree to pay him 100 gold for every visit, and he agrees to refresh your steeds when possible.
  • Событие
    • 8, 37 подземелье
    • Сообщение: Spying a leprechaun, you walk up to him, hoping that as a magical being, he will have some idea about the changes happening in the forest. The leprechaun laughs at your questions, saying you of all people should know! He answers further questions with equally cryptic comments, and finally you give up on further communication.
  • Событие
    • 13, 22 подземелье
    • Сообщение: Uh oh... the area ahead, close to the sea and prone to frequent flooding has become swampland... the perfect breeding ground for Serpent and Dragon Flies.
  • Событие
    • 29, 5 подземелье
    • Сообщение: Who put this here? The lands around your castle belong to you and you do not recall requesting this. You venture forward to investigate.
  • Страж прохода
    • 29, 4 подземелье
    • Сообщение: Behind me lies a portal that leads into the forest. But to gain entry you must first defeat the Azure Dragon that guards it on the OTHER end. Masters' orders. I will say nothing more.
  • Лазурный дракон
    • 28, 38 подземелье
    • Сообщение: The portal behind me leads directly to your castle. It will undoubtedly come in useful, but first you must get through me.
  • Титан
    • 18, 28 подземелье
    • Сообщение: You come upon a lonely Titan sitting quietly in an obscure corner of the forest. He almost seems to be hiding. Upon noticing you, he stands and prepares to fight, though he is hopelessly outnumbered. You dismount and approach him alone. An hour later you return to your army, with the Titan following. He has been a victim of whatever strange magic has affected this region, having no memory of who he is and how he got here. He is as eager as you to discover the cause.
  • Событие
    • 18, 35 подземелье
    • Сообщение: The fairies are even less helpful than the leprechaun, if that is at all possible. They scatter and hide immediately upon seeing you, not responding to your questions at all, though you can see them plainly, as they can you. You let your frustration get the better of you, which reduces morale.
  • Событие
    • 24, 42 подземелье
    • Сообщение: In the distance, you see a single Azure Dragon. Amazed, you stop and stare for ten minutes. Such a creature is truly a rare sight. It guards a portal not unlike the one near Castle Lore. Then a second amazing sight catches your eye. A Wizard stands on the other side of a nearby lake. He virtually exudes power and intelligence from his being. You have a feeling he is behind the strange occurrances in the forest. There is no way you know of to reach the land beyond the lake, but perhaps if you stood directly across from him, you can talk to him across it.
  • Событие
    • 25, 38 подземелье
    • Сообщение: You stand across from the strange Wizard a little fearful. The sense of power is even stronger here. You yell across to him, with no response. Maybe he can't hear you. He just... stares at you unflinchingly. It's eerie. You try yelling again. The hooded figure then raises his hand, points to the portal, and lowers it again. You decide to move on. You don't want to risk antagonizing him, and after all, your first priority is Sari's present, not this strange Wizard... yet.
  • Колдун
    • 25, 35 подземелье
    • Имя: ???????
    • Биография: ????????
  • Вор
    • 2, 51 подземелье
    • Сообщение: Away! This treasure is ours!
  • Событие
    • 52, 7 подземелье
    • Сообщение: You greatly disapprove of grave robbing. But you have to get past that Crystal Dragon, and beyond that there is an Azure Dragon as well. Inside the Warrior's Tomb may lie the artifact that decides whether you prevail over these formidable creatures or not.
  • Событие
    • 35, 67 подземелье
    • Сообщение: As you approach the Orb, for a brief moment you see that strange hooded Wizard you met before behind the trees. The image flickers in and out, staying only a second, so you are forced to rule it imaginary.
  • Событие
    • 35, 5 подземелье
    • Сообщение: Another portal! Who put these here?!
  • Событие
    • 38, 69 подземелье
    • Сообщение: Not too far away is the second portal that leads back to Lore. It is guarded by Rust Dragons. The advantage is you'll reach home immediately. The disadvantage is you'll likely lose a lot of troops in the process. The real question is, do you have time to go back the long way?
  • Событие
    • 46, 61 подземелье
    • Сообщение: Every creature that has ever been animated by a Wizard waits in the garrison. For a moment all you want is to just return home and abandon this foolishness. Then you strengthen your resolve. You refuse to let anything more get in your way. Sari will have her Orb!
  • Событие
    • 52, 51 подземелье
    • Сообщение: It seems the undead have made a home in this section of the forest. You give a brief speech before heading on, rallying your troops for the fight ahead.
