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Кампания к Героям 3 - The Troglodyte rebellion

25/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia
The Troglodyte rebellion
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
The Troglodyte Civilisation once flourished through ages past, protected by the Great and Powerful Black Dragons. But now the Dragons have gone, and the Troglodytes are slaves of the Devils & their undead allies. This is the story of Drakti, Troglodyte Hero and Deliverer.

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The Troglodyte rebellion

Карты кампании

  • Elementary Dear Zephyr - Союз нечисти А
    • Пролог: On his recovery, Drakti meets with the Wizards. They have a strange tale to tell. A vast rending of the lands between the Vale and Saronia, the land where Sivell dwells with the Angels, has now made the journey impossible. Wizard's Vale is completely isolated. Whilst this does not unduly trouble the mages, who crave isolation anyway, it is a tremendous blow to Drakti. All is not lost, however, as the wizards tell of Zephyr, Lord of Air, who guards a portal which can be used to travel almost anywhere. The portal exists within the Elemental realm, and to reach it you must travel to that plane. The wizards can open a portal to the magic realm of the elementals, for they have long studied it, but Drakti and his faithful retainers must adventure it alone ...
    • Эпилог: The Elemental Tyrant has fallen to your mighty magics, and with his demise the Elementals are free once more! In gratitude they activate the Portal, directing its focus to a point near the borders of Saronia. The Elementals advise that nothing created within the Elemental Plane may pass through the Portal, so you must leave behind the artifacts you have found here. Before you step through the glittering blue, flame wreathed Portal, you bequeath these things, plus your magic inhibiting artifacts, to volunteers of your forces who have agreed to stay behind and help re-establish the order of the Elemental Plane. Bidding them a fond farewell, you pass into the Portal ...
    • Примечание: Elementary Dear Zephyr ---------------------- Defeat Zephyr in open combat, but do not lose the hero Drakti in ANY combat.
  • Light of Day - Союз нечисти В
    • Пролог: As Drakti starts to feel his way up the stairs, he feels a sudden stab of pain to his eye sockets. Clasping his hands to them, he pauses awhile, until the pain begins to subside. He removes his hands, looks up and then sharply down as a blast of unbearable brightness seers his newly formed eyes. He retreats away from it, back down the stairs to the chamber where he fought the Guardian. He can see its skeletal head. He is growing used to the half darkness in this dimly lit chamber, and sees that the light is streaming down the long stairs. The gift is given - now he must emerge into the world of sunlight!
    • Эпилог: The gems are handed over to the Wizards as quickly as possible before they begin to atrophy under the conversion spell. Quickly, with Ar-Vemist leading them, they enchant the counterspell. At its completion, you see a momentary vision of the two spells twining together as they cancel each other out of existence. The energy fades from the room and all present breathe a sigh of relief. The main business of the moment achieved, the wizards turn their attention to the foolhardy young wizard known as Yon. A senior Arch-Mage speaks to you concerning his fate: We fear that Yon has not the discipline, nor the appetite for our way of life. He is young and reckless, yet his talents are very great. Yon greatly admires your quest, and we think an excellent reward for your help would be for him to enter your service. This would aid both you and us, and Yon is eager to fight for you in a noble cause. What say you?
    • Примечание: Light of Day ------------ To win this scenario, you must accumulate 200 of the resource required by the Wizards. You lose if Drakti dies.
  • Troglodyte Tears - Союз нечисти С
    • Пролог: Having won the war of retribution, Drakti's thoughts turn to the journey homeward, and how to achieve the liberation of his own people from the Devils & Necromancers. He establishes a High Council made up of Lords from the three peoples, and a bond of friendship is forged between him and Saronia. However, as preparations are underway to depart, a delegation of Red Dragons seek an urgent audience of him. Lord, we bring news that counter to our belief, the Black Dragons are still under the thrall of the Binding Spell; indeed nothing has changed at all! We now percieve the old Saronian leader was NOT a Spell Lord! One still exists, and we are at a loss as to who it is! Confounded, we sought your ally, Hallideon. The Arch-Angel seemed as surprised as we that our elders had not been released. However, as always, he will only impart of his great knowledge to you. We think he may know who the final one is. Hallideon is three days march west of here, awaiting you. If he can tell you where this final Spell Lord is, then you can seek out this evil being and destroy him & the hated spell. Then the Black Dragons will surely aid you in freeing your people, as shall we.
