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Герои 3 - карта A Plague of Rifes

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

A Plague of Rifes
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Kyllian must rescue Sari, defeat the Rifes, and find a way to Lore. Kyllian, Sari, and Lance, their experience, stats, spells, and part of their armies will transfer over to the final scenario.

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A Plague of Rifes

Объекты

  • Башня
    • 32, 5 подземелье
    • Имя: Lore
    • Имя: BiWeekly Creature bonus after a few months
  • Хижина провидца
    • 59, 9 подземелье
    • Сообщение: Go away! I've no interest in you or your petty concerns. I said go away! Oh fine then... Heh heh heh heh heh... If you can somehow (hah!) find a way to 'convince' (hee hee hee) the mighty Azure Dragon to join your cause, (hmmph) even one, then I will reward you greatly.
  • Событие
    • 32, 12 подземелье
    • Сообщение: Lore is directly ahead. You rally your troops to take Lore.
  • Вор
    • 2, 51 подземелье
    • Сообщение: Away! This treasure is ours!
  • Событие
    • 8, 71 подземелье
    • Сообщение: Exiting the portal, you startle a wandering peasant. Looking at your large army, he asks if you are Chaosrife. You say no, and ask who Chaosrife is. The only man crazy enough to go up against the Master. Been tryin to find him to join, but this stupid forest is like a maze. With my luck he's already been taken out. Hmmm... Not all the rifes serve the Master. Interesting news, but with a name like Chaosrife, you are not sure the enemy of your enemy is your friend. The question may be moot, if like the peasant says Chaosrife has already fallen.
  • Дендроид-солдат
    • 7, 65 подземелье
    • Сообщение: Dendroid Soldiers inhabit this section of forest, and they dislike your intrusion.
  • Событие
    • 31, 52 подземелье
    • Сообщение: A chasm that could only have been created by magic blocks the only land bridge to the north. If you had a boat, or the water walk spell, or dimension door, or fly... Maybe to the west there is a shipyard or something...
  • Событие
    • 50, 71 подземелье
    • Сообщение: A portal! It's guarded, so it probably leads somewhere the Master doesn't want you to be. Hopefully that's someplace north...
  • Варвар
    • 46, 31 подземелье
    • Имя: Chaosrife
    • Биография: As his name suggests, Chaosrife lives to cause chaos. He was born of Rife's suppressed delight in the subversive. There is nothing suppressed about him now, however. Chaosrife prefers the nuetral creatures in his armies, liking the fact that they hold allegiance to no one, and barely to him.
  • Цитадель
    • 54, 31 подземелье
    • Имя: Weekly Gold bonus
    • Имя: Monthy Sulfur bonus
    • Имя: Building 1 after a few months
    • Имя: Building 2
    • Имя: Building 3
    • Имя: Building 4
    • Имя: Building 5
    • Имя: Building 6
    • Имя: Building 7
    • Имя: Time to pay the piper!
    • Имя: Severely limit resources
  • Страж прохода
    • 39, 68 подземелье
    • Сообщение: Hey, sorry Lance. I wanna let you out, really I do, but I'm not gonna risk my neck 'less I know I got a chance of gettin away with it. If someone can defeat those monsters east of here, I can say they forced me to release you. Otherwise, no deal.
  • Рыцарь
    • 41, 66 подземелье
    • Имя: Lance
    • Биография: Lance is a Knight in the truest sense. Loyal, honorable, and fierce in combat, he is a most capable leader. Growing up in a land of Rangers and Druids, Lance's specialty is naturally in Archery.
  • Событие
    • 40, 67 подземелье
    • Сообщение: You almost scream in frustration. After the return of Rife and Sari's parents, you decided to join Sari's quest for her brother. You sailed to this island and landed just south of Lore's lands, aware his castle may be under another's rule. A lone figure awaited you on the shore. With a wave of his hand, you were magically taken to this place. This prison. Now you can only wait and hope you'll be rescued.
  • Событие
    • 10, 31 подземелье
    • Сообщение: Uh oh... the area ahead, close to the sea and prone to frequent flooding has become swampland... the perfect breeding ground for Serpent and Dragon Flies.
  • Знак
    • 28, 67 подземелье
    • Сообщение: BlackMart Serving all your last minute needs, with a smile!
  • Событие
    • 65, 56 подземелье
    • Сообщение: This ship bears Lance's emblem. Water elementals have made it their home.
  • Алхимик
    • 32, 6 подземелье
    • Имя: Etherrife
    • Биография: One of the lesser Rifes, Etherrife's chief distinction from the rest lies in her Armorer ability and the fact that unlike most of the other Rifes, she is female.
  • Событие
    • 13, 58 подземелье
    • Сообщение: And here it is. Ahead is one of the lesser Rifes. He looks as if he has been waiting for you.