  • Событие
    • 54, 53 подземелье
    • Сообщение: The Archmagi was right. Unfortunately, not being an actual Magic Well, only 100 spell points can be recharged, and only this once.
  • Архимаг
    • 54, 52 подземелье
    • Сообщение: You come upon a solitary archmagi. He greets you and explains he's been exploring the forest, same as you. Noticing there are precious few places in this area to recharge magic, he has been searching for places to build Magic Wells. One promising site lies directly below him. You talk further, convincing him it would be safer if he travels with you and your army. You promise to allow him time to find other sites on your journeys.
  • Событие
    • 31, 49 подземелье
    • Сообщение: Well, generally, Trolls prefer artificial bridges to live under. But to these trolls, I guess a bridge is a bridge. You see a few Archmagi surrounded by them, undoubtedly waiting thier turn as dinner.
  • Событие
    • 31, 50 подземелье
    • Сообщение: Ahead is a crossroads. If the forest ahead is anything like the forest behind, it is long and winding. Choosing the wrong path will surely cost you time, and likely lives as well.
  • Событие
    • 52, 71 подземелье
    • Сообщение: Looking ahead, you realize immediately you made the wrong choice. All is not lost, however. Further in you spy the portal leading to the crossroads by the Angsaar pass. At least you won't have to backtrack that far.
  • Событие
    • 34, 55 подземелье
    • Сообщение: Yet another portal that wasn't here before! This one however was very well hidden for some reason. You are determined to find the cause of all this, and decide to start the investigation as soon as you return with the Orb.
  • Событие
    • 66, 60 подземелье
    • Сообщение: This is definitely one of the stranger things to happen lately. All those creatures fleeing, and now this place, where there's snow on the trees but not on the ground. This region of forest isn't cold enough for snow, even in the dead of winter.
  • Ледяной элементаль
    • 63, 66 подземелье
    • Сообщение: Ahh, now you see the reason for the snow. Some ice elementals have come in from the sea and made this section of forest thier home. They don't seem to like you here, so it looks like a fight.
  • Ледяной элементаль
    • 58, 69 подземелье
    • Сообщение: Yet another group of ice elementals, as friendly as the first.
  • Виверн
    • 51, 61 подземелье
    • Сообщение: The Wyvern hiss at you and immediately fly off.
  • Рогатый демон
    • 55, 60 подземелье
    • Сообщение: It returns! Run!
  • Король циклопов
    • 59, 58 подземелье
    • Сообщение: Unlike the others, the Cyclops King shows more courage. He hesitates before running away.
  • Крестьянин
    • 64, 56 подземелье
    • Сообщение: The peasant tries to hide. It is a pitiful attempt, as he is in the middle of an open field. You approach him alone, saying you mean him no harm. I don't care. he responds. Just stay away from me! He runs into the forest, and you let him.
  • Страж прохода
    • 5, 63 подземелье
    • Сообщение: A disreputable old man lives here. He tells you he absolute positively won't let you pass. Ever. Unless, of course you kill those thugs just north of here. I don't like them. They bother me.
  • Вор
    • 6, 59 подземелье
    • Сообщение: Hey! Leave us alone! We ain't never done nothing to you!
  • Событие
    • 12, 58 подземелье
    • Сообщение: Ahead you see a group of Rogues. They seem to be camping out peacefully for the night. You'll keep an eye on them, but plan on leaving them be. No need to fight, if you can avoid it.
  • Событие
    • 8, 71 подземелье
    • Сообщение: Not for the first time, you wonder who put these portals here. You know where all the other ones go, but you've not seen the entry portal to this one.
  • Дендроид-солдат
    • 7, 65 подземелье
    • Сообщение: You wondered how long it would be before you encountered Dendroid Soldiers in an obviously magical forest.
  • Событие
    • 10, 68 подземелье
    • Сообщение: An arrow shoot by you. You thought travel was getting uneventful. You scream out for a cease fire, in hopes of speaking with your assailants. More arrows answer. You must defend yourself.
  • Чародей
    • 32, 68 подземелье
    • Сообщение: Master's orders. We are to give our lives to ensure you are worthy of what is ahead. You are given a brief moment to wonder what they mean by that before they attack.
  • Событие
    • 27, 54 подземелье
    • Сообщение: You look at what lies ahead and wonder if you should take the other path instead...
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