    • Эпилог: The dreadful deed is done. Forced to fight against your greatest ally and friend, you have prevailed. Around you, the vibrancy of the Shrine fizzles, fades, and goes dark. Soon it is quite dead. Your thoughts turn to Zikti. He witnessed the final battle and to your surprise, you see tears on his cheeks, as if his grief were greater even than your own. And yet, as you gaze upon his image, it seems to change. A light begins to grow in that chill place. The green, pitted Troglodyte features are smoothed away to reveal the glorious sight of another Arch-Angel. I am Hadriel, twin brother of Hallideon. You have nought to fear from me. It was I who first discovered the plight of your people and the Dragons, and I it was who advised Hallideon to put his trust in you. The spell is at an end. Grieve not overmuch for my brother, for he has earned another chance and will soon be reincarnated into this world, to live again as a mortal. Now I must take my leave of you. You are great indeed now, and no longer need guidance from the likes of me. Soon now the Black Dragons will return to your allegiance. Use wisely your power over others, lest you too should fall into the follies of the Spell Lords.
    • Примечание: Troglodyte Tears ---------------- Drakti must hunt for a special item that will unite the Dungeon peoples under his banner once and for all. Once found, he will proceed to the task of defeating an unknown adversary. But beware - you only have three months! As there are no mobile enemies on this map, Drakti will be limited to level 10.
  • Full Circle - Союз нечисти D
    • Пролог: The time has come to turn your face toward home. Word has come to you that the city of Drak-Ist-Ell (formerly Deepholme), where you dethroned the Slavemaster so long ago, is still free and expecting you. The Grail you sought must now be brought there, to unite all Dungeon creatures together in brotherhood forever. But there is plenty of time to get there, for the preparations will take three whole weeks, and it is not far to travel ...
    • Эпилог: The celebrations last long after Drakti's inauguration. Peoples from all over his realm travelled to be there, for Yon's swift strike was unexpected and sure, and there was little resistance. Drakti thinks about how much stronger his newly liberated peoples are. The Black Dragons patrol below, the Reds above. The peoples of Saronia are no longer enemies, whilst in the Wizards, they have a strong ally, defending an entrance to the underground realm. And then his thoughts turn to that much missed friend and advisor, Hallideon, without whose humility and compassion, the Troglodyte Rebellion would never have been, and slavery and despair would, perhaps, have ruled forever. And somewhere beyond his thoughts, deep deep down within his realm, and knowing nothing of these high matters, a new-born Troglodyte baby has its fretful tears soothed away by its very own Guardian Angel.
    • Примечание: Full Circle ----------- Carry the Grail to the new Capital of the underground Troglodyte realm - Drak-Ist-Ell, formerly Deepholme. You must be there for your inauguration within three weeks. Arrive but one day late and the opportunity to be crowned undisputed ruler will be lost.
  • Peace Envoy - Союз нечисти E
    • Пролог: Having brought the Titan conversion spell to an end, and given you the services of the talented Yon, all the wizards, save Ar-Vemist, depart. Tell me now your tale he commands. You do so, relating the story of the Troglodyte enslavement by the Infernal Alliance and the loss of the Black Dragons. You also tell him of the unexpected and vicious attacks by the Black Dragons in his very land. Ar-Vemist, however, does not believe you. I have seen no evidence of Dragon attacks. I am inclined to think you are making it up. You see, long ago, after the first defeat of the Infernal Alliance, I was one of the Spell Lords who created an eternal safeguarding spell, the Binding Spell, which constrains the Black Dragons from ever turning upon you. I'm sure I would have noticed if there had been any change in the spell. I know what I shall do. I shall visit the cleric Sivell, who also is one of the architects of the Binding Spell and hear what she has to say. She dwells in Saronia. I will depart soon. Now leave me, for I have preparations to make!
    • Эпилог: Seeing the Sash, marking you as an ambassador of peace, the ancient Sage welcomes you. Your news of Ar-Vemist's death is shocking to him. He agrees that beyond doubt the Black Dragons attacked him, yet why now, and why one of the masters of the Binding Spell? As for the Angel feathers at the scene, the Sage thinks that some of the Angels of Saronia may have arrived to help, but came too late to save him. Regarding master Drakti's critical illness, the Sage has this to say: I will not say what I think is the cause of this illness, for I cannot be certain, and I fear lest I be correct, but if it is what I think it is, there is an antidote I used on a similar case many, many years ago. You must mix the Elixir of Life. It requires three ingredients. Unfortunately, I have only one of them, but the other two may be found in this valley. Find the rings of Life and Vitality. Seek them on your return journey.
