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Кампания к Героям 3 - Warlords of the Wasteland

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia
Warlords of the Wasteland
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. This is his tale, and his downfall.

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Warlords of the Wasteland

Карты кампании

  • A Barbarian King - Армагеддон А
    • Пролог: Knowing where it all began will help you understand Tarnum, the choices he made, and the reason the Ancestors gave him a second chance. His people suffered generations of enslavement from Bracaduun and their henchmen, men like the brutal Rabak.
  • The Criminal King - Армагеддон B
    • Пролог: Upon defeating Rabak, Tarnum named himself King of the Barbarians - a title not held by one of his people since Bracaduun conquered their lands. But in the eyes of the Wizard-Kings, he was just a rebel fly to be squashed.
  • Ultimatum - Армагеддон C
    • Пролог: The bards possessed the history and identity of the Barbarian people, but after generations of oppression only four still lived. Knowing the importance of these wise men, the Wizard, Kurl, imprisoned them in his Tower and held them for ransom - Tarnum's life in exchange for the bards.
  • The War for the Mudlands - Армагеддон D
    • Пролог: Although the Wizard-Kings ruled the Mudlands, not even they were able to completely control these muggy swamps. Then Tarnum dragged his armies through the mud with just one goal in mind - join the forces of the Mudlands with his own, so he could finally bring down the Empire of Bracaduun.
  • Siege of the Wallpeaks - Армагеддон E
    • Пролог: A vast mountain range called the Wallpeaks separated the Barbarian Steppes from the Empire of Bracaduun, so the Wizards built a Castle in every pass to keep their lands safe from invasion. They boasted that no army could cross the Wallpeaks. Tarnum set out to prove them wrong.
  • Trapped! - Армагеддон F
    • Пролог: Tarnum and his Horde broke through the Wallpeaks, but he found the Wizards prepared for his arrival. A trap! Hundreds of his troops were buried in a magical avalanche, leaving him weak and surrounded in the land of his enemy.
  • Slash and Burn - Армагеддон G
    • Пролог: Years of oppression, the loss of everyone he loved, and an unexpected betrayal brought Tarnum to this dark point where his rage conquered reason. He decided the only way he and his people would ever be safe was to execute every living spellcaster in the world, and anyone who didn't join him was his enemy.
  • Steelhorn - Армагеддон H
    • Пролог: Offended by the brutal and bloody turn the war had taken, his captains banded together and demanded to go home. But Tarnum couldn't accept their defiance any more than he could make them continue the fight. So at the next feast they unwittingly drank from poisoned cups.
    • Эпилог: With the defeat of Castle Steelhorn, Tarnum shattered the power of the Wizard-Kings, but his tyrannical rule was short. Out of the ruins of the Empire of Bracaduun climbed the upstart nation of Erathia, and one day its king would defeat Tarnum, sending him before the Ancestors to be judged. But that is another story.
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