  • Лорд
    • 20, 57 подземелье
    • Имя: Mythrife
    • Биография: As with all of the lesser Rifes, Mythrife has the potential to equal his better known brethren; all he needs is time. Mythrife serves the Master until such time it is safe to do otherwise.
  • Событие
    • 21, 57 подземелье
    • Сообщение: That was a lesser Rife?! You had an easier time with Necrorife!
  • Событие
    • 66, 60 подземелье
    • Сообщение: This region apparently belongs to a number of Ice Elementals. For a moment it looks as if there will be a fight, but then they stand aside to let you pass. Walking through, you see quite a few of them are injured and weak from previous battles.
  • Знак
    • 51, 52 подземелье
    • Сообщение: Golem Garrison - Due South
  • Событие
    • 2, 11 подземелье
    • Сообщение: Tired of sailing, you land on this small island for a brief rest and a chance at some real food. Luckily, a small group of Boars live here. One of the orcs riding wears a strange necklace...
  • Ящик Пандоры
    • 37, 68 подземелье
    • Сообщение: The box is labeled For Lance, that his skills do not atrophy.
  • Событие
    • 7, 62 подземелье
    • Сообщение: Travel has been too easy of late. You sense a big problem over the horizon...
  • Событие
    • 38, 69 подземелье
    • Сообщение: As you prepare to liberate Lance, you notice his relative weakness. Prison has not been good to you Lance. Perhaps you ought to lead the way to Lore, that you may increase your skills against any monsters we come across.
  • Некрополис
    • 2, 67 суша
    • Имя: Week 3 bonus
    • Сообщение: Detesting the necessity, you begin your studies in Necromancy, experimenting with your talent. It yields the following bonuses.
    • Имя: Week 4 bonus
    • Сообщение: Once again you explore your dark talent, and are able to increase your production.
    • Имя: Week 5 bonus
    • Сообщение: With growing confidence, you try something new, but it goes awry. You manage to salvage a few creatures, however.
    • Имя: Wow! Soul Prison!
    • Сообщение: The preparations have been made. You proceed with your final mighty experiment in Necromancy and...
    • Имя: Week 6 bonus
    • Сообщение: You think you've figured out what went wrong the last time, so now you try again...
    • Имя: Week 7 no bonus
    • Сообщение: You try to repeat last week's fabulous success, but apparently you overexerted yourself. You've not enough energy to conjure up any extra troops.
    • Имя: Week 8 no bonus
    • Сообщение: Still recovering from your last experiment, you start on a new one. It won't generate as many troops as your last, but won't be as draining. What's more, you can teach it to the liches, removing the need for your presence at all, and guaranteeing a continuous weekly bonus...
    • Имя: Week 9 bonus
    • Сообщение: After instructing the liches all week, you are curious to find out if your plan is successful...
    • Имя: Triweekly bonus
    • Сообщение: The liches dutifully perform the rituals...
    • Имя: Follow up
    • Сообщение: It will be three weeks before you will see the next crop of lich-spawned creatures, but as long as you own this castle the rituals will be done, and you will reap it's harvest...
    • Имя: Preparation for Soul Prison
    • Сообщение: A dark dream came to you last night... You don't remember the specifics, but you awoke with an idea for one last great experiment. You gather all your liches together; this will require all your collective power. Without a second thought, you provide the second half of what is necessary
  • Рыцарь Смерти
    • 2, 68 суша
    • Имя: Kyllian
    • Биография: Kyllian is an orphan. Unbeknownst to him, his true parents were necromancers, and initiated him into thier arcane rituals at an age when he was too young to remember. When he was killed, he was reanimated by an unknown Death Knight.
  • Инферно
    • 58, 17 суша
    • Посещение Демон: Имя
    • Биография: Rife has always hidden his darker nature, but the Orb of Prismatic Separation brought out the worst in him, and it took the form of Darkrife.
  • Оплот
    • 29, 48 суша
    • Имя: Rillian
    • Имя: Creature bonus every month
    • Сообщение: Creatures from the wild, avoiding the cruelties of Darkrife and the necromancy of Necrorife have arrived here constantly throughout the month. Only now are they ready to do battle against thier tormentors.
    • Имя: Spirit Guardian
    • Сообщение: It worked!
    • Имя: Preparations for Spirit Guardians
    • Сообщение: A dream similar to the one Kyllian had when he built his Soul Prison came to Sari last night. Immediately all resources are devoted to making it a reality.
  • Страж прохода
    • 29, 49 суша