    • Примечание: Peace Envoy ----------- To win this scenario, the Ambassador's Sash must be brought to the Town of Reflection before you are eliminated from the game.
  • Northern Angel - Союз нечисти F
    • Пролог: Drakti, an enslaved Troglodyte, is working as usual, deep within a Gold mine in the south-western corner of the Upper level. It seems a day like all others. Endless toil, ending only on the day his body could no longer heave a pick. And when that inevitably happens, the prospect of being dragged off to become fodder for the Necromancers down below. He sighs, straightens up, and then discovers to his surprise that everyone has gone! Evidently, whilst deep within his thoughts, the shift ended and everyone somehow left without noticing he wasn't with them. For the first time in his life, Drakti is on his own ...
    • Эпилог: This initial victory is heartening, yet there is no time to linger in the neighbourhood. The Infernal Troglodytes pledge loyalty to Drakti, and their leader at Deepholme introduces himself. I am known hereabouts as Zikti. My friend, you have done well and I wish to help promote your cause. You will have need of someone to speak for you and rally potential allies to your banner when you are elsewhere. I would be honoured to perform this and other services as needs dictate, and so aid you in your worthy venture. Drakti gratefully accepts. Zikti could prove a valuable friend.
    • Примечание: Northern Angel -------------- To win, you must defeat the Slave Master. You lose if Drakti dies. (There are no bonuses for this scenario)
  • Unholy Pact - Союз нечисти G
    • Пролог: The journey through the Elemental Portal takes but a few flicks of your dazzled eyelids. You emerge into a sunlit valley hemmed in by the mountains. Surveying the scene, you see the camps and dwellings of many creatures. After enquiries, it is quickly established that this is not Saronia, but Saronia does lie nearby through a narrow trail to the north-west. At this point, your trusted friend Zikti appears through the Portal, bringing fresh troops & advice. At his urging, you send Yon to spy out the valley and infiltrate Saronia to learn more of what passes in these lands.
    • Эпилог: Finally, although you would like to have had more time to gather further troops, you take the narrow valley to Saronia. Emerging from the high pass, you behold a far country. The sun is close to setting over Saronia. Tomorrow, the war of retribution against its betraying Angels begins ...
    • Примечание: Unholy Pact ----------- To win, you must flag all creature dwellings, or defeat all enemies within the space of just two months, so time is tight!
  • Witness - Союз нечисти H
    • Пролог: You stay the night with the Sage. Shortly after one a.m., a great storm of thunder and lightening smites the area. It covers the Rift Valley, but is most concentrated around the rocky shelf where Ar-Vemist met his death. The elderly Wizard mutters worriedly to himself: The Binding Spell is out of balance. The death of Ar-Vemist, one of its Spell Lords, has disturbed its order. Indeed, this is no ordinary storm. Fantastic amounts of magical energy smite the valley in massive lightning strikes. It seems inconceivable that a spell capable of generating such power could fail to control the Black Dragons. In the distance, you feel the earth lurch, as the storm sets off small quakes, whilst rain lashes down upon the rocky land. In the morning, order seems restored. The Sage speaks to Yon, saying: It is vital that you construct this Elixir from its three parts within three weeks. The malady always takes one month to kill, and already one week has passed. News of Ar-Vemist's death must also be given to his people. Now go!
    • Эпилог: The final ingredient required to make the Elixir of Life is yours at last! Yon puts the items together and watches in fascination as the rings create a circle of light around the Vial of Life Blood. The tube distorts and images of Dragons appear around the glass. The Blood changes hue, and somehow you know the mixture is ready. Hastening to his master's side, Yon is just in time to save him.
    • Примечание: Witness ------- Yon must create the Elixir of Life before three more weeks have elapsed, or Drakti will succumb to the illness and all will be lost.
  • The Infernal Alliance - Союз нечисти I
    • Пролог: The first victory has been won, but this in itself has greatly increased the danger. The daring removal of the Slave Master has brought Drakti to the attention of a regional commander of the enemy known as Kharsh. Perceiving Drakti as the leader of a local insurrection, this commander has deemed it necessary to eliminate him. The spirits of the Troglodytes are higher than they've been for decades, and Drakti has the undivided loyalty of them all, but numerous as they are, how can numbers alone hope to overcome this threat? Could it be that this rebellion is doomed to be crushed before it has barely begun?
    • Эпилог: At last, Kharsh has been removed from duty! Hopefully permanently. The upper levels are temporarily free of the enemy, and Drakti is hailed as a hero. However, the upper realm is of nothing to the suffering and subjegation of the lower, and more central parts of the old Troglodyte realm. He realises that he needs to find allies in order to stand any chance whatsoever of freeing the huge majority of his people. He must seek the Angels who, rumour has it, long ago created the Black Dragons to protect them. They will not, however, be found down here ... he must find a way to the surface world, a realm containing wonders and threats that none of his kind have encountered in hundreds of years ...
    • Примечание: The Infernal Alliance --------------------- To win this scenario, Drakti must defeat the enemy lord Kharsh, from whom he fled whilst removing the Slave Master. All will be lost if Drakti is himself defeated.
  • Guardian - Союз нечисти J
    • Пролог: Drakti turns his mind to the challenge of locating the stairs to the surface world. After speaking to Zikti of his intention to find this exit to the outer world, his friend shows him the location of a tunnel known only to a few of the Infernal Troglodytes. Take this passage and you will find yourself in a now disused section of the old empire. Once it was a central crossroads, but since the Infernal Alliance conquered us, they have built other routes. Knowledge passed down the generations from Father to Son, speaks of a road that leads to the outer world. Take the stairs to the sunlit lands. We will 'hold the fort', so to speak, down here whilst you are gone seeking answers and allies. We shall meet again, for you may be sure that I will continue to aid you in every way I can.
    • Эпилог: The battle between your Champion and the Guardian was a gallant one. His very presence seemed to make the Deathly Creature recoil. You aided your Champion with your magic where you could, but only he could make it possible to cleave the spirit form of the undead Guardian, and finally release it from its age old task. The Spectral Dragon dead, Drakti turns and contemplates the stairs. He feels them beneath his feet and wonders about the gift Hallideon spoke of. What wonders and horrors would this awesome new ability reveal to him? And yet in truth, it matters not overmuch to Drakti. For his quest is to find allies, and with them, maybe answers too.
    • Примечание: Guardian -------- Drakti must defeat the Guardian of the stairs in order to progress to the surface world. If Drakti is defeated, the mission is immediately lost. If Drakti fails to defeat the Guardian within one month, he'll be doomed to wander these desolate tunnels, or return in defeat to his people..
  • The Storming of Angistia - Союз нечисти K
    • Пролог: With the unification of all the peoples of Outback, Marsh and Wood, their leaders pledge allegiance to you and prepare their armies to assist yours in the final push to the capitol Angistia. As you contemplate your strategy, you cannot help but wonder what effect the death of the Binding Spell's creators will have on the Dragons.
    • Эпилог: The fall of the City of Angels completes your vengeance upon the betrayers. The corruption at the heart of Saronia is wiped clean. Furthermore, with the Spell Lords gone, the Black Dragons, as have the Red, should now become free. With their aid, the time will soon be at hand for the final liberation of Drakti's own people from the Devils and their accursed allies: the Necromancers.
    • Примечание: The Storming of Angistia ------------------------ In order to claim victory, you must capture the Capitol of Saronia: Angistia. Do this (without losing Drakti) and the Angels will be forced to return to Heaven's Gate, to face the wrath of those above at their misdeeds. PS: Choose a bonus from those on offer, courtesy of your new allies!
  • Liberation - Союз нечисти L
    • Пролог: Drakti and his army, raised from the mining and recruitment operations of the last few weeks, stand ready to invade. Before you is a kingdom wholly under the thumb of its Angelic rulers. Yet many of its subjects feel as little more than slaves to Lords they disavow. This will not guarantee their support for you though; you will have to earn it. The country is too vast to assault in full with your initial forces. Your preliminary task will be to unite the subjegated peoples of this realm: those of Outback, Marsh and Woodland under your banner before you can think of advancing to the corrupted heart of Saronia to face its Lords.
    • Эпилог: The whole eastern half of Saronia, where live the majority of its 'citizens' is now liberated from its oppressive rulers and rallied unto your flag. Not only does the conquest of Saronia now lie ready for the taking, but also too, the mystery of why the Black Dragons turned on your people, is explained. Without Sivell, Saronia's rulers can no longer wield the might of the Red & Black Dragons against you. They must face your wrath alone ...
    • Примечание: Liberation ---------- To win, you must conquer all the towns and defeat all your enemies. Drakti must not die.
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