    • Сообщение: To safeguard against capture by the Rifes, the people of Rillian set up these barriers. To pass them you must present two key artifacts, last in possession of the hero Sari. The first is the Spirit of Opression, which you have already provided. The second is the Hourglass of the Evil Hour. Give this and you may pass.
  • Страж прохода
    • 29, 50 суша
    • Сообщение: To safeguard against capture by the Rifes, the people of Rillian set up these barriers. To pass them you must present two key artifacts, last in possession of the hero Sari. The first is the Spirit of Opression. Give this and you may pass.
  • Хижина провидца
    • 35, 42 суша
    • Сообщение: If I am to defy the Rifes and help you, I must know you have the power and intelligence to defeat them. In return I will offer you the key to the tower north of here, which guards one of the two Tomes you need to release Sari.
  • Хижина провидца
    • 40, 42 суша
    • Сообщение: If I am to defy the Rifes and help you, I must know you have the strength and combat skills to defeat them. In return I will offer you the key to the tower south of here, which guards one of the two Tomes you need to release Sari.
  • Хижина провидца
    • 38, 40 суша
    • Сообщение: I am not as generous as my brethren. I will give you a powerful artifact, but I will ask for one in return. It is up to you to decide whether the trade is worthwhile. I offer the Cape of Velocity for the Pendant of Death.
  • Страж прохода
    • 34, 40 суша
    • Сообщение: You need the Crest of Valor to pass.
  • Страж прохода
    • 41, 43 суша
    • Сообщение: You need the Badge of Courage to pass.
  • Знак
    • 38, 36 суша
    • Сообщение: Seer's Cove
  • Дух Уныния
    • 66, 68 суша
    • Сообщение: This artifact is one of the two keys that will unlock the way to Rillian.
  • Песочные Часы Недоброго Часа
    • 67, 67 суша
    • Сообщение: This artifact is one of the two keys that will unlock the way to Rillian.
  • Брелок Жизни
    • 67, 68 суша
    • Сообщение: Necrorife made good use of the Death Ripple spell before you found this little trinket. Fat lot of good it does you now.
  • Событие
    • 66, 67 суша
    • Сообщение: Here lie the few artifacts you were able to hide from the Rifes as they led you here. They may still be of use if you are ever rescued.
  • Страж прохода
    • 24, 39 суша
    • Сообщение: Return with Darkrife's sword, the Red Dragon Flame Tongue, and you may pass.
  • Страж прохода
    • 23, 39 суша
    • Сообщение: First show me you have defeated Necrorife by bringing me his Crown of Dragontooth.
  • Событие
    • 30, 40 суша
    • Сообщение: Ahead lies a one way portal to the lands surrounding Lore. Be sure you are prepared, there is no returning for relief troops.
  • Ящик Пандоры
    • 33, 40 суша
    • Сообщение: Knowing the reputation of Pandora Boxes, you open it with some trepidation. You are glad to find no monsters inside. What you do find is a Tome of Earth Magic. You can use this to teleport off the prison isle with Town Portal, but you need another one for Sari.
  • Ящик Пандоры
    • 42, 43 суша
    • Сообщение: Knowing the reputation of Pandora Boxes, you open it with some trepidation. Unfortunately, the Seer threw the Tome of Earth Magic in there without emptying it's previous contents. Once you finish the monsters you can use the Tome to teleport Sari off the prison isle with Town Portal, but you need another one for yourself.
  • Событие
    • 12, 35 суша
    • Сообщение: You see Sari through the portal. Kyllian? I thought you were dead... Don't come through! The portal is one way, and this island is surrounded by reefs. It's so far from land I don't think even Fly, Water Walk or Dimension Door would help. Nothing short of Town Portal will get anyone off this island.
  • Некрополис
    • 14, 17 суша
    • Посещение Рыцарь Смерти: Имя
    • Биография: Necrorife was made from Rife's fascination with the dark arts. Though Rife never practiced and studied them with careful intellectual and emotional distance, Necrorife embraces them.
  • Событие
    • 2, 59 суша
    • Сообщение: Your very own tomb. You left it in an awful hurry. Perhaps you left something behind in there.
  • Страж прохода
    • 25, 39 суша
    • Сообщение: The portal ahead is unstable, and passing through it with a relic like the Tome of Earth Magic would be hazardous not only to you, but would set off a chain reaction that could destroy the entire island. If you want to pass, you have to give up both the Tomes.
  • Страж прохода
    • 26, 39 суша
    • Сообщение: The portal ahead is unstable, and passing through it with a relic like the Tome of Earth Magic would be hazardous not only to you, but would set off a chain reaction that could destroy the entire island. If you want to pass, you have to give up both the Tomes.
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